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DANGER! Dolls! (Shaddoll + DANGER!)


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Monsters:

Danger! Bigfoot x2

Danger! Chupacabra x1

Danger!? Jackalope? x2

Danger! Dogman! x1

Danger! Nessie! x3

Danger!? Tsuchinoko? x2

Shaddoll Beast x2

Shaddoll Dragon x2

Shaddoll Falco x1

Shaddoll Hedgehog x2

Shaddoll Squamata x3

 

Spells:

Allure of Darkness x3

Nephe Shaddoll Fusion x1

Called by the Grave x2

Danger! Response Team x2

El Shaddoll Fusion x1

Shaddoll Fusion x3

Foolish Burial x1

Scapegoat x1

Soul Charge x1

 

Traps:

Danger! Zone x2

Second Expedition into Danger x1

Skill Drain x1

 

Extra:

El Shaddoll Shekhinaga x1

El Shaddoll Winda x2

Black Rose Dragon x1

Scrap Dragon x1

Trishula, Dragon of the Ice Barrier x1

Castel x1

Number 68: Sanaphond the Sky Prison x1

Number 89: Diablosis the Mind Hacker x1

Borreload Dragon x1

Linkuriboh x2

Shaddoll Construct x2

Proxy Dragon x1

 

Side:

Ash Blossom & Joyous Spring x2

Ghost Belle & Haunted Mansion x2

El Shaddoll Anoyatyllis x1

El Shaddoll Grysta x1

El Shaddoll Wendigo x1

Raigeki x1

Super Polymerization x1

Imperial Order x1

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Does this really work? How do your tests look?

I get the theory behind it: use Dangers! and either Summon them, or discard Dangers! and Shaddolls that float anyway. But in practice, beaters + Winda can only get you so far, and I don't see much synergy beyond "using Shaddolls to get value from Dangers!' discards". So I'm curious on how the deck actually performs. Maybe you would be better off with Magicalize Fusion or Necro Fusions instead of the Shaddoll Fusion Spells?

 

By the way, does using Dangers! from the hand as Fusion material actually trigger their effects? I ask because Fusion Spells send to the GY rather than discard, and Dangers! require a discard so... does it still counts as discarding them? I can't find rulings regarding that on monsters like Fabled Cerburrel and Catsith as reference.

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