Communityreborn Posted October 24, 2018 Report Share Posted October 24, 2018 The number Seven has always been associated with luck and mystery. This archtype however, has nothing to do with these things. Just like how a con-man knows that the game of poker is not luck, but simply probability, this archtype focuses on manipulation of what cards you draw and what cards are arranged in the deck. Lucky Seven is based around monsters that activate when drawn from the deck. Each of the main deck monsters share this effect: "If this card is drawn (except during the first Draw Phase of the Duel) you can reveal this card: Special Summon it.". Each monster also has an effect that activates when summoned it this manner. In addition, four of them share this effect "If this card is sent to the Graveyard; Take one "Lucky Seven" card from your Deck and place it on top of your deck." Together with its spell support, the archtype indirectly tutors any card you might need. The deck has eight Link monsters, which are the toolbox you use for a scenario. The effects vary, from disruption, card protection, and card advantage. However, the link arrows of these monsters will limit what you can put out on board, so you must think carefully about what's best for the situation. This is an old archtype I made years ago and I decided to update it for the Link Format. Lemme know what you think! [spoiler=Playstyle] "Lucky Seven" focuses on gaining advantage by drawing into your monsters to trigger effects. "Lucky Seven - Blackjack" is the archtype's version of A Hero Lives and is your most powerful starter card - searchable by the Field Spell, "Lucky Seven - Casino Royale". In almost every case, you'll use it to summon "Lucky Seven - Ace of Diamonds" and grab any combo piece you need from the Deck. From there you'll summon a second monster, usually Ace of Hearts or a monster that can be Normal Summoned (Spade, another Diamond) to go into your first Link Monster. Once these monsters hit the grave, you'll be able to set up your deck so they can be drawn later. Ace of Hearts, Four of a Kind, Full House, and Flush are all extenders that are searchable. Royal Flush is also an extender that doubles as draw power. Casino Royale is the most important card to have on field Turn 1. Not only does it tutor your extenders, but it also helps recycle grave resources, setup plays, and fix otherwise dead hands. In addition, it nets you a free draw when it hits the Grave in any way, helping further extend your plays or maintain advantage. Your Link Monsters are quite powerful since they disrupt your opponent's plays. You can bounce threats with Queen of Hearts, prevent graveyard plays with Queen of Diamonds, and negate activations with Queen of Clubs, as well as negate field effects with King of Clubs. King of Hearts and King of Diamonds protect your cards if needed be. The Spade links generate powerful advantage when summoned. King gives you 2 draws for free, whereas Queen brings any Lucky Seven monster from Grave as well as replaces itself when it dies. However, these restricts your plays for the rest of the turn and have horrible link arrows. All of the Link 2 monsters have an additional effect that allows you to send a Lucky Seven card from your hand or field to grave to draw a card when they die. However, this effect can only be used during the opponent's turn and it locks you out of using its other effect, encouraging you to think carefully about which effect you want to use. This will also encourage your opponent to try and bait out the effects of your Link Monsters. In addition, it is quite difficult to have more than two of these Link Monsters on the field at any given time, unless you summon additional Link Monsters with good link arrows. Your Link Monsters also require you to have an additional monster in hand or field in order to use their effects, which can be an issue if you don't have the resources. Four of a Kind and Royal Flush (and to a lesser extent, Flush) are important since they help trigger your monster effects on your turn. The strongest play is to stack a Spade and a Club, in order to put three more monsters on board and have a 2nd Link Monster. Lucky Seven - Straight is very key to the strategy since it gives you a continuous source of draw power every turn. It's easily combo'd with Casino Royale to net you a Pot of Greed style draw. If you stacked cards like Joker or High Card, you'll also be able to summon them during your opponent's turn to disrupt their plays. In a pinch, you have access to a battle-style hand trap, Card Counter. This will help you get over bigger monsters since the lower rating Links have only 2100 ATK. These can be activated straight from the hand to surprise your opponent, or can be searched via Diamond and Casino Royale to help run over a big threat. Although the deck can play control style thru careful resource management, it can easily OTK due to the large number of extenders the deck has available. Joker and High Card each have big bodies