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Paradise Lost: The Forsaken Sin [Seven Deadly Sins RP/OOC/Started/Pg-16/Co-Host Wanted/Not Accepting]


Mr. Hyde

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[spoiler=Premise]

 

Welcome to the Kingdom of Eden, the last bastion for humanity's existence and birthplace of the Holy Order.  It is a time of Swords, Shields, and Magic.  Humans thrive behind the walls, and only few are allowed to venture past them.  Outside of Eden lies countless monstrosities that your average human cannot even comprehend, let alone defend themselves from.  In order to keep the peace, a rare breed of brave souls train themselves to fight against the hordes of monsters that threaten their very existence, but their are some of those who are a cut above even those very few.  A secret organization of warriors, hand-selected by the Holy Order to carry out the most deadly tasks.  The Seven Deadly Sins.

 

However, one of these Sins has gone missing, and the Holy Order has ordered the rest of them to capture them alive.  A rebellious Sinner is the only thing that can truly threaten the Kingdom of Eden.  The mission is to bring him back, at all costs.

 

 

 

 

[spoiler=Rules]

1.  All YCM forum rules apply

2. Hosts and Co-Hosts have final say in any decisions, as is their Ability:  "WORD OF GOD!"

3. No Godmodding

4. No flaming, spamming, or negativity.

5. A player is allowed 1 character, besides the host and co-host.

6. This RP shall be accepting 5 applicants, the two other spots being reserved for yours truly.  

7. Make sure you go nuts with your abilities and sacred treasures.  

8. There will be a Discord dedicated to this RP, during the interest check, you can ask to be added to the chat.

9. Have fun!

 

 

 

[spoiler=Character App Skeleton]

 

Character Name:

Race: [This is a high fantasy RP, with Westernish themes, so go nuts.]

Age:

Sex:

Sin: [Pick one of the seven.  If your app isn't up to snuff against another person who has chosen the same Sin, I will accept the better of the two.]

Appearance: [Can be either an image with height and weight, or 4 lines of description.]

Personality: [Two Paragraphs please.  Spoilered.]

Backstory: [The longer the better.  Remember, not much is known about outside of Eden, so if you're playing a Race that isn't human, make sure you have a good reason why a non-human is living and continues to live in Eden.]

Magic Ability: [What is the unique power that your character possesses?  You are a Sin, so go wild!]

Sacred Treasure: [Your character's weapon of choice.  These weapons usually come with an ability of their own too.  Put a cute little backstory behind it too if you wanna.  Again, go nuts.]

Misc: [Anything you want to let us know about that's not in the aforementioned sections]

 

 

 

 

 

[spoiler=Accepted Apps]

 

Pride - Forsaken

Envy - Alura Crimson

Gluttony - Open

Sloth - Open

Wrath - Open

Lust - Open

Greed - Open

 

 

 

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[spoiler=The Raging Hellblade]


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"You wanna fight? No? Then get the hell outta my face,"


 

Character Name: Rock Dinovaldo

 

Race: Human

 

Age: 24

 

Sex: Male

 

Sin: Wrath

 

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Height: 6'5

Weight: 250 pounds

 

 

[spoiler=Personality]Rock appears to the common people as a stern, angry, and a bit of a hardass. Physical appearances are deceiving though, as his fellow Sins will attest to. Rock is a laid back, wisecracking, and all around slacking member of the Sins, never really taking his duties seriously. He's in this for fun and everyone knows it.

 

He loves a good fight, actively seeking challenges and receiving them. He especially loves being pushed to his limits, so even if he is beaten, bloody, and bruised, he will fight with a smile plastered on his face. He likes his fights to be fair, so he will let someone recover in order to be able to fight them at his best.

 

He does have a dark side, however. His anger is a ticking time bomb, and when the countdown is complete, he explodes into a unrelenting fury. At this point, he'll fight with everything he has, not caring about the damage his attacks can cause to the things around him. This unrelenting fury will not stop until he has destroyed the target of his rage. He has even fought while unconscious, just to demolish the thing that angered him.

 

When he gets like that however, he usually is relying on pure instinct, making him easy to predict, with the added side effect of him not clearly remembering what happened. He also hates fighting that way, as he wants to know how he defeated his enemy, instead of being told it.

 

He occasionally gets a bit uneasy in his position as a Sin. After all, all he really can do is fight, unlike the other Sins. He feels as if he loses his position, he'll have nowhere to go, and nothing else to do with his life. As such, he is very defensive about his ability to fight and to serve as a member of the Seven Deadly Sins.

 

 

[spoiler=Backstory]Rock doesn't remember his family, if he even had any. His first memories were of the orphanage. However, he doesn't remember too much about it, as he was quickly adopted at the age of three by a wizard named Richard. He spent most of his life with this man, who took interest in him because he could sense the overwhelming large pool of magic the young child had.

 

Richard had his own school where he taught young witches and wizards their magic, although Richard's method of instruction was one tenth lecturing, one tenth practical applications, and eight tenths bombarding his students with whatever magics he happened to be talking about at the time. Rock was no exception to this treatment. Richard soon discovered that due to Rock's overwhelming magic pool, the boy couldn't mold it properly for spells, so the wizard took a different approach. Using some methods he had picked up from his friend, he began to train Rock's body, making him physically strong, and teaching him how to channel his magic throughout his body to strengthen himself.

 

Rock learned that magic was not his friend, and weapons were not something to trifle with. So he developed his own style of fighting, focused on moving in close and showering his opponent in powerful punches before moving again to avoid counterattacks. As he honed his skill, he realized he was really good at fighting, and began to enjoy it more and more, until it was nearly an obsession.

 

At the age of 15, Richard sent Rock out into the wide world, and Rock traveled across the kingdom of Eden, looking for challenges and people to beat up.

 

His recruitment into the Holy Knights were due to... unusual circumstances. One day, when he was 18, Rock was drinking in a bar, a Holy Knight and his apprentice came into the place, and got into a misunderstanding with Rock. While drunk, Rock managed to fight both off and even broke the apprentice's arms and leg. This impressed the knight so much that he was inducted into the Holy Knights.

 

He became known as the Dragon of Wrath due to his biggest accomplishment. One day, a wingless dragon with a blade-like tail known only as the Hellblade was threatening to attack the city, and the Holy Knights they sent were defeated by the beast. Rock stepped up to fight the monster, and it was the fight was one of the best he had ever been in. The two went at it for three days and two nights, destroying an entire forest in their clash. Finally, the exhausted monster managed to get the upper hand on a beaten Rock, and went to kill him. However, Rock gave into his rage, and attacked the beast one final time, managing to break the blade-like tail and beheading the creature with its own tail.

 

 

[spoiler=Magic Ability]Raging Storm: Rock was born with an unnaturally large amount of magic, to the point he cannot use magic in a traditional sense. So instead, he channels it though his body, using it to increasing his body's physical capabilities, allowing him to multiply his already high speed and strength. However, there is a downside. If he multiples it by too much, his body will start to take damage. He can even die if he uses too high of a multiplier.

 

He can also fire off blasts of pure magic. Sometimes, his pure fighting spirit makes the magic around him form into an aura, or create shapes.

 

In the lower levels of Raging Storm, Rock gains the ability to fire pressurized blasts of air from his fists.

 

 

[spoiler=Sacred Treasure]xVjbPLg.jpg

Hellblade Armor: Rock earned this special armor when he slayed a wingless dragon with a blade like tail that threatened to close in on the Kingdom of Eden. Using the remains of the monster, the royal blacksmith and the head mage created this armor, used to contain Rock's massive magic power. It restrains it, so he doesn't push himself too far, and so he won't destroy the surrounding area. When he uses his magic to power up, the armor heats up, to add burns to the punches.

 

 

Misc

  • Rock has gained an interest in becoming a blacksmith, and is learning how to do the art of metal working. This is mostly because he wants to make cool armors out of the monsters he manages to kill.
  • He currently has a fighting record of 184 wins, 8 draws, and 57 losses. Most of these losses were to his fellow Sins.

 

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[spoiler=Fortune Favors Greed]

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"To the winner...go the spoils."

 

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Personal Information

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Name: Aeden Nightshade

Gender: Male

Race: Fairy

Age: 130

Sin: The Fox's Sin of Greed

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[spoiler=Appearance:]

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Height: 5'2"

Weight: 105 lbs

 

Aeden's general appearance is depicted above, with his twin daggers, Last Rites, on either side of his waist in their individual sheathes. Unlike other fairies, Aeden does not possess the obvious pointy fairy ears nor the fairy wings, making him an exceptions to other fairies. As for his Fox's Sin of Greed tattoo, Aeden keeps it hidden underneath the cloth wrappings on his left wrist and forearm.

 

 

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[spoiler=Personality:]

At first glance, all people would think is that Aeden is like other fairies, and they would be correct. While knowing about something foreign as greed, Aeden is still a typical fairy at heart. He tries to help out others as much as he can, giving the old goody two shoes approach...but then again, that's what he tries to do. When this isn't an option, he resorts to his other tricks...violence and scare tactics. This is where his assassination skills come into play, in where he does his best to torture a person. But him doing this is quite slim.

 

Aeden, while being the Fox's Sin of Greed, isn't as greedy as one would think, at least not anymore. When Aeden first started down this road of greed, he was as greedy as they come, only wanting things for himself. However, with time working with these impulses, he's come to learn to use his greed for others as well, namely his allies. Despite this, Aeden is a very caring person when it comes to his allies and even his sister Spectra. Not only this, Aeden will tend to keep his greedy impulses in check if the situation requires it.

 

Whether in a fight or playing a friendly gamble, the fairy treats them both with a fierce determination and focus, wanting to win at all costs. To the winner go the spoils, that's his way of thinking.

 

 

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[spoiler=Biography:]

"The odds have been in my favor for a while...even when I couldn't see it."

 

Aeden has always felt that he and his sister Spectra were exceptionally different from others in Eden. How true this would be down the line for them, but some tales are better started at the beginning.

 

Aeden and his younger sister Spectra were practically found laying on the porch of a kind couple's home, abandoned. While the couple did their best to care for the two they planned to just ask the Holy Order to possibly relocate these...odd children. For Aeden, at least, he could somehow sense...almost see the intentions the couple and before much else could be said, he took his sister and the two left there and began to roam the streets. They began to scrounge up some things here and there, but this wasn't getting anyone anywhere. That's when Aeden learned about a concept that he would follow after for the rest of his life: the feeling of wanting more...the feeling of greed.

 

This "greed" was sparked by the selfish desire for his sister and himself to survive, to steal what they could just to do it. The stealing came second nature to Aeden as he did what he could to make sure he and Spectra had enough to survive, though all the while his sister insisted that he stop. Aeden didn't want to, nevertheless, he did so in order to keep his sister happy...just after one last greed filled run. It was a simple little run in that Aeden was going to do, just run in and steal a man's gold...there wasn't anything to it. However, he did things sloppily and got caught, and in the line of fire...Aeden was pushed out the way by Spectra. Aeden watched as his gambling roll spiraled to this point and watched as he put Spectra's life on the line without ever knowing it.

 

He never was caught at that point, as he turned slightly from just pick-pocketing people and stealing to a much more..."honest" method: gambling. After losing Spectra, he found himself playing a bit of a gambling game with an older gentleman. Through the game he found out that the gentleman knew about his little escapade and was putting high stakes on the table, wagering to either turn him into the Holy Order if he won or give the young man a place to stay should he lose. Needless to say, Aeden lost to the gentleman, but in a strange twist he was given a place to stay. "You have the makings of a quite the gambler, kid", was what he was told by the man and from that day on he was taught how to gamble and the like. However, Aeden never once told the old man that he could feel magic better than most people, and it was definitely a factor in how he played when he gambled.

 

As years passed, the older gentleman passed on but Aeden continued his legacy in the form of the gambling he was taught. The young man kept up the game as much as could, until fate walked through the door with his ticket. A knight of the Holy Order came his way and he struck up a game with the knight, putting some stakes on the game, saying that if Aeden won the game, he'd be taken to the Order to join the ranks. However, before the game could even begin, a brawl started up. Before the knight could even handle this, Aeden was already in motion and incapacitating the ruffians without breaking a sweat. Without playing the game, Aeden's luck warranted him the chance to join the Holy Order. Further demonstrations of his abilities and power gave him access to go even further, taking a mark and becoming one of the Seven Deadly Sins.

 

 

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Combat Information

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[spoiler=Sacred Treasure - Last Rites:]

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A twin pair of daggers that would fit any of the style of any given thief. They allow Aeden to strike swiftly and in a manner as to incapacitate or even assassinate. Last Rites gives Aeden the ability, dubbed Fox Gift, to steal an ability from others, but there is a limitation for this granted skill:

  • In the range of abilities stolen in this manner, Aeden is only allowed to use one ability at a time. If he chooses to steal another ability, he will lose the other ability that he stole prior.

Current Ability Stolen

  •  

 

 

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[spoiler=Ability:]

Sleight of Hand - "Where are your eyes looking?"

An ability Aeden was born with, which became an invaluable asset to his time as a thief. He uses Sleight of Hand to steal many items and weapons and add them to his arsenal, an ability so befitting to a thieving fairy. However, there is a limitation for this ability that Aeden keeps in mind at all time:

  • In the range of items, if Aeden steals the weapons or equipment owned by a knight of the Holy Order or even one of the Deadly (though he can only take one Sacred Treasure at a time), it returns to their rightful owner the instant he is finished with it.

List of Items Stolen

  •  

 

 

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[spoiler=Physical Traits:]

As a fairy, Aeden comes equipped with the abilities fairies hold:

  • Levitation - They also possesses the ability to levitate and are capable of flight. They have demonstrated great skill in using it and are able to move quickly through the air. Levitation of surrounding objects and people has also been demonstrated.
  • Heart Reading - Fairies are able to see into the hearts of humans and discern whether their intentions are pure. A fairy can still read a heart even if one were to erase their own presence.
  • Longevity - The average lifespan of a Fairy is between 1000 to 1500 years. They do not appear to physically age and they never suffer from illness. Even after death their bodies do not decompose and rot.

Fortuna's Luck - "You've got to know when to hold them...and when to fold them."

Aeden has learned the craft of gambling and how to play the games to win. As a thief, he has trained his eyes to pick up on the small things in the middle of a game. Not only this, a use of his Heart Reading ability could also help him in a situation and improve his luck. Would it be considered cheating? Aeden thinks of it more along the lines of...tipping the wheel of fortune in his favor.

 

 

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[spoiler=Techniques:]

  • Bluff - A technique that allows Aeden to disorient his opponent. He approaches his target, drops one of his daggers and immediately claps in front of the target's face, which disorients the target for a short moment. However, the moment is long enough for Aeden to swiftly grab his second dagger and either incapacitate his target...or assassinate them. However, to do this, Aeden must fulfill three conditions: 1. Must have two weapons, 2. Must be going up against a pro, and 3. The target must either know the fear of death or is the most willful of people.
  • Roulette - A technique that allows Aeden to steal up to ten weapons (not counting the Sacred Treasures) at a time within a fifty mile radius and have them spinning around him, in such a manner as a roulette wheel. With this, Aeden can use each of the weapons individually, but once they are used, they will leave the wheel.
  • Fold - N/A
  • Jackpot - N/A
  • Royal Flush - N/A
  • Ace of Spades - N/A

 

 

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Miscellaneous Information

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Aeden's Theme (Alternative) | Battle Theme (Alternative)

Voice Actors: Johnny Yong Bosch (ENG) | Takeshi Kusao (JP)

  • Aeden's name means the following: Aeden - It's origins are Irish based and means "fire", implying "born of fire", Nightshade - A plant related to the potato, typically having poisonous black or red berries. Several kinds of nightshade have been used in the production of herbal medicines.
  • The physical trait, Fortuna's Luck, is a reference to the goddess of fortune and the personification of luck in the Roman religion, as well as the one in control of the Wheel of Fortune.
  • The quote that is beside Fortuna's Luck happens to be a portion of the chorus from the song "The Gambler" by Kenny Rogers.
  • The techniques that Aeden has at his disposal, their naming scheme comes from either games or gaming elements of games that one can gamble and bet on.
  • Aeden's technique, Bluff, is based on the Clap Stunner that was used in the anime/manga Assassination Classroom.
  • This version of Aeden is different from it's first attempt when I created him. Namely, the differing lore changing a few things around in the biography and the dynamic he had with another character from that RP attempt. Instead of the character, Lorelei, showing him the wonders of greed, he knew this concept from growing up in Eden.
  • In keeping up with the changing things for this incarnation of Aeden, the fairy has taken the King approach and doesn't have the pointy ears nor wings.

