Wyhe Posted April 28, 2008 Report Share Posted April 28, 2008 As a Chinese (interested in the Chinese legends),I've been creating some cards based on Chinese myths,so read them & reap. Non-Tribute monstersGolden CarpLIGHT/Fish-Effect/LV 3/ATK 1200/DEF 700This card cannot be destroyed in battle by a monster with at least 2000 ATK. Oxhead GuardDARK/Beast-Warrior-Normal/LV 4/ATK 1800/DEF 2100 Pillar of the Eastern SeasWATER/Rock-Effect/LV 4/ATK 100/DEF 2400During each Standby Phase,this card gains a counter.When this card is removed from the field,both players take damage equal to the number of counters that was on this card x 100. Idol of the Fortune GodLIGHT/Rock-Effect/LV 1/ATK 0/DEF 0When this card is destroyed in battle,both players draw 2 cards. Mongol RiderDARK/Warrior-Effect/LV 4/ATK 1900/DEF 0When this card inflicts Battle Damage to your opponent's Life Points,he must discard 2 cards.When your opponent has no cards in his hand,this card is switched to DEF position. Tribute monstersGateway DragonLIGHT/Dragon-Effect/LV 8/ATK ?/DEF 0This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by the effect of "Sea Dragon's Gate".This card's original ATK is equal to the total ATK of the monsters that attacked "Golden Carp".When this card destroy a monster in battle,inflict damage equal to the destroyed monster's ATK. Horseface GuardDARK/Beast-Warrior-Effect/LV 5/ATK 2100/DEF 1800When this card is Normal Summoned,Special Summon 1 "Oxhead Guard" from your deck or hand. Yama,the King of JudgementDARK/Spellcaster-Effect/LV 8/ATK 2700/DEF 1900This card cannot be Special Summon except from your hand by Releasing 1 "Oxhead Guard" & 1 "Horseface Guard" you control.When this card is Summoned by this effect,send any number of cards in your hand to the graveyard.Send 1 card on your opponent's side of the field to the graveyard for every card discarded. Yang DragonLIGHT/Dragon-Effect/LV 7/ATK 2500/DEF 1300This card's attribute is considered FIRE & EARTH when it is face-up on the field.This card gains 300 ATK points for every spell or trap card on the field.You can destroy 1 monster your opponent controls & inflict damage equal to half of the monster's ATK.If you use this effect,this card cannot attack. Yin DragonDARK/Dragon-Effect/LV 7/ATK 2400/DEF 1600This card's attribute is considered WATER & WIND when it is face-up on the field.When a normal or quick-play spell card is activated,this card gains 400 ATK points until the end of the turn.During your Standby Phase,you can return this face-up card to your hand in order to destroy all spelll & trap cards on the field. Fusion MonstersDao DragonLIGHT/Dragon-Fusion/LV 10/ATK 4500/DEF 2400"Yin Dragon"+"Yang Dragon"This card can only be fusion summoned with the proper fusion material monsters.This card's attribute is also considered as WATER,FIRE,EARTH & WIND.This card gains 500 ATK points for every monster with the same attribute as this card.When this card is destroyed,destroy every card on the field & inflict 500 points of damage for every card destroyed by this effect.The cards destroyed by this effect are removed from play.This card cannot be destroyed by card effects. Spell CardsSea Dragon's GateContinuous SpellWhen a "Golden Carp" you control is attacked,place 1 Dragon Gate Counter on this card.(max.5)During your Standby Phase,send this card that has 5 Dragon Gate Counters & the "Golden Carp" you control to the graveyard to special summon 1 "Gateway Dragon" from your hand or deck. Rage of the CommonersQuick-Play SpellActivate during the opponent's turn when his monster(s) is sent to the graveyard.He takes 200 points of damage for every monster in his graveyard & cannot conduct his Battle Phase. Trap CardsBlessing of LongevityNormal TrapActivate when you Normal Summon a LV 7 or higher monster.That monster gains 3 Longevity Counters.If the monster would be destroyed,you can remove 1 Longevity Counter to negate its destruction. Weaving the Celestial HoleCounter TrapActivate only when a card(s) would be removed from play.The card(s) will be placed to their previous location. Link to comment
bury the year Posted April 28, 2008 Report Share Posted April 28, 2008 Oddly similar to some cards someone recently posted... Link to comment
Kajika Posted April 29, 2008 Report Share Posted April 29, 2008 OMG TEH RIPOFFZ Nah, jk. Nice idea, actually. I don't mind. They're a little more realistic in the fact that you actually made the waterfall gate card. (I just imagined something like him jumping higher and higher up the waterfall.) Link to comment
Красивая Ведьма Posted April 29, 2008 Report Share Posted April 29, 2008 They're really detailed I hope you put pictures on them and they will be perfect! Link to comment
Dark_Pride Posted April 29, 2008 Report Share Posted April 29, 2008 No problems in OCG and they're well balanced so I'll give that a 8.3/10 Link to comment
Wyhe Posted April 29, 2008 Author Report Share Posted April 29, 2008 thanks for your comments,everyone! Link to comment
Wyhe Posted April 30, 2008 Author Report Share Posted April 30, 2008 Update Report:3 new monsters Link to comment
Lucas Maximus Posted April 30, 2008 Report Share Posted April 30, 2008 Nice effort. And nice ideas. ;)7/10 Link to comment
Wyhe Posted May 1, 2008 Author Report Share Posted May 1, 2008 Update:another 3 new monsters Link to comment
HelioSpark Posted May 4, 2008 Report Share Posted May 4, 2008 They're not overpowered, I like them. Cant wait until they have pictures. Link to comment
Wyhe Posted May 12, 2008 Author Report Share Posted May 12, 2008 hello there,I'm bumping this thread of mine. Link to comment
Wyhe Posted May 28, 2008 Author Report Share Posted May 28, 2008 bump & update report Link to comment
Chaos Impact™ Posted June 1, 2008 Report Share Posted June 1, 2008 nice effort on all of them Link to comment
Bloodrun Posted June 1, 2008 Report Share Posted June 1, 2008 Defense PositionDeckand remember your spaces after a comma.... Link to comment
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