Gorlois Posted August 23, 2019 Report Share Posted August 23, 2019 This theme isn’t particularly appropriate for this thread, is it? Most of those decks weren’t used by any character. But oh well. I’ll do Gem-Knights because it ties with Masumi. Gem-Knight Jasper4/EARTH/Rock/1700/1000You can reveal 1 Normal Monster in your hand; Special Summon this card from your hand. If this card is sent to the GY as Fusion Material for the Fusion Summon of a “Gem-Knight” Fusion Monster: You can Special Summon 1 Normal Monster from your hand. You can only use each effect of “Gem-Knight Jasper” once per turn. Brilliant Rose3/LIGHT/Rock/800/1500You can banish 1 monster from your GY; this card’s Type and Attribute become the same as the banished monster’s until the end of this turn. If this card is in your GY: You can target 3 of your banished “Gem-Knight” monsters; shuffle them into the Deck, and if you do, Special Summon this card. You can only use each effect of “Brilliant Rose” once per turn. Gem-BondNormal SpellIf you control a “Gem-Knight” monster: Activate a number of the following effects in sequence, based on the number of Normal Monsters with different names in your GY.• 1+: Draw 1 card.• 3+: Return Spells/Traps your opponent controls to the hand, up to the number of “Gem-Knight” monsters you control.• 5+: All monsters your opponent controls lose ATK equal to the combined Levels of all “Gem-Knight” monsters you control x 100 until the end of this turn.You can only activate 1 “Gem-Bond” per turn. Gem-SpiritContinuous TrapWhen this card is activated: You can Set 1 “Particle Fusion”, “Pyroxene Fusion” or “Fragment Fusion” directly from your Deck. Once per turn, if this card is already face-up in your Spell & Trap Zone: You can banish 1 “Gem-Knight” monster from your GY; activate 1 of these effects, based on whose turn it is.• Your turn: Negate the effects of 1 face-up monster your opponent controls, until the end of this turn.• Your opponent’s turn: “Gem-Knight” monsters you currently control cannot be destroyed by card effects for the rest of this turn (even if this card leaves the field). Gem-Knight Lady Rose Quartz7/EARTH/Rock/Fusion/2500/2500“Gem-Knight Jasper” + 1 LIGHT Rock monsterMust be Fusion Summoned. During damage calculation, if a “Gem-Knight” Normal Monster you control is battling an opponent’s monster: You can have your monster gain ATK equal to the ATK of the monster it is battling, during that damage calculation only. (Quick Effect): You can discard 1 Normal Monster, then target 1 “Gem-Knight” Fusion Monster you control; it gains ATK equal to the ATK of the discarded monster until the end of this turn. You can only use each effect of “Gem-Knight Lady Rose Quartz” once per turn. - Ally (Genex Ally/Ally of Justice)Mist ValleyNekrozInfernoid Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 10, 2019 Report Share Posted October 10, 2019 Redeemed Witch of the Nekroz WATER/Zombie/Spirit/Effect/Level 4/1700 ATK/1000 DEF Cannot be Special Summoned. When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Nekroz" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. You cannot Special Summon monsters, except "Nekroz" monsters, during the turn you activate this effect. You can only use this effect of "Redeemed Witch of the Nekroz" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or Tributed this turn: Return it to the hand. Nekroz Armor of Cyclone Creator WATER/Zombie/Fusion/Effect/Level 3/1400 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 Spell/Trap Card on the field; destroy it. You can only use this effect of "Nekroz Armor of Cyclone Creator" once per turn. Nekroz Armor of Gallabas WATER/Zombie/Fusion/Effect/Level 4/1500 ATK/800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 monster on the field; destroy it. You can only use this effect of "Nekroz Armor of Gallabas" once per turn. Nekroz Armor of Mantis WATER/Zombie/Fusion/Effect/Level 5/2400 ATK/0 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 non-Ritual and non-Fusion "Nekroz" monster in your GY; Special Summon it. You can only use this effect of "Nekroz Armor of Mantis" once per turn. Nekroz Armor of Uruquizas WATER/Zombie/Fusion/Effect/Level 6/2100 ATK/400 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it attacks a Defense Position monster, inflict piercing battle damage to your opponent, also it gains 300 ATK. You can only use this effect of "Nekroz Armor of Uruquizas" once per turn. Nekroz Armor of Triforce WATER/Zombie/Fusion/Effect/Level 7/2500 ATK/2100 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; if it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. You can only use this effect of "Nekroz Armor of Triforce" once per turn. Nekroz Armor of Arma Leyvaten WATER/Zombie/Fusion/Effect/Level 8/2600 ATK/1200 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control and 1 face-up card your opponent controls; equip the second target to the first target as an Equip Spell that makes it gain 500 ATK/DEF. You can only use this effect of "Nekroz Armor of Arma Leyvaten" once per turn. Nekroz Armor of Titano WATER/Zombie/Fusion/Effect/Level 9/3000 ATK/2800 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can target 1 face-up "Nekroz" monster you control; it is unaffected by your opponent's monster effects. You can only use this effect of "Nekroz Armor of Titano" once per turn. Nekroz Armor of Omega WATER/Zombie/Fusion/Effect/Level 10/3200 ATK/1900 DEF Must be Special Summoned with "Nekroz Reflection". If this card is sent to the GY: You can destroy all monsters on the field that were Special Summoned from the Extra Deck. You can only use this effect of "Nekroz Armor of Omega" once per turn. Nekroz Reflection Spell/Continuous When this card is activated: You can target up to 5 of your "Nekroz" cards that are banished and/or in your GY; shuffle them into your Deck. When you Ritual Summon a "Nekroz" Ritual Monster: You can Special Summon 1 "Nekroz" Fusion Monster from your Extra Deck whose Level is the Level of the Ritual Summoned monster. You can only use each effect of "Nekroz Reflection" once per turn. Nekroz Refraction Trap/Continuous If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can activate this card from your hand. You can activate "Nekroz" Ritual Spells as if they were Quick-Play Spells. You can only use each of these effects of "Nekroz Refraction" once per turn. ● When this card is activated: You can add 1 "Nekroz" Ritual Spell from your Deck or GY to your hand. ● When this card leaves the field because of your opponent's card: You can target 1 "Nekroz" monster in your GY; Special Summon it. Nekroz Secret Technique Trap/Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Nekroz" Ritual Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Nekroz" Ritual Monster is Ritual Summoned to your field using a "Nekroz" Ritual Spell, and you only have "Nekroz" monsters in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Nekroz Secret Technique" effect per turn, and only once that turn.Next: Ally (Genex Ally and/or Ally of Justice) OR Infernoid OR Mist Valley Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted October 11, 2019 Report Share Posted October 11, 2019 This time, I've decided to elaborate on the story left in the wake of El Shaddoll Anoyatyllis' defeat. So here's the amalgamation of the Infernoids after Dekatron took their tubes - first, the lower four in Piramis, Antra, Harmadik and Patrulea... Infernoid Endekatos/FIRE/Fiend-Type Ritual Effect Monster/Level 11/3200 ATK/3800 DEF Lore: You can Ritual Summon this card with "Void Nightmare". If the effect of a card in the hand or Pendulum Zone is activated (Quick Effect): You can Tribute this card from your hand or field; apply these effects and resolve them in sequence, depending on the number of different names among the Fiend monsters you control or in your GY (but you cannot apply those effects for the rest of the turn). ● 3+: Negate the activation. ● 5+: Banish 1 card on the field. ● 8+: Special Summon 1 Level 8 or lower "Infernoid" monster from your GY, ignoring its Summoning conditions. ● 10+: Set 1 banished card to your field. Then the upper echelon in Infernoids' Piaty, Sjette, Seitsemas and Attondel... Infernoid Anita/FIRE/Fiend-Type Synchro Effect Monster/Level 11/3000 ATK/4000 DEF Lore: "Infernoid Decatron" + 1+ non-Tuner Fiend monsters When this card is Synchro Summoned: You can add 1 Level 8 or lower Fiend monster from your Deck to your hand, and if you do, this card's Level becomes that monster's Level. (Quick Effect): You can Tribute 1 monster; Set 1 "Void" Spell/Trap directly from your Deck. You can banish 3 cards with different types (Monster, Spell, and Trap) from your GY, including a "Infernoid" monster and a "Void Spell/Trap: Special Summon this card from your GY. You can only use each effect of "Infernoid Anita" once per turn. Now, for a different take on a disembodied Infernoid, here's Onuncu's body ready to break more. Infernoid Harwail/FIRE/Fiend-Type Xyz Effect Monster/Rank 11/2500 ATK/2800 DEF Lore: 2 Level 11 monsters, including an "Infernoid" monster You can also Xyz Summon this card by using a Level 8 or higher Fiend monster you control that was Special Summoned by a "Void" Spell/Trap effect as the material. If this card is Special Summoned: You can take 1 Fiend monster from your Deck, and either send it to the GY or attach it to this card as material. You can detach 1 material from this card; draw 2 cards. You can banish 3 "Void" Spell/Trap Cards from your GY: Special Summon this card from your GY. You can only use each effect of "Infernoid Harwail" once per turn. And finally, the confrontation of the Infernoids against the Nekroz, from the first monster to emerge from the mist to the full gang. Null and Void/Normal Trap Card Lore: Target 1 of your banished "Infernoid" monsters; activate 1 of these effects. You can only activate 1 "Null and Void" per turn. ● Add it to the hand, and if you do, draw 1 card. ● Return it to the GY, then each player discards 1 monster from their hand. ● Shuffle it into the Deck, and if you do, send 2 "Infernoid" monsters from your Deck to the GY whose Levels exactly equal that returned monster's Level. You can only activate 1 "Null and Void" per turn. Void Nightmare/Field Spell Card Lore: During your Standby Phase: You can Special Summon 1 of your banished "Infernoid" monsters with 0 DEF, ignoring its Summoning conditions. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the GY (or any combination of both). Once per turn: You can Tribute monsters from your hand or field, and or shuffle 1 monster banished by an "Infernoid" monster's effect into the Deck, whose total original Levels equal 11 or more, then Ritual Summon 1 "Infernoid Endekatos" from your hand or GY. NEXT UP: Card-Slinging Shipwrights (Duelist who used seaships, starships and satellites in thiier Decks) DM: Leichter (Satellite series) GX: Lorenzo (B.E.S.) 5Ds: Greiger (Reactors) ZeXal: Brooke Walker (Supermassive Airships) Arc-V: Shay Obsidian (Raidraptors) VRAINS: Windy (Stormrider) Link to comment Share on other sites More sharing options...