 

 

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[spoiler=Envy]

 

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*Hicc*

 

Character Name:  Alura Crimson

Race: Ogre

Age: 75

Sex: Female

Sin: Envy

[spoiler=Appearance]

 

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Height: 7'5"

Weight: 289 lbs

 

 

[spoiler=Personality]

 

Extremely haughty, and prone to fits of alcoholic fits of rage, Alura is the type of girl it takes some time to get used to being around.  However, she is extremely accepting of all sorts of races, and would gladly share a drink, or two, or two hundred, with anyone she finds tolerable.  While sober, Alura likes to poke and prod at the negative attributes of those around her, and loves getting into a scrap about it, especially if they bark back.  While drunk, she tends to be pretty easygoing until something pisses her off.  At that point, she tends to fly off the handle and fly into a furry that can only be stopped by at least two sins at once. 

 

Being alone for most of her life thus far, she tends to want to surround herself with a lot of people.  Even though she tries to make a lot of friends, she makes more enemies than anything, as her attitude isn't one that most people enjoy being around.  She often finds herself getting jealous of other relationships that her friends also share.  She hates the fact that her friends have other friends that aren't her, and would prefer that they don't socialize with people other than her and the other people she has deemed friends.  

 

 

 

[spoiler=Backstory]

 

Once upon a time, a little red ogre found herself wandering the landscape in search for a home.  Her last home was destroyed when it was decided that two warring Ogre clans from the far East decided to annihilate each other.  As far as she knew, she had been the only one to survive.  She wandered for so long, that she eventually found herself at the gates of some large city, guarded by beings relatively larger than her.  She couldn't understand them, but she knew that they were going to attack her soon.  She defeated them all singlehandedly, but was captured when stronger beings were sent to do just that.  Even though she couldn't understand a word they said, one word was stuck on her mind.  Monster.  However, one of her captors saw something in the child, and begged the King to spare her.  

 

Instead of swift execution, the girl would be imprisoned for the rest of her life.  She still didn't know what all of this meant, but she was sheltered, and given food, so she could not complain.  She lived in the deepest part of the prison, where everyday that same captor came to visit her.  He taught her the English language, and how to read it.  Against the guards better judgement, he even taught the little ogre girl how to defend herself.  He gave her a name, Alura Crimson, and treated her kindly, unlike the other guards.  Even though she grew to understand that this place was for criminals, she was content for as long as the man came down to visit.  On her eighteenth birthday, they shared an ale together, which Alura loved the taste of to no extent.  However, the man started to show up less and less after that day on account of missions the king was sending him on.  He had grown a lot older, and he would always joke about how sore and tired he was.  But Alura knew he wasn't joking.

 

After a couple of weeks with no sign of her hero, she decided to take matters into her own hands, and busted out of her prison.  The guards were flabbergasted at the mere sight of her tearing through the prison's walls like butter, all the way up to the throne room of the castle.  There, she demanded to know where he was.  The King, realizing how strong this monster was, told her his whereabouts.  He was sent to deal with a low level monster that had tried to invade the city.  With this information, she went and slayed the monster with ease, and brought back the man who had saved her all those years ago.  Alura begged the king to send her on missions in stead of her hero, in exchange for nothing.  She would still dwell in the prisons of the castle, not to be seen by humans.  The King accepted, and proclaimed her to be a new member of the strongest members of the Holy Order.  The Deadly Sin of Envy would be branded on her body from that day forward.  

 

 

 

[spoiler=Magic Ability]

 

Ogre Wall - Alura's Magic Ability makes her stronger, and more durable, after every physical attack she receives.  The stronger the blow against her, the stronger she becomes.  However, if she is knocked out or hit by a magical attack, this ability resets.  After enough strikes against her, her skin becomes durable enough to deflect bladed weapons and resist Fire Damage.  

 

 

 

[spoiler=Sacred Treasure]

 

Holy Grail

 

Holy Grail is a Large, Golden Warhammer on one end, and a comically large chalice on the other end.  The chalice portion can fill itself to the brim with any beverage that has been placed in it before, and can detect impurities that have been placed in the beverage.  The entire weapon also increases in weight, size, and density, depending on how inebriated it's wielder becomes.

 

 

 

 

 

 

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[spoiler=Alistar Nash]

 

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"My my, you're in no shape to fight, let me help."

Character Name: Alistar Nash

Race: Human

Age: 28

Sex: M

Sin: Gluttony


[spoiler=Appearance] 092650e6f6566ef7326ceeb1d836d9d4.jpg

Height 6’0” Weight 180lbs

He has a deep dark purple left arm and tends to hide it away with a long sleeve shirt and a set of leather gloves. His mark of Gluttony is on the palm of his right hand.

 

 


[spoiler=Personality]

Alistar is very much, to the core, introverted to expressing feelings and his views on the world of today, he likes to think of futuristic probabilities and use it as a means of theorizing and experimentation to solve future problems. He does, however, think out loud when looking at a problem head-on and using what he learns from others to confront them. He is willing to help others as his mentor taught him that everyone needs help with obtaining no real benefit than the feeling of a job well done.

 

On a personal level, he is quite uncomfortable with expressing negative emotions as it tends to have him act on impulse and ends up hurting him and those around him, mostly emotionally. He feels that while we feel more “human” in expressing negative emotion, being in a positive mood tends to bring greater rewards in the long run. He does prefer to work alone and keeps quiet for the sake of silence, especially with his own works, nevertheless, he does like to spend time in group settings even if he doesn’t take part in the festivities like drinking and tournaments.

 

 


[spoiler=Backstory]

Magic has been existent since the dawn of time and almost everyone depends on it in some shape or form. However, there are those who feel that magic isn’t enough to solve most of the problems that plague the world today. A small group of dedicated individuals vowed to advance the world through the means of mythical and naturalistic knowledge, a method called Alchemy. Their goals, to improve humanity and the world without magic or religion. One of those in this group was a young boy named Alistar Nash, age 17, a prodigy of his time and the youngest amongst the alchemists, and also the last one.

 

The group was founded by a former scholar named Maro Abt, that was barred from the Holy Order for heretical thinking but took Alistar while he was in his early childhood years as his apprentice during his time as one; educating him as one of the scholars. Maro warned Alistar about what he was about to enter, for he would be marked as a religious criminal and treated as such, but Alistar believes in his mentor too much to leave him behind. For the next year, they improved current medical remedies, cured at least 2 uncurable diseases, and started a clinic, which they had to move occasionally to avoid the Holy Order, for they called the alchemists “witches, heretics, and demons.” Alistar hoped for one day that Eden will be more accepting to this amazing work that he believed in.

 

As the years passed, Maro became more distant as he would go off on longer appointments and would stick to his study room for hours on end, only to come out to go on his appointments. On one of these days, as Maro left the clinic, Alistar snuck into his study room to see what his mentor has been studying, and nothing really stood out, just papers scattered and hanging on the walls, and books about herbs, earth elements, and such. Though, one book did stick out, a study of Celestials and Demons and their magical properties. The book was littered with numbers and words that were far beyond Alistar's current knowledge, circled words like “blood”, “ageless”, ”bloodlines”, and “demons” and quite a few pages torn from it. Looking around the room, he could see that the papers were also littered with the missing pages, along with other pages from other books and Maro’s notes that would state things like “transmuting demon blood failed”, “find ancestors”, and “immortality elixir in reach”. None of this felt right to Alistar and he feared for the worst for his mentor, but as he turned to leave he bumped into Maro with arms crossed and a stern look on his countenance.

 

Alistar apologized for coming into his study and snooping around and firmly said he feared Maro may be delving into something that seems far off. Maro told him not to worry about as this is just some theories and hypotheses that weren’t going anywhere and was planning on stopping with his research. Maro and Alistar took the rest of the day spending time with each other and Maro catching up on Alistar’s personal life to take him off what the next day was going to bring.

 

The next day, Maro gave Alistar the day off and told him to catch up with family and friends, even gave him some gold coins to go spend for himself. Maro promised that there was nothing to worry about as there was just 1 appointment today. Alistar took the coins and waved Maro goodbye as he ran off, though, on the other hand, this was probably his last goodbye as he turned back to his colleagues as they prepped for the attempt of creating an elixir that would make them more powerful than the Holy Order. The next few hours, Alistar had gone and gotten himself a nice lunch and took a nap, however as he was walking the streets, he saw that some Holy Order knights rushing in the direction of where the clinic was. In a panic, Alistar rushed towards the clinic only to find the entire building swarmed with the knights going into the structure. He asked the those on the street what happened and no one knew what was going on, Alistar hoped that the clinic was moved in time. A few minutes passed as the Knights came out saying that there is no one inside, but with the stench of blood in the building and torn rags scattered the floor.

 

None of that seemed real to comprehend just from word of mouth, he had to see for himself. Sneaking around the back through a hidden door, he came upon the main lobby of the clinic which appeared to be normal, however, there was a hatch opened on the ground that led underneath the building. Making sure that no one saw him, he climbed down the stairs as the smell of something rancid grew stronger as he approached a door. As he opened the door, a look of horror came upon Alistar as he saw blood all over the room with tattered robes and a large symbol on the ground that he recognized from the book on Maro’s desk. He called out Maro and anyone else who may still be down here, but there was only an echo of his voice as it deafened to silence once again.

 

He searched around the room, trying to make sense of what happened as he found a note addressed to Alistar, from Maro. As he began to read, he heard someone making their way down to the room, quickly Alistar hid amongst some crates as 2 knights came in with an elderly figure that wasn’t recognizable to him and a younger gentleman that he remembered working in the clinic. They discussed what supposedly happened and talk about Maro and his theories about immortality and unlimited strength back when he was a scholar. The gentleman, who turns out to be a spy, got info on Maro, his clinic and found about what was done today as they tried to transmute blood from the ogre that lived in the castle to make an elixir of life, that cost them their lives in a potion that doesn’t work. The Elderly man spoke up and condemned this place as a palace of witches and heretics and forbid anyone from entering until this issue is resolved.

 

Alistar couldn’t believe it, none of it seemed right, Maro told him it was it was a lost cause, then why would he go with it? He then remembered the note and started back at the beginning. Maro addressed that this was his maybe his last letter as he was to attempt to make the Elixir of Life. He apologized about going about this and promised that he would make everything right when this is all over. He gave some encouragement to chin up if he didn’t make it because his memory would live on in Alistar and promised a nice lunch at the local pub. Maro then finished with a simple goodbye and to not follow his mistakes and to live on no matter what. Alistar put down the letter and started to bawl his eyes out knowing full well that Maro and his fellow alchemists did not, in fact, make it out alive and their so-called “elixir of life” ended in disaster. However, Maro was not satisfied with this as being the end of his mentor’s life, through his tears he vowed to bring back Maro no matter what.

 

The next 2 years, Alistar studied Maro’s notes, researched ancient magic manuscripts he stole from the castle library and soon became obsessed with obtaining knowledge on forbidden magic from the secret stashes in the castle, which did end in failed attempts. Nevertheless, this did not stop him from getting this information as he succeeded in getting a book on ancient necromancy. And on the dawn of a new year, his 24th year, he felt confident in the knowledge he obtained as he set up a hidden room near the walls furthest away from civilization to commit what would be a taboo but worth the risk to bring Maro back.

 

Preparing the room was no walk in the park as Alistar drew up the symbols upon the room, on his body, and poured some “Demon Blood” that he found in Maro’s study cabinet, that was originally written “Ogre” as it was crossed out, into a small dish. Upon prepping the room, he started to chant ancient phrases as he felt an unfamiliar aura filled the room. For about 5 minutes, he finished his chanting and the aura faded away. Alistar started to panic as he repeated the same chants and nothing, he did this about 10 times before taking a break and going over what he was doing wrong. At that moment, he heard a voice, it wasn’t loud, but it was as if it was in his head as it told him to offer some of his blood to complete the ritual. Maybe it was coincidence, but he pricked his finger and squeezed out a few drops into the dish, then all hell broke loose.

 

Purple flames shot up around in the room around him as he shielded his eyes from the flames as they licked his clothes, singeing them. The flames started to conjugate towards the center of the room as a dark figure appeared before Alistar demanding what he requires of him. Alistar asked for the life of Maro Abt back to the living and offered all his riches in return, yet the figure laughed at his pitiful attempt to make a barter. He said he can make it happen, but it will require more than riches, then knowledge was offered, and yet again was denied and required more. Alistar, as the last attempt, offered his own body as a means of ownership for his will and pleasure, the figure thought about it and agreed to the proposal on a handshake.

 

As Alistar grabbed the left hand of the figure as pain shot through his body just as a Holy Knight burst through the door and banished the figure back to whence it came. As the flames dispersed, they came upon Alistar in agonizing pain as he held his arm, which turned to a deep dark purple, until he passed out. The next day, Alistar woke up and wondered where he was and how he got there, only to see a blackened left arm and he immediately remembered what happened last night. The following weeks, he was kept in the prison, was interrogated, experimented, and tried as an enemy of the Kingdom and heretic. He also learned that Maro was not brought back from the dead for his deal was interrupted by the Holy Order, who saw the purple flames from far off and sent their fastest knight to that location.

 

On the day of his sentencing, he was approached upon 2 offers from the court. The first, to be hanged and burned for being a heretic, or to live and become part of the strongest group of warriors in the kingdom, The Seven Deadly Sins, and to only use his alchemy knowledge on behalf of the King and his kingdom and to give up on bringing Maro back to life, let the dead rest. Alistar was not going to become a dog to the kingdom that has been trying to eliminate him and his mentor's work, nor was did he want to die when he was so close to bringing his Mentor back. He agreed to be a Sin and was marked with the Boar Sin of Gluttony, for knowledge is the desired goal for anyone, but it shouldn’t be hoarded for selfish reasons, no matter how dedicated their intentions are.

 

 

 


[spoiler=Abilities]

Magic Ability: Translucent - The main ability is able to turn both living and non-living objects see-through, or invisible you may say. With the living, he can only go up to 2 people at a time for 5 minutes, while 1 for 10 minutes, as long as he is touching them before they become visible again. With non-living objects: 1: Turn them completely invisible forever until he stops touching them, which will last for about 5 minutes before returning. Or 2, make a one-way mirror/door on walls, floors, ceilings, whatever has a flat surface and either look or walk through. He can take another person with him as long as he is touching them in the process.

 

Solid Light - He can create strong barriers, simple weapons (staff, sword, things of that nature), and solitary structures(like stairs and platforms) from objects that give off light; the stronger the source, the greater the power and durability of the object. These will be more white opaque color than transparent.

