Atypical-Abbie Posted April 30, 2019 Report Share Posted April 30, 2019 LINK-5s are now a thing in the anime, and yeah, we have that Match Winners have been a thing, and I have made LINK-5s previously, but now it feels like an official thing, even though there aren't any legal LINK-5s yet. Anyway, that's all to say that this card makes it become the End Phase, and then it unleashes a crazy effect! First, your opponent draws equal to the number of cards it points to, then your opponent's HP become equal to the number of cards in their hand x 1000, then it sends all other cards on the field to the GY. Additionally, if it's in the Extra Monster Zone, your opponent can't activate cards in response to this effect, which means that it being in the Extra Monster Zone is ideal, but this also means that your opponent may place monsters in the zones it points to so they can draw more and get more LP, so be careful. The main idea is to Summon this card in the opponent's turn so that you can trigger its first effect and immediately make it the End Phase. It's weird, but powerful if you can pull it off. 3+ monstersIf this card is Special Summoned: It becomes the End Phase of this turn. Once while this card is face-up on the field, at the start of your opponent's End Phase: You can pay half your LP; your opponent draws cards equal to the number of monsters this card points to, then your opponent's LP become equal to the number of cards in their hand x 1000, also send all other cards on the field to the GY. Your opponent cannot activate cards or effects in response to this effect while this card is in your Extra Monster Zone. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted April 30, 2019 Report Share Posted April 30, 2019 With "World Legacy Awakens" and "Magnet Reverse" It's far too easy to bring this guy out on your opponent's turn. As for why you think skipping your opponent's turn with such generic summon conditions and numerous ways to resolve is a good idea, I have no idea. There isn't anything particularly interesting about this turn skip like The World that you have jump through so many hoops or Mischief of the Time Goddess that's locked to an archetype. On top of that you gave it the bonus effect of clearing the field with non targeting non destruction removal. Some restraint may be warranted for this effect Link to comment Share on other sites More sharing options...
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