Jump to content

[Written] Pure Dark Archetype


Thomas★Zero

Recommended Posts

So this deck is DARK Cyberse with monsters that have 0 ATK/DEF where its focus is to lock your opponent out of their plays and set up for multiple summons where their win condition is focused on "ZERO" where if you can have your opponent with 10 face-down banished cards and 2000 or less LP you can win the duel through "ZERO's" effect.

 

Pure Dark - Shadow

lv 1 DARK

Cyberse/Effect

If you control a DARK monster, you can Special Summon this card from your hand. You can only activate this effect of "Pure Dark - Shadow" once per turn. If this card is used as Link Material for a "Pure Dark" Link monster: draw 1 card.

ATK/0 DEF/0

 

Pure Dark - Dusk

lv 2 DARK

Cyberse/Effect

If an opponents monster attacks a DARK monster you control: You can discard this card from your hand; negate that attack. If you control a "Pure Dark" monster, you can Special Summon this card from your GY. You can only Special Summon "Pure Dark - Dusk" this way once per turn.

ATK/0 DEF/0

 

Pure Dark - Murk

lv 3 DARK

Cyberse/Effect

If an opponents monster activates an effect while you control a DARK monster: You can discard this card from your hand; negate that cards effects until the End Phase this turn (this is a Quick Effect.) You can only activate this effect of "Pure Dark - Murk" once per turn. During your Main Phase: you can banish this card from your GY; Special Summon 1 "Pure Dark" monster from your Deck except "Pure Dark - Murk". During the turn you activated this effect, you cannot summon monsters except DARK Cyberse monsters. You can only activate this effect of "Pure Dark - Murk" once per turn.

ATK/0 DEF/0

 

Pure Dark - Gloom

lv 4 DARK

Cyberse/Effect

If an opponent activates a Spell/Trap Card while you control a DARK monster: You can discard this card from your hand; negate that cards effects and return it to the bottom of your opponents deck (this is a Quick Effect.) You can only activate this effect of "Pure Dark - Gloom" once per turn. During your Main Phase: you can banish this card from your GY; Special Summon 1 "Pure Dark" monster from your GY except "Pure Dark - Gloom". During the turn you activated this effect, you cannot summon monsters except DARK Cyberse monsters. You can only activate this effect of "Pure Dark - Gloom" once per turn.

ATK/0 DEF/0

 

Pure Dark - Black

DARK

Link: D

Cyberse/Link/Effect

1 "Pure Dark" monster

Once per turn: you can Special Summon 1 "Pure Dark" monster from your Hand or GY to your side of the field. You can only Link Summon "Pure Dark - Black" once per turn.

ATK/0 LINK-1

 

Pure Dark - Nightmare

DARK

Link: DL, DR

Cyberse/Link/Effect

2 "Pure Dark" monsters

This card cannot be destroyed by battle. All battle damage you take involving this card becomes 0. Each time a DARK monster with 0 ATK is summoned: Inflict 500 points of damage to your opponent.

ATK/0 LINK-2

 

Pure Dark - ZERO

DARK

Link: DL, D, DR

3 "Pure Dark" monsters including a Link monster

Cyberse/Link/Effect

This card cannot be destroyed by battle or by card effects. All battle damage you take involving a monster with 0 ATK becomes 0. Each time a DARK monster with 0 ATK is summoned: banish the top card of your opponents Deck face-down. If your opponent has 10 or more cards banished face-down and their LP are 2000 or less: You win the duel.

ATK/0 LINK-3

 

Pure Darkness

Spell Card

Add 1 "Pure Dark" Card except "Pure Darkness" from your Deck or GY to your hand. You can only activate "Pure Darkness" once per turn.

 

Pure Dark Phantom

Quick-Play Spell Card

Special Summon 1 "Pure Dark Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) I Defence Position. This token cannot be destroyed by battle. During the turn you activated this card, you cannot summon monsters except DARK Cyberse monsters. You can only activate 1 "Pure Dark Phantom" per turn.

 

Pure Dark Rising

Continuous Spell Card

"Pure Dark" monsters you control cannot be destroyed by battle or by card effects. All battle damage you take involving a monster with 0 ATK becomes 0. Each time a "Pure Dark" monster is summoned: Inflict 500 points of damage to your opponent and banish the top card of your opponents Deck face-down.

 

Pure Dark Energy

Continuous Spell Card

If a "Pure Dark" monster battles an opponents monster: increase the attacking monsters ATK equal to the number of DARK monsters you control x 500. If a "Pure Dark" monster you control is destroyed by battle or by a card effect: Increase your LP by 500 for each DARK monster you control.

 

Pure Dark Strike

Continuous Spell Card

Once per turn: you can target 1 "Pure Dark" monster you control that has a Level; inflict damage to your opponent equal to the Level of the targeted monster X 200, and if you do, banish the top card of your opponents Deck face-down.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...