Hallohallo Posted December 26, 2018 Report Share Posted December 26, 2018 DANE-JP012 TG ハルバード・キャノン/バスター T.G. Halberd Cannon/Assault ModeLevel 12 EARTH Machine Special Summon Effect MonsterATK 4500DEF 4500Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Assault Mode Activate”. You can only use each effect of this card’s name once per turn.(1) When your opponent would Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s) and all Special Summoned monsters your opponent controls.(2) When this card on the field is destroyed: You can target 1 “T.G. Halberd Cannon” in your GY; Special Summon that monster, ignoring the Summoning conditions. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 26, 2018 Report Share Posted December 26, 2018 I'm glad they got that new card that can just Summon any Assault Mode, because getting out Halberd Cannon first doesn't sound like it would be fun, and well, I want to use this card, because that effect is pretty ridiculous. Link to comment Share on other sites More sharing options...
Dokutah Posted December 26, 2018 Report Share Posted December 26, 2018 Pretty much only accessable by the new trap and the float effect require you to somehow dump Halbred that stuck in your ED... If not for that sweet-crazy negation effect this is almost too cluncky to be worth running Now imagine this and Stardust /AM together though Link to comment Share on other sites More sharing options...
UltimateIRS Posted December 26, 2018 Report Share Posted December 26, 2018 why are either of the effects hard opt also reminder that even if you ignore summoning conditions, you still have to have properly summoned an extra deck monster before you can revive it Link to comment Share on other sites More sharing options...
The Highlander Posted December 26, 2018 Report Share Posted December 26, 2018 This breaks the convention of the monsters being 1 Level higher than their original.Beyond that this is nice, being a nice tag out for any Assault Mode with their new trap.Too bad its own archtype cannot really use Assault Mode cards and drawing outside of them is a dead draw.I would really like them to finally do something actually consistent about that.The best way to do that would propably be a Link 1 or 2.This is definitely more playable than its original form, which is just ridiculous. Link to comment Share on other sites More sharing options...
vla1ne Posted December 26, 2018 Report Share Posted December 26, 2018 All the monsters they had to choose from... and they pick this one? I'm glad we're gettimg more, but this one isn't even feasible to summon by the standard method.. Link to comment Share on other sites More sharing options...
The Highlander Posted December 26, 2018 Report Share Posted December 26, 2018 All the monsters they had to choose from... and they pick this one? I'm glad we're gettimg more, but this one isn't even feasible to summon by the standard method..Which is why you would never summon it that way.Same if it would have been Quasar, Sifr etc (honestly I would have liked Sifr or Blazar more though). Link to comment Share on other sites More sharing options...
Hallohallo Posted December 26, 2018 Author Report Share Posted December 26, 2018 Tbh imo they should've made Stardust Warrior into /AM instead of this, cuz it sounds more appropriate, but this is nice too. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 26, 2018 Report Share Posted December 26, 2018 Tbh imo they should've made Stardust Warrior into /AM instead of this, cuz it sounds more appropriate, but this is nice too.There is still time (dunno about spacing, I don't know how the set numbers work) Link to comment Share on other sites More sharing options...
Hallohallo Posted December 26, 2018 Author Report Share Posted December 26, 2018 There is still time (dunno about spacing, I don't know how the set numbers work)There's no point now, since this exists. We don't need another /AM in the same pack that negates summons tbh. I was thinking maybe Clear Wing or Crystal Wing /AM could work with negating effects and gaining ATK, since Stardust Dragon /AM only negates, but then again I don't know if I want another "Synchro Dragon" as a Main Deck monster for Z-ARC plays (White Wing Magician is enough). Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 26, 2018 Report Share Posted December 26, 2018 There's no point now, since this exists. We don't need another /AM in the same pack that negates summons tbh. I was thinking maybe Clear Wing or Crystal Wing /AM could work with negating effects and gaining ATK, since Stardust Dragon /AM only negates, but then again I don't know if I want another "Synchro Dragon" as a Main Deck monster for Z-ARC plays (White Wing Magician is enough).I just meant another AM monster, not something that negates Summons specifically. Link to comment Share on other sites More sharing options...
Blake Posted December 26, 2018 Report Share Posted December 26, 2018 Yo, you can make this with like 2 cards Iirc Psychic Reflector + Warwolf should be able to make Trident Launcher + this. Link to comment Share on other sites More sharing options...
~British Soul~ Posted December 26, 2018 Report Share Posted December 26, 2018 This breaks the convention of the monsters being 1 Level higher than their original.*2 levels higher, but yeah they could've chosen something else tbf. I just meant another AM monster, not something that negates Summons specifically.There is a space between this and reflector, so whether it's another /AM or a monster that supports /AM we'll have to wait and see. If it is another /AM then it could be Thought Ruler as that was reprinted alongside Halberd Cannon in October Link to comment Share on other sites More sharing options...
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