Conflicted Posted November 18, 2018 Report Share Posted November 18, 2018 I've always liked Ritual monsters and to the best of my knowledge ritual birds isn't really a thing. So I'm trying that. Monster Cards [spoiler=Main Deck][spoiler=Sacred Avian Graciel] Sacred Avian Graciel Light Attribute Level Four Winged-Beast / Effect ATK: 700 / DEF: 1700 When this card is Normal Summoned or flipped: you can add one "Sacred Avian" card to your hand from your deck. Then, shuffle your deck. If this card is in your GY: you can banish 1 other "Sacred Avian" card in your GY; Special Summon this card. Banish this card during the End Phase it was summoned by its own effect. [spoiler=Sacred Avian Guardias] Sacred Avian Guardias Light Attribute Level Four Winged-Beast / Effect ATK: 1700 / DEF: 700 During your opponent's Battle Phase, when a face-up "Sacred Avian" monster you control is targeted for battle: you can Special Summon this card from your hand in the defence position. When this card is summoned by its own effect: end the Battle Phase. [spoiler=Sacred Avian Savagus] Sacred Avian Savagus Light Attribute Level Four Winged-Beast / Effect ATK: 1800 / DEF: 700 If you summon a Ritual Monster: you can target one Spell or Trap card your opponent controls; destroy it. [spoiler=Sacred Avian Celess] Sacred Avian Celess Light Attribute Level Four Winged-Beast / Tuner / Effect ATK: 1700 / DEF: 700 If you control a Winged-Beast Ritual Monster: you can Special Summon this card from your hand. If this card is destroyed by battle: you can Special Summon it from the GY during your Standby Phase; its original ATK and DEF become 0. [spoiler=Sacred Chick] Sacred Chick Light Attribute Level 1 Winged-Beast / Pendulum / Effect ATK: 0 / DEF: 700 Pendulum Effect: You do not need to tribute monsters to Ritual Summon a level 4 or lower Ritual Monster. If this card in your Pendulum Zone is destroyed: Special Summon it. Monster Effect: This card can be used as the full tribute for the Ritual Summon of a Winged-Beast monster. When this card on the field is used as a Tribute for the Ritual Summon of a "Winged-Beast" monster: you can add one "Sacred Avian" card from your deck to your hand. [spoiler=Sacred Avian Wis] Sacred Avian Wis Light Attribute Level 4 Winged-Beast / Pendulum / Effect ATK: 700 / DEF: 0 Pendulum Effect: Level 4 monsters can be used as the full tribute for Level 8 Winged-Beast Ritual Monsters. If this card in your Pendulum Zone is destroyed: Special Summon it. Monster Effect: When this card is summoned: add one "Sacred Avian" Ritual Spell or "Temple of the Sky Gods" to your hand from your deck. [spoiler=Sacred Avian Comikel] Sacred Avian Comikel Light Attribute Level Four Winged-Beast / Tuner / Effect ATK: 1400 / DEF: 700 You can Special Summon this card from the GY during the Main Phase of a turn it was used as a tribute for the Ritual Summon of a Winged-Beast monster. [spoiler=Sacred Avian Kerless] Sacred Avian Kerless Light Attribute Level Four Winged-Beast / Pendulum / Effect ATK: 700 / DEF: 700 Pendulum Effect: Once per turn, you can return one Ritual Monster in your hand to your deck: add one "Sacred Avian" card from your deck to your hand. If this card in your Pendulum Zone is destroyed: you can Special Summon it. Monster Effect: You cannot use this card as a tribute for the Ritual Summon of a monster except a Winged-Beast Ritual Monster. When this card is tributed to Ritual Summon: your opponent cannot use card effects to negate that summon. [spoiler=Sacred Avian Pridius] Sacred Avian Pridius Light Attribute Level Four Winged-Beast / Ritual / Effect ATK: 2500 / DEF: 700 This card can be Ritual Summoned with any "Sacred Avian" Ritual Spell Card. Once per turn, you can select one face-up "Sacred Avian" monster you control: place it on the top of your deck; this card cannot be targeted by your opponent's card effects this turn. [spoiler=Sacred Avian Serentes] Sacred Avian Serentes Light Attribute Level Four Winged-Beast / Ritual / Effect ATK: 1900 / DEF: 700 You can Ritual Summon this card with any "Sacred Avian" Ritual Spell Card. Once per turn, during your Draw Phase, you can send the top card of your deck to the GY. Then, add one Sacred Avian card from your GY to your hand. You do not draw normally at this time. [spoiler=Sacred Avian Contentia] Sacred Avian Contentia Light Attribute Level Eight Winged-Beast / Ritual / Effect ATK: 700 / DEF: 700 This card can be Ritual Summoned with any "Sacred Avian" Ritual Spell Card. This card gains 1000 ATK for each monster tributed to Ritual Summon it. If this card would be destroyed by an opponent's attack or card effect: it is not destroyed; this card loses 700 ATK. If this card has 0 ATK: destroy it; Special Summon one "Sacred Avian" Ritual Monster from your GY. [spoiler=Sacred Avian Agriel] Sacred Avian Agriel Light Attribute Level Eight Winged-Beast / Ritual / Effect ATK: 2700 / DEF: 700 This card can be Ritual Summoned with any "Sacred