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Hello, and welcome to the FTK-G.

 

Once upon a time ago there existed a Club called the Fake Type Knights.


They advocated for the allowed use of Fake Types on Custom Card threads and contests.

 

Time and time again they rose and fell, by their own hand and others.

 

And so begins the cycle anew, 10 years later.

 

[spoiler=Rules and Objective] 

Hello again.  Former FTK and FTA Warden Kailyn Kyosuke here.  I am here to start up a new club for Card Creation with Fake Types.  Now...I have been informed that it's much more lax than it used to be, so while I'd like that to be the focus, I recognize it just isn't necessary.  That said, what this group does exist for is to be a discussion for Custom Cards, with real and fake types alike.  I'd like it if the objective were lax enough to be productive by the C&O standards, but not so strict that discussion can ONLY be about those cards.  Archetypes, deck concepts, type concepts, the actual card game in TCG and OCG, as well as any content created, be it a youtube series, discussion and review, new cards, as well as the grand old "what if" cards.  Hoping to engage in and do Card Contests once again, that whole deal.  

 

Rules.

We don't like em, we don't want em, but we need em.  

 

Rule 1.  Don't talk about Fight Club Stick to the Objective topic.  Loose as I've made it, if we don't the club gets shut down.  I'd prefer to not take the same exact route that our old leader and members did, at least, not the route that cost us our original thread.

 

Rule 2.   Do NOT talk about Fight Club. Do not be an asshat.  In short, if you have nothing nice to say go take it to PM's or try re-wording your thoughts in a more patient and understanding way.  This means that I won't tolerate discrimination for any reason and putting down other creations.  Be civil, and we'll do just fine.  Also be aware that while it is fun to be social, we will not have internet social drama, as that is the killer of C&O's.  If it must be resolved, it must be resolved elsewhere.  

 

Rule 3.  Do NOT bash on other people's art, but DO provide constructive praise and criticism.  We get better by getting feedback from our peers.  Simple "looks good" or "card is terrible" is not constructive in the slightest.  Please do not be the kind of person who comes in bashing everything as bad because "x or y meta card is more relevant".  Of course it is.  These are fake cards.  And each artist has their own vision.

It is perfectly acceptable to post criticism for things like improper OCG (or grammar), poor card art resolution / resizing / interactions with other cards, etc. 

 

Basically same rules as in the Card Creation threads.

 

Rule 4.  Don't post anything that'd get us locked.  Basically a reminder of Rule 1 but in short, don't break the C&O rules.

 

Rule 5.  Have fun.  

 

 

[spoiler=Application Process]

So you want to join the Guild?  Great!  There's really only 1 requirement.

 

Make a custom card with your username as the card name, with the Archetype "FTK Phantom" preceeding.  If you can, give it a Fake-Type.  That said Real Types are acceptable as well, but Fake Types are encouraged.  For example, my card name is FTK Phantom - Kailyn Kyosuke.

 

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There, pretty simple, right?  :D

 

 

[spoiler=Current members and leaders]

 

[spoiler=FTK Leaders and their cards]

[spoiler=Kailyn Kyosuke]

[spoiler=Guildmaster]

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FTK Phantom - Kailyn Kyosuke

Lv 5 Remnant / Synchro / Effect  FIRE  2500 / 2000

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon up to as many "FTK Phantom" monsters from your GY as possible.  "FTK Phantom" cards you control cannot be destroyed by battle or card effects.  When this card declares an attack, all "FTK Phantom" monsters you control gain 200 ATK for each "FTK Phantom" on your field and in your GY.

 

 

 

 

[spoiler=Praise be from Aqua]

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FTK Phantom - The Goddess Kailyn

Lv 4  Warrior / Normal  DIVINE  2000 / 1400

Fight!  Crimson goddess, blade of the past.

 

 

 

 

 

 

 

[spoiler=Members and their cards]

[spoiler=Vavel_Elreigner]

 

Joined 11/6/2018

 

[spoiler=Redux]

 

03561431291eb49c0967ce8b300c59b2077b81a0

 

FTK Phantom Vavel Elreigner

Lv 7  Voidling / Effect  DARK 2500 / 2100

You can Special Summoned this card (from your hand) by having exactly 3 monsters with different Types in your GY.  This monster's Type is also treated as the original Type of every monster in your graveyard.  Once per Turn (Quick Effect):  When your Opponent activates a Spell/Trap or Monster effect: Banish one monster from your GY, Negate that Effect and if you do send that card to the GY.

