Ryusei the Morning Star Posted October 12, 2018 Report Share Posted October 12, 2018 Fire Cyberse / EffectLV3 1200/1000You can only use this card name's (1) and (2) effects once per turn each.(1) If there are 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; shuffle that monster in the GY into the Extra Deck, and if you do, destroy that Spell/Trap card.(2) If this card is in your GY while a card in your opponent's Spell & Trap Zone is destroyed and sent to the GY: You can Special Summon this card in Defense Position. Link to comment Share on other sites More sharing options...
BlackBeartic Posted October 12, 2018 Report Share Posted October 12, 2018 The only good one between this, Wolvie and Parro. Hopefully we'll get mole but I get the feeling they wanna save that for the Structure Pack. Oh well. Link to comment Share on other sites More sharing options...
The Highlander Posted October 12, 2018 Report Share Posted October 12, 2018 That sounds mediocre, it actually destroys grave setup, relies on an already established state and relies on the opponent placing Spell/Trap cards in tehir Spell/Trap Zone for your turn, so it is not immediately dead ... this card sounds liek a situational pseudo-comeback card that is outclassed by cards like Salamangreat Parrot (which really says a lot about this), given that that one actually does not lose the Extra Deck monsters, is not immediately useless outside of specific situations and does more than just fielding a single material you should be able to field without any effort anyways. Link to comment Share on other sites More sharing options...
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