Avian" Ritual Spell Card. When this card is Ritual Summoned: your opponent cannot activate card effect; destroy Spell and Trap Cards on the field up to the number of monsters tributed to summon this card. [spoiler=Sacred Avian Vigara] Sacred Avian Vigara Light Attribute Level Four Winged-Beast / Ritual / Effect ATK: 2300 / DEF: 700 This card can be Ritual Summoned with any "Sacred Avian" Ritual Spell Card. Your opponent cannot select other Winged-Beast monsters for battle or with card effects. If you control a "Sacred Avian" monster: you can banish this card in your GY to negate the activation of a card's effect and destroy it. [spoiler=Extra Deck][spoiler=Sacred Avian Hubron] Sacred Avian Hubron Light Attribute Rank Four Winged-Beast / Xyz / Effect ATK: 2700 / DEF: 700 2 Level 4 Ritual Monsters Once per turn, you can remove one Xyz material from this card: add one "Sacred Avian" or Ritual Spell Card to your hand from your deck; shuffle your deck. Monsters used as Xyz material for this card can be removed and counted as a tribute for the Ritual Summon of Winged-Beast monster. [spoiler=Sacred Avian Egon] Sacred Avian Egon Light Attribute Rank Four Winged-Beast / Xyz / Effect ATK: 2700 / DEF: 700 2 Level 4 Ritual Monsters Once per turn, you can remove one Xyz material from this card: Special Summon one Level 4 or lower Winged-Beast from your GY. A monster summoned by this effect cannot attack the turn it is summoned. Monsters used as Xyz material for this card can be removed and counted as a tribute for the Ritual Summon of a Winged-Beast monster. [spoiler=Sacred Avian Intellus] Sacred Avian Intellus Light Attribute Level Eight Winged-Beast / Synchro / Effect ATK:700 / DEF: 1700 1 Winged-Beast Tuner + 1 Ritual Monster This card cannot be targeted by your opponent's card effects. If you have a "Sacred Avian" Ritual Monster in your GY: this card gains 2000 ATK. You can tribute this face-up card to negate the Special Summon of an opponent's monster and destroy it. [spoiler=Sacred Avian Caria] Sacred Avian Caria Light Attribute Rank 8 Winged-Beast / Xyz / Effect ATK: 1700 / DEF: 700 2 Level 8 Ritual Monsters This card gains 1000 ATK and DEF for each Xyz material attached to it. Once per turn, you can attach one Winged-Beast monster in your GY to this card as Xyz material. If a "Sacred Avian" card would be destroyed: you can remove one Xyz material from this card instead. Monsters used as Xyz material for this card can be removed and counted as a tribute for the Ritual Summon of a Winged-Beast monster. [spoiler=Sacred Avian Tradista] Sacred Avian Tradista Light Attribute Level Eight Winged-Beast / Synchro / Effect ATK: 2700 / DEF: 700 1 Winged-Beast Tuner + 1+ Winged-Beast non-tuner monsters When this card attacks or is attacked: increase its ATK by 1000 during the Damage Step only. When this card attacks a defence position monster: inflict piercing damage. [spoiler=Sacred Avian Coragiel] Sacred Avian Coragiel Light Attribute Link 3 Winged-Beast / Link / Effect ATK: 700 2+ Winged-Beast monsters You can only Summon LIGHT Winged-Beast monsters to a Zone this card points to. When this card is Summoned: select one "Sacred Avian" monster in your GY; increase this card's ATK by the selected monster's rank/level x300. Instead of being destroyed, decrease this cards ATK by 1,000. If this card has 0 ATK: destroy it. Spells and Traps [spoiler=Spells][spoiler=Temple of the Sky Gods] Temple of the Sky Gods Spell Card Field Spell You can tribute monsters from your hand or field with combined levels equal to the level of a Winged-Beast Ritual Monster in your hand: Ritual Summon that card without the use of a Ritual Spell card. If this card would be destroyed by a card effect: you can tribute one face up "Sacred Avian" monster; this card is not destroyed. [spoiler=Sacred Song] Sacred Song Spell Card Return one banished "Sacred Avian" monster to your GY: Special Summon one Level Four or lower "Sacred Avian" monster with a different name from your deck. A monster Special Summoned by this effect is banished during the End Phase. [spoiler=Sacred Avian Rising] Sacred Avian Rising Spell Card Ritual Spell This card can be used to Ritual Summon any "Sacred Avian" Ritual Monster. You must also Tribute monsters whose level are equal two or higher than the level of the Ritual Monster you Ritual Summon from your hand or field. If "Temple of the Sky Gods" is on the field, you can discard this card from your hand and Special Summon one "Sacred Avian" Ritual Monster from your GY whose level is equal to the level of another "Sacred Avian" monster you control. [spoiler=Aviforce] Aviforce Spell Card Quick-Play Spell Tribute one face-up "Sacred Avian" monster you control; destroy one monster your opponent controls. Then, inflict damage to your opponent equal to the combined level of both monsters x100. [spoiler=Prayer of Reverence] Prayer of Reverence Spell Card Return one Ritual Monster in your hand to