 

Contracted Power: Hell’s Grasp - Before the being was banished, he infused part of its power into Alistar's left arm as it gives off an evil aura to those near him. It has increased strength, defense, and durability than his right, and able to cloak weapons, other non-living objects, or his arm with an elemental aura; such being fire, ice, or lightning. It is best used in close range combat as he will use his arm as a shield along with being a weapon.

 

Untamed Rage - While his left side is very much passive in nature, it is linked to his emotional complex as negative emotions, like fear and anger, will trigger a body take-over as the armament starts to spread towards his right. Alistar’s magical and physical abilities increase but it will decrease his humanity as he will be driven by anger and rage. He can turn back by methods of calming down, which rarely works, or simply knocking him out to revert forcing the armament back to his arm.

 

Non-Magical Abilities - Outside of his left side, Alistar really isn't the strongest in both fitness and physique, though he is the strongest mentally, maybe even the smartest in Eden. Through his intensive alchemist studies with Maro, Alistar has advanced knowledge of elixir making and remedies, herbology, the natural elements, and minerals. This would put him in the spot for the most reliable and successful doctor in Eden.

 

 

 

 


[spoiler=Sacred Treasure]

 

Mark of the Imprisoned

The tattoo on Alistar’s arms is, in fact, his Sacred Treasure as they can come off as he uses it. The power of this mark primarily takes the form of chains as to ensnare his opponents in, rendering them immobile. However, while the chains themselves are stronger than ordinary chains, super strength can break them. So, to compete with that, the tattoo has another ability to deal with stronger opponents.

 

LightBox - Alistar creates a 10 cubic meter room in which he traps his opponent in, a blinding solid opaque white on the inside, while completely transparent on the outside to which Alistar and others can see inside. Alistar is free to walk in and out of the cube, can shoot objects into it, and to use the room’s structure to make it as if it was a death trap (shooting spikes is his main way of dealing with his opponents). As he is setting up the room, he must have a target within eyesight, and anyone within a 5-meter radius of the selected target will get caught as well whether it be teammates, enemies, animals, etc.

 

 


[spoiler=Misc]

  • Alistar's Theme
  • Battle Theme
  • Alistar finds the taste of alcohol, especially beer, distasteful and disgusting, does his best to stay away from the stuff for he feels it clouds his judgment.
  • He tends to keep broken glasses that aren't totally broken as they still work, but he does have a new pair just in case.

 

 

 

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[spoiler=The Sloth of the Sky]

 

Character Name: Lord Ondu Vane

Race: Birdman

Age: 42

Sex: Male

Sin: Sloth

Appearance:

UkvzLMt.jpg

 

[spoiler=Personality]

Aloof and quiet, Vane speaks rarely, often holding back until he has something to say that he thinks adds anything to the situation. He is very withdrawn and docile, maddeningly stoic to some. He prefers the comfort of his own thoughts to the company of others, especially some of the rowdier Sins. Even though he doesn’t like them very much, they are the ones in Eden who probably know him best since he spends a lot of time around them in his duties.  Contrary to his appointment, Vane is the most workaholic of all seven; He spends a lot of his spare time flying high above the walls, acting as a sentry eye in the sky against any threats that may come out of nowhere, always with an eye southward to the wood from whence he hails.

 

He suffers from a streak of indecisiveness, often taking many days to deliberate over decisions he views as important. His guilt over his previous decisions in life hasn’t helped this, and has actually made it worse. He thinks a lot of the other Sins are irresponsible, and considers himself a moral compass among them. He especially considers himself this in contrast to the Sin of Pride. As much as he admires the man for his strength and efficacy, he can’t bring himself to respect him, the paragon that inspired him to achieve the rank of Sin a dangerous and unstable man in his sharp eye. He tries not to shame the Sins for their shortcomings; As far as he’s concerned he has too many of his own to work through before he can do that, though he often tries to nudge them in what he believes to be the right direction, when he can figure out what that is. As far as his own shortcomings are concerned, Vane is extremely humble. He has actively avoided telling the populace about all the circumstances that led to the death of Flight Vane. As far as he’s concerned the details don’t matter. They are all correct in thinking him a failure.

 

[spoiler=Backstory]

Ondu was born beyond Eden’s walls, out in the wilderness beyond. His flock lived in the edges of a great forest that held some of the greatest threats known to humanity; Great, horrid beasts and strange, scheming figures that lived deep beneath the canopy. Relatively close by Eden, Vane’s flock was peaceful; They had struck up an arrangement of trade. The flock, which had come to be known by the citizens of Eden as Flight Vane, would act as advance guards against anything that came from the woods that could threaten Eden, while informing them of the incoming danger at the same time. Ondu was born into this clan the son of their greatest general, Kasar. From a young age he visited Eden often, accompanying his father on strategic meetings with those in charge of defenses. He grew up amongst strategists and great warriors alike, learning to try and become just like his father. He also inherited his father’s gift of great perception, advancing quickly amongst the warriors in Flight Vane until it was soon time for him to lead his own contingent.

 

Ondu led his group into the woods, investigating reports of some great beast in the area, devouring and creating general havoc. He soon found it was eating things that were considered to be some of the strongest creatures in the woods, and they pursued it to a cavern. There they found it’s lair, huge, filled with bones, and empty. Ondu deliberated long and hard, before he decided they should lie in wait, ambush the beast when it returned. He didn’t know that this decision would cost so many their lives.

 

Soon they heard something at the mouth of the tunnel. From within their hiding spots they saw the dragon enter the cavern. Great, green, and horrifying, there was one aspect of the beast that stood out above all else: That it was covered in blood and feathers. Ondu’s decision to wait for the beast had cost him dearly. He would soon find that his home was in ruins, the people dead because he did not warn them.

 

The fight was brutal, violent. Ondu saw one after another fall before the beast before he stabbed it between the eyes with the great spear he had taken from the dragon’s own hoard. The beast was slain, leaving Ondu the sole survivor of Flight Vane, the name he would take as his own. A memory of his failure to his people.

 

Ondu was offered sanctuary within the walls, which he numbly accepted. In the coming years attacks from the woods reached Eden’s walls with mounting regularity. Soldiers died more and more, and it didn’t take long for word to get out about the decisions of the sole remaining member of the birdman tribe that had protected them once before. People began to blame Vane for the increased attacks as their family members died, and hatred began to boil for him in the community. Ondu assailed the attacking beasts whenever they arrived, but still they came. It wasn’t until the Sin Pride was dispatched to the forest that they stopped entirely. Ondu was stunned at his abilities; One man was able to stop the myriad of beasts within the woods? He may be a credit to his Sin, vain and haughty, but he had power. Vane aspired to have that power, that position. To correct the mistakes he had made.

 

He would soon attain it. His mistakes aside, Vane was still a supreme warrior, and the Holy Order recognized it. His determination to move forward and grow stronger manifested in him finally understanding the power of the great spear he had taken from the dragon, and Vane took full advantage of it with astonishing, brutal efficiency. He was too strong a combatant not to elevate to the status of a Sin, as he himself convinced the King.

 

There was extreme public push against Vane being appointed; Many thought if he were really strong enough to be a Sin, to be on the same playing field as the one who had ended the forest attacks so easily, that he did not possess the spirit for the job. Eventually he attained the position regardless of their objections, and it was with some cruel irony that Vane was branded with the symbol of Sloth; His indecision and inability to help the people of Eden the way he wanted misinterpreted by the greater populace as laziness and cowardice.

 

 

 

[spoiler=Abilities]

 

Eagle’s Eye- Lord Vane has the sharpest eyes in the kingdom, and it’s truer than the common people think. Vane’s eyes don’t just see the physical, they can assess an individual down to the most minute detail, taking in the smallest movements and being able to extrapolate how those movements are going to translate into future movements. When explaining it to others, he often simplifies it as “being able to see where people are going with themselves.” This ability has turned him into a terrifying combatant even without his spear, leaving him several steps ahead in fights. It also makes him someone that is difficult to deceive; Between the ability to detect sweat, heavy breathing, and averted gaze, Lord Vane’s great eye for body language makes lying to him incredibly difficult.

 

Nonmagical Abilities-

Flight

High Physical Strength- Though Lord Vane is relatively weak physically in comparison to the other Sins, he is a paragon of his species, very physically fit and powerful, capable of shattering a man’s ribcage with a single swing of his spear.

Intellect- Vane is very smart, one of the great strategic minds of Eden. Though he is often indecisive and takes long periods of time to reach important decisions, the power of his mind is almost unmatched in Eden.

 

 

 

[spoiler=Sacred Treasure]

Sallowmere's Torpor- Lord Vane’s Sacred Treasure is a large, two-pronged spear, the spearheads made of a bright green crystalline metal that hums dimly when touched, like a tuning fork. While it can be used as a weapon just fine, it has other properties as well that greatly contribute to the terror that is Lord Vane in combat. Vane can activate the spear to slow the physical progression of individuals through time. This manifests in the affected individuals moving slower, their actions taking longer to perform, though their mental aquities are not affected, meaning they do very much notice the slowness. This slowness cannot be held indefinitely by Lord Vane, and it lasts smaller amounts of time the more individuals the spear is affecting. The effect can be released by Vane, and he often uses it to release the hold and resume passage through time just as the individual is trying to adjust to their slower pace, throwing them off their rhythm. When released, the spear does also release some concussive force around Vane, with weaker bursts coming from holding the spear’s ability in use for longer periods. The spear does have a small recharge time before it can be used again, and the effects can be broken by a show of extreme willpower. The head of the spear is also large enough that it doubles as a long-handled mace should he feel so inclined.

 

[spoiler=Misc]

Lord Vane’s armor is made of a special lightweight metal with spaces for his wings to protrude so as not to impede his flight.

 

Vane has been accosted in the street by civilians several times, usually family members of those guarding against the woods. His prowess in fighting means he barely has to try at all to merely hold them off, but it has been perceived as him even fighting in a lazy, Sloth-like style.

 

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[spoiler=Elysium, the Frozen Dreamer]
 
aIUJU2z.jpg

"...Did I really need to be awake for this?"
 
Character Name: Elysium
 
Race: Human, suspected to have a demonic ancestor
 
Age: Unknown
 
Sex: Male
 
Sin: Sloth
 
[spoiler=Appearance] Elysium takes the appearance of a teenage human boy, but it is quite clear that he possesses an otherworldly quality about him. His very long hair almost reaches his hips and is completely snow white. His skin is almost equally as pale, having a distinct blueish hue, with distinct black geometric patterns running along his limbs and spine. His eyes are almost always closed, but in the rare moments when he is awake, his eyes are jet black, with a vivid yellow iris, furthering his otherworldly appearance. He is usually seen wearing comfortable sleeping attire in multiple layers, topped with a luxurious purple quilt.


 
[spoiler=Personality] Elysium has been described as having a split personality, being pessimistic, nihilistic and generally unpleasant to be around during his waking hours while being cheerful, optimistic and energetic while asleep. However, the vast majority of people do not get to know him personally, only knowing him through second-hand or third-hand accounts due to his reclusive nature.

The main cause of Elysium’s apparent split personality is his core belief that his true self resides in another world, which he believes he visits regularly when he sleeps. As such, any time spent not sleeping is time wasted. He resents every waking hour and the very fact that he must be awake to keep his body functioning. While relatively knowledgeable about the waking world, gleaning information from the dreams of scholars that sometimes visit him to study him, he would prefer to explore the world through dreams, sometimes using his companion golem to carry him into range of more interesting dreamers.

Elysium still holds a fear of being imprisoned in ice again, as his imprisonment did not allow him to dream as he so enjoys now. He prefers to keep this fear to himself, but ever since the Holy Order caught wind of his fear, they have used it to force him into action. As such, Elysium also holds a great deal of animosity towards the Holy Order, attempting to harry them at every turn through inaction and neglect of his duties. Elysium also holds very little value in the rewards the Holy Order gives him in return for his service, treating his title of the Sin of Sloth as nothing but a strange nickname.


 
[spoiler=Backstory] Elysium’s true origins are an enigma to most people. Even Elysium himself remembers little of his life before being discovered in a massive block of ice buried deep within the city’s ancient catacombs. Even the venerable Professor Stephan Drakkar, the only person to have a personal relationship with Elysium, cannot glean additional information from him, saying that Elysium suffers from some kind of amnesia, possibly intentionally induced by whatever force imprisoned him within the ice. The scholars who discovered Elysium in his frozen slumber theorize that he is a descendant of a demon prince called Levistus hinted at in old tomes on the subject of demonology.

In those old stories, Levistus was a powerful demon prince, equal in power and cunning of the King of Hell himself. Levistus lusted for the throne and plotted against his king, creating various plots that eventually led to him slaying the Queen of Hell after she refused to betray her husband. In an act of revenge, Levistus was chained down, disemboweled and frozen eternally in a block of everlasting ice, forcing him to be trapped in that moment of agony. Once frozen, Levistus was cast into the deepest abyss of Hell, to be forgotten forever. However, Levistus had a powerful will and continued to live within his icy prison. Various lost tomes alluded to his continued plots against the King of Hell, commanding his loyal servants who continued to carry out his will.

Due to Elysium’s demonic features similar to Levistus’ and being found in an icy prison gave Elysium a frightful reputation. The story that Elysium tells to those who ask of his past is simply that he remembers being placed within a dark place, then drifting off into a dreamless sleep, only being awakened by the scholars who chipped away the ice to recover him. Due to the potent nature of his abilities and his fearsome companion, the university that discovered him has built a separate wing of the university to house him. To the relief of the authorities, Elysium does little but sleep and probe dreams, becoming well known by the student body for his frequent dream intrusions. However, no expense was spared reinforcing the walls of the building to keep the golem from walking through it should Elysium decide to leave.

Despite Elysium's lack of desire to do anything but explore dreams, the Holy Order took notice of his potent abilities and compelled the university to allow them access to him and his abilities. Elysium was often compelled by Professor Drakkar to help the Holy Order with various missions, especially those to quell civil unrest due to his ability to incapacitate large crowds without violence. Elysium takes very little interest in these jobs, but does them only out of fear that he may be imprisoned again in that endless, dreamless sleep.


 
[spoiler=Magic Ability] Elysium possesses potent magical abilities that he controls with his mind at will without any visible movement. Most of his powers seem to revolve around sleep and sapping vital energy. His powers are much more potent when he is fully asleep, which he is able to fall into at will.

  • Despite being asleep, Elysium maintains full awareness of his immediate surroundings while sleeping (about 15 ft.) and is able to sense the presence of living beings at a much farther distance (several miles). Within a mile, he can determine the nature of the creatures he can sense, including their physical appearance and their general disposition to other living beings. Creatures that possess the ability to sense spirits or the ability to sense beings in other planes of existence will immediately be able to sense the presence of Elysium if he can sense them as well.
  • He possesses telepathic abilities, which he is able to use to communicate with any living being capable of communication within 120 ft. while awake, and is able to telepathically communicate with any being he can sense within a mile.
  • Elysium can make creatures within 120 ft. start to feel drowsy, affecting their mental and physical abilities. He can choose to spread out the effects to multiple creatures around him, or focus the effect to a single creature. The longer a creature is affected by this ability, the stronger the effects are until they fall fully asleep. Creatures that do not sleep still feel more and more sluggish, but cannot be made to fall fully asleep.
  • Elysium has the ability to enter the dreams of creatures that are asleep within a mile. While in another creature’s dreams, he has the ability to shape their dreams at will, such as changing the landscape and creating or banishing creatures and effects. By creating fearsome and terrifying monsters, he can mentally damage the dreamer in their waking hours, inducing paranoia, psychotic breaks, hallucinations and even death by heart attack. By defeating any nightmares generated by the dreamer, he can help the dream overcome their fears and reduce the effects of mental illnesses during their waking hours. If Elysium is defeated by the dreamer, he is expelled from the dream and immediately awakened.

