Peter Rose Posted March 26, 2019 Report Share Posted March 26, 2019 Name: Pot of Astrology Type: Normal Spell Card Effect: At the start of your Main Phase 1, declare 1 attribute (Light, Dark, Fire, Water, Earth, Wind) and if all Monster cards in your Hand, Field and GY (Minimum 1 from each) are the declared attribute: Draw 2 cards. You cannot add any cards to your hand except by the effects of the declared Monster attribute. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 13, 2019 Report Share Posted April 13, 2019 Mm... this is interesting. At first I thought it was too good, but then I realized that because you need to have monsters on your hand, field, AND GY and because this needs to be the first thing that activates MP1, this cannot actually be used during either player's first turn (also because of the MP1 thing, this actually doesn't need an OPT). It feels a bit like Pot of Dichotomy. It isn't weak, but its condition and timing might restrict its usage. That said, I wouldn't change it either. Overall, nice card! Link to comment Share on other sites More sharing options...
Peter Rose Posted April 14, 2019 Author Report Share Posted April 14, 2019 Mm... this is interesting. At first I thought it was too good, but then I realized that because you need to have monsters on your hand, field, AND GY and because this needs to be the first thing that activates MP1, this cannot actually be used during either player's first turn (also because of the MP1 thing, this actually doesn't need an OPT). It feels a bit like Pot of Dichotomy. It isn't weak, but its condition and timing might restrict its usage. That said, I wouldn't change it either. Overall, nice card!I decided to remove the OPT in it since your right, it doesnt need OPT since it needs to be activated at the start of MP1. Link to comment Share on other sites More sharing options...
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