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[Interest Check] YCM Custom Card Tournament


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An idea I have had for a long time, and DB implementing Custom Cards makes this easier to execute.

Will keep it short for now.

 

Basically, my idea is to host a tournament where each participant is allowed to submit 1~3 custom cards, and up to 3 copies of each like with normal cards, to play with. That means up to 9 custom cards in a deck. That way you can make some of your dreams come true, like taking your favorite archetype to top tier levels, test splashable tech cards, and so on. However, there a couple of details I want to discuss with players who are interested:

- A power level should be determined for the custom cards. If broken cards were allowed, they could derail the tournament by reaching ridiculous levels of power. On the other hand, only allowing cards that are too fair may make things stale and potentially pointless. For this, I would like to determine the acceptable power levels for the custom cards, as well as have the support of at least 2 peers who assist with reviewing, fixing if necessary, and approving submitted cards for the tournament.

- The cards you submit will be available to all participants. This is intended to work as a balance filter since, if you make anything too appealing, you have to be wary of the possibility for your opponents to play them in their decks and thus against you. In a way, all custom cards get added to the cardpool for this tournament.

- Finally, would like to discuss and establish a banlist for the tournament. It would be silly if efforts are made with making custom cards only for the same decks that are currently topping in TCG or OCG to end up winning anyway. On top of the current hits that TCG and OCG did separately, I'm thinking on hitting cards they both are missing, namely Gumblar and even Rhongo. But ideally I want to reach an agreement with the participants.

 

 

Thoughts?

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I like this idea. Having a custom card tournament seems pretty interesting. I do have some questions though 

 

1. By what standard do you judge if a card is too powerful? ( Naturally, hand traps with "you win the duel" effects are too strong, but what other cards would you put under this category? ) 

 

2. Do these cards need to have their own custom artworks? ( I'm quite terrible with arts, but I can create some good card texts ) 

 

3. What kind of banlist hits would be implemented here? ( Dark warrior turbo and Gumblar hand looping is a problem, but so is Thunder Dragons, Sky Strikers, etc ) 

 

4. Why only 3 custom card names per deck? ( This might be just me talking here, but I generally like to create custom card sets of 3-5, maybe 6-7 at a time for archetypal supports ) 

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I like this idea. Having a custom card tournament seems pretty interesting. I do have some questions though 

 

1. By what standard do you judge if a card is too powerful? ( Naturally, hand traps with "you win the duel" effects are too strong, but what other cards would you put under this category? ) 

 

2. Do these cards need to have their own custom artworks? ( I'm quite terrible with arts, but I can create some good card texts ) 

 

3. What kind of banlist hits would be implemented here? ( Dark warrior turbo and Gumblar hand looping is a problem, but so is Thunder Dragons, Sky Strikers, etc ) 

 

4. Why only 3 custom card names per deck? ( This might be just me talking here, but I generally like to create custom card sets of 3-5, maybe 6-7 at a time for archetypal supports ) 

 

1 & 3. These are precisely the things I want to sort out with interested players, to reach an agreement regarding power levels. For instance, I may be fine with Needlefiber-like laddering Links, albeit with perhaps some Link-material stun restrictions, but other players may find them too strong. Likewise, some players may be cool with Sky Striker/Gouki/Altergeist/Thunder Dragon power levels and want to make custom cards with comparable power, and others may not.

 

2. No pictures needed.

 

4. I shortly considered 7 cards actually, enough to for an archetype, but I realized that may be too much work to evaluate that many cards, especially when archetype interactions come into play. Up to 3 custom cards is a much more manageable number. Besides, we would be testing the waters with this tournament, and up to 3 cards is a good number to start.

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Noting interest. Love this idea. Haven't played much of the meta in a while though, so I'm not sure if I can help in terms of a custom ban list. Although there should be certain power level restrictions of course.

- No alternative win conditions (Or at least those that are too easy)

- A limit on cards along the lines of "unaffected by card effects"

- No ridiculous base ATK/DEF stats

- etc. 

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Something I thought of, will OCG exclusive cards be allowed? Cards such as Superheavy Samurai Daihachi / Musashi, the fluffal pendulums, things like that. 

