PandamoniumHD Posted October 12, 2018 Report Share Posted October 12, 2018 Hello again! Opening up some new card ideas. Here's a fun one I've been working with for an OC for a personal project. Cosmic HEROes are takes your concepts of space and elements to form a super powerful hero team that evolves through cosmic energy. This is a Fusion based deck that also relies on an alternative to "Mask Change" from the Yu-Gi-Oh! GX Manga. This is known as "Cosmic Change", which upgrades the weaker HERO monsters into powerful variants of themselves. The deck also sends HERO cards to the GY in order to give special effects to higher level monsters. The set is supposed to be pretty small, enough for a one person Deck and allows for duplicates of cards in the set. Here's what I've got so far. [spoiler=Monsters] Cosmic HERO ChangerLevel 4 | DARKWarrior | EffectOnce per turn, you can change the Attribute of this face up card. When this card is destroyed by your opponents card effect: You can Special Summon 1 Level 5 or lower "Cosmic HERO" monster from your Deck with the same Attribute of this card. 1800 | 1000 Cosmic HERO InvaituraLevel 4 | WINDWarrior | EffectWhen this card is Summoned: You can Special Summon 1 Level 4 or lower “Cosmic HERO” monster from your hand. 1500 | 800 Cosmic HERO IncendioLevel 4 | FIREWarrior | EffectThis card gains 200 ATK for each “Cosmic HERO” on the field. If this card is sent to the Graveyard by the effect if a “Cosmic” card, inflict 400 damage to your opponent. 1600 | 1000 Cosmic HERO AvacticLevel 4 | WATERWarrior | EffectOnce per turn: You can target 1 “Cosmic HERO” monster in your Graveyard: Shuffle that target back into your Deck. If this card is sent to the Graveyard by the effect of a “Cosmic” card, you can add 2 cards from your Graveyard to your hand.1200 | 400 Cosmic HERO PamantLevel 4 | EARTHWarrior | EffectWhen this card is Summoned: You can send 1 “Cosmic” card in your Deck to your Graveyard. Your Deck is then shuffled. You can only activate the effect of this card once per turn, and only once that turn. 1000 | 1000 Cosmic HERO ZileiLevel 4 | LIGHTWarrior | EffectWhen this card is Summoned: You can add 1 “Cosmic” Spell/Trap Card from your Deck to your hand. Your Deck is then shuffled. You can only activate the effect of this card once per turn, and only once that turn. 1000 | 2000 Cosmic HERO AvengerLevel 5 | EARTHWarrior | EffectIf this card is sent from your Deck to the Graveyard, you can Special Summon it, and if you do, banish the top card of your opponents Deck facedown. 2100 | 1000 Cosmic HERO GalliusLevel 5 | DARKWarrior | EffectOnce per turn, you can discard 1 card from your hand. Target 1 Set card your opponent controls; destroy it. This card cannot attack during the turn you activate this effect.2100 | 1000 Cosmic HERO EtheriumLevel 5 | EARTHWarrior | EffectWhen this card destroys an opponents monster by battle, you can equip that monster to this card (max. 1) Increase the ATK of this card by the Level of the equipped monster x100. When this card would be destroyed, destroy the equipped monster instead. 1400 | 1800 Cosmic HERO HeliosLevel 5 | WINDWarrior | EffectOnce per turn, you can discard 1 “Cosmic HERO” monster from your hand to the Graveyard. Add 1 “Cosmic” Spell/Trap Card from your Deck or Graveyard to your hand.2000 | 1100 Cosmic HERO AquamLevel 5 | WATERWarrior | EffectWhen this card is Special Summoned, you can send the top 2 cards from your Deck to the GY, and if you do, draw 2 cards. You can only activate the effect of "Cosmic HERO _ " once per turn. Cosmic HERO GalaxisLevel 7 | LIGHTWarrior | EffectWhen this card is Normal or Special Summoned; You can Special Summon 1 Level 5 or lower “Cosmic HERO” monster from your Deck, and if you do, add 1 “Cosmic” Spell/Trap Card from your Deck to your hand. You cannot activate that Spell/Trap card until your next turn. 2500 | 2100 Cosmic HERO Milky WandererLevel 7 | LIGHTWarrior | EffectWhen this card is Normal or Special Summoned: You can Special Summon 1 “Cosmic HERO” monster from your Graveyard with its effects negated. When this card is Summoned, you can reveal “Cosmic HERO” monster(s) in your hand. This card gains 300 ATK for each “Cosmic HERO” revealed by its effect. You can only control 1 “Cosmic HERO Milky Wanderer”.2500 | 2100 Cosmic HERO UniverseLevel 8 | LIGHTWarrior | EffectThis card cannot be Special Summoned. This card can only be Summoned by Tributing 3 “Cosmic HERO” monsters you control. When this card is Summoned, shuffle all “Cosmic” cards from your Graveyard back to your Deck. This card gains 100 ATK for each card shuffled by this effect. When this card leaves the field, banish it. 3000 | 2800 [spoiler=Spells] Cosmic FusionSpell