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Junk Combiner (When Shooting Riser Is Not Enough, WHO YA GONNA CALL)


Black D'Sceptyr

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[spoiler=Junk Combiner: Info]

 

LIGHT/Warrior-Type Synchro Effect Monster/Level 9/2400 ATK/2300 DEF

 

Lore: "Junk Synchron" + 1+ non-Tuner monsters

When this card is Synchro Summoned: You can send 2 monsters (1 Tuner and 1 non-Tuner) from your Deck or Extra Deck to the GY, except LIGHT or DARK monsters; draw 1 card for each "Junk" monster sent to the GY this way. All Warrior monsters you control cannot be targeted by an opponent's card effects. Once per opponent's turn (Quick Effect); You can target 1 monster you control; destroy all other cards in that card's column, then apply 1 of these effects.
• It gains ATK/DEF equal to the combined Levels of all Tuners currently in your GY x100.
• Immediately after this effect resolves, Synchro Summon using that monster.

 

 

 

 
Oh look a double mill that won't have everybody reaching for the hemlock o happy day. And it only works with non-LIGHT or DARK monsters, so when we inevitably get rid of Glow-Up Bulb, this card won't stand a risk of being 
ban_hammer_pixel__by_bdsceptyr-dcgbd8a.g
Not like your opponent won't have bigger issues with the column removal that can easily make your opponent's Link Summoning hellish and also Accel Synchroing. So have fun with that. 
 
Till the next card, reviews, revelry, you know the drill.
 
BD'S, signing off.
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  • 2 weeks later...

Hey I'll give some feedback. Maybe checkout my cards too on Advanced Multiples because I feel ignored T_T

I like the idea of a low stat'd utility Synchro like this. Being able to draw from 2 Junk monsters is pretty fun. I'm not sure about the 2nd effect. It definitely needs some kind of impact on the board to justify it's high investment to summon, but I almost wish it had more to do with rewarding the player for Synchro Summoning. Maybe like...

 

Once per opponent's turn (Quick Effect); You can target 1 monster you control; Immediately after this effect resolves, Synchro Summon using that monster, and if you do, send 1 card your opponent controls to the GY.
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