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[LVP2] Double Header Anger Knuckle


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機関重連 アンガー ナックル Double Header Anger Knuckle
Link 2 EARTH Machine Link Effect Monster
ATK 1500
Links: Right, Bottom
Materials: 2 Machine Monsters
You can only use one of the effects of this card’s name per turn. This card cannot be used as a Link Material.
(1) During either player’s Main Phase: You can send 1 monster you control or in your hand to the GY, then target 1 Level 10 Machine Monster in your GY; Special Summon that monster in Defense, but is effects are negated.
(2) If this card is in the GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

by god, that's @@VCR_CAT 's music

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At best it can trade a floaty Train for a big Train ready to beat down, or itself. Looks nice and all but is this what Trains need now? IDK, AFAIK now they rely on Dora when going first, and OTKing with the new Xyz evolution anytime else. I guess it assists with getting a Level10 on board, but when it requires 2 monsters for its Link Summon, and that Level10 in the GY, it doesn't look too practical.

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At best it can trade a floaty Train for a big Train ready to beat down, or itself. Looks nice and all but is this what Trains need now? IDK, AFAIK now they rely on Dora when going first, and OTKing with the new Xyz evolution anytime else. I guess it assists with getting a Level10 on board, but when it requires 2 monsters for its Link Summon, and that Level10 in the GY, it doesn't look too practical.

Use Urgent Schedule (I assume that is the new one that summons 2 trains) and after using them to Link Summon this Summon Pegasus (the new level 4), revive the level 10 (preferably derricrane) and go for a rank 10.

(Though that requires the opponent to have a monster).

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Use Urgent Schedule (I assume that is the new one that summons 2 trains) and after using them to Link Summon this Summon Pegasus (the new level 4), revive the level 10 (preferably derricrane) and go for a rank 10.

(Though that requires the opponent to have a monster).

You could just go into Platinum Gadget and Special the Pegasus in this situation, so you’d have a Rank 10 and a Link 2 with your Normal Summon still available.

 

I don’t like this link. I can see it’s uses, send itself to the GY to revive a Lvl 10 while freeing up your EMZ, but why would I ever summon this when I could summon Genius or Platinum? What upside does it give Trains that the others don’t? Also, it has a stupid face. I’m not gonna run it.

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You could just go into Platinum Gadget and Special the Pegasus in this situation, so you’d have a Rank 10 and a Link 2 with your Normal Summon still available.

 

I don’t like this link. I can see it’s uses, send itself to the GY to revive a Lvl 10 while freeing up your EMZ, but why would I ever summon this when I could summon Genius or Platinum? What upside does it give Trains that the others don’t? Also, it has a stupid face. I’m not gonna run it.

Valid point, its only edge is the fact that the revival effect is not once per turn, then again it only opens up 1 Extra Deck Zone, so there is not much of a point in that.
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...So what you're telling me is... If you have 1 of these on field and 1 of these in grave... You can loop them infinitely.

 

...Or, if you have a Level 10 in grave and 1 on field, you could loop the Level 10s infinitely.

 

 

Unless, of course, this was mistranslated and it has a HOPT on the effects. ...I REALLY hope it is mistranslated and has a HOPT on both effects.

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...So what you're telling me is... If you have 1 of these on field and 1 of these in grave... You can loop them infinitely.

 

...Or, if you have a Level 10 in grave and 1 on field, you could loop the Level 10s infinitely.

 

 

Unless, of course, this was mistranslated and it has a HOPT on the effects. ...I REALLY hope it is mistranslated and has a HOPT on both effects.

Yeah, it doesn't say that the effect you choose to use can only be done OPT, but I'd rather it was a hard OPT as well.

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...So what you're telling me is... If you have 1 of these on field and 1 of these in grave... You can loop them infinitely.

 

...Or, if you have a Level 10 in grave and 1 on field, you could loop the Level 10s infinitely.

 

 

Unless, of course, this was mistranslated and it has a HOPT on the effects. ...I REALLY hope it is mistranslated and has a HOPT on both effects.

Yes, pretty much that.

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"You can only use one of the effects of this card’s name per turn. "

 

it is hopt 

You can only use one of the effects of this card's name per turn.

The restriction only appears to apply to the selection of effects.

Btw: the restriction is wrong, Ygorg has a corrected version, which is indeed opt, however with the previous wording it would have been an indefinite amount of times.

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Btw: the restriction is wrong, Ygorg has a corrected version, which is indeed opt, however with the previous wording it would have been an indefinite amount of times.

 

Ok great.  As silly as it would be, a Cyber Summon Blaster pseudo-FTK would be even less fun to sit through than D!DW FTK.

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First off, wow that TCG localization name couldn't come fast enough. What a wreck of a name.

 

In a void, it as a link monster is fairly decent: generic enough materials that you can still use non-earth engines to make it happen, reasonable revive without attribute-restriction that allows it to send itself and still be useful, and the self-revive still allows it to be sent to the grave when it leaves so you don't have to really run more than 1 copy. All that is pretty solid.

 

My primary concern is that, as far as card-economy goes, it's going into a deck that typically +0's at best in its plays, usually going minus to make things happen and only gaining value after a delay. The hand is tight enough as it is, and thankfully while this still works with Hornet Drones, it's still going to really put the screws to how many cards you have to work with in a turn.

 

I'm not really concerned about the link markers, except for the hard Dragon-Ruler OPT that doesn't let you put out more than 1 ED monster in a turn if you aren't able to put any other Link monsters. That's another concern, but it's still going to be pretty sweet to play with Galaxy Tomahawk.

 

So yeah, this is still a useful card, but as Parenthesis said, it's... a bit too fair.

 

 

EDIT: I did a bit of review on Urgent Schedule, and yes, that card's float (adding 1 Level 10 Machine from Deck to hand) procs when just being sent from the field to the GY. That's... pretty handy to know.

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I'd like that second effect in a generic Link 2 from the first wave of Links.

The lack of laddering probably hurts more than the hard OPT clause.

I suppose replacing a card for its effects is a bit over-balancing when the rest of the card is taken into account. It sounds.... fair.

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