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[OCG / CHIM] Marincess


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Down where its wetter, everything’s better

 

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CHIM-JP002 Marincess Mandarin
Level 1 WATER Cyberse Effect Monster
ATK 100
DEF 100


You can only use this card name’s effect once per turn.
(1) If you control 2 or more “Marincess” monster and this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card from your hand or GY to your zone that monster points to, but banish it if it leaves the field.

 

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CHIM-JP003 Marincess Crowntail
Water Cyberse / Effect
LV5 600/2300


You can only use this card name’s (1) and (2 ) effects once per turn each.
(1) During damage calculation, when 2 monsters are battling: You can send 1 other “Marincess” monster from your hand to the GY; Special Summon this card from your hand, and if you do, halve the damage you would take from that battle.
(2) At the start of the Damage Step, when your opponent’s monster attacked: You can banish this card from your GY; for the rest of this turn, you do not take any damage that is less than 1000 x the combined Link Rating of “Marincess” Link Monsters in your GY.

 

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CHIM-JP004 Marincess Blue Tongue
Water Cyberse / Effect
LV4 1500/1200


You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Marincess” monster from your Deck to the GY, except “Marincess Blue Tongue”.
(2) If this card is sent to the GY as material for a WATER Link Monster: You can excavate the top 3 cards of your Deck, and you can add 1 excavated “Marincess” card to your hand. Shuffle the other cards into your Deck.

 

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CHIM-JP040 Marincess Crystal Heart
Water Cyberse / Link / Effect
Link-2 0 / BL BR


2 WATER monsters
(1) While this card is in the Extra Monster Zone, it is unaffected by your opponent’s card effects.
(2) An opponent’s monster that battles this card is unaffected by card effects except its own during the Damage Step only.
(3) When this card or a “Marincess” monster this card points to is selected for an attack: You can send 1 “Marincess” monster from your hand to the GY; your battling monster cannot be destroyed by this battle, also you take no damage from this battle.

 

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CHIM-JP041 Marincess Wonder Heart
Water Cyberse / Link / Effect
Link-4 2400 / L R BL BR

 

2+ WATER monsters

(1) Once per damage calculation, when this card is battling a monster: You can Special Summon 1 “Marincess” Monster Card equipped to this card, and if you do, this card cannot be this destroyed by this battle, also you take no damage from this battle. During the End Phase, equip the Special Summoned monster to this card.
(2) If this card is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.

 

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CHIM-JP042 Marincess Sea Angel
WATER/Cyberse
1000/LINK 1
L


1 Level 4 or lower “Marincess” Monster
You can only Link Summon 1 “Marincess Sea Angel” per turn.
(1) If this card is Link Summoned: You can add 1 “Marincess” Spell Card from your Deck to your hand.

 

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CHIM-JP053 Marincess Battle Ocean
Field Spell Card


(1) “Marincess” Monsters you control gain 200 ATK, and they also gain 600 ATK for each equipped “Marincess” Equip Card.
(2) Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects.
(3) When you Link Summon a “Marincess” Link Monster to the Extra Monster Zone: You can activate this effect; choose up to 3 “Marincess” Link Monsters with different names in your GY and equip them to that Link Summoned monster.

 

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CHIM-JP067 Marincess Snow
Normal Trap Card


You can only activate a card with this card’s name once per turn.
(1) If a “Marincess” Link Monster(s) you control is destroyed by battle or a card effect: You can target 1 of those monsters; Link Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster, and as long as you control it, it is unaffected by your opponent’s effects.

 

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CHIM-JP068 Marincess Cascade
Normal Trap Card


If you control a Link 3 or higher “Marincess” Monster, you can activate this card from your hand.
(1) Banish any number of “Marincess” Link Monsters you control until your next Standby Phase, then target 1 face-up monster on the field; that monster loses ATK equal to the Link Rating of the monsters banished to activate this card x 300.

 

Source: https://ygorganization.com/part6stonebattleocean/ > https://yu-gi-oh.jp/index.php?page=details&id=589

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Well Sea Angel is insane for searching the Archetypes Spells from your deck and Battle Ocean is a intresting card for the fact it can potentially boost one of your Marincess Link monsters up by 2000 ATK.

 

Edit: Also I can see Blue Tongue and Sea Horse as a 2 card combo that gets you a 4500 ATK Marble Rock with protection from your opponents card effects.

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Okay, so at least the Link climbing with Marincess actually leads towards an 'all-together-now' endstate in an either effect-immune 4500 ATK Marbled Rock that retrieves stuff from your GY for further use, or an effect immune 4400 ATK Wonder Heart that Summons back its previous forms to swerve damage. Essentially, an anti-Borrelsword in a meta where its the second-most used Link-4 after Handfixer Skull Dread. Me likey. 

 

Got your second game extended in Mandarin, Crowntail is slightly over-costed but swerves damage and summons on a discard so its fine, Blue Tang is basically their Gazelle but it doesn't turn out from the hand (thankfully Coral Anemone does turn out from the GY, both coming and going), Oh, and that Wonder Heart is basically "good luck getting past me without a Kaiju", the Link-2.

 

The Battle Ocean is their protection and super-boost strategy maker-especially with the increased use you can get out of Coral Anemone continuously being revived), I would like to remind you all that it equips to any monster Link Summoned through Marincess (coughShootingcode Talker becomes so much better with this) and protects anything made with Crystal Heart (invincible Borrels or Apolloursas, anyone?)

 

Snow still pulls more stuff from their Extra Deck (though I wish it was more generic), and Cascade is stealth evasion for the Archetype so good luck connecting with Saladboi Rage when Maringal Marbled or Wonder is on the field.

 

(Maringals, really)

 

(look I'm trying)

 

So yeah, between Sea Horse, Mandarin, Sea Archiver and holy cannoli there are only seven WATER Cyberses from the Main Deck counting these, maybe Silent Angler? I believe you've got your combo-startin' four that Salamans had with Gazelle, Spinny, Fowl and Jaguar serve as for the FIRE Cyberses across the pond?

 

Anyways,

8.0 for Mandarin,

6.9 for Crowntail,

8.2 for Blue Tang,

8.6 for Sea Angel,

7.9 for Crystal Heart,

8.4 for Wonder Heart,

8.5 for Battle Ocean,

6.6 for Snow,

aaaaaand 7.8 for Cascade.

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