CardSend, from your hand or your side of the field, Fusion Material Monsters that are listed on a "Cosmic HERO" Fusion Monster Card to the Graveyard to Fusion Summon. When you control a “Cosmic HERO” monster that was Summoned from the Extra Deck, you can banish monsters from your Deck as well. Super Cosmic FusionSpell CardBanish from your hand, field, or Graveyard Fusion Material Monsters that are listed on a “Cosmic HERO” Fusion Monster Card for a Fusion Summon. When you control a “Cosmic HERO” monster that was Summoned from the Extra Deck, you can banish monsters from your Deck as well. Cosmic VoidSpell CardSend 3 "Cosmic HERO" monsters from your Deck to the Graveyard. The Deck is then shuffled. Gift of CosmosSpell Card(This card is treated as a "Cosmic" card. )You can only activate this card if you control a face-up "Cosmic HERO" monster(s). Draw cards equal to the number of "Cosmic HERO" monsters you control. Cosmic DonationContinuous Spell CardOnce per turn, you can send the top card from your Deck to the Graveyard; if you do, draw 1 card. Cosmic AdvantageContinuous Spell CardAs long as this card remains face up on the field, "Cosmic HERO" monster card(s) in your hand are allowed 1 less Tribute for a Tribute Summon. When a "Cosmic HERO" monster is Summoned, you can send the top card of your Deck to the Graveyard. Cosmic CapeEquip Spell CardThis card can only be equipped to “Cosmic HERO” monsters. The equipped monster gains 500 ATK. Universal LanceEquip Spell Card(This card is treated as a "Cosmic" card.)This card can only be equipped to “Cosmic HERO Universe”, “Cosmic HERO Galaxis”, or “Cosmic HERO Milky Wanderer”. The equipped monster gains 500 ATK for each “Cosmic HERO” in your Graveyard. You can control only 1 "Universal Lance". Cosmic ChangeQuick-Play Spell CardTarget 1 face up Level 4 "Cosmic HERO" monster you control; send it to the Graveyard. Special Summon 1 Level 8 "Cosmic HERO" monster from your Extra Deck with the same Attribute as the targeted monster. (This Special Summon is treated as a Fusion Summon). When this card is sent from your Deck to the Graveyard by the effect of a “Cosmic” monster, you can draw 1 card. Instantaneous Cosmic FusionQuick-Play Spell CardDiscard the top 5 cards of your Deck. Send monsters you control to your Graveyard as Fusion-Material and Fusion Summon. Super Cosmic ChangeQuick-Play Spell CardYou can only activate this card when you have 1000 Life Points or less. Banish 1 Level 8 "Cosmic HERO" monster from your hand or side of the field and discard the top 5 cards of your Deck to the Graveyard. Special Summon 1 Level 10 "Cosmic HERO" monster from your Extra Deck with the same Attribute as the discarded monster (This Summon is treated as a Fusion Summon). You can only activate 1 "Super Cosmic Change" per turn. The Brilliant CosmosField Spell Card(This card is treated as a "Cosmic" card.)Once per turn, you can Special Summon 1 Level 4 or lower "Cosmic HERO" monster from your hand. Face-up "Cosmic HERO" monster(s) gain 100 ATK for each banished "Cosmic HERO". [spoiler=Traps] Cosmic SignalTrap CardWhen a monster you control is destroyed by battle or card effect, you can Special Summon 1 Level 4 or lower “Cosmic HERO” monster from your Deck. Cosmic CounterTrap CardWhen a “Cosmic HERO” monster you control is attacked, you can discard 1 card from your hand to negate that attack. Then, inflict damage to your opponent equal to the ATK of the attacked monster. Cosmic BarrierTrap CardWhen a “Cosmic HERO” monster you control is targeted for an attack, you can negate that attack and end the Battle Phase, then you can send the top card of your deck to the Graveyard, and if you do, draw 1 card. [spoiler=Extra Deck] Cosmic HERO ItiumLevel 6 | EffectWarrior | Fusion | Effect1 "Cosmic HERO" monster + 1 WATER monsterThis card is unaffected by your opponents Trap Cards. Once per turn, you can select 1 "Cosmic" Spell/Trap card in your Graveyard and add it to your hand. This card cannot declare an attack during the turn you activate its effect. 2200 | 1400 Cosmic HERO LuminosLevel 7 | LIGHTWarrior | Fusion | Effect1 "Cosmic HERO" monster + 1 LIGHT monsterWhen this card is successfully Fusion Summoned, reveal the top 3 cards of your Deck. Select one of the following effects.*Return those targets to the top of your Deck in any order you choose.**Send all 3 cards to the Graveyard.2600 | 1200 Cosmic HERO CalorificLevel 7 | FIREWarrior | Fusion | Effect1 "Cosmic HERO" monster + 1 FIRE monsterThis card cannot be Special Summoned. When this card is Fusion Summoned successfully, target 1 monster your opponent controls. Banish that monster, then send the top card of your Deck to the Graveyard. 