Fukato Posted January 22, 2019 Report Share Posted January 22, 2019 Carvanants are an EARTH Rock archetype focused solely on Normal Summons and Normal Monsters. While they have Synchros, the Deck is more akin to Superheavy Samurais, excluding that they have Spell/Traps to support them. As these are Geminis, they tend to have a slower start depending on the hand. With Rock Bombardment and other EARTH supports, they can mill their monsters and revive with ease and since the monsters tend to have low ATK, Giant Rat is a formidable choice, but the monsters don't tend to switch to Defense Position by themselves. They have burn and protection tactics to stall and whittle the LP of the opponent. Lastly, each of the Main Deck Carvanant monsters, saved for their Main Deck boss monster, have an effect that allows for further Normal Summons or switching off effects (only 1 has so far). [spoiler=Monsters] Carvanant StalagaEARTH Rock Level 4 Gemini0/2100Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with this effect.•When this card is Normal Summoned: Inflict 400 damage to your opponent.•Normal Monsters and Normal Summoned monsters you control cannot be targeted for attacks.•Once per turn: You can Normal Summon 1 "Carvanant" monster in addition to your Normal Summon/Set. Carvanant GranEARTH Rock Level 2 Gemini500/1800Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with this effect.•Once per turn: You can send 1 "Carvanant" monster from your hand or Deck to the GY; inflict 400 damage to your opponent.•Normal Monsters and Normal Summoned monsters you control gain 400 DEF for each Gemini Monster you control.•Once per turn: You can Normal Summon 1 "Carvanant" monster in addition to your Normal Summon/Set. Carvanant AndesEARTH Rock Level 3 Gemini1200/1900Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with this effect.•When this card is Normal Summoned: You can add 1 “Carvanant” monster from your Deck to your hand, and if you do, inflict 400 damage to your opponent.•Once per turn: You can inflict 400 damage to your opponent, but this card cannot attack this turn.•Once per turn: You can Normal Summon 1 “Carvanant” monster in addition to your Normal Summon/Set. Carvanant RhyoliEARTH Rock Level 4 Gemini200/2200Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with this effect.•Normal Monsters and Normal Summoned monsters you control cannot be destroyed by card effects.•Special Summoned monsters on the field are changed to Defense Position.•Once per turn (Quick Effect): You can target 2 “Carvanant” Gemini Monsters you control, 1 with its effects and 1 without its effects; make the first target become a Normal Monster without its effects, and if you do, the second target becomes an Effect Monster with its effects. Shield Legend of the StarsEARTH Rock Level 81500/3300Effect: You can Tribute Summon this card by Tributing 1 EARTH monster or 1 Rock monster. If this card is Tribute Summoned: You can change this card to Defense Position; draw 1 card for each “Carvanant” monster you control. This card and Gemini Monsters you control can attack while in Defense Position. If they do, apply their DEF during damage calculations. If this card is destroyed by battle or card effects: Negate the activated effects of all current face-up cards on the field until the end of the next turn. Carvanant TravertiEARTH Rock Level 1 Tuner Gemini100/1000Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with this effect.•When this card is Normal Summoned: You can target 1 Gemini Monster in your GY; Special Summon it.•If this card is used as material: Inflict 400 damage to your opponent.•Once per turn: You can Normal Summon 1 "Carvanant" monster in addition to your Normal Summon/Set. [spoiler=Extra Deck] Carvanant PerceEARTH Rock Level 7 Fusion800/2600Effect: 2 "Carvanant" monstersWhen this card is Fusion Summoned: You can target 1 "Carvanant" monster in your GY; add it to your hand, then you can, immediately after this effect resolves, Normal Summon 1 monster. Once per turn: You can banish 1 "Carvanant" monster from your GY; inflict 400 damage to your opponent, and if you do, at the end of the turn, add that banished card to your hand. If you control a Tribute Summoned monster, double all effect damage dealt by "Carvanant" monster effects. Arm Hero of the CosmosEARTH Rock Level 12 Fusion2500/4900Effect: 3 "Shield Legend of the Stars"You can also substitute this card's Fusion Materials with "Carvanant" monsters you control, but for each, this card loses 800 DEF. This card can attack while in Defense Position. If it does, apply its DEF during damage calculation. Once per turn, if a card or effect is activated (Quick Effect): You can Tribute 1 "Carvanant" monster or banish 2 "Carvanant" monsters from your GY; negate the activation, and if you do, banish it, face-down. Carvanant Mallos de RiglosEARTH Rock Level 8 Synchro1200/2800Effect: 1 Tuner + 1+ non-Tuner EARTH monstersEach time you Normal Summon a monster, place 1 Carving Counter on this card. This card can attack while in Defense Position. If it does, apply its DEF during damage calculations. If a "Carvanant" monster you control is targeted by a card effect: You can remove 2 Carving Counters from this card; shuffle the targeted monster into the Deck, and if you do, Special Summon 1 "Carvanant" Gemini Monster from your Deck with a different name, also, it becomes an Effect Monster with its effects. Carvanant Pierre ShaleEARTH Rock Level 6 Synchro500/2500Effect: 1 Tuner + 1+ non-Tuner EARTH monstersEach time you Normal Summon a monster, place 1 Carving Counter on this card. This card can attack while in Defense Position. If it does, apply its DEF during damage calculations only. Once per turn (Quick Effect): You can remove 2 Carving Counters from anywhere on the field, then target 1 card your opponent controls; banish it, and if you do, inflict 400 damage to your opponent. Carvanant Placard CarverEARTH Rock Link 20Link Markers: L, DEffect: 2 "Carvanant" monstersYour opponent must attack monsters this card points to, if possible. Cannot be targeted by your opponent's card effects. Once per turn, if a "Carvanant" monster this card points to is destroyed by battle (Quick Effect): You can Special Summon that