findog Posted October 11, 2019 Report Share Posted October 11, 2019 Attack Reactor - DE Level 2/DARK/Machine/tuner/800/800 When this card is normal summoned, special summon 1 level 5 or lower “Reactor” monster from your hand or GY. Each turn, the first time your opponent special summons a monster in attack position, destroy that monster and inflict 800 damage to your opponent. Defense Reactor - US Level 2/DARK/Machine/tuner/800/800 When this card is Normal summoned, send 1 “Reactor” monster from your deck top the GY, draw 1 card. Each turn, the first time your opponent special summons a monster in defense position, destroy that monster and inflict 800 damage to your opponent. Draw Reactor - EX Level 1/DARK/Machine/tuner/600/600 If your opponent draws a card outside of their Draw phase, destroy those cards and inflict 800 damage to your opponent. If you control a level 4 or lower “Reactor” Monster you can special summon this card from your hand or GY. Reactor Cannon CONTINUOUS SPELL During your main phase, if your opponent controls more cards than you, you can special summon 1 level 5 “Reactor” monster from your hand or GY, in defense position. You can only use the effect of "Reactor Cannon" once per turn. Reactor Airstrip FIELD SPELL When this card is activated add 1 “Reactor” monster from your deck to your hand. When you normal summon a “Reactor” monster, you can send 1 “Reactor” monster with a different name from your deck to the GY. If your “Reactor” monster inflicts effect damage to your opponent, gain LP equal to half the damage they took. You can only use each effect of “Reactor Airstrip” once per turn Reactor Launch CONTINUOUS TRAP When this card is activated special summon 2 “Reactor” monsters with different names from your hand in defense position. Once per turn you can tribute 1 “Reactor” monster special summon 1 “Reactor” monster with a lower level from your deck. Reactor Blast NORMAL TRAP When an opponent’s monster declares an attack, “Reactor” monsters cannot be destroyed this turn, then add 1 Level 8 Or higher monster from your deck to your hand. Extra Reactor - MA Level 5/DARK/Machine/Synchro/2800/2000 1 Tuner + 1+ non-tuners The first time each turn that your opponent special summons a monster from the extra deck, destroy that monster, and inflict 1600 damage to your opponent. (Quick effect): you can tribute this card, special summon 2 “Reactor” monsters with different levels from your deck, but they cannot activate their effects this turn. If you special summon a Level 8 or higher “Fortress” monster you can special summon this card from your GY, but you cannot activates its other effects this turn. Grave Reactor - CH Level 6/DARK/Machine/Synchro/2600/1800 1 tuner + 1+ non-tuners The first time each turn that your opponent special summons a monster from the GY, destroy that monster, and inflict 1600 damage to your opponent. (Quick effect): you can tribute this card, special summon 2 “Reactor” monsters with different levels from your deck, but they cannot activate their effects this turn. If you special summon a Level 8 or higher “Fortress” monster you can special summon this card from your GY, but you cannot activates its other effects this turn. Level Reactor - INA Level 5/DARK/Machine/Synchro/2400/1600 1 tuner + 1+ non-tuners The first time each turn that your opponent special summons a level 7 or higher monster, destroy that monster, and inflict 1600 damage to your opponent. (Quick effect): you can tribute this card, special summon 2 “Reactor” monsters with different levels from your deck, but they cannot activate their effects this turn. If you special summon a Level 8 or higher “Fortress” monster you can special summon this card from your GY, but you cannot activates its other effects this turn. Satellite Fortress - DEUS EX MACHINA Level 10/DARK/Machine/Fusion/3600/2600 “Extra Reactor - MA” + “Grave Reactor - CH” +”Level Reactor - INA” If you have 3 “Reactor” tuner monsters with different names among the cards banished or in your GY, you can also fusion summon this card by tributing the above fusion materials from your field or banishing them from your GY (in which case you do not use “Polymerization”.) You can pay 1500 LP, destroy all cards your opponent controls, you cannot declare a direct attack the turn you activate this effect. During your standby phase, you can special summon 1 “Reactor” monster from your GY or banished zone in defense position. If a card(s) you control would be destroyed, you can shuffle “Reactor” monsters from your GY or banished into the Deck up to the number of cards that would be destroyed, negate their destruction. DM: Leichter (Satellite series) GX: Lorenzo (B.E.S.) ZeXal: Brooke Walker (Supermassive Airships) Arc-V: Shay Obsidian (Raidraptors) VRAINS: Windy (Stormrider) Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 15, 2019 Report Share Posted October 15, 2019 B.E.S. Beta Core WATER/Machine/Effect/Level 4/1100 ATK/1900 DEF If this card is Normal or Special Summoned: Place 3 counters on this card, then, if you control a face-up "Boss Rush", you can Special Summon 1 "B.E.S." monster from your Deck. You can only use this effect of "B.E.S. Beta Core" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. B.E.S. Vanishing Core LIGHT/Machine/Effect/Level 6/2000 ATK/2200 DEF If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. Negate the effects of Effect Monsters this card battled. You choose the attack targets for your opponent's attacks. B.E.S. Dellinger Core FIRE/Machine/Effect/Level 7/2700 ATK/200 DEF During your Main Phase, if this card is in your hand or GY: You can reveal 1 “B.E.S.” monster in your hand; shuffle it into your Deck, and if you do, Special Summon this card in face-up Defense Position. You can only Special Summon “B.E.S. Dellinger Core” once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. During the End Phase, if a counter was removed from a “B.E.S.” card you control: You can target 1 card on the field; destroy it. You can only use this effect of “B.E.S. Dellinger Core” once per turn. B.E.S. Covered Tetran WIND/Machine/Effect/Level 8/2600 ATK/2800 DEF If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle or card effects, except its own, also cannot be targeted by your opponent's card effects. At the end of the Damage Step, if this card battled: Roll a six-sided die, then apply the result. ●1 or 6: Remove 1 counter from this card. If you cannot, destroy it. ●2, 3, 4, or 5: Target 1 card on the field; destroy it. B.E.S. Big Core Rev.2 DARK/Machine/Link/Effect/3000 ATK/LINK-3 SW, S, SE 3 "B.E.S." monsters with different Levels If this card is Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. During your Main Phase: You can target 1 "B.E.S." monster with a Level in your GY; Special Summon it to a zone this card points to, and if you do, place 1 counter on each "B.E.S." monster you control. You can only use this effect of "B.E.S. Big Core Rev.2" once per turn. Out Of The Greediness Of Mankind Trap/Counter When a Spell/Trap Card, or monster effect, is activated while you control a "B.E.S." monster: Negate the activation, and if you do, destroy that card, then, if you control a face-up "B.E.F. Zelos", place 1 counter on each "B.E.S." monster you control. You can only activate 1 "Out Of The Greediness Of Mankind" per turn.Next: DM: Leichter (Satellite series) ZeXal: Brooke Walker (Supermassive Airships) Arc-V: Shay Obsidian (Raidraptors) VRAINS: Windy (Stormrider) Link to comment Share on other sites More sharing options...
