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[Written] Legendary Duelist: Fabled Heroes [5/5 completed]


Thomas★Zero

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Legendary Duelist: Fabled Heroes is a Legendary Duelist set that focus's on the protagonist of Yu-Gi-Oh! up to Arc-V providing support to their themes.

 

[spoiler=DM: Yugi Moto]Valkyrion Custom The Super Magna Warrior

lv 8 EARTH

Rock/Fusion/Effect

3 "Magnet Warrior" monsters with different names

You can also Special Summon this card from your Extra Deck by banishing 1 "Valkyrion the Magna Warrior" from your hand or GY (In this case you do not use "Polymerization".) If summoned this way, this card cannot attack during the Battle Phase this turn. This card gains the following effects depending on the number of "Magnet Warriors" in your GY with different names.

* 1+: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

* 3+: (Quick Effect): you can tribute this card; Special Summon 3 "Magnet Warrior" monsters with different names from your GY.

* 5+: This card can attack trice during each of your Battle Phases.

ATK/3500 DEF/3850

 

Delta The Electromagnet Warrior

lv 4 EARTH

Rock/Effect

When this card is Normal or Special Summoned: add 1 "Magnet Warrior" Spell/Trap card from your deck to your hand. During your Main Phase: you can banish this card from your GY; Special Summon 1 "Magnet Warrior" from your Deck to your side of the field. You can only use 1 "Delta the The Electromagnet Warrior" effect per turn and only once that turn.

ATK/1600 DEF/1400

 

Magnet Warrior Connection

Spell Card

After activation apply 1 of the following effects.

* Fusion Summon 1 "Magna Warrior" Fusion monster by sending the listed Fusion Materials from your Deck to the GY.

* Special Summon 1 "Magna Warrior" monster from your hand by sending "Magnet Warrior" monsters listed in that cards text to the GY.

For the rest of this turn after this card resolves, you cannot Special Summon monsters.

 

Magnet Warrior Attraction

Continuous Spell Card

Increase the ATK of all "Magnet Warrior" and "Magna Warrior" monsters you control by 200 for each "Magnet Warrior" monster you control. Once per turn while you control a "Magnet Warrior" or "Magna Warrior" monster: you can Special Summon 1 "Magnet Warrior" monster from your hand.

 

Magnet Warrior Repel

Counter Trap Card

Activate this card when your opponent activates a card or effect while you control a "Magnet Warrior" or "Magna Warrior" monster. Negate that cards effects and send it to the bottom of the deck.

[spoiler=GX: Jaden Yuki]Elemental HERO Electrum Prime

lv 10 LIGHT

Warrior/Fusion/Effect

4 "Elemental HERO" monsters with different Attributes

Must be Fusion Summoned. When this card is Fusion Summoned: shuffle all of your banished cards into your deck. This card gains 300 ATK for each card on the field with a different Attribute. Once per turn (Quick Effect): target 1 card on your opponents side of the field that has the same Attribute as a monster you control or in your GY; negate the targeted cards effects until the End Phase this turn.

ATK/2900 DEF/2600

 

Elemental HERO Twin Star

lv 5 LIGHT

Warrior/Fusion/Effect

2 "Elemental HERO" monster with different Attributes

Must be Fusion Summoned. This card can attack twice during each of your Battle Phases. During your Main Phase: you can banish this card from your field or GY; Special Summon 2 "Elemental HERO" monsters with different Attributes from your GY. During the turn you activated this effect, you cannot summon monsters except "HERO" monsters. You can only activate this effect of "Elemental HERO Twin Star" once per turn.

ATK/2000 DEF/2000

 

Elemental HERO Homunculight

lv 4 LIGHT

Warrior/Effect

During your Main Phase: you can sent 1 "Elemental HERO" monster from your deck to the GY; this cards name and Attribute become the same as the monster sent to the GY. During your Main Phase: you can banish this card from your GY; add 1 "Miracle Fusion" from your Deck or GY to your hand. You can only use 1 "Elemental HERO Homunculight" effect per turn and only once that turn.

ATK/1800 DEF/1600

 

Elemental Energy

Continuous Spell Card

"Elemental HERO" monsters gain 300 ATK for each monster on the field with a different Attribute. "Elemental HERO" Fusion monsters you control cannot be targeted or destroyed by card effects.

 

HERO Strike

Counter Trap Card

Activate this card when your opponent activates a card or effect while you control a "HERO" monster. Negate that cards effects and destroy it. If you Fusion Summon a "Elemental HERO" Fusion monster while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "HERO Strike" effect per turn, and only once that turn.

[spoiler=5D's: Yusei Fudo]Shooting Stardust Warrior

lv 12 WIND

Warrior/Synchro/Effect

1 Synchro Tuner monster + 2+ non-Tuner Synchro monsters

This card gains ATK equal to the number of non-Tuner monsters used as its Synchro Material x 1000. (Quick Effect): you can target 1 face-up card your opponent controls; negate the targeted cards effects and banish it. When this card leaves the field: You can Special Summon 1 Level 10 or lower "Stardust" Synchro Monster from your Extra Deck or GY. You can only use each effect of "Shooting Stardust Warrior" once per turn.

ATK/4000 DEF/4000

 

Stardust Accel Warrior

lv 8 WIND

Warrior/Synchro/Tuner/Effect

1 Tuner monster + 1+ non-Tuner "Stardust" monster

When this card is Synchro Summoned: you can Special Summon up to 4 Level 7 or Level 8 Dragon Synchro monsters from your Extra Deck or GY with different names but their effects are negated, their ATK and DEF become 0 and their Level becomes 1 (This Special Summon is treated as a Synchro Summon.) Monsters summoned by this effect are banished when they leave the field. You can only activate this effect of "Stardust Accel Warrior" once per duel.