of 2800 each and can be easily summoned thru King of Spades to easily put 8400 attack damage on board. This is but one of the ways the deck can swarm the field to close out a game. [spoiler=Archtype Cards] [spoiler=Monsters] Lucky Seven - Ace of SpadesLight***Thunder/EffectEffect: If this card is drawn (except during the first Draw Phase of the Duel) you can reveal it: Special Summon it. If Special Summoned this way: Draw 1 card. If this card is sent to the Graveyard: Take one "Lucky Seven" card in your Deck, except "Lucky Seven - Ace of Spades" and place it on top of your Deck. You can only use each effect of "Lucky Seven - Ace of Spades" once per turn.ATK 700 / DEF 700 Lucky Seven - Ace of DiamondsWater***Aqua/EffectEffect: If this card is drawn (except during the first Draw Phase of the Duel) you can reveal it: Special Summon it. If Special Summoned this way: Add one "Lucky Seven" card from your Deck to your Hand. If this card is sent to the Graveyard: Take one "Lucky Seven" card in your Deck, except "Lucky Seven - Ace of Diamonds" and place it on top of your Deck. You can only use each effect of "Lucky Seven - Ace of Diamonds" once per turn.ATK 700 / DEF 700 Lucky Seven - Ace of HeartsFire****Pyro/EffectEffect: If you control a face-up "Lucky Seven" monster; you can Special Summon this card from your hand. If this card is drawn (except during the first Draw Phase of the Duel) you can reveal it: Special Summon it. If this card is Summoned: You can take one "Lucky Seven" card from your hand or Graveyard, except "Lucky Seven - Ace of Hearts" and place it on top of your Deck. If this card is sent to the Graveyard: Take one "Lucky Seven" card in your Deck, except "Lucky Seven - Ace of Hearts" and place it on top of your Deck. You can only use each effect of "Lucky Seven - Ace of Hearts" once per turn.ATK 1400 / DEF 700 Lucky Seven - Ace of ClubsEarth*****Warrior/EffectEffect: If this card is drawn (except during the first Draw Phase of the Duel) you can reveal it: Special Summon it. If Special Summoned this way: Target one "Lucky Seven" monster in your Hand or Graveyard; Special Summon it, but you cannot activate its effects this turn. If this card is sent to the Graveyard: Take one "Lucky Seven" card in your Deck, except "Lucky Seven - Ace of Clubs" and place it on top of your Deck. You can use each effect of "Lucky Seven - Ace of Clubs" once per turn.ATK 2100 / DEF 700 Lucky Seven - JokerDark*******Fiend/EffectEffect: If this card is drawn (except during the first Draw Phase of the Duel) you can reveal this card: Special Summon it. If Special Summoned this way: you can target one card on the Field; Banish it. You can only use this effect of "Lucky Seven - Joker" once per turn.ATK 2800 / DEF 700 Lucky Seven - High CardWind********Machine/EffectEffect: If this card is drawn (except during the first Draw Phase of the Duel) you can reveal this card: Special Summon it. If Special Summoned this way: Target one card on the Field: It is unaffected by your opponent's card effects for the rest of the turn. You can only use this effect of "Lucky Seven - High Card" once per turn.ATK 2800 / DEF 700 [spoiler=Extra Deck] Lucky Seven - Queen of HeartsFIRE | Link 2 | U-D | Warrior | Effect2 "Lucky Seven" monsters(Quick Effect) You can select one "Lucky Seven" monster in your Hand or Field, except this card, then target one card on your opponent's Field: return it to the Hand, and if you do, place the selected card on top of the Deck. During your opponent's turn: If this card is sent to the Graveyard: Send 1 "Lucky Seven" card from your hand or field to the Graveyard; Draw 1 card. You can only use one effect of "Lucky Seven- Queen of Hearts" once per turn.2100 Lucky Seven - King of HeartsFIRE | Link 2 | U-D | Warrior | Effect2 "Lucky Seven" monsters(Quick Effect) You can select one "Lucky Seven" monster in your Hand and or Field, then target one "Lucky Seven" monster you control, except this card; it cannot be targeted by card effects this turn, and if you do, place the selected card on the bottom of the Deck. During your opponent's turn: If this card is sent to the Graveyard: Send 1 "Lucky Seven" card from your hand or field to the Graveyard; Draw 1 card. You can only one effect of "Lucky Seven - King of Hearts" once per turn. Lucky Seven - Queen of DiamondsWATER | Link 2 | U-D| Warrior | Effect2 "Lucky Seven" monsters(Quick Effect) You can select one "Lucky Seven" monster in your Hand and or Field, except this card, then target one card in your opponent's Graveyard: shuffle it into the Deck, and if you do, place the selected cards on top of the Deck. During your opponent's turn: If this card is sent to the Graveyard: Send 1 "Lucky Seven" card from your hand or field to the Graveyard; Draw 1 card. You can only use one effect of "Lucky Seven - Queen of Diamonds" once per turn.2100 Lucky Seven - King of DiamondsWATER | Link 2 | U-D| Warrior | Effect2 "Lucky Seven" monsters(Quick Effect) You can select one "Lucky Seven" monster in your Hand and or Field, then