Jirachibi Posted May 26, 2019 Report Share Posted May 26, 2019 I really like Red-Eyes :) But I do admit that they are faaaar from the best archetype. So i tried to make a couple support cards to help them! I tried to keep the equip and burning theme as its core idea, but have some stuff to help the normal/gemini side too. They're not the best, but... :x [spoiler=Main Deck]Red-Eyes Swordsman of LandarkDARKLevel 3Warrior/Effect500/1200When this card is Normal Summoned: You can add 1 "Red-Eyes" monster from your Deck or GY to your hand. You can send 1 face-up "Red-Eyes" card or 1 "Black Metal Dragon" from your Spell/Trap Zone to the GY: Special Summon 1 "Red-Eyes" monster from your hand or GY. You can only use each effect of "Red-Eyes Swordsman of Landark" once per turn. You can substitute this card for any 1 fusion material for the fusion summon of a monster that lists a "Red-Eyes" card(s) as material, but the other materials must be correct.Red-Eyes Rocket WarriorDARKLevel 4Warrior/Effect1500/1600You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It cannot be destroyed by battle or targeted by card effects, and you take no battle damage from battles involving it. When this card is sent from the field to the GY: You can send 1 "Red-Eyes" card from your Deck to the GY. You can only use each effect of "Red-Eyes Rocket Warrior" once per turn.Red-Eyes Time WizardDARKLevel 2Spellcaster/Effect500/600You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK and 600 DEF and, when it destroys a monster by battle: Inflict 1000 damage to your opponent. You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target.Red-Eyes Crimson DragonDARKLevel 7Dragon/Effect2400/2000You can reveal 1 "Red-Eyes" Spell/Trap in your hand: Special Summon this card from your hand. When this card is sent from the field to the GY as fusion material: You can Special Summon 1 "Red-Eyes" Normal monster from your deck. Gains 100 ATK for each Dragon monster in any GY. You can banish this card in the GY, (Quick Effect): This turn, "Red-Eyes" cards and fusion monsters that list "Red-Eyes" monsters as fusion material cannot be targeted by or destroyed by card effects. You can only use each effect of "Red-Eyes Crimson Dragon" once per turn.Red-Eyes Shadow DragonDARKLevel 7Dragon/Effect2400/2000You can send 1 "Red-Eyes" or "Black Metal Dragon" card you control to the GY: Special Summon this card from your hand. Gains 200 ATK for each Dragon monster in your GY. When this card is sent to the GY by the effect of a "Red-Eyes" monster: You can Special Summon 1 "Red-Eyes" monster from your GY, except "Red-Eyes Shadow Dragon" and, if you do, inflict damage to your opponent equal to half of its ATK. You can only use each effect of "Red-Eyes Shadow Dragon" once per turn. [spoiler=Extra Deck]Red-Eyes Panther WarriorDARKBL / BRBeast-Warrior/Link/Effect2000/L2When this card is Special Summoned: You can add 1 "Polymerization", 1 "Red-Eyes Fusion", or 1 "Red-Eyes Crimson Fusion" from your Deck or GY to your hand. You can pay 500 LP: Special Summon 1 DARK Normal monster in your GY to a zone this card points to and, if it was a "Red-Eyes" monster: Inflict 1000 damage to your opponent. You can only use each effect of "Red-Eyes Panther Warrior" once per turn.Red-Eyes Metalmorph DragonDARKLevel 7Dragon/Fusion/Effect2400/20002 "Red-Eyes" monstersWhen this card is fusion summoned: You can target 1 monster your opponent controls or in their GY; Inflict damage to your opponent equal to its ATK. Each turn, the first time each "Red-Eyes" card(s) you control would be destroyed, it is not destroyed. When this card is sent from the field to the GY: You can add 1 "Red-Eyes" Spell/Trap from your Deck to your hand. You can only use each effect of "Red-Eyes Metalmorph Dragon" once per turn.Red-Eyes Skylight DragonDARKLevel 7Dragon/Fusion/Effect2400/20003 "Red-Eyes" monstersWrhen this card is fusion summoned: Inflict damage to your opponent equal to the total level(s) of the monsters used for its fusion summon x 100. Cannot be destroyed by card effects. When your opponent activates a Spell/Trap or Monster effect that would affect a "Red-Eyes" monster(s) you control: You can send 1 DARK Dragon Normal monster or 1 "Archfiend" Normal Monster from your deck to the GY: Negate the activation and, if you do, destroy it. Then, inflict damage to your opponent equal to the sent monster's level x 100. Once per turn, you can send 1 Normal monster from your hand or field to the GY: Special Summon 1 "Red-Eyes" monster from your GY. You can only use each effect of "Red-EYes Skylight Dragon" once per turn. [spoiler=Spells/Traps]Red-Eyes Crimson FusionSpell CardNormalFusion Summon 1 fusion monster that lists a "Red-Eyes" monster(s) as fusion material by sending monsters from your Hand or Field to the GY as fusion material. If you use a monster whose original name is "Red-Eyes B. Dragon" as fusion material: You can also banish monster(s) in your GY as material. If you use 2 or more Normal monsters as material: That monster cannot be destroyed by card effects this turn. You can only activate 1 "Red-Eyes Crimson Fusion" once per turn.Red-Eyes PillarSpell CardFieldWhen you summon a "Red-Eyes" monster: you can inflict damage to your opponent equal to their level x100. You can destroy 1 "Red-Eyes" card you control or in your hand: Special Summon 1 "Red-Eyes B. Dragon" from your hand or GY, except the destroyed monster. You can Normal Summon 1 "Red-Eyes" monster in addition to your Normal Summon/Set. If you control a face-up "Red-Eyes B. Dragon": You can make all DARK Dragon monsters you control become Level 7, until the End Phase. You can only use each effect of "Red-Eyes Pillar" once per turn.Red-Eyes RagingTrap CardContinuousOnce per turn, you can Special Summon 1 "Red-Eyes" Normal Monster from your Hand or GY. When a "Red-Eyes" monster inflicts effect damage to your opponent: It gains that much ATK/DEF, until the End Phase. When this card you control is destroyed and sent to the GY: You can add 1 "Red-Eyes" monster from your GY to your hand and, if you do, shuffle 1 "Red-Eyes" monster from your GY into the deck. You can only use each effect of "Red-Eyes Raging" once per turn. Link to comment Share on other sites More sharing options...
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