 


 
[spoiler=Sacred Treasure]
POyuQMo.jpg
 
Elysium is rarely ever seen without his sacred treasure, a twelve foot tall humanoid golem made of magical blue ice, which he affectionately calls Frosty. It was found guarding the chamber that held Elysium and had to be incapacitated before Elysium could be recovered.

Almost as wide as it is tall, this golem has a jagged outline, with its body and limbs taking pyramidal shapes with flat bases. The golem does not have an easily identifiable head, but a golden ring about 6 inches in diameter embedded in its upper torso appears to function as its eye.

The golem is somewhat intelligent, being able to understand most common languages. However, its inability to communicate and its very protective nature keeps it from interacting with anyone, preferring to keep a silent vigil over Elysium as he sleeps. Elysium can give it commands verbally or using his telepathy, which it follows exactly and unerringly.

The golem is monstrously strong, but slow moving, being able to lift several tons and walk through solid masonry walls. In combat, it does not pursue enemies, instead protecting Elysium from harm by placing itself between him and the source of danger, attacking anything that gets too close. While clumsy enough for most opponents to simply move out of the way of its blows, in combination with Elysium’s torpor inducing abilities, it is able to land devastating blows that often sends the target flying.

The golem’s body is made of what appears to be normal ice, but shows its true nature when it is struck. The ice making up the golem’s body is hard enough to resist being damaged by most non-magical weapons, only taking damage from strong direct blows from heavy blunt weapons. In dire circumstances, the golem has the ability to open a cavity within its torso, allowing Elysium to be protected by its bulk. The golem’s ice body also emits a chilling aura that can extinguish open flames and cause frost to spread on unprotected areas of the body. While not immediately harmful to anyone, creatures forced to stay in close quarters with the golem will get frostbite and may even die of exposure. Elysium appears to be immune to this effect.

While the golem is mostly impervious to damage, scholars have at one point reduced the golem to just its core ring. They then discovered that the golem can fully reform itself over a week, drawing moisture out of the air to form its icy body, forming quicker in moist environments. Its core is made of a magical gold-like substance and is vulnerable to damage, leading scholars to believe that if damaged enough could prevent the golem from reforming.

 

 

[spoiler=Misc.]

Elysium's Theme

Elysium's Battle Theme

 

 

 

 

 

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[spoiler=Protector from the Seas]

2vXa2Dv.png

"Stand behind Kairius. I will protect you."

 

x393wz.jpg

 
Character Name: Kairius Crydan
Race: Merfolk
Age: 90
Sex: Male
Sin: Gluttony
 
[spoiler=Appearance]
H7WrTfU.jpgHeight: 6'3"
Weight: 283 lbs


 
[spoiler=Personality]
Kairius is many things, although the most prevalent one is honor bound. If he says he's going to do something, by god he will do it - no tricks, no trying, just doing. With this radiant sense of honor, alongside his drive to self improve, it's easy to see Kairius' roots as a warrior. This sense of honor makes him trustworthy and gullible, as he believes that everyone else has a similar sense of honor to him. He is overall transparent about anything you can think of. As long as you ask, anyways, as Kairius doesn't boast about himself ever. 

 

Even though he doesn't boast about himself, Kairius doesn't just think he's great - he knows it. While he's pretty good at not letting this get to his head, it does lead to him biting off more than he can chew. He doesn't use his power to show off, nor to prove something; his goal in life is to protect those that cannot protect themselves. This desire to protect is his main drive in his quest for self perfection.

 

A big part of his self improvement is his physical condition and his fighting expertise. He believes that there's always something to learn and improve on in a fight, thus fighting will naturally make one stronger. He will challenge anyone that he thinks can stand up to him, although he is graceful about any refusal. He will also accept any challenge to fight him, even if the odds are stacks against him. After all, the next best teacher behind fighting is failure.

 

His self improvement isn't just about his physical body, however; he also focuses on improving the mind. He wants to learn as much as he can, being naturally curious about the world around him. His mind is sharp, which shows in his tactics. Still, he is not the smartest around, and he is well aware of it - it drives his need for knowledge.

 

He extremely dense, even by the standard of him being a literal fish out of water. Sarcasm and jokes fly over his head like the clouds in the sky; he will take everything you say at face value. This problem is exaggerated outside of his culture. A big part of this is due to his no-nonsense attitude. He doesn't get jokes or other similar shenanigans, and doesn't really want to. He is very serious about everything he does.

 


 
[spoiler=Backstory]

Kairius was born and raised by the oceans on the outskirts, as all Merfolk are. Merfolk are a bit more primitive than what is expected from humans, still existing in a hunters-gatherers society, and were mostly semi-nomadic. Unlike any other species that could form a society, the Merfolk were the only ones that lived both in and out of the ocean. This meant that they were never really forced into staying into on place to settle, as they had much more resources than a land or sea locked society would have. 

 

The Merfolk's society was mostly broken down into tribes, Kairius coming from the warrior tribe of Shadosos. While they did still do their own hunting and gathering, the primary role of the Shadosos was to protect the Merfolk and their resources from the monsters that lurked from the neighboring wilderness. They were one of two primary warrior tribes, the other being the Abystax who protected the people from monster that lurked deeper in the ocean.

 

Kairius had been trained to fight since he was young, and was damn good at it. Despite how good he was, however, his teachers were extremely strict; even the smallest of mistakes were punished. They had to be; the monsters that lurked outside in the wilderness would do the same, much harder. Kairius was always a curious one, and his curiosity of the monsters grew.

 

Upon becoming an adult, and an official warrior of the tribe, he was giving his weapon R'han. It was one of a set of legendary tridents only given to the elite, and R'han was at the top. In fact, it was the only unique weapon out of the legendary tridents. Kairius had earned it, graduating as the top of his class and being by far the strongest of the warriors. He would go on to protect his people for years to come.

 

Until one day, disaster struck the tribe. A huge wave of monsters attacked, from the wilderness and the deep sea. And from the two places they had least expected - underground and the skies. To this day Kairius isn't sure what provoked the sudden attack, but he will never forget that fateful day. Kairius and the Shadosos, along with the other tribes, fended off the monsters as well as they could, but it was no use. Almost all of the Merfolk were slaughtered that day, and the few that had survived had fled. All of the warriors died fighting, protecting the civilians that fled. All of them, except Kairius, who managed to survive the onslaught. However, he was force to flee the rubble of what was once his home.

 

After that incident, Kairius wandered the wilderness in fear, hoping to find his people. He never did find them, but he did find another civilization. A strange group of land walkers that called themselves "human". The humans, after suspicion, nervously let the merfolk into their walls. They seemed to think that he was a human as well, as none of them had bothered to ask at first. Eventually, the question did come up and he told the truth, which caused alarm at first. Fortunately, who had let him in was the Holy Order. Kairius explained his story, and what happened to his people.

 

They thought about it for a bit. Kairius was not human, and would probably classify as a monster. However, he seemed to have the ability to communicate with them in a civilized matter. Hell, they didn't even know that he wasn't human until someone asked. He didn't seem to be trying to deceive anyone, as he was rather open about anything they asked the fish man. Plus, if he was telling the truth, having someone that was so experienced with monster fighting like him was exactly what they were looking for.

With much hesitation, they decided not to keep Kairius in a cellar. In fact, they cut him a deal; if he protected the people of Eden, they wouldn't lock him up for being a monster. He'd even get the title as the Sin of Gluttony. Kairius accepted after a bit of hesitation. While he wanted to find his people, he couldn't keep living in the wild like he had, and he was born and raised to protect the weak. This position was exactly what he was. And thus began the tales of Kairius, Sin of Gluttony. 

 

 


 
[spoiler=Magic Ability]


Merfolk Bloodline

As a Merfolk, Kairius has the ability to breath underwater, can swim as good as he can walk, and can command other less intelligent sea creatures telepathically. He can also telepathically talk to other Merfolk. He also has scales on his body that are about as durable as leather armor. Merfolk also generally tend to have larger muscle masses than Humans, and Kairius is no exception. They can also, naturally take on more pressure than humans can.

 

As another addition to all the above, all Merfolk have the ability to shoot out jets of steam out of their body through holes on their forearms, elbows, palms, calves, heel, bottom of foot, back, and the back of their heads, along with any other orifice on their body like their mouths or ears. This gives him a few techniques that he mixes with his combat style.

  • Jet Stream

Jet Stream lets him keep a steady stream of steam, and it works much more effectively under water, allowing the user to propel themselves faster through the water. On the surface, however, it is still effective. Using the holes located on various parts of his arms and legs, Kairius can accelerate his punches and kicks to amplify their damage. He can also slow his descent with his stream.

 

Also in the water it produces bubbles.

  • Steam Blast

Kairius can blast a quick blast of steam out of his holes, which can be used in a variety of ways. On the offense, he is able to shoot out bursts of hot steam at his opponents as a semi-ranged projectile from any direction. For mobility, he can let out bursts out of his feet to jump higher and, by letting out a series of blasts out of his legs and arms, he can run faster.

 

Again, this produces bubbles in water.

  • Rising Heat

Kairius' steam is hot, letting him heat up objects through low steams of steam. He can also heat up water, alongside other liquids.

 

Also hot bubbles.

 

 


 
[spoiler=Sacred Treasure]

R'han

 
R'han is a legendary Trident that has been given to Kairius by his tribe. Aside from being an extremely sturdy and powerful Trident, it also possess its own ability known as Ebb and Flow. Activating this ability causes R'han's head to start spinning like a drill and, more importantly, causes one of two things to happen depending on the orientation of the spin. A clockwise drill causes anything within an 80 ft radius to be pulled towards R'han. Counter clockwise, meanwhile, has the opposite effect -the trident will push anything around it away, with the pushing power being much stronger near R'han and fading to the same 80 ft radius. While potent on the surface land, the push and pull becomes nearly irresistible underwater.


 
[spoiler=Misc]
Kairius almost never takes off his armor, which make people think that he's just a big human man. At least, until they ask and he simply tells them that he's Merfolk.


 

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[spoiler=Lavinia, the Kingsblade]

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"Time to take back all that's been stolen from us."

Name: Lavinia

Race: High Elf

Age: 243

Sex: Female

Sin: Greed

 

[spoiler=Appearance]

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Lavinia stands at a short 151 cm, with a body weight that appropriately reflects her small, lithe frame. She is clad from head to toe in a white mage's outfit, an ornate style of clothing belonging to the Elves. Her dark hair, styled in a bob hides her elf ears, giving her an appearance identical to an ordinary human at first glance. Her mark of Greed is tattooed on her upper back.

 

 

 

[spoiler=Personality]

Lavinia is focused and serious, almost to a fault. She has a one track mind that only sees things as 'tasks to accomplish' and 'objects to plunder'. Despite appearing like a calm and collected tactician full of wisdom, in reality she's a foul-mouthed pragmatist with hair-trigger temper. Small things can easily set her off on a fit of rage or violence (or at least, threats of it), be it simple things like a member of the Holy Order interfering her leisure time, or generally when things not go her way, Lavinia reacts with fury.

 

As someone who's 'lost everything', Lavinia would spend most of her time brooding with her arms crossed, avoiding contact with her fellow Sins and preferring to be by herself, usually seen murmuring to herself or her sword. Her crass, blunt attitude extends to the way she treats people around her, usually dropping courtesy and manners and opting to act as she pleases, even if it means appearing uncultured to others, a trait she's always had ever during her Academy days, finding false pleasantries and diplomacy to be a waste of time.

 

Despite her unfriendly and gruff attitude, however, Lavinia is fiercely loyal to the order, and to her fellow sins, though she would never admit to it. Having slain and abandoned almost everyone she knew, the elf subconsciously cherishes the bond she has with the others in her group, as well as the sense of belonging she now has as one of the Sins.

 

Her most defining trait however, is her determination and tenacity. She would stop at nothing to achieve what she sought out to accomplish, no matter the cost. This greed and lust for power consumed her in the past, causing her to sacrifice friends, family, status, and even her life in the pursuit of strength, a trait she still carries to this day. Her intense desire to gain every bit of knowledge there is to learn, to master every spell known to the world, all motivate her to this day; A pure, unbridled form of greed that seeks not material possessions, but rather absolute power and knowledge, to become a supreme sorcerer standing above all else. 

 

A loose-cannon elf with nothing to lose but her life, she lives every day free of moral restraint, acting out purely on her selfish nature and desire for survival and self-satisfaction, both to fulfill her own wishes, and to fill the hole left in her heart as a result of her actions. 

 

 

 

[spoiler=Backstory]

Existing outside of Eden, secluded in a forest far off to the west, lies a secret society of elves, a highly advanced society of long-living magic practitioners living in relative peace to the few other factions that know of their existence. A small tribe, consisting of no more than one thousand, all living in a small city that greatly resembled Eden as far as technological advancements, but one where magic is very commonly used in everyday life. A place of great interest in this city, is the magic academia located at the town center. A behemoth of a structure easily visible from the edge of a forest, towering over the rest of the city. This academia, known as "King Titania Royal Institute of Magical Research"  established well over a thousand years ago, has been the center for advanced learning and research of the magic arts, specially inviting talented individuals all over the world to study and do research there, including humans from Eden, among others.

 

Within the walls of the academia, lived a certain elf who would later become a mage of the holy order, and the embodiment of greed itself. Lavinia was born over two centuries ago, to a mostly unremarkable family within the city. Though she had innate magic potential, it was her drive and desire to learn every bit of knowledge in the world, and to possess unparalleled power that eventually landed her a position in the academy. 

 

The elven mage studied and researched magic like a woman possessed, determined to know every spell in the academy's repertoire, motivated by tales of a secret group of powerful mages that rule the academia, known as the Six Sages. For the better part of a century, she devoted herself to learning and amassing power, and eventually, with the combination of hard work and her talent, she eventually became one of the strongest mages in the academy, despite her relatively young age that would be equivalent to mid-twenties for humans.

 

Part of her quick rise to the top was her development of a unique form of magic, which she nicknamed "Quicken", a spell that was cast without incantation, and allowed the last spell she cast to be used again in rapid succession, without requiring incantation. Using this method, she was able to practice and master nearly every spell that could be taught, and in record time. However, beyond a position as one of the Six Sages, she desired to possess a powerful treasure, an artifact sacred to the elves, a sentient sword known as the 'Kingsblade'. When time came for her to be tested to join the second highest official ranking of mages, the 'Praetorate', the elders of the academy saw through her dangerous ambition, and deemed her unworthy of the title. 

 

Not only that, her usage and invention of Quicken was also seen as heretical, and she was stripped of her seat as a high mage, her right to study at the academia revoked, and she was to be relegated to life as a ordinary civilian within the walls of her city. Naturally, this enraged the young mage. She felt she had not attained enough power, she felt that her life's purpose was stolen from her. So, she decided to steal what's important to her people.

 

Every hundred years, a trial for the Kingsblade would be held. Powerful mages from the academy and beyond gathered in her city to see if any were chosen by the blade to be its rightful wielder. With the sword in public display, Lavinia sneaked in the dead of the night to steal the blade, but alas, her movements were seen through by the academy mages, and she was ambushed before she could escape with the artifact.

