Black D'Sceptyr Posted June 7, 2019 Report Share Posted June 7, 2019 [spoiler=Wee Witch's Whirlwind: Info]Normal Trap Card Lore: This turn, if a Spell/Trap Card(s) is Set or activated on the field, immediately destroy all cards in the same column as those Spell/Trap Cards, except those Set or activated cards. If you control no cards, you can activate this card from your hand. Hello, and welcome to EVERY SPELL/TRAP IS NOW TIAMATON THE FOOL BLASTER DRAGON, the game. This time, the power of everything to wreck everything else actually depends on the number of backrow you can field, and it may risk hitting out your field if you don't place them right. So basically, congratulations Sky Strikers, on your first mained Trap. Just be sure to watch out for those Abyss Actor matches and Mystic Mines. Oh, and DomaArc.card. Be sure to let me know which Flip effect monster I should be retraining tomorrow: until then, reviews, revelry, you know the drill. BD'S, signing off. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted June 15, 2019 Author Report Share Posted June 15, 2019 I ain't scared of no bumping no bumping no bumping Link to comment Share on other sites More sharing options...
Draconus297 Posted June 15, 2019 Report Share Posted June 15, 2019 This is definitely an instant board clearer in any backrow-heavy Deck. Sky Strikers, as mentioned, now have a Trap they'll run in the main, but you can also use Paleozoics to potentially get active plus off of popping your opponent's sheet. Use this with the one that's Dark Core and you're potentially going 3-for-3, then getting 2 monsters out of the deal. Welcome back, Fire Lake. Given how the theming is getting increasingly relevant, Medusa Worm or Guardian Statue might be appropriate retrains at the moment. Link to comment Share on other sites More sharing options...
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