target one "Lucky Seven" monster you control, except this card; it cannot be destroyed by battle or card effects this turn, and if you do, place the selected card on the bottom of the Deck. During your opponent's turn: If this card is sent to the GY: Send 1 "Lucky Seven" card from your hand or field to the Graveyard; Draw 1 card. You can only use one effect of "Lucky Seven - King of Diamonds" once per turn.2100 Lucky Seven - Queen of ClubsEARTH | Link 3 | UL-D-UR | Warrior | Effect2 + "Lucky Seven" monstersIf this card is Link Summoned: you can take one "Lucky Seven" card in your Deck and place it on top of your Deck. (Quick Effect) If your opponent activates a Spell, Trap, or Monster effect: You can select one "Lucky Seven" monster in your Hand or Field, except this card; negate the activation, and if you do, destroy it, then place the selected card on the bottom of the Deck. You can only use each effect of "Lucky Seven - Queen of Clubs" once per turn.2100 Lucky Seven - King of ClubsEARTH | Link 3 | UL-D-UR | Warrior | Effect2 + "Lucky Seven" monstersIf this card is Link Summoned: you can take one "Lucky Seven" card in your Deck and place it on top of your Deck. (Quick Effect) You can select one "Lucky Seven" monster in your Hand and or Field, then target one card on the Field; its effect(s) are negated this turn, and if you do, place the selected card on the bottom of the Deck. You can only this effect of "Lucky Seven- King of Clubs" once per turn.2100 Lucky Seven - King of SpadesLIGHT | Link 4 | UL-L-UR-R | Warrior | Effect2 + "Lucky Seven" monstersIf this card is Link Summoned: you can draw 2 cards. If you activate this effect, you cannot Link Summon for the rest of the turn. You can only use this effect of "Lucky Seven - King of Spades" once per turn.2800 Lucky Seven - Queen of SpadesLIGHT | Link 4 | UL-L-UR-R | Warrior | Effect2 + "Lucky Seven" monsters If this card is Link Summoned: You can target one "Lucky Seven" monster in your Graveyard; Special Summon it. If this card you control is sent to the Graveyard: Target one "Lucky Seven" monster in the Graveyard, except a Link Monster; place it on top of the Deck, then draw 1 card. You can only use each effect of "Lucky Seven - Queen of Spades" once per turn. If you activate either effect; you cannot Link Summon for the rest of the turn. [spoiler=Spells] Lucky Seven - BlackjackNormal Spell CardIf you control no monsters: Select one "Lucky Seven" monster in your Deck and place it on top of your Deck. Then, draw 1 card. You can only use one "Lucky Seven - Blackjack" per turn. Lucky Seven - FlushNormal Spell CardTake one "Lucky Seven" monster in your Deck and place it on top of your Deck. You can Banish this card from your GY; draw 1 card. You cannot draw cards for the rest of the turn you activate this effect. You can only use one effect of "Lucky Seven - Flush" per turn. Lucky Seven - Four of a KindNormal Spell CardIf you have another "Lucky Seven" card in your hand, reveal it; Draw 1 card. Otherwise, Special Summon one "Lucky Seven" monster from your Deck. During your Main Phase, except the turn this card was sent to the GY, you can banish this card; Take 4 "Lucky Seven" cards in your GY: Place them on top of the Deck in any order. You can only use each effect of "Lucky Seven - Four of a Kind" per turn. Royal FlushNormal Spell CardDiscard one "Lucky Seven" monster; draw 2 cards. If a "Lucky Seven" monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. You can only use one "Royal Flush" effect per turn. Lucky Seven - Casino RoyaleField Spell CardWhen this card is activated: You can add one "Lucky Seven" card, except "Lucky Seven - Casino Royale" from your Deck to your Hand. Once per turn, you can select one "Lucky Seven" card in your Hand, Field, or Graveyard; place it on the top of your Deck. If this card is sent to the Graveyard: You can draw 1 card. You can only use each effect of "Lucky Seven - Casino Royale" once per turn. Lucky Seven - Full HouseNormal Spell CardTarget one "Lucky Seven" monster in your GY, except a Link Monster; Special Summon it. During your Main Phase: You can Banish this card from your Graveyard; Target one "Lucky Seven" monster on the field; that monster gains 1000 ATK. You can only use one effect of "Lucky Seven - Full House" per turn. [spoiler=Traps] Lucky Seven - StraightContinuous Trap CardYou can send one "Lucky Seven" card you control to the Graveyard; draw 1 card. If this card is sent to the Graveyard: you can take one "Lucky Seven" card in your Graveyard, except "Lucky Seven - Straight" and place it on top of the Deck. You can only use each effect of "Lucky Seven - Straight" once per turn. Lucky Seven - Card CounterNormal Trap CardTarget one "Lucky Seven" monster you control; it gains 1000 ATK until the End Phase, also it cannot attack your opponent directly this turn. You can only use one "Lucky Seven - Card Counter" per turn. If you control a face-up Link Monster, you can activate this card from your hand. [spoiler=Basic Combos] Note that these combos are