 

Her friends, rivals, teachers and apprentices, all gathered to subdue her. Consumed by her greed and desire to possess the Kingsblade's power, she fought back. She desperately tried to fight off the full might of the academy's elite, but eventually submitted to their numbers, and was left mortally wounded. At the edge of death, she heard a faint voice speak to her. The blade itself spoke to Lavinia, choosing her to be its wielder, impressed by her tenacity and overwhelming will, it brought her back from the brink, though her soul is now tethered to the sword. 

 

With the Kingsblade in hand, her magic power was greatly amplified, and she slayed her attackers, even her closest friends at the academy. When the dust settled, the bodies of more than 50 mages were scattered across the ground. At a loss of what to do, she fled her city before dawn. No longer possessing status, friends, family, or even a place to live, Lavinia ran all the way to Eden. 

 

Upon arriving at the town, she requested an audience with the court, presenting her Kingsblade and was offered a position within the Holy Order. Still maintaining her tenacity and drive, she quickly rose through the ranks, and though she did not desire materialistic wealth, her intense desire to 'become powerful' and 'take back what she lost' eventually caught the King's attention. Eventually, she was chosen to become one of the deadly sins, her sin, appropriately, being Greed. 

 

Kingsblade in hand, she fought and fought, accomplishing mission after mission, slaying enemy after enemy in the name of the state. Though what she desired was simply power. Every spell cast by her opponents, every tactic, every bit of information, she strove to possess all of it, no matter the consequence or cost.

 

 

 

[spoiler=Abilities]

Magical Knowledge - Lavinia has access to almost all basic spells, everything from fireballs, to lightning, to ground manipulation, and even to self-healing, she can use it all. Though, she vastly prefers using elemental magic, especially Fire and Lightning-based spells. Her mastery of the other forms of magic are sketchy, but at the very least, she can cast them. Despite this, she is still limited by her not-so-extraordinary magical power. She cannot cast several big spells in a row without tiring herself out, so she fights using a barrage of low-level magic for the most part, a strategy made stronger due to her unique spell.  In the past, her repertoire was much more impressive, possessing several highly advanced and powerful spells. As of the moment however, she lost access to most of her spells. Her vast knowledge of spells was sealed away by the Kingsblade, and so she's forced to fight with low level spells. 

 

Quicken Mages are taught to cast most spells with incantations. Short verses that activate the magical energy and allow it to be channeled to various forms, but in her research, Lavinia found that some traces of that magical energy remained around the user, and can be used again immediately without requiring another incantation. She devised the spell, called simply " Quicken" to take advantage of this fact, and by expending a small amount of magical energy, she reuses whatever spell she last cast immediately, with no incantation. This ability lets her overwhelm her foes with a seemingly endless slew of magical attacks, or to cast two powerful spells with very little time delay between them.

 

Non-Magic Traits

Elf Physiology Elves live for very, very long times, and Lavinia, despite being over two centuries old, is regarded as no more than a young adult in elf culture. Typically possessing a lifespan nearing the thousands, they are also immune to most human diseases, though some strains only affect elves. Their most distinguishing feature is their advanced senses, which are a degree more sensitive than an average human, as well as their innate magical ability.

 

Elven Wisdom Thanks to her long life, Lavinia possesses a lot of knowledge across a multitude of fields. Though, her desire for power has warped her, unlike most other elves who are calm and rely on their wisdom to guide them, her constantly manic state of mind sometimes makes it difficult for her to remember certain things or details.

 

Sword User - In addition to spell-slinging, Lavinia can use the Kingsblade as a traditional weapon, and is quite adept at it. Prior to obtaining the blade, she was known as Lavinia the Flash Mage, alluding to her tendency to not only swarm the opponent with spells, but also her usage of spells that allowed her to move quicker. Though not a swordswoman by any means, Lavinia can hold her own in close combat- for a short while, anyway. 

 

 

 

[spoiler=Sacred Treasure - Kingsblade]

 

The Kingsblade takes the form of a short, one-handed blade seemingly made of pure blue crystal. This ancient weapon has existed for over two millennia, and was used by the King of the Elves, Titania, to subdue the wild forests that would become the Elf town. It is a sentient weapon with strong desire to be used and to conquer, to defeat foes, and to grow its unique ability, Right of Kings. Even though it is an excellent magical conduit and vastly boosts the ability of any person who wields it, it is coveted for its ability, which allows its wielder to utilize any technique or spell intercepted or blocked by the Kingsblade, and then combine it for devastating effects. This lets a mage bypass one of their biggest weaknesses - having to cast one spell at a time.

 

The Kingsblade glows and shimmers blue when used, a visible of nexus of magical energy seemingly surrounding Lavinia when she wields the blade. Even though the Kingsblade records and stores every spell it sees, it cannot replicate 'unique' spells that cannot be passed down normally. Special techniques belonging to certain races, or spells that require specific capabilities cannot be used by the weapon. 

 

Lavinia was chosen by the Kingsblade at the brink of death, and thus her soul became tethered to the sword itself. If one were destroyed, so would the other. If she did not wield the blade, her powers and skills greatly diminish, to the point of being no more powerful than your every day mage. In exchange for sealing away Lavinia's spells, she was given a second chance at life, and so she fights with the blade in hand, waging a war to take back all that was taken from her - and more. With each opponent slayed, the Kingsblade grew stronger, and so does she, slowly but surely, her spells are unsealed. Her desire for power resonated perfectly with the blade itself. 

 

 

 

[spoiler=Misc Info]

Character Image Song:

Battle Theme:

[spoiler=Character Profile]

Full Name: Lavinia

Epithet: The Kingsblade

Age: 243

Gender: F

Height: 151 Cm (4'9")

Weight: 42 Kg (92 lbs)

B-W-H: [Redacted]

Blood Type: N/A

Birth Date: 12th Night of the 7th Month

Hobbies: Practicing spells and talking to the Kingsblade, studying

Likes: Quiet times, fighting, having her authority and power recognized

Dislikes: Comments about her height, reminiscing about the past

Favorite Food: Plums
Least Favorite Food: Red meat

 

 

  • Despite wanting to appear calm and collected to others, her hot-bloodedness and hair-trigger temper instead led to the Holy Order viewing her as a small ball of uncaged fury. 
  • While elves are a peaceful and diplomatic race, Lavinia much prefers a form of diplomacy she calls 'Swordpoint Diplomacy', where she points her sword against someone's throat and 'negotiates' with them until the terms are 'agreed' to.

 

 

 

 

 

btw add to discord pls thank

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[spoiler=Lust for Adventure]



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"This way!"




Name: Corra Ridley

Race: Human

Age: 19

Sex: Female

Sin: Lust

[spoiler=Appearance]o2kdHGz.png
Height: 5'6"
Weight: 144 pounds



[spoiler=Personality]It's a big world out there, and Corra knows it. She wants to know and see for herself just what lies beyond the walls of Eden, and explore everything the world has to offer. Life is, after all, the greatest adventure, and there's no point in spending it all holed up in one place forever. As one might expect, Corra is an exceptionally active voice for humanity to expand outside of Eden. She gets that the outside world might be scary to some people, but to her, that makes it all the more worth getting out there, so that they know what exactly they're dealing with. Then they can face their fears, defeat the monsters, grow and expand and explore, and everyone will be better off for it. And she gets that it can't be done by any one person alone, and Corra's fine with that.

Friends are an important part of any adventure, so Corra tries to have plenty of them. This baker she happened upon one time, that dog with the missing eye, the one unlucky prisoner who was wrongly given a life sentence, it doesn't matter who you are to Corra. She'd much rather have friends than enemies, and even when she does end up with enemies, Corra generally tries to end her conflicts with people without shedding much blood, and especially not by killing anyone. She gets that killing monsters is inevitable, and it's not like they're any better than the dirt under her boots anyway, but with sentient and actual people, Corra tries to avoid killing anyone, even if she can't do much to stop her peers if it comes down to it. It's an unfortunate truth in life, but these things happen, and if they didn't, the world would have nothing dark about it to help appreciate the lighter things. Like the sounds of music, or the joy of experiencing something new. Those are the kinds of sensations Corra lives for.

It's also been noted that Corra cannot, in any capacity, hold her liquor.



[spoiler=Backstory]The product of a blacksmith and an unknown father, Corra was always one for adventure. Climb the tallest tree! Explore the sewers! Find out whose cat she found on the corner! These and other little quests were the backbone of Corra's life for as long as she can remember. By the time she was in her teenage years, Corra had seen all over Eden, and done plenty within its walls. But one quest still eluded her; one that began itching at her mind the more she re-explored Eden time and again.

"See what's outside of Eden."

Even a little peek outside the walls would have sated her desire to know what was beyond. She knew the wall wasn't some border of the world or anything. After all, there were plenty of non-human people that came from outside of Eden, and monsters had to come from somewhere. But every time she tried to slip out into the great beyond, she was stopped by the guards. Leaving wasn't allowed, especially not for a little girl who may have known how to craft a sword, but certainly didn't know how to use one. Every way out of Eden she could think of was guarded, and after the twentieth attempt or so, the guards were getting tired of Corra's shenanigans. It was due to these constant escape attempts, however, that Corra wound up joining the Holy Order.

Tired of her constant escape attempts, Corra was thrown into a prison cell. The iron bars and cold stone walls weren't the surroundings she was used to, and more importantly, her cell was something that Corra was unable to escape. She stayed there for a week, and was warned that her future stays in prison would be longer if she continued trying to escape. On the day of her release, a drunken ogre - otherwise known as the Sin of Envy, Alura Crimson - was in the midst of an alcohol-fueled fit of drunken rage. Corra, much unlike the guards who didn't bother to try stopping her, managed to subdue the drunken ogre, and was later admitted into the Holy Order on Alura's recommendation. Thus began a new adventure in life for Corra.

She was trained with the sword at first, coupled with lessons to hone her magical abilities. When her training with the sword ended, she wanted to learn to use a bow. And then an axe. Much of Corra's early months with the Order were filled with lessons on how to use different weapons, soon bringing her to the point where she could confidently use just about anything put into her hands. Coupled with her potent magic abilities, Corra found herself quickly rising through the ranks. Even better, her thorough exploration of Eden meant she always knew the fastest way to get to a monster attack when one started.

What secured her position as a Sin, however, only happened a bit over a month ago. During a check through the sewers, Corra found what she would later learn was the Sacred Treasure, Plethora. She also found a rather imposing monster that had snuck into the sewers, and threatened to cause serious harm to the city above. Using Plethora, Corra killed the monster, before bringing her find and a report of her kill to the Holy Order. The Order, impressed with both her find and her kill, gave Corra the position of the Sin of Lust.

Not long after her promotion, however, the Sin of Pride went missing. It's been a month, and he still isn't back. Corra hopes to be able to bring him back peacefully. This mission of course comes with the added benefit of finally allowing Corra to see just what's beyond the walls of Eden.



[spoiler=Magic Ability & Techniques]Phase: The ability to shift herself or an item near her out of the material world, and have it pop up somewhere else, akin to teleportation. Lighter objects can be phased further and more rapidly, and the heaviest single thing Corra can phase is herself. An important note about this power's limitation is that Corra can't put an item somewhere if something is already taking up that space. This makes phasing items into places such as inside a person's body impossible. Additionally, phasing items is harder if Corra doesn't have vision or otherwise knowledge of where the item is and where she wants to phase it. Phased items can have the direction they're facing changed, and keep any momentum they had before being phased.

Blink: An application of Phase that allows Corra to teleport a short distance. That's it. She can't go super far, but the distance she can blink is far enough to escape a melee fight with some breathing room or close a gap with an enemy.

Trick Shot: Because Phase doesn't require Corra to make contact with the item she's phasing, she's able to use her power like this. Corra fires an arrow, throws a projectile, or something similar, and immediately phases it in a position and angle that allows her to shoot enemies from unexpected angles and distances.

Recall: A technique that works like Trick Shot, but in reverse. Because Plethora is a very light weapon, Corra is able to phase it from pretty long distances, as long as she knows where it is. This lets her do things like throw spears at enemies, then phase Plethora back to her after the weapon hits or misses, or use the thrown Plethora as a distraction.

Disarm: Corra phases somebody else's armor or weapon, stripping them of it and sending it somewhere else in the fight's general area.



[spoiler=Sacred Treasure]Plethora: Corra's sacred treasure, at a glance, is merely a golden cylinder, just big enough to be held with one or two hands. This cylinder has the distinct ability to channel magic to create the rest of the weapon. So what type of weapon is Plethora? Whatever type of weapon Corra wants at the time. Larger weapons obviously require more magic, as do ranged weapons in cases where Plethora has to create the projectiles as well as the weapon.



 

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Well I said lust, but after writing her she fit more as a wrath.

[spoiler=The Vampiric Huntress]

Character Name: Serus

Race: Vampire

Age: 34

Sex: Female

Sin: The Dragon Sin of Wrath

[spoiler=Appearance]Serus has an otherworldly charm to her. She has silver hair that appears dulled, matched with grey eyes. She wears an old black dress that appears to have been modified for combat, as the areas near her heart are thicker and stronger then the other areas, which are made from a leather-like material. She wears no shoes or jewelry.

 

 

[spoiler=Personality] Serus is a very strange case. Her personality has two sides that mash together very strangely. Her first side of her is her human side. She was caring individual, happy to care for battle wounds, because she likes to feel an asset. She is honorable, hating when others cheat and sneak. Her greatest want in life is Sanctuary.

Serus's personality changed after becoming a creature of the night. She became very grandiose, having a mysticical charm to her words. She also became scheming and vengeful, seeking revenge for previous mistreatment. These two sides combine onto a complex individual, balancing the Holy and Unholy.

 

 

[spoiler=Backstory]

Serus was a human with Druid blood in her. Her family were farmers, but the rule of the family was that the oldest gets the farm while everyone else gets to do what they want. Serus wanted to be a holy knight, and since she was younger than her brother, she was allowed to. She was trained, and learned of her ability to use Heal. She was eventually sent off to take care of an unholy threat, as ancient as the stories of holy war. Someone opened up the coffin that contained the last vampire, and their numbers began to grow. They were unprepared for the attack, and all but Serus were left. She remembers the vampire's voice, as it haunted her dreams for a Century.

 

"I smell an interesting meal." Serus was terrified."No, get away!""Don't fret, Druid. You'll have a new life, blindly serving me!" Serus swings Luce, her sword, and it cuts the vampire's wrist, and she hears it burning. "Well well, human. You have some fight in you. But now, I think THIS is in order!" The vampire grabs Luce, and bites into her neck. She remembers the transformation like it was yesterday. Her fangs grew out. The muscles in her arms and legs felt stronger. Finally, her heart beat for the last time. Most strange of all, Luce turned black and felt... unholy. The vampire laughed at the taste of holy blood. "Well, your blade is now unholy, let's give it a name worthy of it's color. Dakn! Perfect. Now let's be - GHAGK!" The Vampire spits up blood as Dakn pierces through his chest, his heart through the blade. This was the first vampire she ever killed.

 

She wasn't done. She didn't want anyone else to experience the Curse of Vampirism. She returned to Eden, and requested a regiment of warriors to kill the vampires. They were wary of her, thinking her thoughts were not her own. They did believe her, eventually, and she and her group were known as the Vampire Hunters, and she as the Vampiric Huntress. She killed without mercy. She was brutal, cutting off her victims heads and burning them. Her enthrall ability hit her comrads by mistake, and they were terrified. They didn't dare challenge her authority, and didn't speak up about this until she was far away. Her group killed every single vampire on the human's side of the wall. Her efforts were rewarded, as the mages of Eden fixed her blade by reintroducing her weapon to holy energy, and it became Gemini. She eventually left the Holy Knights, saying "In an order of humans, no one will trust a vampire."

