~British Soul~ Posted January 20, 2019 Report Share Posted January 20, 2019 20TH-JPC16 Sin Territory (Malefic Territory)Spell/Continuous(1) When this card is activated: You can activate 1 “Malefic World” from your Deck. While the card activated by this effect is in a Field Zone, neither player can target cards in Field Zones with effects.(2) The “There can only be 1 face-up “Malefic” monster on the field” effects of “Malefic” monsters become “There cannot be face-up “Malefic” monsters with the same name on the field”.(3) During the Battle Phase only, the effects of “Malefic” monsters are negated. Link to comment Share on other sites More sharing options...
Dokutah Posted January 20, 2019 Report Share Posted January 20, 2019 ohohohohohoho thank you tierra for that 2nd effect 1st effect really nice although World randomness still annoying 3rd effect allowing them for multi-attack. but sadly Skill Drain is still preferable. like come on konami you did several archetypal Skill Drain in the past and this archetype is the one that needed the most (barring Truth Dragon, that being said make Truth Dragon Playable would ya?) Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 20, 2019 Report Share Posted January 20, 2019 I kind of love how Konami are basically saying "you know what? funk how annoying we made Malefic, let's change how they work entirely." I now want to try to make these guys. Link to comment Share on other sites More sharing options...
vla1ne Posted January 20, 2019 Report Share Posted January 20, 2019 And now malefic is a deck full of free 3-4K beaters. nice. the deck has defense and offence now, and that's all it really needs. it's big beater.deck, and this allows it to actually do the job right. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted January 20, 2019 Report Share Posted January 20, 2019 And now malefic is a deck full of free 3-4K beaters. nice. the deck has defense and offence now, and that's all it really needs. it's big beater.deck, and this allows it to actually do the job right.Mal Dust stops you from destroying Fields, this stops you from targetting them So basically you gotta drop Trish? Link to comment Share on other sites More sharing options...
vla1ne Posted January 20, 2019 Report Share Posted January 20, 2019 Mal Dust stops you from destroying Fields, this stops you from targetting them So basically you gotta drop Trish?no. If you pop this card, theentire deck reverts to it's previous state, AKA only one monster, only one swing per turn. it keeps your field from getting nukes, but without something capable of protecting this card itself, one MST will return you to the olt style of playing. it's goot stuff, but we need something additional to protect it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.