 

That's up to discussion as well. I for example prefer TCG/OCG formats because of Needlefiber but no Maxx C, but we can go for whatever most of the participants prefer.

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While I can't play in this tournament, I'd gladly help evaluate custom cards and pointing out potential problems, and cards I've made could be used by anyone who so desires.

 

Thanks for the offer. I would rather only allow participants to submit custom cards, since they will be interacting with whatever they make, and that gives a different card-making perspective than simply submitting cards and letting others play and deal with them. Not to mention that allowing "outsiders" to submit cards would increase the reviewing workload, and I want to keep things as simple as possible to start the event sooner.

But for evaluations, sure, you can help but keep in mind you will have to adjust to the accepted power levels.

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My only issue with this is that establishing a power level for the cards is really hard. Whilst im interested, i've found that certain decks require a huge power boost in comparison than others to be at a "tier one standard" which im assuming is the objective since it's a tournament you want to win - trying to have each deck and archetype brought into consideration to balance the cards accordingly may prove very difficult.

I.e - Something simple and effective made for nekroz might make them crazy

But something absurd would be required for something like ice barriers

 

Therefore, would something absurd be allowed for the ice barriers, or is the ban on "strong cards" a more blanket term.

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Well if i manage to fix my flash player i think im interested

 

Did duelingbook need account sign in or something? Kinda forgot and the former flash problem always stop me from checking

 

though i dont expect numbers of wins given how bizzare most of my archetypes works lol.

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My only issue with this is that establishing a power level for the cards is really hard. Whilst im interested, i've found that certain decks require a huge power boost in comparison than others to be at a "tier one standard" which im assuming is the objective since it's a tournament you want to win - trying to have each deck and archetype brought into consideration to balance the cards accordingly may prove very difficult.

I.e - Something simple and effective made for nekroz might make them crazy

But something absurd would be required for something like ice barriers

 

Therefore, would something absurd be allowed for the ice barriers, or is the ban on "strong cards" a more blanket term.

 

Indeed, it's going to be tricky, and support for archetype/decks should be relative to their current power levels for more engaging duels. IMO it's fine to make power cards for underwhelming archetypes for them to have a chance to tackle the big decks. Or, if going for the route of tech choices, they have to be good enough to be considered for competitive play, otherwise their existence would be moot.

 

 

Alright, there should be enough users interested to start discussing the desired power levels and banlists.

Here is what I suggest:

- Link laddering tools like Isolde and Needlefiber are good to create. In the case of Needlefiber-like monsters, 1-turn of "Cannot be used as Link material" stuns may be used for either the Link monster, or the monster Summoned by it.

- January OCG banlist, plus some hits that TCG did but OCG didn't, namely Armageddon Knight and Malicious.

- On top of that, hits to cards that neither formats hit, such as Gumblar and Rhongo.

 

So, the banlist would look like this so far:

 

January OCG banlist

+

Forbidden:

Number 86: Heroic Champion - Rhongomyniad

Topologic Gumblar Dragon

 

Limited:

Armageddon Knight

 

Semi-Limited

Destiny HERO - Malicious

 

That ought to kill most of the currently relevant decks, preventing them stealing the show, while shortening the amount of power the decks-to-support need to climb through custom cards.

 

I'm not sure if we should try to cut on the hand traps and try to devolve the game to be more backrow-oriented, or keep hand traps around and allow for their creation, as well as activable-from-hand Traps.

 

Thoughts? any other ideas? objections?

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  • 3 weeks later...

I mainly was waiting for more input, comments or opinions on my proposed banlist and stances on hand traps, but if there is nothing else to add, then sure, we can start with sign-ups and card submissions.

 

IDK if I should make a new thread for it, or edit this one. If a mod could let me know what's the best option on this case, I would appreciate it.

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I mainly was waiting for more input, comments or opinions on my proposed banlist and stances on hand traps, but if there is nothing else to add, then sure, we can start with sign-ups and card submissions.

 

IDK if I should make a new thread for it, or edit this one. If a mod could let me know what's the best option on this case, I would appreciate it.

well i mean it's really new territory to be able to host tournemants like this for custom cards, it's probably best to get one under our belt so we have more experience. im fine with just going ahead with it and seeing how we can learn from it tbh

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