Jump to content

[AGM Gift] WAR! What is it good for? Absolutely nothing


Tinkerer

Recommended Posts

Hello, fine Nyx!

 

Been a while since we've joined YCM, hasn't it? You've become a real fixture here and it's great to see how much of a presence you hold. I hope that you keep doing you and I wish ya all the best as we move forward into a new year. Cheers!

 

 

The gift archetype is written for now (prolly won't have access to a computer for about a week), but I plan to edit it as actual cards with pictures when I get back home. In the meantime, I hope ya like it!

 

[spoiler Monsters]

Antebellum Strafe

WIND 7*

Fiend/Tuner/Effect

If you control no monsters, you can Normal Summon this card without tributes. During the End Phase, if this card's Level is different from its original Level: You can target 1 card on the field; this card's Level becomes its original Level, then shuffle the target into its owner's Deck.

2350/2100

 

Antebellum Dredge

WATER 8*

Fiend/Tuner/Effect

If this card is Summoned: You can send 1 "Antebellum" card from your Deck to the GY. Once per turn, if this card's Level changes (except by its own effect): You can target 1 face-up card on the field; send it to the GY. During the End Phase: This card's Level becomes its original Level.

2650/2300

 

Antebellum Stockade

EARTH 9*

Fiend/Tuner/Effect

You can Normal Summon this card without tributes, but it loses 1000 ATK/DEF, also it cannot activate its effects this turn. If this card's Level changes (except by its oen effect): You can target 1 face-up card on the field; Set it. That target cannot be flipped face-up except by a card effect. During the End Phase: This card's Level becomes its original Level.

2950/2500

 

Antebellum Fusillade

FIRE 10*

Fiend/Tuner/Effect

You can Tribute Summon this card by tributing 1 "bellum" Monster or 3 monsters. Once per turn: You can target a number of "bellum" monsters in your GY equal to the number of monsters tributed to Tribute Summon this card and whose total Levels are less than 10; Special Summon them, and if you do, reduce this card's Level by the Level of the Summoned monsters. This card cannot attack the turn you use this effect. During the End Phase: if this card's Level is different from its original Level: You can target 1 monster you control and up to 2 cards your opponent controls; this card's Level becomes its original Level, then destroy all three targets.

3250/2700

 

 

Antebellum Familiar

LIGHT *

Fiend/Effect

You can target 1 Fiend-type Tuner you control: Special Summon this card from your hand, and if you do, reduce the Level of that target by this card's Level. If this card is in your GY, you can target 1 Fiend-type Tuner you control: Special Summon this card from your GY, and if you do, reduce the Level of that target by this card's Level, also banish this card if it leaves the field.

250/500

 

Antebellum Apprentice

DARK **

Fiend/Effect

You can target 1 Fiend-type Tuner you control: Special Summon this card from your hand, and if you do, reduce the Level of that target by this card's Level. You can Tribute this card; Special Summon 1 "Antebellum" monster from your hand.

50/1300

 

Antebellum Lesser Archfiends

DARK ***

Fiend/Effect

You can discard this card and 1 Fiend-type Tuner; draw 2 cards. If this card is in your GY, you can target 1 Fiend-type Tuner you control: Special Summon this card from your GY, and if you do, reduce the Level of that target by this card's Level, also banish this card if it leaves the field. You can only use each effect of "Antebellum Lesser Archfiends" once per turn.

1250/1400

 

Antebellum Scion

LIGHT ****

Fiend/Effect

You can target 1 Fiend-type Tuner you control: Special Summon this card from your hand, and if you do, reduce the Level of that target by this card's Level. If a Synchro Monster was Summoned using 3 or more monsters, including this card on the field, as Materials: You can add 1 "Antebellum" card from your Deck to your hand, then you can return 1 banished "bellum" card to your GY.