 

 

 

 

[spoiler=The Guardian of 7 realms]

 

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Rank 7, Dark, Voidling / Effect Type, ATK 3000, DEF 2600
 
3 Level 7 Voidling-Type and/or "FTK Phantom" Monsters
Once per turn, (Quick Effect): When a Spell/Trap or Monster Effect is activated: You can negate that effect, and if you do, attach that card to this card as Xyz Material. You can detach 2 Xyz Material from this card; Banish all other monsters with ATK less than or equal to this monster's ATK. You cannot Special Summon the turn you activate this effect. When this card leaves the Field; Special Summon 1
Level 7 Voidling-Type or "FTK Phantom" Monster from your GY.
 

 

 

 

 

 

 

[spoiler=Aqua Girl]

 

Joined 11/6/2018

 

[spoiler=Not a useless goddess this time]

 

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FTK Phantom - Aqua Girl

Lv 1 Aqua / Ritual / Effect  WATER  500/1600

Can be Ritual Summoned with any Ritual Spell card, Ignore card text for this Summon.  For each Divine Attribute monster or FTK card used to Ritual Summon this card it gains 1000 Attack.

 

 

 

 

[spoiler=The most OP character donut steel]

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FTK Phantom - The Goddess Nameri

Lv 1 Aqua / Normal  DIVINE  0/0

The LEWD Goddess graces you with her presence.

 

 

 

 

[spoiler=Insert unplayable Worlds Promo here]

 

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LV 12 The End / Effect  DIVINE  4000 / 4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 12 monsters with different Types from either players GY's. This cards Special Summon cannot be negated. This card cannot be destroyed by Battle or Card Effect. 3 turns after this card is played you win the match.

 

 

 

 

 

 

 

[spoiler=DL]

 

Joined 11/7/2018

 

[spoiler=The irony was not lost]

 

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FTK Phantom - DL

Spritemaster / Link / Effect  DARK  1700 / Link - 2

2 Monsters, including at least 1 Fairy-Type or LIGHT monster

This card gains 500 ATK for each monster it points to.  While you have 3 or more cards in your hand:  This card cannot be targeted by card effects.

 

 

 

 

 

 

 

[spoiler=The Tinkerer]

 

[spoiler=Definitely not Phineas Mason]

 

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FTK Phantom - The Tinkerer

EARTH ****

Archanic/Union/Effect

When this card is Normal Summoned: you can change this card's battle position, and if you do, Special Summon 1 "FTK" monster from your hand.  Once per turn, you can either: Target 1 "FTK" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  The equipped monster gains 200 ATK and DEF for each monster with a different type in your GY, also, if the equipped monster would be destroyed, you can destroy this card instead.

1000/2000

 

[spoiler=Might as well have been from the Fake Type Rebellion]

 

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FTK Hunter - Lord Maverick
EARTH 7*
Warrior/Effect
This card can be Tribute Summoned with 1 Tribute if all monsters in your GY (min. 2) are the same type. This card gains 200 ATK for each different monster type in your opponent's GY. Once per turn (Quick Effect): you can make your opponent send 2 monsters from their hand, side of the field or Deck to the GY, and if you do, your opponent cannot activate the effects of monsters in their GY until their next End Phase. Banish this card if it leaves the field.
2000/2000

 

 

 

 

 

[spoiler=Sakura]

 

[spoiler=Better than that one goddess.  No, the other one!]

 

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FTK Phantom - Sakura

Link 4 | WIND | Warrior | Link | Effect

2800

W E SW SE

2+ monsters, including a "FTK Phantom" monster
① Your opponent cannot target or destroy other "FTK Phantom" monsters you control with cards or effects. ② Once per turn, if your opponent Summons a monster (Quick Effect): You can Tribute 1 monster this card points to; negate that Summon. ③ If this card destroys an opponent's monster: You can banish 1 card your opponent controls or in their GY, face-down.

 

-The other goddess can refer to Kaguya in Naruto-

 

 

 

 

 

 

[spoiler=The Nyx Avatar]

 

Joined 11/9/2018

 

[spoiler=The Promised Day]

 

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Lv 7  Shadow / Synchro / Effect  DARK  2700 / 700

1 tuner  + 1+ "FTK" non-Tuner monster

When this card is Synchro Summoned:  You can add 1 Spell/Trap card that lists "FTK" in its text.  During each of your End Phases:  Declare 1 Monster Type.  This card becomes that Type.

 

 

 

 

[spoiler=The Arcana is the means by which all is revealed]

 

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Lv 3 Shadow / Tuner / Effect  DARK  1500 / 700

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "FTK" monster from your hand.  You can discard 1 card from your hand; decrease the Level of 1 monster on the field by up to 2.  You can only activate this effect of "FTK Phantom - Arcana" once per turn.