only meant to showcase the basic strategy of the deck and how it tends to operate. Each combo will establish a basic board for you to work off of. These combos can vary widely depending on what hands you get and what the opponent has. (and believe me they vary. As I continue to play the deck I find new strategies to implement based on the state of any given game.) [spoiler=Combo #1] Cards needed in Hand:Blackjack Four of a Kind StraightSteps:Activate Blackjack to topdeck Ace of Diamonds and draw it. Summon Diamond and use it to search Casino Royale Activate Casino Royale to search Ace of Hearts Summon Heart from the hand. Use Diamond and Heart to summon any link 2 monster (Queen / King of Hearts / Diamonds, or another link if you prefer) Activate the effect of Ace of Diamonds and Ace of Hearts to topdeck Ace of Clubs, then topdeck Ace of Spades. Activate Four of Spades. Reveal the Straight in hand to draw. Reveal Spade and summon it to draw 1 card. Reveal Club to summon it and grab any Lucky Seven monster in Grave. Use Spade, Club, and the 3rd Monster and summon any link 3 monster (King / Queen of Clubs, or another link if you prefer) Activate the effect of Spade and Club to top deck Joker and High Card. Use Casino Royale to topdeck Spade from grave. Set Lucky Seven - Straight on your side of the field. Ending board:You will have two Link Monsters with disruptions of your choice. Casino Royale can also be activated either through the effect of your Link 2 Monster or with Straight in order to draw and summon Spade, Joker and High Card, creating an additional layer of disruption and field presence.During the next turn, you can use the effect of "Four of a Kind" to top deck Club and Heart (in either order), followed by Diamond and Spade (in that exact order). You can then use Straight to summon both Spade and Diamond and continue to gain advantage.This is the most preferred play to make on Turn 1, assuming you don't have any other extenders. [spoiler=Combo#2] Cards needed in hand: BlackjackStraightSteps:Activate Blackjack to topdeck Ace of Diamonds and draw it. Summon Diamond and use it to search Casino Royale Activate Casino Royale to search Ace of Spades Normal Summon Spade from the hand. Use Diamond and Spade to summon any link 2 monster (Queen / King of Hearts / Diamonds, or another link if you prefer) Activate the effect of Diamond and Spade to top deck Joker and High Card. Use Casino Royale to topdeck Spade from your graveyard. Set Lucky Seven - Straight on your side of the field.Ending Board:You will have one Link Monster with disruption of your choice. Casino Royale can also be activated either through the effect of your Link 2 Monster or with Straight in order to draw and summon Spade, Joker and High Card on the opponent's turn, creating an additional layer of disruption and field presence.During the next turn, you can send Spade to graveyard in order to topdeck Diamond, and use Straight to summon Diamond and continue to maintain advantage.This play is likely to happen when you are missing an extender like Ace of Hearts, Four of a Kind, or Full House. [spoiler=Combo#3] Cards needed in hand: Flush (or Casino Royale to search)Any Draw card (Four of a Kind, Royal Flush, or Casino Royale to search for Four of a Kind)Steps: Activate Flush to topdeck Diamond Use your draw card in order to reveal and summon Diamond Use Diamond to search for Casino Royale. If you already activated Royale, skip step 4 and search for Ace of Hearts instead. Activate Casino Royale and search for Ace of Hearts Summon the Heart from your hand. Summon your Link 2 monster. Use the effects of Diamond and Heart to top deck either Joker or High Card, followed by Spade. Use Casino Royale to topdeck Diamond from grave.Ending board:You will have one link monster with disruption of your choice. Casino Royale can also be activated with the effect of your Link 2 Monster in order to draw and summon Diamond, Spade, and the 3rd card you chose for disruption and establishing advantage.This play is useful if you can't use Blackjack or if it gets negated, assuming you don't have any extenders in hand. This play is especially helpful since Diamond will search you either another Casino Royale or (if needed) Card Counter to protect your link monster from battle. SAMPLE DECK LIST https://www.duelingbook.com/deck?id=2762305 Link to comment Share on other sites More sharing options...
Communityreborn Posted November 25, 2018 Author Report Share Posted November 25, 2018 Bump. Some edits have been made and now there is a version you can play on Duelingbook! Link to comment Share on other sites More sharing options...
Communityreborn Posted December 8, 2018 Author Report Share Posted December 8, 2018 Bump 2: This is the final version of the Archtype (for now), with adjusted PSCT. There's also a section on Playstyle and Basic Combos to help people who might wanna try out the deck. Link to comment Share on other sites More sharing options...
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