Peter Rose Posted March 21, 2019 Report Share Posted March 21, 2019 [spoiler=Here]Angela, Queen Of The Witches: (ATK 3000/ DEF 1500) (Spellcaster/Effect) (8 Star) (DARK)This card cannot be Normal Summoned or Set. Must first be Special Summon (from your hand) by Banishing 2 DARK Spellcaster "Witch" Type Monsters from your field and/or GY. When Special Summoned by this effect, all DARK Spellcaster Type Monsters you control are unaffected by your Opponents Card effects untill the end of your opponents next turn. You can send 1 "Witch" Card from your Deck to the GY, Banish 1 Face-up Card your Opponent controls. You can Banish 1 "Witch" Card from your GY, destroy all Spell & Trap cards your opponent controls. You can only use each effect of "Angela, Queen of the Witches" once per turn. Blue Dragon Of The Witch: (ATK 2300/ DEF 1500) (Spellcaster/Effect) (5 Star) (DARK)This card is also treated as a Normal Monster. Once per turn, you can pay 500 LP to Special Summon this card from your Hand or GY; you cannot Special Summon other Monsters except DARK Spellcaster "Witch" monsters. If a DARK Spellcaster "Witch" Monster you control were targeted for an attack, you can have it target this card for an attack instead. This card gains 100 ATK for every Dark Spellcaster "Witch" Monster in your GY. Mystical Witch Valkyrie: (ATK 800/ DEF 2200) (Spellcaster/ Tuner) (2 Star) (DARK)This card is also treated as a Normal Monster. If your opponent controls no Monsters, you can Special Summon this card from your hand; this card cannot be used as Synchro Material except for the Synchro Summoning of a DARK Attribute Monster. You can discard this card from your hand to negate the attack of a Monster, end the Battle Phase. You can banish this card from your GY (except the turn it was sent to the GY) negate the attack of a Monster on the field, end the Battle Phase. You can only use each effect of "Mystical Witch Valkyrie" once per turn. Blue Witch of the North: (DARK / Level 3 / Spellcaster / Effect / ATK: 1700 / DEF: 100)This card is also treated as Normal Monster. If this card is Summoned: add 1 "Dark Core" or a "Witch" Normal Spell card that list "Dark Core" and/or DARK Spellcaster "Witch" Monster in its text from your Deck to your hand. All DARK Spellcaster "Witch" Monsters you control gain 200 ATK. If this card is sent to the GY by your opponent, Add 1 DARK Spellcaster "Witch" Monster with 1500 DEF or less from your Deck to your hand. Light At The End Of The Valley: (Normal Spell Card)This cards name becomes "Dark Core" while in the Hand or field. You can activate one of the following effects:1) Select up to 2 of your DARK Spellcaster "Witch" Monsters that are Banished or from your GY, add them to your hand; you cannot activate their effects this turn.2) Reveal all "Witch" Monsters in your hand (Min 1) and if you do, you can Banish 1 Face-up Monster your opponent controls. You can only activate 1 "Light At The End Of The Valley" per turn This card is treated as a "Witch" Card Red Witch Of The Pit: (ATK 1950 / DEF 1450) (Spellcaster / Effect) (4 Star) (DARK)This card is also treated as a Normal Monster. You can discard 1 "Witch" card to activate one of the following effects. And if you do, this card cannot attack during this turn@ Draw 1 card@ Banish 1 face-up Monster your opponent control. You can only use each effect of "Red Witch Of The Pit" once per turn. The Witch At The Carnival: (ATK 2600/ DEF 1200) (Spellcaster / Effect) (6 Star) (DARK)This card is also treated as a Normal Monster. You can Special Summon this card from your hand by sending 1 face-up "Witch" card you control to the GY; you can only activate this effect of "The Witch At The Carnival" once per turn. If this card destroyed a monster by battle, you can Special Summon 1 "Witch" Monster from your hand. All DARK Spellcaster "Witch" Type monsters you control cannot be destroyed by battle. Once per turn, If "Dark Core" is in your GY, you can Pay 500 LP, add it to your hand. One Shot At The Witch: [Continuous/Spell Card]If "Dark Core" is in your hand, you can destroy up to 2 Spell/Traps your Opponent controls. During either Players turn, as long as this card remains Face-up on the Field, your opponent cannot target face up DARK Spellcaster "Witch" Monsters you control with Monster effects. You can only use each effect of "One Shot At The Witch" once per turn Spiral Knight Witches: [spell/Quick play]If a DARK Spellcaster "Witch" Monster you control attacks an opponents Monster by Battle, your opponent cannot activate Monster effects until the end of the Battle Phase. You can Banish this card from your hand and another DARK Spellcaster "Witch" monster you control, Draw 2 Cards. You can only activate 1 "Spiral Knight Witches" per turn. Witch Empire: [Field/Spell Card]When this card is activated, you can add 1 DARK Spellcaster "Witch" Monster from your deck to your hand. Whenever a Monster is Summoned, place 1 Witch counter on this card (MAX 5). You can remove 5 spell counters from this card, target 1 Banished card and place it back to the GY. Dark Spellcaster "Witch" Monsters you control cannot be targeted by your opponents Monster effects. Once per turn, this card cannot be destroyed by card effects. Witch From The Attic: (ATK 2800/DEF 1000) (Spellcaster / Effect) (8 Star) (DARK)This card is also treated as a Normal Monster. If "Dark Core" is in your Hand or GY, you can Special Summon this card (from your hand). You can add 1 "Dark Core" from your deck to your hand. As long as this card remains Face-up, all DARK Spellcaster "Witch" Monsters you control are unaffected by your Opponents Trap Cards. You can only use each effect of "Witch From The Attic" once per turn. So what do you guys think? And a big thank you to Dr. Jolly Glot the III for helping me improve these cards. Link to comment Share on other sites More sharing options...
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