findog Posted October 16, 2019 Report Share Posted October 16, 2019 ALL WIND CYBERSE DUDE Stormrider Pixielord LV4/ATK 1000/DEF 1000 If you have no cards in your spell and trap card zones and your opponent controls a field spell, you can special summon this card from your hand. If a spell or trap card is destroyed while you control this card, it is banished instead of being sent to the GY. Stormrider Elferen LV2/ATK 700/DEF 900 If you have no cards in your spell and trap zone, you can special summon this card from your hand. If a spell or trap card is set to the field, you can declare either spell or trap, then reveal the set card, if you declared right shuffle that card into the deck and draw 2 cards. you can only use each effect of "Stormrider Elferen" once per turn. Stormrider Galesprite LV3/ATK 1500/DEF 1300 If you have no cards in your spell and trap zone, you can special summon this card from your hand. When this card is summoned, add 1 "Stormrider" Field spell from your deck to your hand. You can only use each effect of "Stormrider Galesprite" once per turn. Stormrider Gargrind LV1/ATK 0/DEF 0 If you have no cards in your spell and trap zone, you can special summon this card from your hand. When your opponent declares an attack on a "Stormrider" link monster, you can banish this card from your GY, your opponent takes any battle damage you would have taken from that battle. Stormrider Tailwind NORMAL SPELL While you control no cards in your main monster, spell and trap zones, special summon "Stormrider" monsters from your deck up to the number of monsters your opponent controls with their effects negated. You can only activate 1 "Stormrider Tailwind" per turn. Stormrider Hurricane NORMAL SPELL If you control a "Stormrider" link monster, destroy all cards in both players spell and trap zones, then inflict 300 damage to your opponent for each. Stormrider Cyclone NORMAL SPELL When this card is activated, all "Stormrider" monsters you control gain 1000 ATK until the end phase. During your standby phase if you control no cards in your spell and trap zones, you can add this card from your GY to your hand. You can only use each effect of "Stormrider Cyclone" once per turn. Stormrider Back Draft COUNTER TRAP (yes i know just go with it) When your opponent activates a card or effect, negate that effect or activation then set that card in your opponents spell and trap zone, it cannot be activated this turn. If you control no cards in your spell and trap zone, you can activate this card from your hand. Stormrider Dragoslasher LNK 2/ATK 2000/S/SW 2 WIND Monsters When a "Stormrider" monster is summoned to your zone this card points to while you control no cards in your spell and trap zone, return all spell and trap cards your opponent controls to their hand. NEW PACK TIME: Coruption of Darkness: characters who have been evil but either started good and got corrupted, or got redeemed DM: (im totally blanking if you want to think of one) GX: Evil HERO 5DS: Infernity or Fortune Lady ZEXAL: Maliceverous (96 started as the corrupted astral) ARC-V: Frightfur VRAINS: @ignister Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 17, 2019 Report Share Posted October 17, 2019 I can think of someone for Duel Monsters. Harpie Tamer WIND/Winged Beast/Effect/Level 4/1600 ATK/1500 DEF You can target 1 "Harpie Lady" you control; return the target to your hand, and if you do, Special Summon 1 "Harpie's Pet" monster from your hand or GY in face-up Defense Position, but it has its effects negated. You can only use this effect of "Harpie Tamer" once per turn. While you control a "Harpie's Pet" monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the GY. Harpie's Pet Wyvern WIND/Dragon/Effect/Level 7/1500 ATK/2000 DEF If you control a "Harpie Lady", you can Special Summon this card (from your hand). You can only Special Summon "Harpie's Pet Wyvern" once per turn this way. During your Main Phase, if you control another Level 7 "Harpie" monster: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Harpie's Pet Wyvern" once per turn. A WIND Xyz Monster that has this card as material gains this effect. ● This card is treated as a "Harpie" monster while face-up on the field. Once per turn (Quick Effect): You can detach 1 material from this card; all "Harpie" monsters you control gain 500 ATK/DEF. Harpie's Pet Gryphon WIND/Winged Beast/Effect/Level 7/2700 ATK/700 DEF (Quick Effect): You can reveal this card in your hand, then target 1 "Harpie Lady" you control; Special Summon this card, and if you do, return that monster to the hand. You can only use this effect of "Harpie's Pet Gryphon" once per turn. A WIND Xyz Monster that has this card as material gains this effect. ● Once per turn, during your opponent’s turn (Quick Effect): You can take 1 "Harpie" card from your Deck, and either add it to your hand or attach it to this card as material. Harpie's Pet Elder Dragon WIND/Dragon/Xyz/Effect/Rank 7/2500 ATK/3000 DEF 2 Level 7 WIND monsters Your opponent cannot target "Harpie" monsters for attacks or with card effects, except this card. (Quick Effect): You can detach 1 material from this card, then target 1 face-up WIND monster you control, except this card; until the end of this turn, the target gains 500 ATK/DEF for each WIND monster you control, also all of your opponent's monsters lose 500 ATK/DEF for each "Harpie Lady" you control. You can only use this effect of "Harpie's Pet Elder Dragon" once per turn. Harpie Lady Dragon Formation Spell/Quick-Play If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; negate their effects, and if you do, you can Special Summon 1 "Harpie's Pet" monster from your hand, Deck, or GY, then inflict damage to your opponent equal to the Special Summoned monster's original ATK. You cannot Normal or Special Summon monsters, except WIND monsters, during the turn you activate this effect. You can only activate 1 "Harpie Lady Dragon Formation" once per turn.Next: GX: Evil HERO 5Ds: Infernity ZEXAL: Maliceverous ARC-V: Frightfur VRAINS: @Ignister Link to comment Share on other sites More sharing options...
8bit Moonside Posted October 19, 2019 Report Share Posted October 19, 2019 Infernity Siren Level 4 | DARK | Fiend/Tuner/Effect 1400 ATK / 200 DEF When this card is Summoned: You can send 1 "Infernity" monster from your hand or Deck to the GY. Then, if you have no cards in your hand, you can target 1 face-up monster your opponent controls; reduce the ATK and DEF of that target by those of the sent monster, until the End Phase of this turn. Infernity Gatekeeper Level 6 | DARK | Fiend/Synchro/Effect 1200 ATK / 2400 DEF 1 DARK Tuner + 1 or more non-Tuner monsters This Synchro Summoned monster cannot be targeted by your opponent's card effects. Gains 1200 ATK if you have no cards in your hand. Once per turn, during either player's turn: You can excavate the top 5 cards of your Deck; send any "Infernity" cards among them to the GY, and if 3 or more cards were sent to the GY by this effect, all "Infernity" monsters you control cannot be destroyed by card effects until your opponent's next End Phase. Nightmare Infernity Horseman DARK | Fiend/Link/Effect 1000 ATK / LINK-2 ↓ ↘ 2 DARK monsters You can only Special Summon "Nightmare Infernity Horseman(s)" once per turn. If this card is Link Summoned: You can discard your entire hand; add 1 "Infernity" Spell/Trap card from your Deck to your hand. This card, and any "Infernity" monsters this card points to, gains 100 ATK for each "Infernity" monster in your GY. If this card is sent to the GY: You can place 1 "Infernity" monster from your GY on top of your Deck. Infernal Synchro Preparations Normal Spell Reveal 1 "Infernity" Synchro Monster or "Hundred Eyes Dragon" from your Extra Deck: Special Summon 2 "Infernity" monsters from your Deck, 1 Tuner and 1 non-Tuner, whose levels exactly equal the revealed monster's, but their effects are negated. You can only activate 1 "Infernal Synchro Preparations" per turn. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this card. Secrets of the Infernity Normal Spell Reveal any number of "Infernity" monsters in your hand; shuffle them into the Deck, then Set "Infernity" Spell/Trap cards from your Deck, up to the number of monsters you revealed, except "Secrets of the Infernity". You can only activate 1 "Secrets of the Infernity" per Duel. Next: GX: Evil HEROZEXAL: MaliceverousARC-V: FrightfurVRAINS: @Ignister Link to comment Share on other sites More sharing options...
Gorlois Posted October 20, 2019 Report Share Posted October 20, 2019 Malicevorous Chopsticks 2/DARK/Fiend/900/0 If you control a Level 2 monster: You can Special Summon this card from your hand. If this card is sent to the GY to activate the effect of a Fiend monster: You can add 1 "Malicevorous" card from your Deck to your hand, except "Malicevorous Chopsticks". You can only use each effect of "Malicevorous Chopsticks" once per turn. Malicevorous Set Normal Spell Target 3 "Malicevorous" monsters in your GY with different names; Special Summon all of them. You can only activate 1 "Malicevorous Set" per turn. Chaos Evolution Quick-Play Spell Target 1 DARK Xyz Monster you control; Xyz Summon 1 DARK "Number C" monster from your Extra Deck with the same Type as that monster, but 1 Rank higher, by using it as the material. (Transfer its material.) Then, you can look at your opponent's Extra Deck and attach 1 monster in it to the Summoned monster as material. Malicevorous Manners Continuous Trap While you control a Fiend Xyz Monster, monsters must attack, if able. Your opponent cannot target Xyz Monsters you control that have a "Malicevorous" monster as material with card effects, also those monsters cannot be destroyed by your opponent's card effects. If this face-up card in your Spell & Trap Zone is destroyed by an opponent's card effect and sent to the GY: Skip your opponent's next Battle Phase. Malicevorous Master 2/DARK/Fiend/Xyz/1000/0 2 Level 2 DARK monsters If this card is Special Summoned: You can attach 1 Fiend monster from your Extra Deck or GY to this card as material. You can detach 1 material from this card, then target cards on the field, up to the number of "Malicevorous" monsters you control with different names; destroy them. If this card you control with material is destroyed and sent to the GY: You can Special Summon "Malicevorous" monsters from your Deck with different names, up to the number of materials this card had. You can only use each effect of "Malicevorous Master" once per turn. Next pack: Legend Duelist: The Wrath of Scud (bully-tier characters) DM: Scud - Flip/Burn Fiends (he has voice lines for Abaki, Humpty Grumpty, and D-Boyz in DL) GX: Obelisk Blue Chazz - Chthonian/Infernal Incinerator 5Ds: Armstrong - Iron Chain Zexal: WDC Officiator Nistro - Bounzer Arc-V: Iggy - Star Warriors Link to comment Share on other sites More sharing options...
Tinkerer Posted October 20, 2019 Report Share Posted October 20, 2019 Iron Chain Quartermaster EARTH *** Warrior/Tuner/Effect You can send this card from your hand to the GY; activate 1 "Poison Chain", "Paralyzing Chain", "Freezing Chain", or "Burning Chain" from your Deck or GY. During your End Phase, if you did not attack this turn, you can Special Summon this card from your GY, and if you do, send cards from the top of your opponent's Deck to the GY equal to the number of Continuous Spells you control. You can only Special Summon 1 "Iron Chain Quartermaster" per turn this way. 400/1600 Iron Chain Scorpion EARTH * Insect/Effect If an "Iron Chain" monster is targeted by a monster (by battle or card effect), you can send this card from your hand to the GY; negate that attack or effect, then send that monster to the GY. Your opponent can send 5 cards from the top of their Deck to the GY and pay 800 LP instead of sending that monster to the GY. If this card is destroyed by battle: You can Special Summon 1 "Iron Chain" monster from your Deck. 300/200 Iron Chain Tassel EARTH **** Machine/Effect When this card is Summoned, you can change its battle position. Once per turn: You can target 1 face-up Spell you control; Special Summon 1 "Iron Chain" monster from your Deck, and if you do, destroy the target. You cannot conduct your Battle Phase the turn you activate this effect. 500/2100 Freezing Chain Continuous Spell Your opponent cannot target "Iron Chain" monsters you control for attacks. If your opponent does not declare an attack, send cards from the top of their Deck to the GY equal to the number of monsters they control. Burning Chain Continuous Spell If an "Iron Chain" monster is destroyed by your opponent's card (by battle or card effect), inflict 500 damage to your opponent. Cards that are sent from the opponent's Deck to the GY cannot activate their effects in the GY and they cannot be targeted. Dual Bindings Spell Target any number of "Poison Chain", "Paralyzing Chain", "Freezing Chain", or "Burning Chain" you control; activate a number of "Poison Chain", "Paralyzing Chain", "Freezing Chain", or "Burning Chain" from your Deck or GY up to the number targeted. You cannot conduct your Battle Phase during the turn you activate this effect. If an "Iron Chain" monster(s) would be destroyed, you can banish this card from your GY instead. Heavy Iron Chain Dragon EARTH 7* Dragon/Effect 1 Tuner + 1+ non-Tuner monsters When this card is Summoned: Banish 1 "Iron Chain" monster from your GY; send the top 7 cards from your opponent's Deck to the GY, and if you do, inflict 700 damage to your opponent. During the End Phase, if this card did not battle this turn, you can target cards on the field up to the number of "Poison Chain", "Paralyzing Chain", "Freezing Chain", or "Burning Chain" you control; destroy them, and if you do, send the top card from your opponent's Deck to the GY for each card destroyed by this effect. 2700/1500 DM: Scud - Flip/Burn Fiends (he has voice lines for Abaki, Humpty Grumpty, and D-Boyz in DL) GX: Obelisk Blue Chazz - Chthonian/Infernal Incinerator Zexal: WDC Officiator Nistro - Bounzer Arc-V: Iggy - Star Warriors Link to comment Share on other sites More sharing options...