2400 | 1200 Cosmic HERO EaorthLevel 7 | EARTHWarrior | Fusion | Effect1 "Cosmic HERO" monster + 1 EARTH monsterThis card cannot be Special Summoned. When this card is Fusion Summoned successfully, it gains 300 ATK for each "Cosmic HERO" monster in your Graveyard until the End Phase of your opponents next turn. 2500 | 1500 Cosmic HERO VentusLevel 7 | WINDWarrior | Fusion | Effect1 "Cosmic HERO" monster + 1 WIND monsterWhen this card is successfully Fusion Summoned, you can target up to 2 card(s) in your opponents Spell/Trap card zone. Destroy those targets, then send the top 2 cards from your Deck to the Graveyard. 2700 | 1500 Cosmic HERO Ember SoulLevel 8 | FIREWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Cosmic Change" and cannot be Special Summoned any other way. When this card is Summoned, you can target up to 3 cards on the field. Destroy those targets, and if you do, inflict 400 damage to your opponent for each card destroyed this way.2800 | 1600 Cosmic HERO AqueaousLevel 8 | WATERWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of “Cosmic Change” and cannot be Special Summoned any other ways. Once per turn, you can discard up to 3 cards from the top of your Deck to the Graveyard. This card gains 300 ATK for each card sent this way until the End Phase. 2200 | 1400 Cosmic HERO DerkazLevel 8 | DARKWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Cosmic Change" and cannot be Special Summoned any other way. This card is unaffected by your opponents Monster effects. When this card is Summoned, banish up to 5 cards from either players Graveyard. This card gains 300 ATK for each card banished by this effect.2000 | 1800 Cosmic HERO PamantanLevel 8 | EARTHWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Cosmic Change" and cannot be Summoned any other ways. When this monster is successfully Summoned: You can shuffle up to 3 "Cosmic HERO" monster(s) from your Graveyard into your Deck. This card cannot be destroyed by your opponents card effects.2400 | 2800 Cosmic HERO ZephyrLevel 8 | WINDWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Cosmic Change" and cannot be Summoned any other way. When this card is successfully Summoned, you can return all Spell and Trap cards on the field to each players hand. 2300 | 1000 Cosmic HERO ZileniumLevel 8 | LIGHTWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Cosmic Change" and cannot be Special Summoned any other way. This card cannot be destroyed by battle. Once per turn, you can lower the ATK of an opponents monster by 1000 until the End Phase.2600 | 2000 Cosmic HERO GravitusLevel 10 | EARTHWarrior | Fusion | Effect3 "HERO" monstersAs long as this card remains face up on the field: During your opponents Battle Phase, Attack Position monsters your opponent controls must attack this face up card. Once per turn, when this card is targeted by the effect of a Spell or Trap card, negate that effect and destroy it, then change this cards battle position. 3000 | 0 Cosmic HERO GenesisLevel 10 | LIGHTWarrior | Fusion | Effect1 "Cosmic HERO Galaxis" + 1 "Cosmic HERO Milky Wanderer"This card card can only be Fusion Summoned and cannot Summoned in any other way. When Summoned, you can Special Summon up to 2 Level 8 or lower “Cosmic” monsters from your Graveyard, ignoring their Summoning conditions with their effects negated. This card gains 800 ATK for each "Cosmic HERO" monster you control. Once per turn, you can target 1 "Cosmic HERO" monster in your Graveyard: banish it. This card gains the effect of that monster until the End Phase of this turn. 2500 | 2100 Cosmic HERO Catastrophy**Level 10 | LIGHTWarrior | Fusion | Effect"Cosmic HERO Universe" + 2 "Cosmic HERO" Fusion MonstersThis card must be Fusion Summoned. When this card is successfully Fusion Summoned, you can shuffle all cards on the field, GY and all banished cards into their respective decks. This card gains 100 ATK for each card shuffled by this effect. When this card leaves the field, send the top 10 cards of your Deck to the GY. 3600 | 2800 Cosmic HERO Brilliant UniverseLevel 10 | LIGHTWarrior | Fusion | EffectThis card can only be Special Summoned by the effect of "Super Cosmic Change" and cannot be Summoned any other way. When this card is Summoned, you can banish up to 5 "Cosmic HERO" monsters from your Graveyard. This card gains 200 ATK for each monster banished by this effect. This card can declare attacks on your opponents monsters for each "Cosmic HERO" you banished by its effect.3800 | 3400 Catastrophy is an experiment atm. I want a pretty broken Fusion Monster but you gotta work for it. Adding to this set, CnC greatly appreciated. Thanks! :) Link to comment Share on other sites More sharing options...
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