 

Many months later, the word of her brutality reach the king's ears. He demanded an audience with her, so he sent a group of soldiers to capture her. They had one of her former comrades, so they knew what to do. They created a sphere of light around her location, a room in an inn, so she couldn't shadow walk away, and then they had neck guards, just in case, and they were armed up to the teeth with holy water, garlic, and wooden stakes. She was indeed captured and brought to the king, where she was offered a job as a high ranking Holy Knight, a Seven Deadly Sin. She accepted, and became Wrath of the Seven Deadly Sins.

 

She found working with the Seven Deadly Sins the best work experience of her life. She worked well with the group, enjoying the sanctuary of being with friends. And then Pride disappeared, and then her group was framed. She remembers her glory days, and she sees wrath in store for Eden.

 

 

[spoiler=Magic Abilities]

She has many abilities, stemming in two directions, Druidic and Vampiric.

Enthrall

She can draw out emotions in people by touching them.

Drain

She can steal energy from those she touches, enough to knock people out.

Transfer Curse

When she bites people, she can either take a curse out of their body or give them a curse in their body. This includes Vampirism.

Shadow Walk

She can teleport from a shadow she is standing in and teleport to a shadow she can see. She can take one person with her.

Heal

She can heal wounds, but she has to heal slowly or else it will hurt her.

Purge

An art designed to destroy evil souls. However, this is a last resort for her, as if she is not careful, she could cripple her, or even worse, destroy her soul.

Sanctuary

Her strongest magic ability. It creates an aura of magic around her, and anyone she chooses can gain any benifit or deficit she chooses.

Buffs

Regeneration

Heals over time.

Magic Buff

Strengthens Magic Abilities

Hightened Senses

Increases Reaction Time and Spacial Awareness

Magic Shield

A shield of magic

Debuffs

Blindness

Cuts off vision

Magic Drain

As if using Dakn

Strong Gravity

Keeps them on the ground

Trap

Keeps them in the aura.

 

 

[spoiler=Sacred Treasure]

Gemini, the Blade of Duality.

Gemini was originally Luce, Sacred Treasure of Light, and Serus. When Serus was turned into a vampire, it turned into Dakn, Sacred Treasure of Dark. The blade had stayed like that for many years, until the end of the war, when it was blessed with it's previous abilities, plus a new one. The double edged sword has four abilities.

Luce, Light Enhancement

It shoots a beam of light that strengthens a creatures abilities, but it's strength is drawn off of the user.

Dakn, Dark Drain

It shoots a beam of black energy that drains a creature of their strength and gives it to the user.

Gemini, Absorb

Gemini has a store of energy that can be used or added to. It can even, if well timed, absorb magic energy from an enemy attack.

Vampiric Bane

This effect is passive, this blade is painful to the touch of Unholy Creatures, especially Vampires. It's scratches burn vampires, and it can kill vampires in place of a stake, through the heart.

 

 

 

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TIME FOR APPS IS UP!  HERE ARE OUR LUCKY SINNERS!  

 

[spoiler=Lust for Adventure]


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"This way!"




Name: Corra Ridley

Race: Human

Age: 19

Sex: Female

Sin: Lust

[spoiler=Appearance]o2kdHGz.png
Height: 5'6"
Weight: 144 pounds



[spoiler=Personality]It's a big world out there, and Corra knows it. She wants to know and see for herself just what lies beyond the walls of Eden, and explore everything the world has to offer. Life is, after all, the greatest adventure, and there's no point in spending it all holed up in one place forever. As one might expect, Corra is an exceptionally active voice for humanity to expand outside of Eden. She gets that the outside world might be scary to some people, but to her, that makes it all the more worth getting out there, so that they know what exactly they're dealing with. Then they can face their fears, defeat the monsters, grow and expand and explore, and everyone will be better off for it. And she gets that it can't be done by any one person alone, and Corra's fine with that.

Friends are an important part of any adventure, so Corra tries to have plenty of them. This baker she happened upon one time, that dog with the missing eye, the one unlucky prisoner who was wrongly given a life sentence, it doesn't matter who you are to Corra. She'd much rather have friends than enemies, and even when she does end up with enemies, Corra generally tries to end her conflicts with people without shedding much blood, and especially not by killing anyone. She gets that killing monsters is inevitable, and it's not like they're any better than the dirt under her boots anyway, but with sentient and actual people, Corra tries to avoid killing anyone, even if she can't do much to stop her peers if it comes down to it. It's an unfortunate truth in life, but these things happen, and if they didn't, the world would have nothing dark about it to help appreciate the lighter things. Like the sounds of music, or the joy of experiencing something new. Those are the kinds of sensations Corra lives for.

It's also been noted that Corra cannot, in any capacity, hold her liquor.



[spoiler=Backstory]The product of a blacksmith and an unknown father, Corra was always one for adventure. Climb the tallest tree! Explore the sewers! Find out whose cat she found on the corner! These and other little quests were the backbone of Corra's life for as long as she can remember. By the time she was in her teenage years, Corra had seen all over Eden, and done plenty within its walls. But one quest still eluded her; one that began itching at her mind the more she re-explored Eden time and again.

"See what's outside of Eden."

Even a little peek outside the walls would have sated her desire to know what was beyond. She knew the wall wasn't some border of the world or anything. After all, there were plenty of non-human people that came from outside of Eden, and monsters had to come from somewhere. But every time she tried to slip out into the great beyond, she was stopped by the guards. Leaving wasn't allowed, especially not for a little girl who may have known how to craft a sword, but certainly didn't know how to use one. Every way out of Eden she could think of was guarded, and after the twentieth attempt or so, the guards were getting tired of Corra's shenanigans. It was due to these constant escape attempts, however, that Corra wound up joining the Holy Order.

Tired of her constant escape attempts, Corra was thrown into a prison cell. The iron bars and cold stone walls weren't the surroundings she was used to, and more importantly, her cell was something that Corra was unable to escape. She stayed there for a week, and was warned that her future stays in prison would be longer if she continued trying to escape. On the day of her release, a drunken ogre - otherwise known as the Sin of Envy, Alura Crimson - was in the midst of an alcohol-fueled fit of drunken rage. Corra, much unlike the guards who didn't bother to try stopping her, managed to subdue the drunken ogre, and was later admitted into the Holy Order on Alura's recommendation. Thus began a new adventure in life for Corra.

She was trained with the sword at first, coupled with lessons to hone her magical abilities. When her training with the sword ended, she wanted to learn to use a bow. And then an axe. Much of Corra's early months with the Order were filled with lessons on how to use different weapons, soon bringing her to the point where she could confidently use just about anything put into her hands. Coupled with her potent magic abilities, Corra found herself quickly rising through the ranks. Even better, her thorough exploration of Eden meant she always knew the fastest way to get to a monster attack when one started.

What secured her position as a Sin, however, only happened a bit over a month ago. During a check through the sewers, Corra found what she would later learn was the Sacred Treasure, Plethora. She also found a rather imposing monster that had snuck into the sewers, and threatened to cause serious harm to the city above. Using Plethora, Corra killed the monster, before bringing her find and a report of her kill to the Holy Order. The Order, impressed with both her find and her kill, gave Corra the position of the Sin of Lust.

Not long after her promotion, however, the Sin of Pride went missing. It's been a month, and he still isn't back. Corra hopes to be able to bring him back peacefully. This mission of course comes with the added benefit of finally allowing Corra to see just what's beyond the walls of Eden.



[spoiler=Magic Ability & Techniques]Phase: The ability to shift herself or an item near her out of the material world, and have it pop up somewhere else, akin to teleportation. Lighter objects can be phased further and more rapidly, and the heaviest single thing Corra can phase is herself. An important note about this power's limitation is that Corra can't put an item somewhere if something is already taking up that space. This makes phasing items into places such as inside a person's body impossible. Additionally, phasing items is harder if Corra doesn't have vision or otherwise knowledge of where the item is and where she wants to phase it. Phased items can have the direction they're facing changed, and keep any momentum they had before being phased.

Blink: An application of Phase that allows Corra to teleport a short distance. That's it. She can't go super far, but the distance she can blink is far enough to escape a melee fight with some breathing room or close a gap with an enemy.

Trick Shot: Because Phase doesn't require Corra to make contact with the item she's phasing, she's able to use her power like this. Corra fires an arrow, throws a projectile, or something similar, and immediately phases it in a position and angle that allows her to shoot enemies from unexpected angles and distances.

Recall: A technique that works like Trick Shot, but in reverse. Because Plethora is a very light weapon, Corra is able to phase it from pretty long distances, as long as she knows where it is. This lets her do things like throw spears at enemies, then phase Plethora back to her after the weapon hits or misses, or use the thrown Plethora as a distraction.

Disarm: Corra phases somebody else's armor or weapon, stripping them of it and sending it somewhere else in the fight's general area.



[spoiler=Sacred Treasure]Plethora: Corra's sacred treasure, at a glance, is merely a golden cylinder, just big enough to be held with one or two hands. This cylinder has the distinct ability to channel magic to create the rest of the weapon. So what type of weapon is Plethora? Whatever type of weapon Corra wants at the time. Larger weapons obviously require more magic, as do ranged weapons in cases where Plethora has to create the projectiles as well as the weapon.



 

 

[spoiler=Lavinia, the Kingsblade]

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"Time to take back all that's been stolen from us."

Name: Lavinia

Race: High Elf

Age: 243

Sex: Female

Sin: Greed

 

[spoiler=Appearance]

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Lavinia stands at a short 151 cm, with a body weight that appropriately reflects her small, lithe frame. She is clad from head to toe in a white mage's outfit, an ornate style of clothing belonging to the Elves. Her dark hair, styled in a bob hides her elf ears, giving her an appearance identical to an ordinary human at first glance. Her mark of Greed is tattooed on her upper back.

 

 

 

[spoiler=Personality]

Lavinia is focused and serious, almost to a fault. She has a one track mind that only sees things as 'tasks to accomplish' and 'objects to plunder'. Despite appearing like a calm and collected tactician full of wisdom, in reality she's a foul-mouthed pragmatist with hair-trigger temper. Small things can easily set her off on a fit of rage or violence (or at least, threats of it), be it simple things like a member of the Holy Order interfering her leisure time, or generally when things not go her way, Lavinia reacts with fury.

 

As someone who's 'lost everything', Lavinia would spend most of her time brooding with her arms crossed, avoiding contact with her fellow Sins and preferring to be by herself, usually seen murmuring to herself or her sword. Her crass, blunt attitude extends to the way she treats people around her, usually dropping courtesy and manners and opting to act as she pleases, even if it means appearing uncultured to others, a trait she's always had ever during her Academy days, finding false pleasantries and diplomacy to be a waste of time.

 

Despite her unfriendly and gruff attitude, however, Lavinia is fiercely loyal to the order, and to her fellow sins, though she would never admit to it. Having slain and abandoned almost everyone she knew, the elf subconsciously cherishes the bond she has with the others in her group, as well as the sense of belonging she now has as one of the Sins.

 

Her most defining trait however, is her determination and tenacity. She would stop at nothing to achieve what she sought out to accomplish, no matter the cost. This greed and lust for power consumed her in the past, causing her to sacrifice friends, family, status, and even her life in the pursuit of strength, a trait she still carries to this day. Her intense desire to gain every bit of knowledge there is to learn, to master every spell known to the world, all motivate her to this day; A pure, unbridled form of greed that seeks not material possessions, but rather absolute power and knowledge, to become a supreme sorcerer standing above all else. 

 

A loose-cannon elf with nothing to lose but her life, she lives every day free of moral restraint, acting out purely on her selfish nature and desire for survival and self-satisfaction, both to fulfill her own wishes, and to fill the hole left in her heart as a result of her actions. 

 

 

 

[spoiler=Backstory]

Existing outside of Eden, secluded in a forest far off to the west, lies a secret society of elves, a highly advanced society of long-living magic practitioners living in relative peace to the few other factions that know of their existence. A small tribe, consisting of no more than one thousand, all living in a small city that greatly resembled Eden as far as technological advancements, but one where magic is very commonly used in everyday life. A place of great interest in this city, is the magic academia located at the town center. A behemoth of a structure easily visible from the edge of a forest, towering over the rest of the city. This academia, known as "King Titania Royal Institute of Magical Research"  established well over a thousand years ago, has been the center for advanced learning and research of the magic arts, specially inviting talented individuals all over the world to study and do research there, including humans from Eden, among others.

 

Within the walls of the academia, lived a certain elf who would later become a mage of the holy order, and the embodiment of greed itself. Lavinia was born over two centuries ago, to a mostly unremarkable family within the city. Though she had innate magic potential, it was her drive and desire to learn every bit of knowledge in the world, and to possess unparalleled power that eventually landed her a position in the academy. 

 

The elven mage studied and researched magic like a woman possessed, determined to know every spell in the academy's repertoire, motivated by tales of a secret group of powerful mages that rule the academia, known as the Six Sages. For the better part of a century, she devoted herself to learning and amassing power, and eventually, with the combination of hard work and her talent, she eventually became one of the strongest mages in the academy, despite her relatively young age that would be equivalent to mid-twenties for humans.

 

Part of her quick rise to the top was her development of a unique form of magic, which she nicknamed "Quicken", a spell that was cast without incantation, and allowed the last spell she cast to be used again in rapid succession, without requiring incantation. Using this method, she was able to practice and master nearly every spell that could be taught, and in record time. However, beyond a position as one of the Six Sages, she desired to possess a powerful treasure, an artifact sacred to the elves, a sentient sword known as the 'Kingsblade'. When time came for her to be tested to join the second highest official ranking of mages, the 'Praetorate', the elders of the academy saw through her dangerous ambition, and deemed her unworthy of the title. 

 

Not only that, her usage and invention of Quicken was also seen as heretical, and she was stripped of her seat as a high mage, her right to study at the academia revoked, and she was to be relegated to life as a ordinary civilian within the walls of her city. Naturally, this enraged the young mage. She felt she had not attained enough power, she felt that her life's purpose was stolen from her. So, she decided to steal what's important to her people.

 

Every hundred years, a trial for the Kingsblade would be held. Powerful mages from the academy and beyond gathered in her city to see if any were chosen by the blade to be its rightful wielder. With the sword in public display, Lavinia sneaked in the dead of the night to steal the blade, but alas, her movements were seen through by the academy mages, and she was ambushed before she could escape with the artifact.

 

Her friends, rivals, teachers and apprentices, all gathered to subdue her. Consumed by her greed and desire to possess the Kingsblade's power, she fought back. She desperately tried to fight off the full might of the academy's elite, but eventually submitted to their numbers, and was left mortally wounded. At the edge of death, she heard a faint voice speak to her. The blade itself spoke to Lavinia, choosing her to be its wielder, impressed by her tenacity and overwhelming will, it brought her back from the brink, though her soul is now tethered to the sword. 

 

With the Kingsblade in hand, her magic power was greatly amplified, and she slayed her attackers, even her closest friends at the academy. When the dust settled, the bodies of more than 50 mages were scattered across the ground. At a loss of what to do, she fled her city before dawn. No longer possessing status, friends, family, or even a place to live, Lavinia ran all the way to Eden. 

 

Upon arriving at the town, she requested an audience with the court, presenting her Kingsblade and was offered a position within the Holy Order. Still maintaining her tenacity and drive, she quickly rose through the ranks, and though she did not desire materialistic wealth, her intense desire to 'become powerful' and 'take back what she lost' eventually caught the King's attention. Eventually, she was chosen to become one of the deadly sins, her sin, appropriately, being Greed. 

