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HERO Force (Post Savage Strike)


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Extra Deck: 15

1 Elemental HERO Great Tornado

1 Elemental HERO The Shining

1 Elemental HERO Nova Master

1 Elemental HERO Absolute Zero

1 Elemental HERO Escuridao

1 Elemental HERO Brave Neos

1 Elemental HERO Neos Knight

1 Elemental HERO Gaia

1 Elemental HERO Steam Healer

1 Elemental HERO Mariner

1 Topologic Bomber Dragon

1 Xtra HERO Dread Decimator

1 Decode Talker

1 Xtra HERO Wonder Driver

1 Isolde, Two Tales of Noble Knights

 

Monsters: 16

2 Elemental HERO Honest Neos

2 Elemental HERO Neos

2 Elemental HERO Solid Soldier

2 Elemental HERO Blazeman

2 Elemental HERO Shadow Mist

2 Vision HERO Vyon

2 Elemental HERO Bubbleman

1 Elemental HERO Stratos

1 Elemental HERO Avian

 

Spells: 16

2 Miracle Fusion

2 Polymerization

2 Cosmic Cyclone

2 E - Emergency Call

2 Legacy of a HERO

2 World Legacy Succession

2 Neos Fusion

2 Instant Fusion

 

Traps: 8

2 Storming Mirror Force

2 Back to the Front

2 Lost Wind

2 Compulsory Evacuation Device

 

So with the new Neos Support in Savage Strike I decided to update this deck where with everything in here theirs now Stratos back at 1 (where if I hope our next list in November/December puts Stratos up to 2 similar to the OCG where I can switch Avian out for that second Stratos.)

 

Ideally the deck works around Fusion summoning your HERO's where if you use Solid Soldier for a material you will be able to set up for links while getting a Fusion monster in grave for Legacy of a HERO in addition to Instant Fusion being more Link Material fodder for link summoning Isolde, Wonder Driver and Dread Decimator.

 

Lastly with the Neos Support it helps for both setting up field advantage, acting as a end combo card and mill/search where Neos Fusion can mill Shadow Mist to summon Brave Neos to add a HERO to your hand.

 

Also if you guys ask about Neos Knight, its just their to work as second target of Neos Fusion like how I have 2 Instant Fusion targets for 2 Instant Fusions.

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Emergency Call should be at 3.

 

Why you’re not running Reinforcements of the Army is beyond me.

 

Monster Reborn and to an extent Raigeki are musts. So is Foolish Burial for Miracle Fusion fuel.

 

Solemn Strike/Warning/Judgement are better than most of the traps you have now.

 

Aside from that, I’m not much of a HERO player, so I don’t know a lot about what goes into their decks. Seems like Dark Law would be the better thing to focus your deck around though.

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You're running Steam Healer.

You're running a Steam Healer you cannot actually Summon, because there isn't a Burstinatrix in your Deck.

 

What.

 

I can vaguely excuse Mariner as a relatively easy 1400 damage in time (or as a Pair Cycroid equivalent to finish off a limping opponent), but Steam Healer is both bad and completely impossible to make in this Deck. Try swapping it out.

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You're running Steam Healer.

You're running a Steam Healer you cannot actually Summon, because there isn't a Burstinatrix in your Deck.

 

What.

 

I can vaguely excuse Mariner as a relatively easy 1400 damage in time (or as a Pair Cycroid equivalent to finish off a limping opponent), but Steam Healer is both bad and completely impossible to make in this Deck. Try swapping it out.

I did point out how I was using Instant Fusion for Link fodder where Steam Healer and Mariner are both Level 5 Fusion Monsters that can be summoned off Instant Fusion to make Link Monsters like Isolde and Wonder Driver.

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Emergency Call should be at 3.

 

Why you’re not running Reinforcements of the Army is beyond me.

 

Monster Reborn and to an extent Raigeki are musts. So is Foolish Burial for Miracle Fusion fuel.

 

Solemn Strike/Warning/Judgement are better than most of the traps you have now.

 

Aside from that, I’m not much of a HERO player, so I don’t know a lot about what goes into their decks. Seems like Dark Law would be the better thing to focus your deck around though.

 

Real HEROes would be playing x3 Vyon, Malicious and Solid Soldier, x2 Shadow Mist, Mask Changes, Dark Law and Attack Gainer plus 1~4 generic Equips for Isolde's effect. Super Poly may be funny too now that it's Limited in TCG.

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