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Oriental Deck (updated 28/5/2008)


Wyhe

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As a Chinese (interested in the Chinese legends),I've been creating some cards based on Chinese myths,so read them & reap.

 

Non-Tribute monsters

Golden Carp

LIGHT/Fish-Effect/LV 3/ATK 1200/DEF 700

This card cannot be destroyed in battle by a monster with at least 2000 ATK.

 

Oxhead Guard

DARK/Beast-Warrior-Normal/LV 4/ATK 1800/DEF 2100

 

Pillar of the Eastern Seas

WATER/Rock-Effect/LV 4/ATK 100/DEF 2400

During each Standby Phase,this card gains a counter.When this card is removed from the field,both players take damage equal to the number of counters that was on this card x 100.

 

Idol of the Fortune God

LIGHT/Rock-Effect/LV 1/ATK 0/DEF 0

When this card is destroyed in battle,both players draw 2 cards.

 

Mongol Rider

DARK/Warrior-Effect/LV 4/ATK 1900/DEF 0

When this card inflicts Battle Damage to your opponent's Life Points,he must discard 2 cards.When your opponent has no cards in his hand,this card is switched to DEF position.

 

Tribute monsters

Gateway Dragon

LIGHT/Dragon-Effect/LV 8/ATK ?/DEF 0

This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by the effect of "Sea Dragon's Gate".This card's original ATK is equal to the total ATK of the monsters that attacked "Golden Carp".When this card destroy a monster in battle,inflict damage equal to the destroyed monster's ATK.

 

Horseface Guard

DARK/Beast-Warrior-Effect/LV 5/ATK 2100/DEF 1800

When this card is Normal Summoned,Special Summon 1 "Oxhead Guard" from your deck or hand.

 

Yama,the King of Judgement

DARK/Spellcaster-Effect/LV 8/ATK 2700/DEF 1900

This card cannot be Special Summon except from your hand by Releasing 1 "Oxhead Guard" & 1 "Horseface Guard" you control.When this card is Summoned by this effect,send any number of cards in your hand to the graveyard.Send 1 card on your opponent's side of the field to the graveyard for every card discarded.

 

Yang Dragon

LIGHT/Dragon-Effect/LV 7/ATK 2500/DEF 1300

This card's attribute is considered FIRE & EARTH when it is face-up on the field.This card gains 300 ATK points for every spell or trap card on the field.You can destroy 1 monster your opponent controls & inflict damage equal to half of the monster's ATK.If you use this effect,this card cannot attack.

 

Yin Dragon

DARK/Dragon-Effect/LV 7/ATK 2400/DEF 1600

This card's attribute is considered WATER & WIND when it is face-up on the field.When a normal or quick-play spell card is activated,this card gains 400 ATK points until the end of the turn.During your Standby Phase,you can return this face-up card to your hand in order to destroy all spelll & trap cards on the field.

 

Fusion Monsters

Dao Dragon

LIGHT/Dragon-Fusion/LV 10/ATK 4500/DEF 2400

"Yin Dragon"+"Yang Dragon"

This card can only be fusion summoned with the proper fusion material monsters.This card's attribute is also considered as WATER,FIRE,EARTH & WIND.This card gains 500 ATK points for every monster with the same attribute as this card.When this card is destroyed,destroy every card on the field & inflict 500 points of damage for every card destroyed by this effect.The cards destroyed by this effect are removed from play.This card cannot be destroyed by card effects.

 

Spell Cards

Sea Dragon's Gate

Continuous Spell

When a "Golden Carp" you control is attacked,place 1 Dragon Gate Counter on this card.(max.5)During your Standby Phase,send this card that has 5 Dragon Gate Counters & the "Golden Carp" you control to the graveyard to special summon 1 "Gateway Dragon" from your hand or deck.

 

Rage of the Commoners

Quick-Play Spell

Activate during the opponent's turn when his monster(s) is sent to the graveyard.He takes 200 points of damage for every monster in his graveyard & cannot conduct his Battle Phase.

 

Trap Cards

Blessing of Longevity

Normal Trap

Activate when you Normal Summon a LV 7 or higher monster.That monster gains 3 Longevity Counters.If the monster would be destroyed,you can remove 1 Longevity Counter to negate its destruction.

 

Weaving the Celestial Hole

Counter Trap

Activate only when a card(s) would be removed from play.The card(s) will be placed to their previous location.

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