findog Posted October 22, 2019 Report Share Posted October 22, 2019 Arashi the Storm Sky Star Level 5/ LIGHT/ Warrior/ 2100/ 1000 If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Arashi the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control, you can make this card lose exactly 500, and if you do, negate the activation and destroy that card. Senko the Storm Earth Star Level 5/ EARTH/ Warrior/ 2100/ 1000 If only your opponent controls a monster, or if you control an LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. When this card is sent to the GY by a spell card effect, you can pay 500 LP, add 1 equip spell card from your deck to your hand. Todoroki the Bolt Earth Star Level 5/ EARTH/ Warrior/ 2100/ 1000 If only your opponent controls a monster, or if you control an LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. If a fusion monster you control destroys an opponetnts monster by battle, you can banish this card from your GY, that fusion monster can attack again. Tsumuji the Bolt Sky Star Level 5/ LIGHT/ Warrior/ 2100/ 1000 If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. If a Warrior Fusion monster you control would be destroyed, you can banish this card from your GY instead. Mokoto the Regeneration Star Level 5/ EARTH/ Warrior/ 0/ 2100 If this card is special summoned, gain 500 LP: then immediately after this effect resolves, fusion summon 1 Warrior Fusion monster, by shuffling materials from your field or GY into the deck. During your opponents turn if you control a Warrior monster with higher ATK than its original ATK (Quick Effect); you can special summon this card from your GY. You can only use each effect of "Mokoto the Regeneration Star" once per turn. Raijin the Breakbolt Star Level 10/Warrior/LIGHT/ 3000/ 3000 2 Level 5 or higher Warrior monsters Monsters your opponent controls lose ATK and DEF equal to their level x200. If a Warrior monster you control attacks a defense position monster, inflict double piercing damage to your opponent. if this card is sent to the GY, target 1 Fusion monster in your GY, except "Raijin the Breakbolt Star" special summon that monster. you can only use this effect of "Raijin the Breakbolt Star" once per turn. Fujin the Breakstorm Star Level 10/Warrior/WIND/ 3000/ 3000 2 Level 5 or higher Warrior monsters When this card is fusion summoned, halve the ATK of all monsters your opponent controls. When a Warrior monster you control attacks, it gains 1000 ATK during damage calculation only. If this card is sent to the GY, target 1 equip spell in your GY, add it to your hand. you can only use this effect of "Fujin the Breakstorm Star" once per turn. Tornado Blade EQUIP SPELL Equip only to a Warrior monster, it gains 1000 ATK. If the monster equipped with this card destroys an opponents monster, by battle or card effect, shuffle 5 cards from your opponents GY into the deck. Voltic Blade Equip only to a Warrior monster, it gains 300 ATK for each monster on the field. If the equipped monster destroys an opponents monster by battle, inflict damage to your opponent equal to half the equipped monsters ATK. Icicle Blade Equip only to a Warrior monster, it gains 800 ATK. Negate the effects of any monster on the field with an ATK lower than the original ATK of the equipped monster. DM: Scud - Flip/Burn Fiends (he has voice lines for Abaki, Humpty Grumpty, and D-Boyz in DL) GX: Obelisk Blue Chazz - Chthonian/Infernal Incinerator Zexal: WDC Officiator Nistro - Bounzer Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted October 22, 2019 Report Share Posted October 22, 2019 Scud it is then: Prepare for a D-Boyz Concert like none you've seen before! D-Leopardz/EARTH/Fiend-Type Flip Effect Monster/Level 1/600 ATK/400 DEF Lore: FLIP: Draw 1 card for each "D-Leopardz" you control +1, also once this turn, if this card is sent to the GY, you take 1500 damage and you can Set 1 "D-B" Spell/Trap from your GY. If this card is Summoned: You can Special Summon 2 Fiend Flip monsters from your hand or GY whose total Levels equal 6 or less to the field (1 on each side), but shuffle them into the Deck when they leave the field. If this card leaves the field by a card effect: All monsters your opponent controls lose 100 ATK/DEF for each different Attribute among the Flip monsters in your GY. You can only use each effect of "D-Leopardz" once per turn. D-Sisterz/WATER/Fiend-Type Flip Effect Monster/Level 1/800 ATK/200 DEF Lore: FLIP: Send 2 Flip monster with different names from your hand or Deck to the GY, and if you do, you gain LP equal to their combined ATK. If you control 2 monsters with the same name (Quick Effect): You can target 1 of those monsters: Special Summon this card from the GY, and if you do, return that target to the hand. You can only use this effect of "D-Sisterz" once per turn. This card can attack directly while in Defense Position if its ATK is 3000 or less. If it does, apply its ATK for damage calculation. D-Scendentz/FIRE/Fiend-Type Flip Effect Monster/Level 2/1000 ATK/0 DEF Lore: FLIP: Destroy cards on the field, up to the number of "D-Scendentz" you control, then you take 500 damage for each monster destroyed this way. During the Main Phase: You can reveal this card in your hand, then target 1 Fiend Flip monster on the field; apply its Flip effect, then Special Summon this card and any monsters with the same name as that target from your hand. You can only use this effect of "D-Scendentz" once per turn. Gains 300 ATK for each different Attribute among the Flip monsters in your GY. All Flip monsters you control cannot be destroyed by card effects. D-Emceez/WIND/Fiend-Type Flip Effect Monster/Level 2/0 ATK/1000 DEF Lore: FLIP: Target monsters on the field, up to the number of Flip monsters you control; you choose 1 of those targets to change to face-up Defense Position, and the others are changed to face-down Defense Position. If this card is sent to the GY while your LP are lower than your opponent's: You can reveal 1 Fiend Flip monster in your hand, except "D-Emceez"; apply its Flip effect, then discard it, and if you do, you can add 1 "D-B" Spell/Trap from your Deck to your hand. Gains 300 DEF for each different Attribute among the Flip monsters in your GY. D-Progidiez/LIGHT/Fiend-Type Flip Effect Monster/Level 3/500 ATK/500 DEF Lore: FLIP: Special Summon 1 Level 2 Flip monster from your Deck. Once per turn: You can target 1 Level 2 or lower Flip monster in your GY; apply its Flip effect, then add it to your hand. If a Flip monster(s) is Summoned: You can target 1 face-up Flip monster you control; it is unaffected by monster effects this turn, except this card's effects, also it gains ATK/DEF, until the End Phase. This ATK/DEF gain begins at 200 and is doubled each following time this effect is activated this turn. You can only use this effect of "D-Prodigiez" up to four times per turn. You can only control 1 "D-Prodigiez". D-Boyz Are Back in Town/Normal Trap Card Lore: Apply these effects in sequence, depending on the number of different Attributes the Fiend Flip monsters you control and/or in your GY have. You can only activate 1 "D-Boyz Are Back in Town" per turn. • 1+ Your opponent takes all battle damage this turn that is 500 or higher. • 2+: Special Summon 1 Fiend monster from your hand or GY with 1000 or less ATK. • 3+: The effect of the next activated Spell this turn becomes "You gain 1500 LP.". • 4+: Banish all monsters your opponent controls with 2000 or more ATK. • 5+: Your opponent cannot Summon monsters with 2500 or more ATK this turn. • 6: Your opponent takes 3000 damage, also they cannot gain LP this turn. Battle of D-Bandz/Continuous Trap Card Lore: If this card is added from your Deck to your hand by a monster effect: You can activate it, and if you do, you gain 1000 LP. Once per turn, if a monster on the field activates its effect: You can send 1 other Fiend Flip monster from your hand or field to the GY; change that monster's battle position, also the activated effect becomes "Change 1 other monster you control to face-down Defense Position, or if you control no other monsters, discard 1 random card from your hand." You never take effect damage by a monster effect if its ATK is 1000 or less. You can only control 1 "Battle of D-Bandz". D-Bandz Encore/Counter Trap Card Lore: When your opponent activates a Spell/Trap effect while you control a Fiend Flip monster: Banish 1 Fiend Flip monster from your Deck with a different name from the monsters you control or in your GY; negate that activation, plus the effects all all cards in your opponent's possession in that Chain if you have 3 or more Fiend Flip monsters with different names in your GY, and if you do, apply that banished monster's Flip effect. If you control 3 or more Fiend Flip monsters with different names, this effect cannot be negated. You can only activate 1 "D-Bandz Encore" per turn. NEXT UP: Fiendish Fury! DM: PaniK (Yamimakai/Vanilla Fiends) GX: Sarina (Mirror/Silver Spirit) 5DS: Commander Koda (Profile Burn) ZEXAL: Dr. Faker (Garbage) ARC-V: Sergey Volkov (Thorn Prisoner or Earthbound Fusion/Synchro, your choice) VRAINS: Akira Zaizen (Tindangle) Link to comment Share on other sites More sharing options...
