Black D'Sceptyr Posted April 20, 2019 Report Share Posted April 20, 2019 [spoiler=The Puppet Magic of Immortal Ruler: Info]Counter Trap Card Lore: When the effect of a monster on the field is activated; Return 2 of your banished cards to your GY, including a Zombie monster and a card that specifically lists the card "Zombie World" in its text; negate the activation, and if you do, banish that monster. If this card is in your GY; You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "The Zombie Magic of Immortal Ruler" effect per turn, and only once that turn. 2spoopy4me2018 amirite guyz Besides that wonderfully dapper guest beneath the strings, however, this card's basically an in-theme Solemn Warning for the Zombies that also allow for them to reload their Graveyard BECAUSE WHAT COULD GO WRONG WITH THAT. Plus it has the other Zombie Structure Deck Spell/Trap's "Shuffle to re-Set" GY effect, but here it's worth it because it's basically Zombie Saladboi Roar. Apparently that makes re-Setting stuff from the GY useful, but literally possessing monsters doesn't. (Yes I know the real reason is because it's on a super HOPT with the re-Set as a Normal Spell, let me have this one.) Actually, I did make this as a mirror of "The Puppet Magic of Dark Ruler" Whereas one banishes monsters on the field to replace them with an accumulatively Leveled Fiend from the GY, this one removes resources from the banished zone to replace them with a negated monster. Fun times eh? Until the next card: reviews, revelry, you know the drill. BD'S, signing off. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 24, 2019 Author Report Share Posted April 24, 2019 I ain't scared of no bumping no bumping no bumping Link to comment Share on other sites More sharing options...
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