your deck: draw 2 cards. If either card drawn by this effect is a Ritual Spell card: draw 1 card. [spoiler=Judgement from Above] Judgement from Above Spell Card Quick-Play Spell All attack position monsters, except for Winged-Beast Ritual Monsters, on the field are changed to the defence position until the End Phase of the turn this card is activated. [spoiler=Sacred Avian Blessing] Sacred Avian Blessing Spell Card Ritual Spell This card can be used to Ritual Summon any "Sacred Avian" Ritual Monster. You must also banish cards from your hand or GY with a total level equal to the monster summoned by this card. [spoiler=Trap Cards][spoiler=Defence Wing] Defence Wing Trap Card Activate this card when your opponent declares an attack on a Winged-Beast monster you control. Return both the attacking monster and the monster you control selected as an attack target to their owners hands and end the Battle Phase. [spoiler=Transcendent Flight] Transcendent Flight Trap Card If a "Sacred Avian" monster you control would be destroyed by an opponent's monster attack or card effect: negate its destruction. Then, tribute one "Sacred Avian" monster you control: Ritual Summon one Winged-Beast Ritual monster from your deck. Many more to come, hope you enjoy them! Edit: On Strategy - I think it's pretty clear but the idea here is to deal with a lot of the problems typically plaguing Ritual archetypes/decks. That is, the constant need to recycle Ritual Spells or use multiple kinds of Ritual that take up space and the need to constantly be tributing your own monsters as fodder clearing your field or emptying your hand. Consequently almost all "Sacred Avians" have effects that search other "Sacred Avian" cards or otherwise keep them on the field or in your hand. To make up for this though, almost none of them have offensive effects and so are stuck with only their attacks to hurt the opponent. Edit 2: There's a few silly mistakes or typos in the card images so go by the quotes underneath for their effects. Link to comment Share on other sites More sharing options...
Conflicted Posted November 19, 2018 Author Report Share Posted November 19, 2018 Added a bunch of new cards since first posting this. Also gradually working back through and fixing typos and changing the OCG in attempt to make it fit current OCG conventions (as of yet only Graciel has been changed but going to do a few more after this post.) Edit: Guardias and Savagus also edited. Link to comment Share on other sites More sharing options...
Dokutah Posted November 20, 2018 Report Share Posted November 20, 2018 not gonna give a in-depth review for this since i need to finished your Steamtech (when i can) first but i personally like the lore the "Tributing attached Xyz Material for Ritual Summon" Gimmick you have and i think it can be explored further...damn this gave my quite number of ideas from what i can skimmed though at least they have a rather ok card advantage effect being having multiple card that can summon back resource for your plays and has decent stat but lacking in disruption effect to push game Link to comment Share on other sites More sharing options...
Conflicted Posted November 20, 2018 Author Report Share Posted November 20, 2018 not gonna give a in-depth review for this since i need to finished your Steamtech (when i can) first but i personally like the lore the "Tributing attached Xyz Material for Ritual Summon" Gimmick you have and i think it can be explored further...damn this gave my quite number of ideas from what i can skimmed though at least they have a rather ok card advantage effect being having multiple card that can summon back resource for your plays and has decent stat but lacking in disruption effect to push gameGlad I could inadvertently be of some help. I have one more Xyz like that I want to make if I can find some good art.Thanks again for the comments. Glad you like them. Link to comment Share on other sites More sharing options...
Conflicted Posted November 21, 2018 Author Report Share Posted November 21, 2018 Added a few more cards. Probably done on Extra Deck cards for now unless I have any surprise inspiration. Still have a few Main Deck monsters to do and I'd like to do some more Spell/Trap support options. Link to comment Share on other sites More sharing options...
Conflicted Posted November 23, 2018 Author Report Share Posted November 23, 2018 Added some news spells and monsters including my first attempts at Pendulum and Link monsters. This archetype is still aimed more at being used in Legacy but I really like this set and wanted to try and do something to make them a bit more compatible with the most recent meta. Link to comment Share on other sites More sharing options...
Conflicted Posted November 30, 2018 Author Report Share Posted November 30, 2018 Added Vigara. Link to comment Share on other sites More sharing options...
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