Dokutah Posted October 23, 2019 Report Share Posted October 23, 2019 Chronohedron Realm Field Spell (This card always treated as "Tindangle" card) While you have a face-up "Tindangle" card in your posssession other than "Chronohedron Realm" this card and face-down monster you control cannot be targeted or be destroyed by card effect. During your Main Phase: You can pay 1200 LP; Banish any number of face-up "Tindangle" Monster you control until your next Standby Phase and then You can either Special Summon in face-down defense position OR add to your hand card(s) whose its name or text include and/or list "Tindangle" category from your Deck until the total number of card you Summon or add is equal to your Banished monster. Link Monster Banished this way can be returned to the same Extra Monster zone. You can banish this card from your GY and discard 1 "Tindangle" card; either Draw 2 cards OR add 1 "Chronohedron Realm" from your Deck to your hand. You can only use each effect of "Chronohedron Realm" once per turn. Tindangle Genesis Orthrus DARK / Rating 2 / Fiend / Link / Effect Arrow: Bottom Left, Bottom Right 2 Effect monsters with different names If this card is Link Summoned, names of all "Tindangle" Monster in your possession is also treated as "Tindangle Base Gardna" for the rest of the Duel. During either player Main Phase or Battle Phase: You can send the top card from your Deck to GY and pay 500 LP; Banish This card until your next Standby Phase and then immediately after this effect resolved, You can either Flip Summon on your field OR Normal Summon or Set from your hand 1 Level 5 or higher "Tindangle" Monster without tribute. this card that Banished this way can be returned to the same Extra Monster zone ATK 2000 Hexakis Twist Continuous Trap You can Activate this card from your hand if You control a "Tindangle" monster that either cannot be Normal Summon or Set OR its Level is 5 or higher. When You opponent activates a card or effect: You can flip a face-down "Tindangle" monster face-up; Negate the activation and destroy that card. You can only negate 1 of each card type (Monster, Spell, Trap) per turn with this effect. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Hexakis Twist" from your Deck to your hand. You can only use this effect of "Hexakis Twist" once per turn. Next: DM: PaniK (Yamimakai/Vanilla Fiends) GX: Sarina (Mirror/Silver Spirit) 5DS: Commander Koda (Profile Burn) ZEXAL: Dr. Faker (Garbage) ARC-V: Sergey Volkov (Thorn Prisoner or Earthbound Fusion/Synchro, your choice) Link to comment Share on other sites More sharing options...
Gorlois Posted October 25, 2019 Report Share Posted October 25, 2019 Citadel of Dark Illusions 6/DARK/Rock/1200/2500 If this card is in your hand: You can send 1 Flip monster from your Deck to the GY; Special Summon this card, and if you do, its name becomes the same as the monster sent to the GY to activate this effect while it is face-up. While this card is in your Monster Zone, your opponent cannot target Fiend monsters you control with card effects, also you choose the targets for your opponent's attacks. Supreme King of Yamimakai 7/DARK/Fiend/2600/2000 If you control "Castle of Dark Illusions", you can Normal Summon this card without Tributing. You can Normal Summon Fiend monsters for 1 less Tribute. Once per turn: You can add 1 Level 5 or 6 Fiend monster or 1 "Reaper from the Shadows" from your Deck to your hand. Pitch-Dark Chimera 6/DARK/Fiend/2100/1600 You can discard this card; add 1 "Citadel of Dark Illusions" from your Deck to your hand. If a Fiend monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. While you control "Castle of Dark Illusions", your opponent cannot activate cards or effects in response to the activation of your Fiend monsters' effects. Black Luster Shield Continuous Spell Once while this card is on the field: You can Special Summon 1 "Castle of Dark Illusions" from your hand or GY. While you control "Castle of Dark Illusions", Fiend monsters you control cannot be destroyed by card effects. Once per turn, when a Fiend monster you control is targeted for an attack: You can have that monster gain 500 DEF for each monster you control until the end of this turn, also if it is in Attack Position, change it to Defence Position. Reaper from the Shadows Normal Trap Target 1 Set card your opponent controls; destroy it. If you control "Castle of Dark Illusions", you can target a face-up card your opponent controls, instead. If this Set card you control is destroyed by an opponent's card effect and sent to the GY: You can Special Summon 1 Level 5 or higher Fiend monster from your Deck. - Sarina (Mirror/Silver Spirit) Commander Koda (Profile Burn) Dr. Faker (Garbage) Sergey Volkov (Thorn Prisoner or Earthbound Fusion/Synchro) Link to comment Share on other sites More sharing options...
8bit Moonside Posted October 26, 2019 Report Share Posted October 26, 2019 On 10/22/2019 at 7:22 PM, Black D'Sceptyr said: D-Boyz Are Back in Town/Normal Trap Card I've never laughed this hard at a card name. Well played. Earthbound Prisoner of Shadow Level 2 | DARK | Fiend/Tuner/Effect 500 ATK / 500 DEF Cannot be used as material for a Fusion or Synchro Summon, except by its own effects. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Earthbound Servant" monster from your Extra Deck, using this card you control. If this card is in your GY: You can Fusion Summon 1 "Earthbound Servant" monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, including this card. You can only activate 1 "Earthbound Prisoner of Shadow" effect per turn, and only once that turn. Earthbound Servant Geo Giant Level 6 | DARK | Fiend/Fusion/Tuner/Effect 2400 ATK / 0 DEF 2 "Earthbound" monsters If an opponent's monster that was Special Summoned from the Extra Deck declares an attack: You can change the attack target to this card, also your opponent takes any battle damage you would have taken from that battle. During your opponent's End Phase, if this Fusion Summoned monster was destroyed by battle this turn: You can Special Summon this card from the GY. There must be a face-up card in the Field Zone to activate and to resolve this effect. Earthbound Servant Geo Destroyer Level 10 | DARK | Fiend/Synchro/Effect 3500 ATK / 2500 DEF 1 "Earthbound" Tuner + 1 or more non-Tuner DARK monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. If this card is Synchro Summoned: You can destroy all Spell/Trap cards on the field, except face-up cards in the Field Zone. Once per turn: You can send all other monsters you control to the GY; during your next Battle Phase, this card can make attacks on monsters up to the number of monsters sent to the GY by this effect +1. If this card was Synchro Summoned using a monster Special Summoned from the Extra Deck as material, it gains the following effect. Cannot be targeted by, or destroyed by, the effects of monsters Special Summoned from the Extra Deck. Earthbound Sanctuary Field Spell When this card is activated: You can add 1 "Earthbound Prisoner" monster from your Deck to your hand. If your opponent would activate a card or effect that would change the ATK of a monster(s) on the field: You can send this card to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Earthbound Sanctuary" per turn. Earthbound Servant Uprising Normal Trap If you control a face-up "Earthbound Servant" monster, and no other monsters: Banish that monster, and if you do, destroy all cards on the field, then Special Summon 1 "Earthbound Prisoner" or "Earthbound Servant" monster from your GY, ignoring its summoning conditions. You cannot conduct your Battle Phase, nor Special Summon monsters, except "Earthbound" monsters, the turn you activate this effect. Next: Big and Heavy DM: Gansley (Deepsea Warrior / WATER Reptiles) GX: Chumley Huffington ("Des" beasts/Koalas) 5D's: [i genuinely do not remember if 5D's had any "big" characters] Zexal: Bronk Stone (Gearspring) ARC-V: Gong Strong (Superheavy Samurai) Vrains: Earth (G Golem) Link to comment Share on other sites More sharing options...
