Ultimagamer Posted May 14, 2019 Report Share Posted May 14, 2019 This is a series of semi-generic Reptile support cards, centered around a theme similar to that of Thunder Dragons. The entire archetype is based off of an old monster by the name of "Lion Alligator", much in the same was Thunder Dragons are based around the original Thunder Dragon. Given just how abysmal Reptile archetypes seem to be, this archetype intends to make Reptiles a fearsome threat, and prove that Snake Rain has the true potential to be a great card! Any feedback is always greatly appreciated! [spoiler=Cards to Keep in Mind][spoiler=Evil Dragon Ananta] Evil Dragon Ananta Level 8 / Dark / Reptile / Effect ? attack / ? defense Cannot be be Normal Summoned/Set. Must be Special Summoned (from your hand) by banish all Reptile monsters from your side of the field and GY. This card's ATK and DEF are each equal to the number of Reptile monsters you removed x 600. During each of your End Phases, destroy 1 card on the field. [spoiler=King of the Feral Imps] King of the Feral Imps Rank 4 / Dark / Reptile / Xyz / Effect 2300 attack / 2000 defense 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile monster from your Deck to your hand. [spoiler=Snake Rain] Snake Rain Spell - Normal Discard 1 card; send 4 Reptile monsters from your Deck to your GY. [spoiler=Viper's Rebirth] Viper's Rebirth Spell - Normal Activate only if all monsters in your GY are Reptile monsters. Select 1 non-Tuner monster in your GY. Special Summon it. Destroy it during the End Phase. [spoiler=Offering to the Snake Deity] Offering to the Snake Deity Trap - Normal Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. [spoiler=Alligators!][spoiler=Lion Alligator] Lion Alligator Level 4 / Water / Reptile / Effect 1900 attack / 200 defense While you control a Reptile monster (other than this card), if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. [spoiler=Main Deck Alligators][spoiler=Level 4 Alligators]Zebra Alligator Level 4 / Water / Reptile / Effect 0 attack / 2000 defense If you control a Reptile monster, except “Zebra Alligator”, you can Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can send 1 “Alligator” monster from your Deck to your GY, except “Zebra Alligator”. You can only use one effect of “Zebra Alligator” per turn, and only once that turn. Gazelle Alligator Level 4 / Water / Reptile / Effect 200 attack / 1000 defense If this card is Summoned: You can target 1 Reptile monster in your GY; Special Summon it in defense position, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can Special Summon this card from your GY. You can only use one effect of “Gazelle Alligator” per turn, and only once that turn. Snake Alligator Level 4 / Water / Reptile / Effect 1400 attack / 600 defense If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower Reptile monster from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can target 1 other “Alligator” monster in your GY: Special Summon it. You can only use one effect of “Snake Alligator” per turn, and only once that turn. Lioness Alligator Level 4 / Water / Reptile / Effect 1900 attack / 200 defense If a Reptile monster(s) is Summoned to your field while this card is in your hand: You can Special Summon this card from your hand. If this card is sent to the GY by a card effect or is sent from your field to your GY: You can add 1 “Alligator” Spell/Trap card from your Deck to your hand. You can only use one effect of “Lioness Alligator” per turn, and only once that turn. [spoiler=Level 5 Alligators]Wildebeest Alligator Level 5 / Water / Reptile / Effect 1900 attack / 1500 defense If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Wildebeest Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Wildebeest Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can target 1 of your banished Reptile monsters; return them to the GY. Hippo Alligator Level 5 / Water / Reptile / Effect 2200 attack / 800 defense If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Hippo Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Hippo Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can add 1 “Alligator” monster from your Deck to your hand, except “Hippo Alligator”. Buffalo Alligator Level 5 / Water / Reptile / Effect 2400 attack / 500 defense If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Buffalo Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Buffalo Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can send 1 “Alligator” Spell/Trap card from your Deck to your GY. Elephant Alligator Level 5 / Water / Reptile / Effect 2000 attack / 1000 defense If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Elephant Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Elephant Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can add 1 other “Alligator” monster from your GY to your hand. [spoiler=Extra Deck Alligators]Cecrops the 1st, King of the Snakes Link 2 / Water / Reptile / Link / Effect Link Materials: 2 Reptile monsters Link Markers: Bottom Left, Bottom Right 1600 attack If this card was Link Summoned by using an Xyz monster as a Link Material, it gains the following effect. During your opponent’s turn: You can target 1 Reptile monster that is either banished or in your GY; add it to your hand, then discard 1 card. You can only use this effect of “Cecrops the 1st, King of the Snakes” once per turn. Dragon AlligatorLevel 8 / Water / Reptile / Fusion / Effect 2800 attack / 2400 defense 1 “Alligator” monster + 1 Reptile monster Must be either Fusion Summoned or Special Summoned by Tributing 1 Reptile monster you control during the turn the effect of a Reptile monster was activated in the GY (In which case you do not use “Polymerization”). Any card sent to your opponent’s GY is banished instead. If a Reptile monster(s) you control would be destroyed (by battle or card effect), you can banish 1 Reptile monster from your GY instead. Chimera AlligatorLevel 10 / Water / Reptile / Fusion / Effect 3000 attack / 2800 defense 3 “Alligator” Monsters Must be either Fusion Summoned or Special Summoned by banishing the above cards from your GY (In which case you do not use “Polymerization”). If a card would be placed in your opponent’s banished cards face-up, it is banished face-down instead. Once per turn, during either players turn, when a card or effect is activated: You can banish 2 Reptile monsters from your GY; negate the activation or effect, and if you do, send that card to the GY. [spoiler=Alligator Spells and Traps]The Home of the Alligators Spell - Field During your Main Phase: You can target 1 “Alligator” Monster you control; return that target to your hand, then you can Special Summon 1 “Alligator” Monster from your hand with a different original name from the returned monster. You can banish this card from your GY; send 1 Reptile monster from your hand to your GY, and if you do, add 1 “Snake Rain” from your Deck or GY to your hand. You can only use each effect of “The Home of the Alligators” once per turn. Alligator Fusion Spell - Quickplay Fusion Summon 1 Reptile Fusion monster by shuffling the required Fusion Materials from your hand, field, GY, and/or banished cards into your Deck. The monster Summoned by this effect cannot attack directly during the turn it was Special Summoned. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 Reptile monster from your Deck to your GY. You can only use each effect of “Alligator Fusion” once per turn. Alligator Swarm Trap - Normal Target 1 “Alligator” monster in your GY or banished cards; shuffle 3 other Reptile monsters from your GY or banished cards into your Deck, and if you do, either Special Summon that targeted monster or add it to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; send 1 Reptile monster you control to the GY, and if you do, Special Summon 1 Reptile monster from your GY or banished cards with a different original name from the sent monster. You can only use each effect of “Alligator Swarm” once per turn. Alligator Gathering Trap - Continuous Once per turn: You can apply one of these effects. Return any number of your banished Reptile monsters to your GY, then if your opponent controls any Monsters, decrease the ATK of those Monsters by 200 for each Monster returned by this effect. Target 3 Reptile monsters that are either banished or in your GY; return them to the Deck, then draw 1 card. Link to comment Share on other sites More sharing options...
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