ATK/2500 DEF/2000

 

Stardust Braver

lv 4 WIND

Warrior/Effect

When this card is Normal or Special Summoned: Special Summon 1 "Synchron" Tuner monster from your deck. During the turn you activated this effect, you cannot summon monsters from your Extra Deck except Synchro monsters. You can only activate this effect of "Stardust Braver" once per turn.

ATK/1800 DEF/1200

 

Stardust Synchron

lv 2 WIND

Dragon/Tuner/Effect

While you control a non-Tuner "Warrior" Synchro monster: you can Special Summon this card from your hand or GY. You can only activate this effect of "Stardust Synchron" once per turn.

ATK/500 DEF/250

 

Stardust Slipstream

Continuous Spell Card

"Stardust" monsters gain 500 ATK and DEF. If a "Stardust" monster you control would be destroyed by battle or by card effect: you can destroy this card instead, and if you do: draw 1 card.

[spoiler=Zexal: Yuma Tsukumo]Number F0: Utopic Beyond

RANK 0

Warrior/Xyz/Effect

5 Xyz monsters with the same Rank except "Number" monsters

(This card's original Rank is always treated as 12.)

You can also Xyz Summon this card by using a "Number F0: Utopic Future" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card cannot be destroyed by battle or by card effects. All battle damage you take involving this card becomes 0. Once per turn (Quick Effect): you can detach 1 Xyz Material from this card; increase this cards ATK and DEF equal to the combined ATK of all monsters your opponent controls until the End Phase this turn.

ATK/0 DEF/0

 

Gogogo Goliath

lv 4 EARTH

Rock/Effect

While you control a Level 4 monster, you can Special Summon this card from your hand. You can only Special Summon "Gogogo Goliath" this way once per turn. This card cannot be used as Material for a summon except for a summon of a Xyz monster.

ATK/1800 DEF/800

 

Gagaga Wizard

lv 4 DARK

Spellcaster/Effect

While you control a Xyz monster, you can Special Summon this card from your hand. You can only Special Summon "Gogogo Goliath" this way once per turn. Once per turn: you can target 1 Xyz monster you control; move it to 1 of your unoccupied Main Monster Zones. This card cannot be used as Link Material.

ATK/1500 DEF/1200

 

Utopic World

Field Spell Card

While you control this card you cannot summon monsters from your Extra Deck except Xyz monsters. Once per turn: you can target 1 Xyz monster you control; move it to 1 of your unoccupied Main Monster Zones. During your Main Phase: you can target 1 Xyz monster you control with 2 or more Xyz Material; Special Summon monsters that are attached to the targeted monster. You can only activate this effect of "Utopic World" once per turn.

 

Utopic Flash

Counter Trap Card

Activate this card when your opponent activates a card or effect while you control a "Number" Xyz monster. Negate that cards effects and destroy it. If you Xyz Summon a "Utopia" or "Utopic" Xyz monster while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Utopic Flash" effect per turn, and only once that turn.

[spoiler=Arc-V: Yuya Sakaki]Performapal Dragon Z-Arc Light

lv 12 DARK

Scale: 1

Pendulum: Pendulum cards you control cannot be destroyed by card effects.

Dragon/Fusion/Pendulum/Effect

4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)

Must be Fusion Summoned. If this card or another monster you control was summoned to the Extra Monster Zone, move it to a Main Monster Zone. Cannot be destroyed by battle or by card effects. Once per turn: you can send 1 Pendulum monster face-up in your Extra Deck to the GY; add 1 "Performapal", "Magician" or "Odd-Eyes" Pendulum monster from your deck to your hand. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

ATK/4000 DEF/4000

 

Odd-Eyes Performapal Dragon

lv 7 DARK

Scale: 8

Pendulum: When a Pendulum monster you control battles an opponents monster: all battle damage dealt to your opponent involving that monster is doubled. If you Pendulum Summoned this turn, you can Special Summon this card from your Pendulum Zone. You can only Special Summon "Odd-Eyes Performapal Dragon" this way once per turn.

Dragon/Pendulum/Effect

When this card is Pendulum Summoned: add 1 "Pendulum" card from your Deck to your hand. You can only use this effect of "Odd-Eyes Performapal Dragon" once per turn. If this card battles an opponents monster, all battle damage dealt to your opponent involving this card is doubled.

ATK/2500 DEF/2000

 

Odd-Eyes Performapal Magician

lv 4 DARK

Scale: 4

Pendulum: Fusion, Synchro and Xyz monsters you control cannot be destroyed by battle or by card effects.

Spellcaster/Pendulum/Tuner/Effect

Cannot be used as Link Material. During your Main Phase: apply 1 of the following effects.

* Special Summon 1 Level 4 or lower "Performapal" monster except "Odd-Eyes Performapal Magician" from your deck.

* Fusion Summon 1 DARK Dragon monster from your Extra Deck using monsters you control including this card as Fusion Material.

* Banish this card from your GY; Special Summon 1 "Odd-Eyes Performapal Magician" from your Deck.

You can only use this effect of "Odd-Eyes Performapal Magician" once per turn.

ATK/1500 DEF/1500

 

Zone Attraction

Continuous Spell Card

When a monster is summoned from your Extra Deck to the Extra Monster Zone: you can move that monster to a Main Monster Zone.

 

Pendulum Parade

Continuous Spell Card

All Pendulum monsters gain 200 ATK for each Pendulum monster you control. If a "Odd-Eyes", "Performapal" or "Magcian" Pendulum monster(s) would be destroyed by battle or by card effect, you can destroy this card instead.

 

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