Tinkerer Posted October 26, 2019 Report Share Posted October 26, 2019 Des Dingo DARK *** Scale: 2<>2 Beast/Pendulum/Effect PE: If you Summon a Beast "Des" Monster(s), you can target 1 monster on the field; it's ATK/DEF is halved. You cannot target the same monster more than once by this effect. If a Beast "Des" monster destroys an opponent's monster by battle, you can Special Summon this card, then place 1 Beast "Des" Pendulum Monster from your Deck or Extra Deck into an empty Pendulum Zone on either player's side of the field. ME: When this card is Summoned: Inflict 800 damage to both players. 1400/500 Des Numbat EARTH *** Scale: 8<>8 Beast/Pendulum/Effect PE: You take no damage while you control a Beast "Des" monster. If a Beast "Des" monster you control is destroyed by your opponent's card (by battle or card effect): You can Special Summon this card, then place 1 Beast "Des" Pendulum Monster from your Deck or Extra Deck into an empty Pendulum Zone on either player's side of the field. ME: If this card is destroyed by battle: Inflict 600 damage to both players, then, you can Special Summon up to 2 "Des Numbat" from your hand or Deck. 200/1500 Des Bandicoot DARK **** Scale: 2<>2 Beast/Pendulum/Effect PE: If you take effect damage, inflict 300 damage to your opponent. If you take battle damage from a battle involving a Beast "Des" monster: You can Special Summon this card, then place 1 Beast "Des" Pendulum Monster from your Deck or Extra Deck into an empty Pendulum Zone on either player's side of the field. ME: If this card battles a monster, Special Summon 1 Beast "Des" Monster from your Deck in face-down defense position after damage calculation. 1900/700 B.I.G. Koala EARTH 7* Scale: 8<>8 Beast/Pendulum/Effect PE: If a Beast "Des" monster is Summoned: Take 1000 damage. If you control 2+ Beast "Des" monsters, you can return all of them to your hand; Special Summon this card, then place 1 Beast "Des" Pendulum Monster from your Deck or Extra Deck into an empty Pendulum Zone on either player's side of the field. ME: This card is always treated as a "Des" monster. When this card is Summoned from the Pendulum Zone: Send all other cards on the field to the GY. 2700/2000 Land Des Under Field Spell If your opponent has more Beast "Des" monsters in their Pendulum Zones than you: You can place 1 Beast "Des" Pendulum monster from your Deck or Extra Deck into an empty Pendulum Zone on your side of the field, then take 600 damage. If you have more Beast "Des" monsters in your Pendulum Zones than your opponent: You can place 1 Beast "Des" Pendulum monster from your Deck or Extra Deck into an empty Pendulum Zone on your opponent's side of the field, then inflict 600 damage to your opponent. You can only use each effect of "Land Des Under" once per turn. DM: Gansley (Deepsea Warrior / WATER Reptiles) 5D's: Greiger (Reactor) Zexal: Bronk Stone (Gearspring) ARC-V: Chojiro Tokumatsu (Cardian) Vrains: Earth (G Golem) Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 10, 2019 Report Share Posted November 10, 2019 Gonna see if I can tie up all the threads that Gansley used here. Wowie/EARTH/Reptile-Type Effect Monster/Level 1/500 ATK/500 DEF Lore: If this card is Normal Summoned: You can Special Summon 1 Level 2 or higher Reptile monster from your hand, or if you control a Level 7 or higher Reptile monster, you can skip your opponent's next Main Phase 1 instead. If this card is Special Summoned or banished: You can send 1 Reptile monster from your hand or Deck to the GY; add 1 "Wowie" from your Deck to your hand. You can only use each effect of "Wowie" once per turn. Frozen Asset Goraha/WATER/Reptile-Type Effect Monster/Level 6/2500 ATK/1000 DEF Lore: You can discard 1 non-WATER Reptile monster; Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 Level 5 monster, 1 Level 7 monster and 1 Reptile monster from your Deck, except "Frozen Asset Goraha", your opponent randomly chooses 1 of those cards to add to your hand, and you send the other cards to the GY. If this card is banished or discarded: You can negate the effects of all non-Reptile monsters on the field with 2500 or more ATK, until the End Phase. You can only use each effect of "Frozen Asset Goraha" once per turn. Ruklamba the Supernatural King/DARK/Reptile-Type Effect Monster/Level 9/2000 ATK/3000 DEF Lore: (Quick Effect): You can banish 2 monsters from your hand, field and/or GY whose total Levels equal 9, including a Reptile monster; Special Summon this card. When you do: You can activate 1 "Umi" directly from your Deck. Once per turn, if your opponent activates a monster effect on the field (Quick Effect): You can Special Summon 1 Level 8 or lower Reptile monster from your GY with more ATK than that monster, and if you do, negate the activation, also banish that monster and your Summoned monster when they leave the field. You can only Special Summon "Ruklamba the Supernatural King(s)" once per turn. Underwater Enterprise/Continuous Spell Card Lore: (This card's name is always treated as "Umi".) When this card is activated: You can add 1 monster that specifically lists the card "Umi" in its text from your Deck to your hand. Each turn, 1 Level 5 or higher WATER monster with 2000 or less ATK that you Normal Summon can be Summoned without Tributing, but if you do so using this effect, banish it during the end of the next turn. If a Reptile monster(s) in your possession is banished: You can target 1 card on the field; destroy it. You can only control 1 "Underwater Enterprise". Deepsea Merger/Normal Trap Card Lore: Apply these effects (simultaneously), depending on the cards you currently control. ● "Umi": Special Summon 1 Reptile monster from your Deck, but shuffle it into the Deck when it leaves the field. ● Level 5 or higher WATER monster: Negate the next attack this turn, and if you do, inflict damage to your opponent equal to that monster's ATK. ● Both or neither: Fusion Summon 1 WATER Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it from your GY into the Deck, that are banished or in the GY. Deepsea Avenger/WATER/Warrior-Type Fusion Effect Monster/Level 5/1800 ATK/1600 DEF Lore: 2 WATER monsters, including a monster that specifically lists the card "Umi" in its text If this card is Fusion Summoned, while you control "Umi": Draw 1 card for each monster with 1900 or more ATK that you control +1. Once per turn, if an attack is declared on a WATER monster, OR when a card or effect is activated that targets a monster you control (Quick Effect): You can discard 1 card; negate that attack OR activation, and if you do, inflict 900 damage to your opponent. You can banish this card from your GY; add 1 monster that specifically lists the card "Umi" in its text from your Deck to your hand. NEXT UP: 5D's: Greiger (Reactor) Zexal: Bronk Stone (Gearsprings) ARC-V: Chojiro Tokumatsu (Flower Cardians) Vrains: Earth (G Golems) Link to comment Share on other sites More sharing options...
findog Posted November 11, 2019 Report Share Posted November 11, 2019 Rip Earth you truly got shafted by the mirror link vrains arc G Golem Mineral Melter EARTH/Cyberse/Level 4/ATK 1200/DEF 1800 if this card is special summon, you can destroy it, special summon as many "G Golem Tokens" (EARTH/Cyberse/Level 1/ATK 0/DEF 0) to both fields as possible. You can only use the effect of "G Golem Mineral Melter" once per turn. G Golem Quartz Cracker EARTH/Cyberse/Level 3/ATK 800/DEF 800 If you control no monsters and your opponent controls a special summoned monster, you can discard this card special summon 2 "G Golem Tokens" to your field. You can only use the effect of "G Golem Quartz Cracker" once per turn. G Golem Slate Breaker EARTH/Cyberse/Level 5/ATK 2100/DEF 1300 If you control no monsters, you can special summon this card from your hand. if this card destroys a monster by battle, special summon 2 "G Golem Tokens" to your field in defense position. G Golem Stone Cutter EARTH/Cyberse/Level 4/ATK 1400/DEF 1600 When this card is normal summoned, special summon 1 "G Golem Token" but you cannot special summon for the rest of the turn except EARTH monsters. G Golem EARTH/Cyberse/Level /ATK /DEF G Golem Arrogent Totem EARTH/Cyberse/Link 2/ATK 1200 U/R 2 EARTH Monsters Co-Linked Cyberse monsters you control gain 800 ATK. When this card is sent to the GY for the link summon of an EARTH Link monster, special summon 1 "G Golem Token" to your field. You can only use the effect of "G Golem Arrogent Totem" once per turn. G Golem Mica Idol EARTH/Cyberse/Link 1/ATK 800 1 EARTH monster except a Link monster U When this card is Link summoned add 1 "Gravity" spell card from your deck to your hand. A "G Golem Crystal Heart" that used this card as link material is unnafected by your opponent's card effects. Gravity Planar Field Spell If a Co-Linked monster is destroyed, special summon 1 "G Golem Token" in defense position. WATER monsters you control cannot be targed for attacks but does not prevent your opponent from attacking dirrectly. If you special summon an EARTH Link monster is special sumoned from the GY, draw 1 card. You can only use each effect of "Gravity Planar" once per turn. Gravity Rupture Cont Spell Once per turn you can reveal 1 "G Golem" monster in your hand, special summon 1 "G Golem Token" to your field, but it cannot be used as link material. Monsters you control cannot be targeted for attacks, except EARTH monsters. You can only Control 1 "Gravity Rupture" Gravity Pulse Trap Card Destroy all EARTH monsters on the field, gain 300 LP for each, then inflict the same ammount to your opponent. Gravity Distortion Destroy 1 EARTH Link monster you control, monsters cannot declare an attack during this turn. brief rundown: extra monsters cos the had TWO, crystal heart protection as its the ace, field spell as he was the only ignis to not get a field spell with their deck New pack time Towering Tyrants (evil/moraly ambiguous characters with a boss monster that a really big boi) Marik (torure fiends/RA) Yubel (Sacred beasts/herself) Any of the dark signers Don thousand (Numeron) Z-ARC (Supreme King) AI (@ Ignister) Link to comment Share on other sites More sharing options...
Tinkerer Posted November 12, 2019 Report Share Posted November 12, 2019 Reptilianne Typhon DARK 10* Reptile/Effect You can Special Summon this card from your hand by tributing 2 monsters with 0 ATK from anywhere on the field. Once per turn (Quick Effect): You can target 1 monster your opponent controls; its ATK becomes 0, its effects are negated, and it cannot be Tributed or used as Material except for the Summon of a Reptile monster until the End Phase. If this card is destroyed by a card effect: You can Special Summon 1 Level 9 or lower Reptile monster from your hand or GY ignoring its summoning conditions. There can only be 1 face-up "Reptilianne Typhon" on the field. 3100/0 Reptilianne Savant DARK **** Reptile/Effect If this card is sent to the GY, you can target 1 monster your opponent controls; its ATK becomes 0 until the End Phase. If your opponent declares a direct attack: You can banish this card from your GY; draw 1 card and reveal it. If it is a "Reptilianne" card, the monster's ATK becomes 0, and all monsters your opponent controls lose ATK equal to the difference between the attacking monster's original ATK and current ATK. 0/0 Reptilianne Venomous DARK * Reptile/Effect If this card is Normal or Special Summoned: All monsters your opponent controls lose 500 ATK. If their ATK is reduced to 0 by this effect, they cannot activate their effects. You can banish 1 Reptile monster from your GY; Special Summon this monster from your hand or GY. You can only use this effect of "Reptilianne Savant" once per turn. 0/0 Reptilianne Haven Field Spell When this card is activated, you can discard 1 card; if you discarded a card, add 1 "Earthbound Immortal Ccarayhua" from your Deck or GY to your hand, regardless, add 1 "Reptilianne" monster from your Deck to your hand. Battle damage you take from battles involving Reptile monsters is halved. You can Normal Summon 1 Reptile monster in addition to your Normal Summon/Set. If you control a Level 10 or higher monster, this card cannot be targeted by your opponent's monster effects. You can only activate 1 "Reptilianne Haven" per turn. Reptilianne Rod Equip Spell Equip only to your opponent's monster. The equipped monster's ATK becomes 0. Before damage calculation, if a "Reptilianne" monster battles the equipped monster: Destroy this card, and if you do, take control of the equipped monster, but its ATK becomes 0. Marik (torure fiends/RA) Yubel (Sacred beasts/herself) Don thousand (Numeron) Z-ARC (Supreme King) AI (@ Ignister) Link to comment Share on other sites More sharing options...