 

 

 

 

 

 

 

[spoiler=Dova]

 

Joined 11/9/2018

 

[spoiler=FusRohDah!]

 

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Lv 9  Eldritch / Effect  DIVINE  1900 / 3300 

If this card is Normal Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. If this card is Special Summoned: You can add 1 "FTK Phantom" Ritual Monster from your Deck to your hand. You can only use this effect of "FTK Phantom - Dova" once per turn. Destroy this card if you do not control 3 or more monsters with different Types. Once per turn: You can Tribute other monsters from your hand or field, then Ritual Summon 1 Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters.

 

I̤͔̻̝ͅ ̤̮͙t̷ri͓̫̯̼͈͍̮͡e͈̝̲͔̫̱͙͝d̘͖̬̀ ̠̦̲̫ͅt̬̺͇͔o̺̳̭ ͕a̛̤͚͈̳̱̩͚d̯̤̘̤̘d̡̠̹̣̻ ̘̬̭͍̘̭̙t̵̞h͓̘̼̯̻̰i̭̼̖s̶̙̗͔̦̺͔ ͚̰̻̖̯̠i̗̳͢n ̡̹̳͉͙t͚͇̻̕h̗̙̪͝e͎͎̬͔͇̮ ͇̫̬̰̳͚̝̀s̝͉̙̳̯͚̺p̱̮̣o̳͢i͓̳̣̘̞l̸eͅr̠ ̨̮̯͙̘̳̘͉a͈̠̝̻n̜̠͖͉͔͝d̞̰͖̙͉ ̛͇f̴̘͕͉̻̞̺̲u͝c͞k̰̼̀i̵̳͈̞̥͚̥n̴ģ̪͕͎̤͕ ͖̪̯̰̯́Ch͙̼͘u̢͔̟̠͕ͅt̤̫̘͉̘̯̬h̡͎̲̝ͅl̞̹͖u̜̣̰̝̭̥̫ ̗̦͜b̨͍̰̦ͅro͔͉̥ḵ̡e ̶̯̬̠̘̻̫̪t̼̬̫he̤̜̭̭͚͡ ͉̣͜e̸̯̯̬̳͍n̰͉͚ti̴r͕̱̝͇͘e͇͈̳̹̻̯̟ ̯͍͕͖p̜o̜͎͞s҉̦̟͎̹t̤͕͇͡ͅ ̡̘͙̘̠a̶̰̮̳̰͈̲n̪̩̝̼͠d͏̼̰̞͖͖ ͔̜̘n҉͎̣͍̟̼̲o̰̼̟w I͉ ̠̣̲̙̙͍g̢̪̬̳̤͚̮ͅoṱ̸͈̲͇̣ț̟̳̘̕a͏͔ ̷̘̞͇r̟͚͕̞e͏̠̦͈͚ ҉̪̳̥ͅd͔͙̯̲̥̻͇ǫ͎̹ ҉̥͚̰̝t̶h͇̝̀i̻̫͚s͏.̴̗̩͈ͅ

 

 

 

 

 

     

[spoiler=Uggla]

 

Joined 11/16/18

 

[spoiler=This is Halloween]

 

FTK-Phantom-Uggla.png

 

FTK Phantom – Uggla
Rank 3 | Shadow / Xyz / Effect | DARK  0 / 0
2 Level 3 monsters
Your opponent's monsters cannot target this card for attacks. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "FTK Phantom" monster on the field; it is unaffected by other card effects this turn.
 

 
[spoiler=Echoes construct the Overlay Network]
 
FTK-Phantom-Clear-Echo.png
 
FTK Phantom – ClearEcho
Level 3 | Ghost / Effect | LIGHT  0 / 0
You can target 1 “FTK Phantom” monster you control; Change its Level to 3, and if you do, Special Summon this card from your hand in Defense Position. When a "FTK Phantom" Xyz Monster is Special Summoned to your field, while this card is in the GY (except during the Damage Step): You can attach this card to it as a material. You can only use each effect of "FTK Phantom – ClearEcho" once per turn.

 

 

 

 

 

     

 

     

 

 

[spoiler=FTK Phantom Support for all!]

 

[spoiler=Spell Cards]

 

[spoiler=Normal Spell] 

 

[spoiler=What is this, Gladiator Beasts?]

 

Image coming soon!

 

Submitted by Uggla 11/16/18

 

FTK Phantom Tag Out
Normal Spell Card
Tribute 1 “FTK Phantom” monster you control that was Special Summoned from the Extra Deck; Special Summon 1 "FTK Phantom" monster from your Extra Deck with a different original Type from that monster's, ignoring its Summoning conditions, but negate its effects. You can only activate 1 "FTK Phantom Tag Out" per turn.

