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Movile Archetype (14/14)


Atypical-Abbie

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Movile is an Archetype of Cyberse/DARK monsters with various Levels. They focus on discarding, co-linking, pseudo-Extra Link and shutting down the opponent. The pseudo-Extra Link I am talking about is their main goal, to co-link in all 5 Main Monster Zones, though of course this doesn't actually do the same thing as a normal Extra Link, except for Network which shuts down the Extra Monster Zone for your opponent.

 

When they do this, they gain various effects, as well as fulfilling their goal of shutting down the opponent's drawing, Summoning, effects and attacks. Movile Plan is their Field Spell, which has a one time use effect, which is quite powerful, since it makes them discard their entire hand and draw until they have the same number as you do, and as these will quickly lose resources if you want to make a pseudo-Extra Link.

 

Their name is a portmanteau of Mobile and Vile, and they are based around mobile phones, and vile of course makes them DARK, and their playstyle of shutting the opponent down compliments that.

 

Main Deck Monsters:

 

Movile Call

Cyberse/DARK

Level 1

When this card is Normal or Special Summoned: You can Special Summon 1 "Movile Token" (Cyberse/DARK/Level 1/0 ATK/0 DEF). This Token cannot be Tributed or used as material for a Summon, except for a "Movile" Link Monster. If this card is sent to the GY to activate a "Movile" card's effect: You can add 1 "Movile" card from your Deck to your hand, except "Movile Call". You can only use each effect of "Movile Call" once per turn.

0/0

 

Movile Charger

Cyberse/DARK/Union

Level 2

Once per turn, you can either: Target 1 "Movile" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK. If the equipped monster would activate an effect that discards a card, you can send this card to the GY to activate that effect, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent to the GY to activate a "Movile" card's effect: You can target 1 "Movile" monster you control; equip this card to that target. You can only use this effect of "Movile Charger" once per turn.

500/500

 

Movile Text

Cyberse/DARK

Level 3

You can discard 1 "Movile" card, then target 1 "Movile" monster in your GY with a different name; Special Summon that target. If this card is sent to the GY to activate a "Movile" card's effect: You can Special Summon 1 "Movile Token" (Cyberse/DARK/Level 1/0 ATK/0 DEF). This Token cannot be Tributed or used as material for a Summon, except for a "Movile" Link Monster. You can only use each effect of "Movile Text" once per turn.

1000/1000

 

Movile Number

Cyberse/DARK

Level 4

If a "Movile" card(s) is sent to your GY to activate a card effect while this card is in your hand: You can Special Summon this card. If this card is sent to the GY to activate a "Movile" card's effect: You can target 1 other "Movile" card in your GY; add it to your hand. You can only use each effect of "Movile Number" once per turn.

1500/1500

 

Movile Smartphone

Cyberse/DARK

Level 5

You can send 1 "Movile" card from your hand or face-up on your field to the GY; Special Summon this card from your hand. If this card is sent to the GY to activate a "Movile" card's effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Movile Smartphone" once per turn.

2000/2000

 

Extra Deck Monsters:

 

Movile Network

Cyberse/DARK/Link

Link Arrows: Down

1 "Movile" monster, except a Link Monster

You can discard any number of "Movile" cards; Special Summon "Movile Tokens" (Cyberse/DARK/Level 1/0 ATK/0 DEF) equal to the number of cards discarded. These Tokens cannot be Tributed or used as material for a Summon, except for a "Movile" Link Monster. While you control 5 co-linked "Movile" monsters in your Main Monster Zone, your opponent cannot Special Summon monsters to the Extra Monster Zone. When this card in your Extra Monster Zone is destroyed: You can add 1 "Movile" card from your Deck to your hand. You can only use each effect of "Movile Network" once per turn.

500/LINK-1

 

Movile Cell

Cyberse/DARK/Link

Link Arrows: Right

1 "Movile" monster, except a Link Monster

Once per turn (Quick Effect): You can discard 1 "Movile" card; all "Movile" monsters you will control gain 500 ATK until the end of this turn. While you control 5 co-linked "Movile" monsters in your Main Monster Zones, your opponent cannot change the battle position of their monsters, only 1 monster your opponent controls an attack during each of their Battle Phases, and your opponent cannot declare an attack, except with a monster with lower ATK than the monster you control with the highest ATK.

1000/LINK-1

 

Movile Phone

Cyberse/DARK/Link

Link Arrows: Left

1 "Movile" monster, except a Link Monster

Once per turn (Quick Effect): You can discard 1 "Movile" card; Special Summon 1 monster from your hand. While you control 5 co-linked "Movile" monsters in your Main Monster Zones, all monsters your opponent Special Summons must be Special Summoned in Attack Position, your opponent must attack, if able, also they must battle the monster you control with the highest ATK (their choice, if tied.)

1000/LINK-1

 

Movile Connection

Cyberse/DARK/Link

Link Arrows: Left, Right

2 "Movile" monsters

Once per turn, when your opponent activates a card or effect (Quick Effect): You can discard 1 "Movile" card; negate the activation. While you control 5 co-linked "Movile" monsters in your Main Monster Zone, negate the effects of your opponent's cards this card's column, in their Field Zone and GY.

1500/LINK-2

 

Spells/Traps:

 

Movile Plan

Field Spell

When this card is activated: You can discard 1 "Movile" card; Special Summon 2 "Movile Tokens" (Cyberse/DARK/Level 1/0 ATK/0 DEF). These Tokens cannot be Tributed or used as material for a Summon, except for a "Movile" Link Monster. Once per turn, at the start of your opponent's Standby Phase: You can target 1 "Movile" monster in your GY; add it to your hand. You must have a co-link to activate and to resolve this effect. Once, while this card is face-up on the field, if you have 5 co-linked "Movile" monsters in your Main Monster Zones: You can make your opponent discard their entire hand, then they draw cards until they have the same number of cards in their hand as you do.

 


Movile Data Usage

Normal Spell

Discard 1 "Movile" card; draw 2 cards. During your Main Phase, except the turn it was sent to the GY: You can banish it from your GY, then target 3 "Movile" cards in your GY with different names; shuffle them into your Deck, then draw 2 cards. You can only each effect of "Movile Data Usage" once per turn.


 

Movile Shutdown

Continuous Spell

Gains effects depending on the number of co-linked "Movile" monsters you control in your Main Monster Zones.

● 3+: Monsters in your opponent's Extra Monster Zone cannot attack or activate their effects.

● 4+: Your opponent cannot adds cards from their Deck to their hand, except during their Draw Phase.

● 5: During your opponent's Standby Phase, if they more cards in their hand than you do, they must discard cards until they have the same number of cards as you do.

 

Movile Sleep

Normal Trap

Target 1 "Movile" monster you control, then send 1 "Movile" card from your hand or Deck to your GY; banish that target until the End Phase. If you control a co-linked monster, you can activate this card from your hand. During your opponent's Standby Phase, if this is in your GY and you have 5 co-linked "Movile" monsters in your Main Monster Zone: You can add this card from your GY to your hand. You can only use each effect of "Movile Sleep" once per turn.

 

Movile Security

Continuous Trap

Co-linked "Movile" monsters cannot be destroyed by battle, also they gain 500 ATK. Each turn, the first time a co-linked "Movile" monster would be destroyed by a card effect, it is not destroyed. While you control 5 co-linked "Movile" monster in your Main Monster Zones, your opponent cannot target "Movile" Spells/Traps you control with card effects, also the activations and effects of "Movile" Spell/Trap Cards and effects cannot be negated.


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