Gorlois Posted November 16, 2019 Report Share Posted November 16, 2019 Slime Golem 8/WATER/Fiend/3000/2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to either player's field by sending 1 monster on each field to the GY. You cannot conduct your Battle Phase the turn you Special Summon this card this way. Once per turn, during your Standby Phase: Send 1 DIVINE monster from your hand or Deck to the GY. If you cannot, skip your next Battle Phase. Gravekeeper's Malice 1/DARK/Spellcaster/500/100 If this card is Normal Summoned or flipped face-up: You can add 1 DIVINE monster from your Deck to your hand. If this card is in your hand or GY: You can target 1 monster you control whose original name is "The Winged Dragon of Ra"; equip this card to that target, and if you do, gain LP equal to its ATK. If the equipped monster would be destroyed, destroy this card instead. You can only use this effect of "Gravekeeper's Malice" once per turn. Deity Reborn Normal Spell Target 1 Divine Beast monster in your GY; Special Summon it, ignoring its Summoning conditions. You can banish this card from the GY, then target 1 DIVINE monster in your GY; place it on the bottom of your Deck, then draw 1 card. You can only use each effect of "Deity Reborn" once per turn. Shadow Game Field Spell While you have a DIVINE monster in your GY, your opponent's monsters cannot attack directly. When a player loses LP: Banish the top card of that player's Deck, face-down. During the Standby Phase: The turn player takes 100 damage for each of their opponent's face-down banished cards. Divine Metal Slime Continuous Trap Special Summon this card as an Effect Monster (Level 8/WATER/Aqua/ATK 1500/DEF 1500). (This card is also still a Trap.) While this card is an Effect Monster, it cannot be destroyed by battle with monsters that have 3000 or more ATK, and can be treated as 3 Tributes for the Tribute Summon of a DIVINE monster. If this card is sent from the field to the GY: Gain 1500 LP. - Yubel (Sacred beasts/herself) Don thousand (Numeron) Z-ARC (Supreme King) AI (@ Ignister) Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted November 19, 2019 Report Share Posted November 19, 2019 Supreme King Dragon Shadrake DARK/Dragon/Pendulum/Effect/Level 4/300 ATK/2000 DEF5 <-> 5Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Dragon" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except "Supreme King" monsters.Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 "Supreme King" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use this effect of "Supreme King Dragon Shadrake" once per turn. Supreme King Dragon Soul of Pendulum Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF5 <-> 5Pendulum Effect: During your Main Phase: You can target 1 of your Pendulum Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Pendulum Dragon" once per turn.Monster Effect: If this card is Normal or Special Summoned: You can send 1 Pendulum Monster from your Deck to the GY, then target 1 "Supreme King" monster you control; until the end of this turn, double any battle damage the target inflicts to your opponent this turn if it battles an opponent's monster. If this card is destroyed or Tributed: You can add 1 "Supreme King" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Pendulum Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Xyz Dragon DARK/Dragon/Pendulum/Effect/Level 4/500 ATK/0 DEF3 <-> 3Pendulum Effect: During your Main Phase: You can target 1 of your Xyz Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Xyz Dragon" once per turn.Monster Effect: If this card is Normal or Special Summoned: You can send 1 Xyz Monster from your Extra Deck to the GY, then target 1 "Supreme King" monster you control and 1 face-up monster your opponent controls; until the end of this turn, the second target's ATK becomes half its current ATK, also the first target gains ATK equal to that lost ATK. If this card is destroyed or Tributed: You can Special Summon 1 "Supreme King" monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Xyz Dragon" effect per turn, and only once that turn. Supreme King Dragon Soul of Synchro Dragon DARK/Dragon/Pendulum/Tuner/Effect/Level 4/500 ATK/0 DEF5 <-> 5Pendulum Effect: During your Main Phase: You can target 1 of your Synchro Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of the Synchro Dragon" once per turn.Monster Effect: If this card is Normal or Special Summoned: You can send 1 Synchro Monster from your Extra Deck to the GY, then target 1 face-up card your opponent controls; negate its effects. You can only use this effect of "Supreme King Dragon Soul of Synchro Dragon" once per turn. You cannot Special Summon monsters, except "Supreme King" monsters. Supreme King Dragon Soul of Fusion Dragon DARK/Dragon/Pendulum/Effect/Level 4/800 ATK/0 DEF3 <-> 3Pendulum Effect: During your Main Phase: You can target 1 of your Fusion Monsters that was banished or is in your GY; shuffle it into your Deck, and if you do, destroy this card. You can only use this effect of "Supreme King Dragon Soul of Fusion Dragon" once per turn.Monster Effect: If this card is Normal or Special Summoned: You can send 1 Fusion Monster from your Extra Deck to the GY, then target 1 face-up monster your opponent controls; until the end of the turn, take control of it. If this card is destroyed or Tributed: You can target 1 card on the field; destroy it, also you cannot Special Summon monsters for the rest of this turn, except "Supreme King" monsters. You can only use 1 "Supreme King Dragon Soul of Fusion Dragon" effect per turn, and only once that turn. Harmonious Supreme King Z-ARC DARK/Dragon/Synchro/Pendulum/Effect/Level 12/4000 ATK/4000 DEF13 <-> 13Pendulum Effect: Monsters your opponent controls that were Normal Summoned, or Special Summoned from the hand or Deck, cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone, then Tribute 1 "Supreme King Dragon" monster you control; Special Summon it, ignoring Summoning conditions.Monster Effect: 1 Pendulum Tuner + 1+ "Supreme King" monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Synchro Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. Other "Supreme King" monsters you control are unaffected by the effects of your opponent's monsters. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Unified Supreme King Z-ARC DARK/Dragon/Xyz/Pendulum/Effect/Rank 12/4000 ATK/4000 DEF0<-> 0Pendulum Effect: Monsters your opponent controls that were Special Summoned from the Extra Deck, GY, or from being banished cannot activate their effects. Once per turn: You can target 1 of your "Supreme King" Pendulum Monsters in a Pendulum Zone; return it to your hand, and if you do, add 1 "Supreme King" card from your Deck or GY to your hand.Monster Effect: 2+ Level 12 monsters (This card's name is always treated as "Supreme King Z-ARC".) Must be Xyz Summoned and cannot be Special Summoned by other ways. You can also Xyz Summon this card using 2 Level 7 or higher "Supreme King" monsters you control. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. If a monster(s) your opponent controls are destroyed (by battle or by card effect) by a "Supreme King" monster: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Supreme King's Integration of Space and Time Spell/Field If you control a "Supreme King Z-ARC", this card is unaffected by your opponent's card effects, also you can Special Summon "Supreme King" monsters from your Extra Deck to any Main Monster Zone as if they were Extra Monster Zones. If you only have "Supreme King Gate Zero" and "Supreme King Gate Infinity" in your Pendulum Zones, you can conduct 1 Pendulum Summon of a "Supreme King" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) During your Main Phase: You can banish 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon, Synchro Summon, or Xyz Summon.) You can only use this effect of "Supreme King's Integration of Space and Time" once per turn.Next: Tag Duel Partners (make cards that unify two decks together) Yugi & Kaiba Jaden & Syrus Yusei & Crow Yuma & Kite Yuya & Shay Link to comment Share on other sites More sharing options...
Gorlois Posted November 26, 2019 Report Share Posted November 26, 2019 Abductoroid 5/LIGHT/Machine/1500/2500 You can target 1 Warrior monster on the field; Special Summon this card from your hand, and if you do, equip that target to this card. You can use the monster equipped by this effect as Fusion Material for a Fusion Summon. You can send 1 "roid" monster from your Deck to the GY; this card's name becomes the sent monster's name until the end of this turn. You can only use each effect of "Abductoroid" once per turn. Converteroid 2/DARK/Machine/600/0 You can send 1 "roid" monster from your hand or face-up field to the GY; add 1 "Elemental HERO" monster from your Deck to your hand with the same Attribute as the sent monster. If this card is in your GY: You can send 1 "Elemental HERO" card from your hand or face-up field to the GY; Special Summon this card. You can only use each effect of "Converteroid" once per turn. Elemental HERO Steroid Cyborg 8/EARTH/Warrior/Fusion/4000/0 1 "Elemental HERO" monster + 1 "roid" monster While on the field, this card is also Machine-type. This card can make up to 2 attacks on monsters during each Battle Phase. If this Fusion Summoned card you control is destroyed by a card effect: You can add 1 Normal Spell from your Deck to your hand. You can only use this effect of "Elemental HERO Steroid Cyborg" once per turn. Miracle Bond Normal Spell Fusion Summon 1 "roid" Fusion Monster from your Extra Deck, by banishing monsters from your GY as Fusion Materials. A "UFOroid Fighter" Fusion Summoned this way has its original ATK/DEF doubled. You can only activate 1 "Miracle Bond" per turn. RE Call Normal Trap Target 1 Fusion Monster you control or in your GY (either an "Elemental HERO" or a "roid"); return it to the Extra Deck, and if you do, Special Summon 1 Fusion Monster from your Extra Deck with the same Level as that monster, ignoring the Summoning conditions, based on what kind of monster it was. * "Elemental HERO": A "roid" Fusion Monster * "roid": An "Elemental HERO" Fusion Monster - Yugi & Kaiba Yusei & Crow Yuma & Kite Yuya & Shay Link to comment Share on other sites More sharing options...
