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Tempo Tempo Tempo! [WRITTEN] (6/6)


Tinkerer

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Hello, fine peoples!

 

Mm.  Guess the music theme hasn't worn through me yet.  I think it's what I get for having music playing for probably 80% of my waking hours recently.

 

I decided to make a random set, and when I say random that's exactly what I mean.  I... barely had a plan for this when I started making them, but I fell in love with the theme as I moved forward.  Here are the notes I jotted to ground myself:

 

 

A Level 1 Tuner that can treat itself as a non-Tuner.  The Synchro requires 2 copies of itself.

 
Idea is to Synchro climb by continually using it over and over.

 

Basic prompt.  Prolly doesn't make sense since my shorthand is garbage, but the result ended up being Cardian levels of ridiculous (i.e. ridiculous in the best way).  Hope ya enjoy 'em!

 

[spoiler=Cards]

Metro Tempo
WIND *
Cyberse/Tuner/Effect
This card can be treated as a non-Tuner when used for a Synchro Summon.
100/100

Metron Tempo
WIND **
Cyberse/Synchro/Tuner/Effect
1 "Metro Tempo" + 1 "Metro Tempo"
This card's name is treated as "Metro Tempo" when used as Material for a Synchro Summon. When this card is Synchro Summoned: Add up to 2 "Metro Tempo" from your Deck or GY to your hand. While this card is in the GY: If you Summon "Metro Tempo": You can Special Summon 1 Level 4 or lower Synchro monster from your GY.
200/200

Meitron Tempo
WIND ***
Cyberse/Synchro/Tuner/Effect
1 "Metro Tempo" + 1 "Metro Tempo"
This card's name is treated as "Metro Tempo" when used as Material for a Synchro Summon. When this card is Synchro Summoned: You can discard 1 card; add 1 "Metro Tempo" from your GY to your hand, and if you do, you take no battle damage until your next Standby Phase. While this card is in the GY: If you Summon "Metro Tempo": You can draw 1 card.
400/400

Meitrion Tempo
WIND ****
Cyberse/Synchro/Tuner/Effect
1 "Metro Tempo" + 1 "Metro Tempo"
This card's name is treated as "Metro Tempo" when used as Material for a Synchro Summon. When this card is Synchro Summoned: You can target up to 3 cards your opponent controls; send those targets to the GY, and if you do, add that many "Metro Tempo" from your GY to your hand. While this card is in the GY, if your opponent declares an attack: You can Special Summon 1 "Metro Tempo" from your hand, and if you do, negate that attack.
800/800

Meitriono Tempo
WIND *****
Cyberse/Synchro/Tuner/Effect
1 "Metro Tempo" + 1 "Metro Tempo"
This card's name is treated as "Metro Tempo" when used as Material for a Synchro Summon. When this card is Synchro Summoned: You can destroy cards on the field up to the number of Synchro Monsters with different names in your GY. Once per turn: You can add 1 "Metro Tempo" from your GY to your hand. While this card is in the GY: If you Summon "Metro Tempo": You can Special Summon 1 Level 8 or lower Synchro monster from your GY.
1600/1600

Meistriono Tempo
WIND 6*
Cyberse/Synchro/Tuner/Effect
1 "Metro Tempo" + 1 "Metro Tempo"
This card's name is treated as "Metro Tempo" when used as Material for a Synchro Summon. When this card is Synchro Summoned: You can banish 1 card your opponent controls, 1 card in your opponent's hand, and 1 card in your opponent's GY, and if you do, add up to 3 "Metro Tempo" from your GY to your hand. While this card is in the GY, if you control "Metro Tempo": You can Synchro Summon during your opponent's turn as a quick effect.
3200/3200

 

 

I really love how these turned out.  They're silly and gimmicky and probably not feasible to play by actually laddering but dangit if it isn't silly to see a Level 1 do-nothing tuner become ridiculous.

 

This set could definitely do with play starters and whatnot, but I'll leave them as-is for now.

 

As always, CnC would be much appreciated!

 

Cheers!

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Its pretty simple yet interesting concept of constant ladder plays using same tuner over and over again which each member easing up each step. Each evolution has its own utilities and most of them are generic plays to survive board and push the game so not much to be commented about

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Should probably say "Tuner "Metro tempo" + 1 non-Tuner "Metro Tempo"" as thanks to XX-Saber Gottoms, Synchro Summons don't necessarily need Tuners and non-Tuners.

 

Nitpicks aside, it's a simple idea with sweet implementation. I don't like the lack of hard once per turn on the GY effects, as they are infinitely reusable, especially with the fact that these are Cyberse Level 1s making them very easy to Summon back. Unfortunately, this archetype would then lose what little playability it has, as as you say, it's not feasible to repeatedly bring back this monster from the hand. If only Firewall was still unbanned...

Right now it's either broken as hell or only casually viable...which seems to be what you wanted, so not much else to say there.

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