Peter Rose Posted May 1, 2019 Report Share Posted May 1, 2019 Name: Red Zombie Soldier Type: Monster Attribute: DarkZombie/EffectATK/DEF: 1500/1500Level: 4If this card is Normal or Special Summoned, you can Special Summon 1 "Blue Zombie Soldier" or 1 "Green Zombie Soldier" from your Hand or Deck; you cannot Summon Monsters from the Extra Deck, except for Zombie Monsters the turn you activate this effect. You can target 1 monster on the field, it loses 1000 ATK, and if it reduces to 0 as a result, Destroy it. You can only activate each effect of "Red Zombie Soldier" once per turn. Name: Blue Zombie SoldierType: Monster Attribute: DarkZombie/EffectATK/DEF: 1500/1500Level: 4If this card is Normal or Special Summoned, you can Special Summon 1 "Red Zombie Soldier" or 1 "Green Zombie Soldier" from your Hand or Deck; you cannot Summon monsters from the Extra Deck, except for Zombie Monsters the turn you activate this effect. You can Target 1 monster on the field, it loses 1000 DEF, and if it reduces to 0 as a result, destroy it. You can only activate each effect of "Blue Zombie Soldier" once per turn. Name: Green Zombie SoldierType: Monster Attribute: DarkZombie/EffectATK/DEF: 1500/1500Level: 4If this card is Normal or Special Summoned, you can Special Summon 1 "Red Zombie Soldier" or 1 "Blue Zombie Soldier" from your hand or Deck; you cannot Summon monsters from the Extra Deck, except for Zombie Monsters the turn you activate this effect. You can target 1 monster on the field, it loses 500 ATK and DEF, and if either ATK or DEF reduces to 0 as a result, destroy it. You can only activate each effect of "Green Zombie Soldier" once per turn. Side notes: Because they are Level 4, they work with cards like Summoner Monk who can bring any of them out simply by discarding a spell card. They also work with search monsters like Sangan and Witch of the Black Forest thanks to them having both ATK and DEF 1500. Also since they are Dark attribute, they work with Draw cards like Allure of Darkness. Being level 4 also works with Goblindbergh and even banned cards like Cyber Jar and Lavalval Chain. Hope these notes help :) Link to comment Share on other sites More sharing options...
Revv Posted May 3, 2019 Report Share Posted May 3, 2019 They are ok but i dont get why the third card exists, he tries to do both the job of red and blue but end up doing it worse then both, you will be summoning at least 1 red and 1 blue in 1 turn anyway. Link to comment Share on other sites More sharing options...
Peter Rose Posted May 4, 2019 Author Report Share Posted May 4, 2019 They are ok but i dont get why the third card exists, he tries to do both the job of red and blue but end up doing it worse then both, you will be summoning at least 1 red and 1 blue in 1 turn anyway.The goal with the whole zombie Trinity is to remove any monster on the field that has 1500 ATK and/or DEF. Green may look like the weakest out of the three, but plays that role very well in my eyes. Unless your trying to say he's 'unnecessary' because he removes so little ATK/DEF then bumping it up anymore would make him better. Even if I made him remove say 750 from a monster. Link to comment Share on other sites More sharing options...
Revv Posted May 4, 2019 Report Share Posted May 4, 2019 The goal with the whole zombie Trinity is to remove any monster on the field that has 1500 ATK and/or DEF. Green may look like the weakest out of the three, but plays that role very well in my eyes. Unless your trying to say he's 'unnecessary' because he removes so little ATK/DEF then bumping it up anymore would make him better. Even if I made him remove say 750 from a monster. If that's the case then i understand now Link to comment Share on other sites More sharing options...
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