 

Kingsblade in hand, she fought and fought, accomplishing mission after mission, slaying enemy after enemy in the name of the state. Though what she desired was simply power. Every spell cast by her opponents, every tactic, every bit of information, she strove to possess all of it, no matter the consequence or cost.

 

 

 

[spoiler=Abilities]

Magical Knowledge - Lavinia has access to almost all basic spells, everything from fireballs, to lightning, to ground manipulation, and even to self-healing, she can use it all. Though, she vastly prefers using elemental magic, especially Fire and Lightning-based spells. Her mastery of the other forms of magic are sketchy, but at the very least, she can cast them. Despite this, she is still limited by her not-so-extraordinary magical power. She cannot cast several big spells in a row without tiring herself out, so she fights using a barrage of low-level magic for the most part, a strategy made stronger due to her unique spell.  In the past, her repertoire was much more impressive, possessing several highly advanced and powerful spells. As of the moment however, she lost access to most of her spells. Her vast knowledge of spells was sealed away by the Kingsblade, and so she's forced to fight with low level spells. 

 

Quicken Mages are taught to cast most spells with incantations. Short verses that activate the magical energy and allow it to be channeled to various forms, but in her research, Lavinia found that some traces of that magical energy remained around the user, and can be used again immediately without requiring another incantation. She devised the spell, called simply " Quicken" to take advantage of this fact, and by expending a small amount of magical energy, she reuses whatever spell she last cast immediately, with no incantation. This ability lets her overwhelm her foes with a seemingly endless slew of magical attacks, or to cast two powerful spells with very little time delay between them.

 

Non-Magic Traits

Elf Physiology Elves live for very, very long times, and Lavinia, despite being over two centuries old, is regarded as no more than a young adult in elf culture. Typically possessing a lifespan nearing the thousands, they are also immune to most human diseases, though some strains only affect elves. Their most distinguishing feature is their advanced senses, which are a degree more sensitive than an average human, as well as their innate magical ability.

 

Elven Wisdom Thanks to her long life, Lavinia possesses a lot of knowledge across a multitude of fields. Though, her desire for power has warped her, unlike most other elves who are calm and rely on their wisdom to guide them, her constantly manic state of mind sometimes makes it difficult for her to remember certain things or details.

 

Sword User - In addition to spell-slinging, Lavinia can use the Kingsblade as a traditional weapon, and is quite adept at it. Prior to obtaining the blade, she was known as Lavinia the Flash Mage, alluding to her tendency to not only swarm the opponent with spells, but also her usage of spells that allowed her to move quicker. Though not a swordswoman by any means, Lavinia can hold her own in close combat- for a short while, anyway. 

 

 

 

[spoiler=Sacred Treasure - Kingsblade]

 

The Kingsblade takes the form of a short, one-handed blade seemingly made of pure blue crystal. This ancient weapon has existed for over two millennia, and was used by the King of the Elves, Titania, to subdue the wild forests that would become the Elf town. It is a sentient weapon with strong desire to be used and to conquer, to defeat foes, and to grow its unique ability, Right of Kings. Even though it is an excellent magical conduit and vastly boosts the ability of any person who wields it, it is coveted for its ability, which allows its wielder to utilize any technique or spell intercepted or blocked by the Kingsblade, and then combine it for devastating effects. This lets a mage bypass one of their biggest weaknesses - having to cast one spell at a time.

 

The Kingsblade glows and shimmers blue when used, a visible of nexus of magical energy seemingly surrounding Lavinia when she wields the blade. Even though the Kingsblade records and stores every spell it sees, it cannot replicate 'unique' spells that cannot be passed down normally. Special techniques belonging to certain races, or spells that require specific capabilities cannot be used by the weapon. 

 

Lavinia was chosen by the Kingsblade at the brink of death, and thus her soul became tethered to the sword itself. If one were destroyed, so would the other. If she did not wield the blade, her powers and skills greatly diminish, to the point of being no more powerful than your every day mage. In exchange for sealing away Lavinia's spells, she was given a second chance at life, and so she fights with the blade in hand, waging a war to take back all that was taken from her - and more. With each opponent slayed, the Kingsblade grew stronger, and so does she, slowly but surely, her spells are unsealed. Her desire for power resonated perfectly with the blade itself. 

 

 

 

[spoiler=Misc Info]

Character Image Song:

Battle Theme:

[spoiler=Character Profile]

Full Name: Lavinia

Epithet: The Kingsblade

Age: 243

Gender: F

Height: 151 Cm (4'9")

Weight: 42 Kg (92 lbs)

B-W-H: [Redacted]

Blood Type: N/A

Birth Date: 12th Night of the 7th Month

Hobbies: Practicing spells and talking to the Kingsblade, studying

Likes: Quiet times, fighting, having her authority and power recognized

Dislikes: Comments about her height, reminiscing about the past

Favorite Food: Plums
Least Favorite Food: Red meat

 

 

  • Despite wanting to appear calm and collected to others, her hot-bloodedness and hair-trigger temper instead led to the Holy Order viewing her as a small ball of uncaged fury. 
  • While elves are a peaceful and diplomatic race, Lavinia much prefers a form of diplomacy she calls 'Swordpoint Diplomacy', where she points her sword against someone's throat and 'negotiates' with them until the terms are 'agreed' to.

 

 

 

 

 

btw add to discord pls thank

 

[spoiler=Elysium, the Frozen Dreamer]
 
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"...Did I really need to be awake for this?"
 
Character Name: Elysium
 
Race: Human, suspected to have a demonic ancestor
 
Age: Unknown
 
Sex: Male
 
Sin: Sloth
 
[spoiler=Appearance] Elysium takes the appearance of a teenage human boy, but it is quite clear that he possesses an otherworldly quality about him. His very long hair almost reaches his hips and is completely snow white. His skin is almost equally as pale, having a distinct blueish hue, with distinct black geometric patterns running along his limbs and spine. His eyes are almost always closed, but in the rare moments when he is awake, his eyes are jet black, with a vivid yellow iris, furthering his otherworldly appearance. He is usually seen wearing comfortable sleeping attire in multiple layers, topped with a luxurious purple quilt.


 
[spoiler=Personality] Elysium has been described as having a split personality, being pessimistic, nihilistic and generally unpleasant to be around during his waking hours while being cheerful, optimistic and energetic while asleep. However, the vast majority of people do not get to know him personally, only knowing him through second-hand or third-hand accounts due to his reclusive nature.

The main cause of Elysium’s apparent split personality is his core belief that his true self resides in another world, which he believes he visits regularly when he sleeps. As such, any time spent not sleeping is time wasted. He resents every waking hour and the very fact that he must be awake to keep his body functioning. While relatively knowledgeable about the waking world, gleaning information from the dreams of scholars that sometimes visit him to study him, he would prefer to explore the world through dreams, sometimes using his companion golem to carry him into range of more interesting dreamers.

Elysium still holds a fear of being imprisoned in ice again, as his imprisonment did not allow him to dream as he so enjoys now. He prefers to keep this fear to himself, but ever since the Holy Order caught wind of his fear, they have used it to force him into action. As such, Elysium also holds a great deal of animosity towards the Holy Order, attempting to harry them at every turn through inaction and neglect of his duties. Elysium also holds very little value in the rewards the Holy Order gives him in return for his service, treating his title of the Sin of Sloth as nothing but a strange nickname.


 
[spoiler=Backstory] Elysium’s true origins are an enigma to most people. Even Elysium himself remembers little of his life before being discovered in a massive block of ice buried deep within the city’s ancient catacombs. Even the venerable Professor Stephan Drakkar, the only person to have a personal relationship with Elysium, cannot glean additional information from him, saying that Elysium suffers from some kind of amnesia, possibly intentionally induced by whatever force imprisoned him within the ice. The scholars who discovered Elysium in his frozen slumber theorize that he is a descendant of a demon prince called Levistus hinted at in old tomes on the subject of demonology.

In those old stories, Levistus was a powerful demon prince, equal in power and cunning of the King of Hell himself. Levistus lusted for the throne and plotted against his king, creating various plots that eventually led to him slaying the Queen of Hell after she refused to betray her husband. In an act of revenge, Levistus was chained down, disemboweled and frozen eternally in a block of everlasting ice, forcing him to be trapped in that moment of agony. Once frozen, Levistus was cast into the deepest abyss of Hell, to be forgotten forever. However, Levistus had a powerful will and continued to live within his icy prison. Various lost tomes alluded to his continued plots against the King of Hell, commanding his loyal servants who continued to carry out his will.

Due to Elysium’s demonic features similar to Levistus’ and being found in an icy prison gave Elysium a frightful reputation. The story that Elysium tells to those who ask of his past is simply that he remembers being placed within a dark place, then drifting off into a dreamless sleep, only being awakened by the scholars who chipped away the ice to recover him. Due to the potent nature of his abilities and his fearsome companion, the university that discovered him has built a separate wing of the university to house him. To the relief of the authorities, Elysium does little but sleep and probe dreams, becoming well known by the student body for his frequent dream intrusions. However, no expense was spared reinforcing the walls of the building to keep the golem from walking through it should Elysium decide to leave.

Despite Elysium's lack of desire to do anything but explore dreams, the Holy Order took notice of his potent abilities and compelled the university to allow them access to him and his abilities. Elysium was often compelled by Professor Drakkar to help the Holy Order with various missions, especially those to quell civil unrest due to his ability to incapacitate large crowds without violence. Elysium takes very little interest in these jobs, but does them only out of fear that he may be imprisoned again in that endless, dreamless sleep.


 
[spoiler=Magic Ability] Elysium possesses potent magical abilities that he controls with his mind at will without any visible movement. Most of his powers seem to revolve around sleep and sapping vital energy. His powers are much more potent when he is fully asleep, which he is able to fall into at will.

  • Despite being asleep, Elysium maintains full awareness of his immediate surroundings while sleeping (about 15 ft.) and is able to sense the presence of living beings at a much farther distance (several miles). Within a mile, he can determine the nature of the creatures he can sense, including their physical appearance and their general disposition to other living beings. Creatures that possess the ability to sense spirits or the ability to sense beings in other planes of existence will immediately be able to sense the presence of Elysium if he can sense them as well.
  • He possesses telepathic abilities, which he is able to use to communicate with any living being capable of communication within 120 ft. while awake, and is able to telepathically communicate with any being he can sense within a mile.
  • Elysium can make creatures within 120 ft. start to feel drowsy, affecting their mental and physical abilities. He can choose to spread out the effects to multiple creatures around him, or focus the effect to a single creature. The longer a creature is affected by this ability, the stronger the effects are until they fall fully asleep. Creatures that do not sleep still feel more and more sluggish, but cannot be made to fall fully asleep.
  • Elysium has the ability to enter the dreams of creatures that are asleep within a mile. While in another creature’s dreams, he has the ability to shape their dreams at will, such as changing the landscape and creating or banishing creatures and effects. By creating fearsome and terrifying monsters, he can mentally damage the dreamer in their waking hours, inducing paranoia, psychotic breaks, hallucinations and even death by heart attack. By defeating any nightmares generated by the dreamer, he can help the dream overcome their fears and reduce the effects of mental illnesses during their waking hours. If Elysium is defeated by the dreamer, he is expelled from the dream and immediately awakened.

 


 
[spoiler=Sacred Treasure]
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Elysium is rarely ever seen without his sacred treasure, a twelve foot tall humanoid golem made of magical blue ice, which he affectionately calls Frosty. It was found guarding the chamber that held Elysium and had to be incapacitated before Elysium could be recovered.

Almost as wide as it is tall, this golem has a jagged outline, with its body and limbs taking pyramidal shapes with flat bases. The golem does not have an easily identifiable head, but a golden ring about 6 inches in diameter embedded in its upper torso appears to function as its eye.

The golem is somewhat intelligent, being able to understand most common languages. However, its inability to communicate and its very protective nature keeps it from interacting with anyone, preferring to keep a silent vigil over Elysium as he sleeps. Elysium can give it commands verbally or using his telepathy, which it follows exactly and unerringly.

The golem is monstrously strong, but slow moving, being able to lift several tons and walk through solid masonry walls. In combat, it does not pursue enemies, instead protecting Elysium from harm by placing itself between him and the source of danger, attacking anything that gets too close. While clumsy enough for most opponents to simply move out of the way of its blows, in combination with Elysium’s torpor inducing abilities, it is able to land devastating blows that often sends the target flying.

The golem’s body is made of what appears to be normal ice, but shows its true nature when it is struck. The ice making up the golem’s body is hard enough to resist being damaged by most non-magical weapons, only taking damage from strong direct blows from heavy blunt weapons. In dire circumstances, the golem has the ability to open a cavity within its torso, allowing Elysium to be protected by its bulk. The golem’s ice body also emits a chilling aura that can extinguish open flames and cause frost to spread on unprotected areas of the body. While not immediately harmful to anyone, creatures forced to stay in close quarters with the golem will get frostbite and may even die of exposure. Elysium appears to be immune to this effect.

While the golem is mostly impervious to damage, scholars have at one point reduced the golem to just its core ring. They then discovered that the golem can fully reform itself over a week, drawing moisture out of the air to form its icy body, forming quicker in moist environments. Its core is made of a magical gold-like substance and is vulnerable to damage, leading scholars to believe that if damaged enough could prevent the golem from reforming.

 

 

[spoiler=Misc.]

Elysium's Theme

Elysium's Battle Theme

 

 

 

 

 

 

[spoiler=Alistar Nash]
 

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"My my, you're in no shape to fight, let me help."

Character Name: Alistar Nash
Race: Human
Age: 28
Sex: M
Sin: Gluttony


[spoiler=Appearance] 092650e6f6566ef7326ceeb1d836d9d4.jpg
Height 6’0” Weight 180lbs
He has a deep dark purple left arm and tends to hide it away with a long sleeve shirt and a set of leather gloves. His mark of Gluttony is on the palm of his right hand.




[spoiler=Personality]
Alistar is very much, to the core, introverted to expressing feelings and his views on the world of today, he likes to think of futuristic probabilities and use it as a means of theorizing and experimentation to solve future problems. He does, however, think out loud when looking at a problem head-on and using what he learns from others to confront them. He is willing to help others as his mentor taught him that everyone needs help with obtaining no real benefit than the feeling of a job well done.

On a personal level, he is quite uncomfortable with expressing negative emotions as it tends to have him act on impulse and ends up hurting him and those around him, mostly emotionally. He feels that while we feel more “human” in expressing negative emotion, being in a positive mood tends to bring greater rewards in the long run. He does prefer to work alone and keeps quiet for the sake of silence, especially with his own works, nevertheless, he does like to spend time in group settings even if he doesn’t take part in the festivities like drinking and tournaments.




[spoiler=Backstory]
Magic has been existent since the dawn of time and almost everyone depends on it in some shape or form. However, there are those who feel that magic isn’t enough to solve most of the problems that plague the world today. A small group of dedicated individuals vowed to advance the world through the means of mythical and naturalistic knowledge, a method called Alchemy. Their goals, to improve humanity and the world without magic or religion. One of those in this group was a young boy named Alistar Nash, age 17, a prodigy of his time and the youngest amongst the alchemists, and also the last one.

The group was founded by a former scholar named Maro Abt, that was barred from the Holy Order for heretical thinking but took Alistar while he was in his early childhood years as his apprentice during his time as one; educating him as one of the scholars. Maro warned Alistar about what he was about to enter, for he would be marked as a religious criminal and treated as such, but Alistar believes in his mentor too much to leave him behind. For the next year, they improved current medical remedies, cured at least 2 uncurable diseases, and started a clinic, which they had to move occasionally to avoid the Holy Order, for they called the alchemists “witches, heretics, and demons.” Alistar hoped for one day that Eden will be more accepting to this amazing work that he believed in.