1850/1500

 

 

 

 

[spoiler Backrow]

Antebellum War Horn

Equip Spell

Equip only to a Fiend-type monster. The equipped monster cannot be destroyed by battle. You can target 1 "bellum" Tuner monster in your GY; Special Summon that target, and if you do, reduce its Level by the Level of the equipped monster. You can only activate this effect of "Antebellum War Horn" once per turn, also, you cannot Special Summon monsters except Fiend-type monsters the turn you activate this effect. During either player's Battle Phase: You can target 1 Synchro Monster you control; equip this card from your GY to that target, but banish this card when it leaves the field.

 

Antebellum Tension

Spell

Take 1 "bellum" monster from your Deck and either: Add it to your hand OR: Special Summon it. If it is Special Summoned: Reduce its ATK/DEF to 0, also its effects on the field are negated. During your Main Phase: You can banish this card from your GY and target 1 "bellum" Synchro monster you control; return that target to your Extra Deck then Special Summon 1 "Antebellum" Tuner monster from your GY with the same Level as that target, and if you do, you can Special Summon up to 3 "Antebellum" non-Tuner monsters from your GY whose total Levels are less than the Tuner monster's, and if you do that, reduce the Level of the Tuner monster by the total original Levels of the non-Tuner monsters. You can only activate each effect of "Antebellum Tension" once per turn. You cannot Summon monsters from your Extra Deck during the turn you activate this effect except Synchro monsters.

 

Antebellum Potshot

Trap

Target 1 "bellum" monster you control and 1 card your opponent controls. Increase the Level of the first target by 1, and if you do, destroy the second target. If the first target is a Synchro monster, you can destroy a second card on the field. You can banish this card from the GY and target 1 "bellum" monster in your GY or Banished Zone: add that target to your hand, and if you do, discard 1 card.

 

 

 

 

[spoiler Synchros]

Parabellum Strife of Eris

WIND 7*

Fiend/Synchro/Effect

1 Fiend Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned using 2 or more non-Tuner monsters: You can target a number of cards on the field up to the number of non-Tuner monsters used for this card's Summon; shuffle those targets into the Deck. Once per turn, if this card destroys a monster by battle: You can banish 1 Level 7 "bellum" monster from your Graveyard; this card can make a second attack this Battle Phase.

2350/2100

 

Parabellum Dread of Deimos

WATER 8*

Fiend/Synchro/Effect

1 Fiend Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned using 2 or more non-Tuner monsters: You can send a number of "bellum" cards from your hand, side of the field, Deck, or Extra Deck to the Graveyard, up to the number of non-Tuner monsters used for this card's Summon. Then, you can add 1 "bellum" card from your Graveyard to your hand. Once per turn: You can banish 1 Level 8 "bellum" card from your Graveyard; your opponent cannot activate cards or effects during the Battle Phase this turn. When this card battles a monster(s), that monster(s) ATK and DEF becomes half its original ATK and DEF until the end of the Damage Step.

2650/2300

 

Parabellum Stricken of Nosoi

EARTH 9*

Fiend/Synchro/Effect

1 Fiend Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned using 2 or more non-Tuner monsters: You can target a number of face-up cards your opponent controls up to the number of non-Tuners used for this card's Synchro Summon; Set those targets, also, they cannot be flipped or activated as long as this card remains face-up on the field. Once per turn: You can banish 1 Level 9 "bellum" monster from your Graveyard; double the battle damage this card inflicts this turn. This card inflicts piercing damage.

2950/2500

 

Parabellum Futility of Sisyphus

FIRE 10*

Fiend/Synchro/Effect

1 Fiend Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned using 2 or more non-Tuner monsters: "bellum" monsters you control cannot be destroyed except by battle. Once per turn, if your opponent activates a card or effect while you control a "bellum" monster(s) whose Level is different from its original Level, you can return 1 "bellum" monster's Level to its original Level, and if you do, negate the activation, and if you do that, destroy that card. Once per turn, during either player's turn: You can banish any number of "bellum" monsters from your GY whose total Levels equal exactly 10; your opponent cannot target "bellum" monsters you control with card effects this turn.

3250/2700

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...