Tinkerer Posted November 28, 2019 Report Share Posted November 28, 2019 Gagagalaxy-Eyes: Hope Beyond Light LIGHT R8* Dragon/Xyz/Effect 2+ Level 8 Monsters You can also Xyz Summon this card by detaching 1 "Gagaga", "Gogogo", "Dododo", or "Zubaba" monster from an Xyz monster you control and using it as Xyz Material (transfer its remaining materials to this card). You can detach 1 Xyz Material from this card: This card can make 1 additional attack this turn. If you activate this effect more than once, banish it at the end of the Battle Phase. If this card's attack is negated, you can destroy all other cards on the field except Xyz Monsters. 3000/2500 Starliege Soldier - Sir Zubaba LIGHT R*** Warrior/Xyz/Effect 2 Level 3 monsters You can also Xyz Summon this card by detaching 1 material from a Rank 4 or higher LIGHT monster and using it as Xyz Material (transfer its remaining materials to this card). If this card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; this card's original ATK and DEF are doubled until the End Phase of the next turn. Attach any monsters destroyed by battle with this card to this card as Xyz Materials. 1500/1250 Starliege Defender - Gogogolem LIGHT R**** Rock/Xyz/Effect 2+ Level 4 monsters, including 1 with 2000+ ATK or DEF Once per turn: You can target 1 monster in your GY with 2500 ATK or DEF, and detach 1 Xyz Material; Special Summon it, and if you do, you can change this card's battle position. If this card’s battle position is changed, you can target 1 monster on the field, swap its original ATK and DEF. While you control 2 monsters with the same ATK or DEF, monsters you control cannot be destroyed by the effects of opponent's cards. 2000/2500 Starliege Vassal - Noble Dododo LIGHT R6* Warrior/Xyz/Effect 2 Level 6 monsters You can also Xyz Summon this card by using 1 monster with 2500 original ATK or DEF as Xyz Material (If you used an Xyz Monster, transfer its materials to this card). You can detach 1 Xyz Material from this card; destroy a number of cards your opponent controls up to the number of monsters you control with 2500 ATK or DEF. If this card has no Xyz Material, its original ATK and DEF are doubled, but destroy it at the end of the damage step if it battles a monster. 2500/2500 Galaxylax LIGHT **** Warrior/Effect You can detach 1 Xyz Material from a monster on the field to Special Summon this card from your hand, and if you do, its original ATK and Level is doubled. If this card is used as Xyz Material for the Summon of a LIGHT Xyz monster, the Summoned monster gains this effect: - When this card is Xyz Summoned: gain 2500 LP. 1250/1850 Photonoton LIGHT **** Thunder/Effect You can discard 1 LIGHT monster to Special Summon this card from your hand. If this card is Normal or Special Summoned, you can banish 1 LIGHT monster from your GY, this card’s original ATK/DEF become its original ATK/DEF plus half the banished monster's ATK. If this card’s original ATK or DEF becomes 2500 by this effect, you can draw 2 cards then discard 1 card. You can only draw cards by this card’s effect once per turn. 1500/1000 First Star I See Tonight Spell Target 1 monster you control with a Level. This turn, while a monster you control has the same original ATK or DEF as the target's ATK or DEF, its Level becomes the same as the target's Level. If 2+ monsters are used as Xyz Material for a monster whose Rank is different from both monsters' original Levels, you can banish this card from your GY; Set 1 "Rank-up-Magic" Spell from your hand, Deck or GY. It can be activated this turn. Galactic Stream Slash Trap If you control a "Galaxy-Eyes" and a "Utopia" Xyz monster, destroy all cards your opponent controls, then gain 1000 LP for each. Yugi & Kaiba Yusei & Crow Yuya & Shay Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 30, 2019 Report Share Posted November 30, 2019 Here comes the Yugi/Kaiba union of monsters, then. May a thousand ships sail forth from QuetzalDark's fine art. Bride with Eyes of Blue/LIGHT/Spellcaster-Type Tuner Effect Monster/Level 1/0 ATK/0 DEF Lore: You can discard this card, then Tribute 1 monster with 2500 ATK or DEF you control; draw 2 cards. When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Dark Magician" or "Blue-Eyes" monster with 2500 ATK from your hand, Deck, or GY, and if you do, immediately after this effect resolves, Synchro or Fusion Summon 1 Spellcaster or Dragon monster using monsters you control. You can only use 1 "Bride with Eyes of Blue" effect per turn, and only once that turn. The Keeper of D./LIGHT/Spellcaster-Type Effect Monster/Level 4/1800 ATK/1100 DEF Lore: You can discard this card; Set 1 "The Procession of Embodied Dragon" directly from your Deck. If you control a Spellcaster Tuner: You can Special Summon this card from your hand, then you can add 1 Level 7 "Dark Magician" monster from your Deck to your hand. During your opponent's turn, if you control a Level 7 "Dark Magician" monster (Quick Effect): You can discard 1 Spell/Trap; Special Summon this card and 1 Spellcaster Tuner from your GY. You can only Special Summon "The Keeper of D.(s)" once per turn. (combination of Keeper of Dragon Magic and the King of D. here, hence it having the latter's cape and the former's armored look.) Dark Magician Groom/DARK/Spellcaster-Type Effect Monster/Level 7/2500 ATK/2100 DEF Lore: If you control "Bride with Eyes of Blue", you can Special Summon this card (from your hand). If a Normal Spell is activated (Quick Effect): You can target 1 monster and 1 Spell/Trap on the field; destroy them. If this card is sent to the GY: You can add 1 Spell that specifically lists the card "Dark Magician" in its text from your Deck to your hand, and if you do, Special Summon 1 Spellcaster monster from your hand in Defense Position. You can only use each effect of "Dark Magician Groom" once per turn. The Procession of Embodied Dragon/Normal Spell Card Lore: Discard 1 card; send 1 Dragon Fusion Monster or "Dragon Caster Knight" from your Extra Deck to the GY, add 1 card whose name is specifically listed in that monster's text from your Deck to your hand, except an non-Tuner Effect Monster, then if you added a LIGHT or DARK monster to your hand this way, you can add 1 of the following cards from your Deck to your hand, depending on the added card's Attribute. ● LIGHT: "Dark Magician Groom" ● DARK: "Bride with Eyes of Blue" Minister with Eyes of Ebon/DARK/Spellcaster-Type Xyz Effect Monster/Rank 4/2000 ATK/1700 DEF Lore: 2 Level 4 monsters, including a Spellcaster monster You can also Xyz Summon this card by using 2 Level 7 or lower Spellcaster monsters you control (1 LIGHT and 1 DARK) whose difference in ATK is 2000 or more as materials. Once per turn (Quick Effect): You can detach 1 material from this card; activate 1 of these effects, then if this card has no Xyz Materials, give control of this card to your opponent. ● Shuffle 1 monster on the field that was not Summoned or Set this turn into the Deck. ● Special Summon 1 Level 1, 4 or 7 LIGHT Spellcaster monster from your hand or Deck. Magician Girl of Black Chaos/DARK/Spellcaster-Type Synchro Effect Monster/Level 7/2300 ATK/2200 DEF Lore: 1 Tuner + 1+ non-Tuner monsters When Synchro Summoning this card using "The Keeper of D." or "Dark Magician Groom", you can treat that monster's Level as 6. When this card is Synchro Summoned: You can Special Summon the Synchro Materials used to Synchro Summon this card from your GY, whose original Types are Spellcaster, but they become Level 4. During the Main Phase (Quick Effect): You can banish this card until your Standby Phase, then target 1 face-up Spell/Trap on the field or in the GY; negate its effects until the End Phase, also banish it during the End Phase, and if you do, Set it to your field. Dragon Caster Knight/LIGHT/Spellcaster-Type Fusion Effect Monster/Level 10/3000 ATK/3000 DEF Lore: 1 "Dark Magician" monster + "Blue-Eyes White Dragon" or 1 LIGHT Spellcaster monster Must be either Fusion Summoned, or Special Summoned with a Normal Spell effect. Unaffected by the effects of non-LIGHT monsters. While your opponent controls a monster, this card gains 500 ATK for each "Dark Magician" monster and LIGHT Tuner in your GY. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 7 DARK Spellcaster monster or 1 Level 1 LIGHT Spellcaster monster from your hand or GY, ignoring its Summoning conditions, and make its ATK/DEF 3000. NEXT UP: Rock Me Amaduel DM: Yugi Muto (Magnet Warriors) GX: Jim Cook (Fossil) 5Ds: Tenzen Yanagi (Hidden Treasures) ZEXAL: Vector (Gorgonics) ARC-V: Julia Krystal (Gem-Knights) Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted November 30, 2019 Report Share Posted November 30, 2019 Salzburg Cube EARTH/Rock/Flip/Effect/Level 1/0 ATK/1900 DEF FLIP: Take 1000 damage, also, if it your opponent's Battle Phase, it becomes the end of the Battle Phase. During the End Phase of the turn this effect is activated: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your Deck in face-up Defense Position. (Quick Effect): You can change this card to face-down Defense Position. You can only use each effect of "Salzburg Cube" once per turn. Texacic Head EARTH/Rock/Effect/Level 1/0 ATK/0 DEF You cannot Summon monsters with more than 0 ATK. You can only use each of these effects of "Texacic Head" once per turn. ● During your Main Phase: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your hand, and if you do, take 1000 damage. ● During your Main Phase: You can add 1 Rock monster with 0 ATK from your Deck or GY to your hand, but if you do, you cannot Normal or Special Summon monsters with the same name as that monster for the rest of this turn, also you take 1000 damage. Parthian Battery LIGHT/Rock/Tuner/Effect/Level 1/0 ATK/0 DEF If you took damage from a Rock monster you control, you can Special Summon this card (from your hand). You can only Special Summon "Parthian Battery" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Rock monster with 0 ATK in your GY; Special Summon it, and if you do, take 1000 damage. You can only use this effect of "Parthian Battery" once per turn. Imperial Treasure Fleet WATER/Rock/Synchro/Effect/Level 11/0 ATK/4000 DEF 1 Tuner with 0 ATK + 1+ non-Tuners with 0 ATK Cannot be destroyed by battle, Tributed, or used as a material for a Summon. Unaffected by your opponent's card effects. Gains ATK equal to the difference between your LP and your opponent's. You take no effect damage. If this Synchro Summoned card leaves the field: You lose the Duel. Oak Island Spell/Field Halve any effect damage you would take from the effects of cards you control. Once per turn, if you would take damage, your opponent takes that damage instead. During your Main Phase, you can Normal Summon 1 monster with 0 ATK in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 Level 1 Rock monster you control with 0 ATK; it becomes Level 10 until the End Phase. If you control a monster whose original ATK is higher than 0: Destroy this card. If this card is destroyed: You take 500 damage for each card you control. It's A Fake! Trap/Continuous When this card is activated: You can target 1 Rock monster you control with 0 ATK; until the end of this turn, it cannot be destroyed by your opponent's cards, also it cannot be targeted by your opponent's card effects. If you would take damage from the effect of a Rock monster you control with 0 ATK, you can draw 1 card instead. You can only use each effect of "It's A Fake!" once per turn.Next: Yugi Muto (Magnet Warriors) GX: Jim Cook (Fossil) ZEXAL: Vector (Gorgonics) ARC-V: Julia Krystal (Gem-Knights) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.