As the years passed, Maro became more distant as he would go off on longer appointments and would stick to his study room for hours on end, only to come out to go on his appointments. On one of these days, as Maro left the clinic, Alistar snuck into his study room to see what his mentor has been studying, and nothing really stood out, just papers scattered and hanging on the walls, and books about herbs, earth elements, and such. Though, one book did stick out, a study of Celestials and Demons and their magical properties. The book was littered with numbers and words that were far beyond Alistar's current knowledge, circled words like “blood”, “ageless”, ”bloodlines”, and “demons” and quite a few pages torn from it. Looking around the room, he could see that the papers were also littered with the missing pages, along with other pages from other books and Maro’s notes that would state things like “transmuting demon blood failed”, “find ancestors”, and “immortality elixir in reach”. None of this felt right to Alistar and he feared for the worst for his mentor, but as he turned to leave he bumped into Maro with arms crossed and a stern look on his countenance.

Alistar apologized for coming into his study and snooping around and firmly said he feared Maro may be delving into something that seems far off. Maro told him not to worry about as this is just some theories and hypotheses that weren’t going anywhere and was planning on stopping with his research. Maro and Alistar took the rest of the day spending time with each other and Maro catching up on Alistar’s personal life to take him off what the next day was going to bring.

The next day, Maro gave Alistar the day off and told him to catch up with family and friends, even gave him some gold coins to go spend for himself. Maro promised that there was nothing to worry about as there was just 1 appointment today. Alistar took the coins and waved Maro goodbye as he ran off, though, on the other hand, this was probably his last goodbye as he turned back to his colleagues as they prepped for the attempt of creating an elixir that would make them more powerful than the Holy Order. The next few hours, Alistar had gone and gotten himself a nice lunch and took a nap, however as he was walking the streets, he saw that some Holy Order knights rushing in the direction of where the clinic was. In a panic, Alistar rushed towards the clinic only to find the entire building swarmed with the knights going into the structure. He asked the those on the street what happened and no one knew what was going on, Alistar hoped that the clinic was moved in time. A few minutes passed as the Knights came out saying that there is no one inside, but with the stench of blood in the building and torn rags scattered the floor.

None of that seemed real to comprehend just from word of mouth, he had to see for himself. Sneaking around the back through a hidden door, he came upon the main lobby of the clinic which appeared to be normal, however, there was a hatch opened on the ground that led underneath the building. Making sure that no one saw him, he climbed down the stairs as the smell of something rancid grew stronger as he approached a door. As he opened the door, a look of horror came upon Alistar as he saw blood all over the room with tattered robes and a large symbol on the ground that he recognized from the book on Maro’s desk. He called out Maro and anyone else who may still be down here, but there was only an echo of his voice as it deafened to silence once again.

He searched around the room, trying to make sense of what happened as he found a note addressed to Alistar, from Maro. As he began to read, he heard someone making their way down to the room, quickly Alistar hid amongst some crates as 2 knights came in with an elderly figure that wasn’t recognizable to him and a younger gentleman that he remembered working in the clinic. They discussed what supposedly happened and talk about Maro and his theories about immortality and unlimited strength back when he was a scholar. The gentleman, who turns out to be a spy, got info on Maro, his clinic and found about what was done today as they tried to transmute blood from the ogre that lived in the castle to make an elixir of life, that cost them their lives in a potion that doesn’t work. The Elderly man spoke up and condemned this place as a palace of witches and heretics and forbid anyone from entering until this issue is resolved.

Alistar couldn’t believe it, none of it seemed right, Maro told him it was it was a lost cause, then why would he go with it? He then remembered the note and started back at the beginning. Maro addressed that this was his maybe his last letter as he was to attempt to make the Elixir of Life. He apologized about going about this and promised that he would make everything right when this is all over. He gave some encouragement to chin up if he didn’t make it because his memory would live on in Alistar and promised a nice lunch at the local pub. Maro then finished with a simple goodbye and to not follow his mistakes and to live on no matter what. Alistar put down the letter and started to bawl his eyes out knowing full well that Maro and his fellow alchemists did not, in fact, make it out alive and their so-called “elixir of life” ended in disaster. However, Maro was not satisfied with this as being the end of his mentor’s life, through his tears he vowed to bring back Maro no matter what.

The next 2 years, Alistar studied Maro’s notes, researched ancient magic manuscripts he stole from the castle library and soon became obsessed with obtaining knowledge on forbidden magic from the secret stashes in the castle, which did end in failed attempts. Nevertheless, this did not stop him from getting this information as he succeeded in getting a book on ancient necromancy. And on the dawn of a new year, his 24th year, he felt confident in the knowledge he obtained as he set up a hidden room near the walls furthest away from civilization to commit what would be a taboo but worth the risk to bring Maro back.

Preparing the room was no walk in the park as Alistar drew up the symbols upon the room, on his body, and poured some “Demon Blood” that he found in Maro’s study cabinet, that was originally written “Ogre” as it was crossed out, into a small dish. Upon prepping the room, he started to chant ancient phrases as he felt an unfamiliar aura filled the room. For about 5 minutes, he finished his chanting and the aura faded away. Alistar started to panic as he repeated the same chants and nothing, he did this about 10 times before taking a break and going over what he was doing wrong. At that moment, he heard a voice, it wasn’t loud, but it was as if it was in his head as it told him to offer some of his blood to complete the ritual. Maybe it was coincidence, but he pricked his finger and squeezed out a few drops into the dish, then all hell broke loose.

Purple flames shot up around in the room around him as he shielded his eyes from the flames as they licked his clothes, singeing them. The flames started to conjugate towards the center of the room as a dark figure appeared before Alistar demanding what he requires of him. Alistar asked for the life of Maro Abt back to the living and offered all his riches in return, yet the figure laughed at his pitiful attempt to make a barter. He said he can make it happen, but it will require more than riches, then knowledge was offered, and yet again was denied and required more. Alistar, as the last attempt, offered his own body as a means of ownership for his will and pleasure, the figure thought about it and agreed to the proposal on a handshake.

As Alistar grabbed the left hand of the figure as pain shot through his body just as a Holy Knight burst through the door and banished the figure back to whence it came. As the flames dispersed, they came upon Alistar in agonizing pain as he held his arm, which turned to a deep dark purple, until he passed out. The next day, Alistar woke up and wondered where he was and how he got there, only to see a blackened left arm and he immediately remembered what happened last night. The following weeks, he was kept in the prison, was interrogated, experimented, and tried as an enemy of the Kingdom and heretic. He also learned that Maro was not brought back from the dead for his deal was interrupted by the Holy Order, who saw the purple flames from far off and sent their fastest knight to that location.

On the day of his sentencing, he was approached upon 2 offers from the court. The first, to be hanged and burned for being a heretic, or to live and become part of the strongest group of warriors in the kingdom, The Seven Deadly Sins, and to only use his alchemy knowledge on behalf of the King and his kingdom and to give up on bringing Maro back to life, let the dead rest. Alistar was not going to become a dog to the kingdom that has been trying to eliminate him and his mentor's work, nor was did he want to die when he was so close to bringing his Mentor back. He agreed to be a Sin and was marked with the Boar Sin of Gluttony, for knowledge is the desired goal for anyone, but it shouldn’t be hoarded for selfish reasons, no matter how dedicated their intentions are.




[spoiler=Abilities]
Magic Ability: Translucent - The main ability is able to turn both living and non-living objects see-through, or invisible you may say. With the living, he can only go up to 2 people at a time for 5 minutes, while 1 for 10 minutes, as long as he is touching them before they become visible again. With non-living objects: 1: Turn them completely invisible forever until he stops touching them, which will last for about 5 minutes before returning. Or 2, make a one-way mirror/door on walls, floors, ceilings, whatever has a flat surface and either look or walk through. He can take another person with him as long as he is touching them in the process.

Solid Light - He can create strong barriers, simple weapons (staff, sword, things of that nature), and solitary structures(like stairs and platforms) from objects that give off light; the stronger the source, the greater the power and durability of the object. These will be more white opaque color than transparent.

Contracted Power: Hell’s Grasp - Before the being was banished, he infused part of its power into Alistar's left arm as it gives off an evil aura to those near him. It has increased strength, defense, and durability than his right, and able to cloak weapons, other non-living objects, or his arm with an elemental aura; such being fire, ice, or lightning. It is best used in close range combat as he will use his arm as a shield along with being a weapon.

Untamed Rage - While his left side is very much passive in nature, it is linked to his emotional complex as negative emotions, like fear and anger, will trigger a body take-over as the armament starts to spread towards his right. Alistar’s magical and physical abilities increase but it will decrease his humanity as he will be driven by anger and rage. He can turn back by methods of calming down, which rarely works, or simply knocking him out to revert forcing the armament back to his arm.

Non-Magical Abilities - Outside of his left side, Alistar really isn't the strongest in both fitness and physique, though he is the strongest mentally, maybe even the smartest in Eden. Through his intensive alchemist studies with Maro, Alistar has advanced knowledge of elixir making and remedies, herbology, the natural elements, and minerals. This would put him in the spot for the most reliable and successful doctor in Eden.





[spoiler=Sacred Treasure]

Mark of the Imprisoned

The tattoo on Alistar’s arms is, in fact, his Sacred Treasure as they can come off as he uses it. The power of this mark primarily takes the form of chains as to ensnare his opponents in, rendering them immobile. However, while the chains themselves are stronger than ordinary chains, super strength can break them. So, to compete with that, the tattoo has another ability to deal with stronger opponents.

LightBox - Alistar creates a 10 cubic meter room in which he traps his opponent in, a blinding solid opaque white on the inside, while completely transparent on the outside to which Alistar and others can see inside. Alistar is free to walk in and out of the cube, can shoot objects into it, and to use the room’s structure to make it as if it was a death trap (shooting spikes is his main way of dealing with his opponents). As he is setting up the room, he must have a target within eyesight, and anyone within a 5-meter radius of the selected target will get caught as well whether it be teammates, enemies, animals, etc.




[spoiler=Misc]
  • Alistar finds the taste of alcohol, especially beer, distasteful and disgusting, does his best to stay away from the stuff for he feels it clouds his judgment.
  • He tends to keep broken glasses that aren't totally broken as they still work, but he does have a new pair just in case.


 

 

[spoiler=The Raging Hellblade]


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"You wanna fight? No? Then get the hell outta my face,"




Character Name: Rock Dinovaldo

Race: Human

Age: 24

Sex: Male

Sin: Wrath

[spoiler=Appearance]3zMEsYo.jpg
Height: 6'5
Weight: 250 pounds



[spoiler=Personality]Rock appears to the common people as a stern, angry, and a bit of a hardass. Physical appearances are deceiving though, as his fellow Sins will attest to. Rock is a laid back, wisecracking, and all around slacking member of the Sins, never really taking his duties seriously. He's in this for fun and everyone knows it.

He loves a good fight, actively seeking challenges and receiving them. He especially loves being pushed to his limits, so even if he is beaten, bloody, and bruised, he will fight with a smile plastered on his face. He likes his fights to be fair, so he will let someone recover in order to be able to fight them at his best.

He does have a dark side, however. His anger is a ticking time bomb, and when the countdown is complete, he explodes into a unrelenting fury. At this point, he'll fight with everything he has, not caring about the damage his attacks can cause to the things around him. This unrelenting fury will not stop until he has destroyed the target of his rage. He has even fought while unconscious, just to demolish the thing that angered him.

When he gets like that however, he usually is relying on pure instinct, making him easy to predict, with the added side effect of him not clearly remembering what happened. He also hates fighting that way, as he wants to know how he defeated his enemy, instead of being told it.

He occasionally gets a bit uneasy in his position as a Sin. After all, all he really can do is fight, unlike the other Sins. He feels as if he loses his position, he'll have nowhere to go, and nothing else to do with his life. As such, he is very defensive about his ability to fight and to serve as a member of the Seven Deadly Sins.



[spoiler=Backstory]Rock doesn't remember his family, if he even had any. His first memories were of the orphanage. However, he doesn't remember too much about it, as he was quickly adopted at the age of three by a wizard named Richard. He spent most of his life with this man, who took interest in him because he could sense the overwhelming large pool of magic the young child had.

Richard had his own school where he taught young witches and wizards their magic, although Richard's method of instruction was one tenth lecturing, one tenth practical applications, and eight tenths bombarding his students with whatever magics he happened to be talking about at the time. Rock was no exception to this treatment. Richard soon discovered that due to Rock's overwhelming magic pool, the boy couldn't mold it properly for spells, so the wizard took a different approach. Using some methods he had picked up from his friend, he began to train Rock's body, making him physically strong, and teaching him how to channel his magic throughout his body to strengthen himself.

Rock learned that magic was not his friend, and weapons were not something to trifle with. So he developed his own style of fighting, focused on moving in close and showering his opponent in powerful punches before moving again to avoid counterattacks. As he honed his skill, he realized he was really good at fighting, and began to enjoy it more and more, until it was nearly an obsession.

At the age of 15, Richard sent Rock out into the wide world, and Rock traveled across the kingdom of Eden, looking for challenges and people to beat up.

His recruitment into the Holy Knights were due to... unusual circumstances. One day, when he was 18, Rock was drinking in a bar, a Holy Knight and his apprentice came into the place, and got into a misunderstanding with Rock. While drunk, Rock managed to fight both off and even broke the apprentice's arms and leg. This impressed the knight so much that he was inducted into the Holy Knights.

He became known as the Dragon of Wrath due to his biggest accomplishment. One day, a wingless dragon with a blade-like tail known only as the Hellblade was threatening to attack the city, and the Holy Knights they sent were defeated by the beast. Rock stepped up to fight the monster, and it was the fight was one of the best he had ever been in. The two went at it for three days and two nights, destroying an entire forest in their clash. Finally, the exhausted monster managed to get the upper hand on a beaten Rock, and went to kill him. However, Rock gave into his rage, and attacked the beast one final time, managing to break the blade-like tail and beheading the creature with its own tail.



[spoiler=Magic Ability]Raging Storm: Rock was born with an unnaturally large amount of magic, to the point he cannot use magic in a traditional sense. So instead, he channels it though his body, using it to increasing his body's physical capabilities, allowing him to multiply his already high speed and strength. However, there is a downside. If he multiples it by too much, his body will start to take damage. He can even die if he uses too high of a multiplier.

He can also fire off blasts of pure magic. Sometimes, his pure fighting spirit makes the magic around him form into an aura, or create shapes.

In the lower levels of Raging Storm, Rock gains the ability to fire pressurized blasts of air from his fists.



[spoiler=Sacred Treasure]xVjbPLg.jpg
Hellblade Armor: Rock earned this special armor when he slayed a wingless dragon with a blade like tail that threatened to close in on the Kingdom of Eden. Using the remains of the monster, the royal blacksmith and the head mage created this armor, used to contain Rock's massive magic power. It restrains it, so he doesn't push himself too far, and so he won't destroy the surrounding area. When he uses his magic to power up, the armor heats up, to add burns to the punches.



Misc

  • Rock has gained an interest in becoming a blacksmith, and is learning how to do the art of metal working. This is mostly because he wants to make cool armors out of the monsters he manages to kill.
  • He currently has a fighting record of 184 wins, 8 draws, and 57 losses. Most of these losses were to his fellow Sins.

 

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