 

 

 

[spoiler=Equip Spell] 

 

[spoiler=You can infinite loop barrel rolls you know.]

 

Submitted by DL 11/11/18

 

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You can only equip this card to a monster with "FTK Phantom" in its name.  Once per turn: a monster equipped with this card cannot be destroyed by battle.  When this card is send to the Graveyard, draw 1 card.  If it is a monster card: banish this card from your Graveyard, and add 1 Spell or Trap card with "FTK" in its name from your Graveyard to your hand.

 

 

 

 

[spoiler=AND A GUN]

 

Submitted by Tinkerer 11/12/18

 

DiHdouf.png

 

FTK Weapon - Silver Glasgow
Equip Spell
If the equipped monster is an "FTK" monster: it gains 800 ATK. If the equipped monster has the same type as a monster in your GY: you can send this card and the equipped monster to the GY; draw 2 cards.
 

 

 

 

 

 

[spoiler=Quick-Play Spell]  Coming Soon! 

 

 

[spoiler=Continuous Spell] 

 

[spoiler=Definitely not a Field Spell]

 

11207193594336c2c21b36c483e8291c04bbf93f

 

Send 1 "FTK Phantom" monster form your Deck to the GY.  When a monster(s) is Normal or Special Summoned to your opponent's side of the field with the same Type as a "FTK Phantom" monster in your GY: That monster cannot attack or activate its effects this turn.   When this card leaves the field, send the top 3 cards from your Deck to the GY and Draw 2 cards.

 

 

 

 

 

 

 

[spoiler=Ritual Spell]  Coming Soon! 

 

 

[spoiler=Field Spell]

 

[spoiler=The Irony was lost this time]

 

Submitted by Aqua Girl 11/7/2018

 

kHh1HZV.png

 

Field Spell

For every FTK monster with a different Type in the Graveyard FTK monsters you control gain 300 ATK.  Once per turn; you can tribute 1 Divine Attribute monster:  Special Summon 1 FTK monster from your Hand or Graveyard ignoring that monsters Summoning conditions.  Ritual monsters Summoned by this Effect are treated as if they were Ritual Summoned.

 

 

 

 

 

 

 

 

 

[spoiler=Trap Cards]

 

[spoiler=Normal Trap] 

 

[spoiler=Coffee as dark as my soul]

 

Submitted by Vavel_Elreigner 11/13/18

 

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Banish 1 "FTK Phnatom" monster you control. Special Summon 1 "FTK Phantom - Vavel Elreigner" from your Deck, or GY. If you control "FTK Phantom - Vavel Elreigner", except the turn this card was sent to the GY: You can banish this card and 1 "FTK Phantom" monster from your GY, then Special Summon 1 Level 7 or lower "FTK" monster from your Deck. You can only use each effect of “Soul of Darkness Unleashed” once per turn. You cannot Special Summon monsters from the Extra Deck, except "FTK Phantom" monsters, the turn you activate either of this card's effects.

 

 

 

 

 

 

 

[spoiler=Continuous Trap] 

 

[spoiler=Never Give Up!  Never Give In!]

 

Image coming soon!

 

Submitted by Uggla 11/16/18

 

FTK Phantom Resilience
Continuous Trap Card
You can banish 1 “FTK Phantom” monster from your GY; Special Summon 1 monster from your GY with a different original Type from that monster’s. If you have 5 or more monsters in your GY, and no monsters in your GY with the same Type: You can discard 1 card and declare 1 Type. Destroy all monsters of the declared Type on the field. You can only use each effect of "FTK Phantom Resilience" once per turn.

 

 

 

 

 

 

[spoiler=Counter Trap]  Coming Soon! 

 

 

 

 

 

 

 

 

[spoiler=Fake Types created thus far by our members]

 

Remnant

Voidling

Spritemaster

Archanic

Shadow

Eldritch

The End

Ghost

 

 

 

 

[spoiler=Motivational Quotes]

"Haven't you heard?  Impossible is just a made up word, used by people to make themselves feel better when they fail."  - Reb Medal

 

"Keep moving forward' - Monty Oum

 

"Being able to help yourself is one of the most important things in the world."  - Tripp Matoomba

 

"If you're alive, it's your job to prep the world for those who come after!"  - Gus Molgram

 

"Don't be distracted by the what-if's, should-have's, and if-only's. The one thing you choose for yourself - that is the truth of your universe."  - Kamina Jeeha

 

 

 

[spoiler=Special honors for a friend of ours who has gone on ahead.]

 

Cards courtesy of Aqua Girl

 

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Love, Kailyn Kyosuke

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