Tinkerer Posted December 5, 2018 Report Share Posted December 5, 2018 Hello, fine peoples! A bit early for the theme, but I'm in the mood now dammit! Anyways, this is pretty much a combination of an old idea I'd had trying to make Zone placement matter combined with Melodious' old playstyle (if it had stuck to its roots and built on its whole "Special Summoning for monsters that are hard to get rid of"). WATER Attribute because winter/snow/ice, and a fairy type because angelic voices I guess. It is a larger set (over 15 cards), but I tried to keep the effects short-ish. The Zone stuff probably bumped up effect length needlessly, but... Well, anyway, enough backdrop. Let's get into the cards! [spoiler=Monsters]Caroler Keynote ContraltoWATER ****Fairy/EffectWhen this card is Normal Summoned: You can Special Summon 1 "Caroler" monster from your hand or GY. Monsters you control in Zones to the left of this card cannot be destroyed by card effects. Monsters you control in Zones to the right of this card cannot be destroyed by battle.1800/1600Caroler Vibrato TenorWATER ***Fairy/EffectIf you control a "Caroler" monster: You can Special Summon this card from your hand. While this card is in the leftmost or rightmost Main Monster Zone: "Caroler" monsters you control cannot be targeted by monster effects your opponent controls. All "Caroler" monsters you control gain 300 ATK/DEF.1400/800Caroler Minor VocalistWATER **Fairy/EffectIf this card is Special Summoned by the effect of a "Caroler" card: You can Special Summon 1 "Caroler" monster from your Deck except "Caroler Minor Vocalist". If this monster is adjacent to another "Caroler" monster you control: "Caroler" monsters are unaffected by Spell effects your opponent controls that activate in the same column as a "Caroler" monster you control.300/1900Caroler Backup Sub-VocalistWATER **Fairy/EffectWhen this card is Normal Summoned: You can tribute this card; Special Summon 1 "Caroler" monster from your Deck into the Zone this card was in, but you can only Special Summon WATER monsters for the rest of the turn after you activate this effect. If this monster is adjacent to another "Caroler" monster you control: "Caroler" monsters are unaffected by Trap effects your opponent controls that activate in the same column as a "Caroler" monster you control.700/1200Caroler Harmonic VocalistWATER **Fairy/EffectYou can Special Summon this card from your hand to a Zone adjacent to a "Caroler" monster you control. If this monster is adjacent to another "Caroler" monster you control: "Caroler" monsters are unaffected by Monster effects your opponent controls that activate in the same column as a "Caroler" monster you control.0/2000Caroler Dynamic SopranoWATER ****Fairy/EffectWhile this Special Summoned card is face-up on the field: All "Caroler" monsters you control gain 400 ATK. Once per turn: You can Special Summon 1 "Caroler" monster from your GY to a Zone adjacent to this card.1900/0Caroler Round-Leader BaritoneWATER ****Fairy/EffectIf this card is Normal Summoned: You can discard 1 Spell card; add up to 2 "Caroler" monsters from your Deck to your hand. You can only Special Summon WATER monsters the turn you activate this effect. While this monster is face-up in a column that has an Extra Monster Zone: Your opponent cannot activate cards or effects in response to the Summon or effect of a "Caroler" monster.1500/1900Caroler Prime RepeaterWATER *Fairy/EffectIf you control no monsters or all the monsters you control are "Caroler" monsters: You can Special Summon this card from your hand. Once per turn, you can target 1 "Caroler" monster you control: This card's effect becomes the same as that monster's effect until your opponent's next End Phase. If this card is destroyed (by battle or card effect): You can target 1 "Caroler" monster you control; Special Summon 1 monster with that target's name from your hand, Deck, or GY to the Zone this card was in.300/200Caroler Canon ArrangerWATER *Fairy/EffectDuring either player's Main Phase, you can discard this card; Special Summon 1 "Caroler" monster from your hand. During your Main Phase, if you control 3 or more "Caroler" monsters: You can banish this card from your GY; draw 2 cards. You can only activate this effect of "Caroler Canon Composer" once per turn.100/100Caroler Support BassWATER ***Fairy/EffectIf this card is in your leftmost Main Monster Zone: Your opponent cannot target "Caroler" monsters you control for attacks. If this card is in your rightmost Main Monster Zone: Your opponent cannot target "Caroler" monsters you control with monster effects. All "Caroler" monsters you control gain 100 ATK/DEF for each Special Summoned "Caroler" monster you control.1600/400Caroler Unison CountertenorWATER ***Fairy/EffectWhen this card is Normal Summoned to a Main Monster zone that has a column with an Extra Monster Zone, activate the appropriate effect:- If this is in your left Main Monster Zone: Add 1 "Caroler" monster from your Deck to your hand.- If this is in your right Main Monster Zone: Add 1 "Caroler" Spell/Trap from your Deck to your hand.If you control a "Caroler" monster in an adjacent Main Monster Zone, this card and that card(s) gain 300 DEF and cannot destroyed by card effects.400/1800Caroler Subito FalsettoWATER *Fairy/EffectDuring either player's turn: You can discard this card; until the End Phase, if a "Caroler" monster battles a monster in the same column as a "Caroler" monster, destroy that opponent's monster at the start of damage calculation. During your Main Phase, you can banish this card from your GY and target 1 other "Caroler" card in your GY; add that target to your hand.0/0[spoiler=Spells]Caroler's GatheringContinuous SpellIf you control no monsters in the same column as this card, Special Summon 1 "Caroler" monster from your Deck to your Zone in the same column as this card. You can only activate this effect of "Caroler's Gathering" once per turn. You cannot Special Summon from the Extra Deck the turn you activate this effect.Caroler's CarolsSpellTarget a number of cards on the field equal to the number of face-up Attack Position "Caroler" monsters you control; destroy them.Caroler's ChordSpellTarget 1 "Caroler" monster you control; Special Summon 2 monsters from your Deck with the same name as that target. You can only activate 1 "Caroler's Chord" per turn. [spoiler=Traps]Caroler's ChorusTrapYour opponent cannot target "Caroler" monsters you control for attacks or card effects this turn. You can banish this card from your GY and target 1 "Caroler" monster you control; add a number of "Caroler" monsters from your Deck to your Deck to your hand up to the number of opponent cards in the same column as that target. Caroler RearrangementTrapYou can move "Caroler" monsters you control to different Zones on your side of the field. If 3 or more "Caroler" monsters change their Zones by this effect, you can draw 1 card. Set this card instead of sending it to your GY. I got a bit burned out by the time I got to Spells/Traps. I wanted to make at least 1 more powerful removal card and maybe a Link or two, but, on the whole, the archetype feels pretty complete. I'm actually considering tossing these up and trying 'em out on DB, so any wording/balance help would be much appreciated! Link to comment Share on other sites More sharing options...
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