monster, also, it gains 400 DEF for each monster your opponent controls. [spoiler=Spells/Traps] Nature Covenant SpringField Spell CardEffect: “Carvanant” monsters you control cannot be destroyed by battle. Once per turn: You can pay 400 LP, then target 1 other “Nature Covenant” Spell/Trap on the field; return it to the hand. Each time a Gemini Monster is Normal Summoned, inflict 400 damage to your opponent. Nature Covenant - Carvanant FusionQuick-Play Spell CardEffect: Fusion Summon 1 Fusion Monster using monsters in your hand or field, or by banishing "Carvanant" monsters and/or Level 8 EARTH Rock monsters from your GY as Fusion Materials. If you pay exactly 400 LP to activate a card effect: You can Set this card from your GY, also, this card can be activated this turn, but banish this card when it leaves the field. Nature Covenant with the Hydro DivinitiesNormal Spell CardEffect: Pay 400 LP; add 1 “Carvanant” monster from your Deck to your hand, then you can, immediately after this effect resolves, Normal Summon 1 “Carvanant” monster from your hand. You cannot Special Summon monsters during the turn you activate this card. You can only activate 1 “Nature Covenant with the Hydro Divinities” per turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card; until the end of this turn, you do not have to pay LP to activate “Nature Covenant” card effects. Nature Covenant with the Astro DivinitiesContinuous Trap CardEffect: You can activate this card from your hand by paying 400 LP. Once per turn: You can pay 400 LP, then target 1 "Carvanant" Gemini Monster you control; it becomes an Effect Monster with its effects until the end of the turn. If a Normal Monster or Normal Summoned monster you control would be destroyed by battle or card effects, you can pay 400 LP instead. Nature Covenant with the Geo DivinitiesContinuous Trap CardEffect: You can activate this card from your hand by paying 400 LP. Once per turn, if you Normal Summon a “Carvanant” monster: You can pay 400 LP; destroy 1 card your opponent controls. If this card is sent from the field to the GY: You can add 1 “Nature Covenant” card or 1 “Carvanant” monster from your Deck to your hand. Nature Covenant with the Pyro DivinitiesContinuous Trap CardEffect: You can activate this card from your hand by paying 400 LP. Each time a “Carvanant” monster deals effect damage, inflict that much damage to your opponent. Each time you take battle damage, inflict that much damage to you. If this card is destroyed by a card effect and sent to the GY: You can gain 400 LP for each “Nature Covenant” Spell/Trap in your GY. You can only control 1 “Nature Covenant with the Pyro Divinities”. Instant Nature Covenant - Tribute CarvingNormal Trap CardEffect: When your opponent’s monster declares an attack: Tribute 1 “Carvanant” monster from your hand or field; negate the attack, and if you do, Special Summon 1 “Carvanant” monster from your GY with a different name than the Tributed monster, then at the end of the turn, you can Special Summon “Carvanant” monsters from your Deck, up to the number of attacks negated this turn. You can activate this card from your hand by revealing 1 other “Nature Covenant” Spell/Trap in your hand. Instant Nature Covenant - Astro CarvingQuick-Play Spell CardEffect: Target 1 “Carvanant” Gemini Monster you control that has its effects; make it become a Normal Monster without its effects, and if you do, banish 1 face-up card your opponent controls, and if you do that, inflict 400 damage to your opponent. You can banish this card from your GY, then target 1 “Nature Covenant” Spell/Trap in your GY; Set that target. You can only activate 1 “Instant Nature Covenant - Astro Carving” per turn. Instant Nature Covenant - Geo CarvingNormal Trap CardEffect: When a “Carvanant” monster battles a monster: That monster’s DEF become doubled its original DEF until the end of the turn. You can activate this card from your hand by paying 400 LP for each “Carvanant” monster you control. You can banish this card from your GY; all “Carvanant” monsters you control gain 400 DEF for each Defense Position monster you control until the end of the turn. You can only activate this effect of “Instant Nature Covenant - Geo Carving” once per turn. It's been a while since I last posted cards. Link to comment Share on other sites More sharing options...
Fukato Posted January 23, 2019 Author Report Share Posted January 23, 2019 Bumpra. Link to comment Share on other sites More sharing options...
Tkk Posted January 23, 2019 Report Share Posted January 23, 2019 I like the theme so kudos there. It's always tough for me to look at cards that are just written (just a personal problem), but from what I can see it looks like the main deck monsters might be a little too heavy on effects. This card in particular bothers me at the momentNature Covenant with the Pyro Divinities Each time you take battle damage, inflict that much damage to you.I know that the last effect is supposed to cancel it out, but Trickstars can deal 800 damage per effect without having to take lethal damage from 2-3 attacks. I'm sorry if that's too brief of a review, I just wanted to give something so you wouldn't feel like your work was wasted. Hope it helps a little. If you want to ask more specific questions, I could probably respond better to that. Link to comment Share on other sites More sharing options...
Fukato Posted January 24, 2019 Author Report Share Posted January 24, 2019 Bumpga. And I don't know about changing that. Maybe, but that literally does inflict twice as much damage. So it makes each effect damage do 800 total instead of 400. Link to comment Share on other sites More sharing options...
Fukato Posted January 26, 2019 Author Report Share Posted January 26, 2019 Bumpja! Added 2 Fusions and "Nature Covenant - Carvanant Fusion". Link to comment Share on other sites More sharing options...
Fukato Posted January 31, 2019 Author Report Share Posted January 31, 2019 Bump. Link to comment Share on other sites More sharing options...
Fukato Posted February 6, 2019 Author Report Share Posted February 6, 2019 Bumpra. Link to comment Share on other sites More sharing options...
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