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NEO DANGER! (Enguin kept complaining I didnt have combo based decks so I tried)


Arimetal

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[spoiler=Deck List]

1x Elemental Hero Neos

1x Rainbow Dark Dragon

2x Danger! Bigfoot!

3x Danger! Nessie!

3x Danger! Mothman!

1x Danger! Chupacabra!

3x Neo Space Connector

3x Danger!? Tsuchinoko!?

1x Neo-Spacian Aqua Dolphin

1x T.G. Striker

1x Jet Synchron

1x Attack Gainer

 

3x Dragged Down into the Grave

1x Reinforcement of the Army

1x Miracle Contact

3x Golden Bamboo Sword

2x Danger! Response Team

3x Neos Fusion

2x Called by the Grave

1x Broken Bamboo Sword

3x Cursed Bamboo Sword

 

2x Rainbow Neos

1x Borreload Savage Dragon

1x Shooting Riser Dragon

1x Number 42: Galaxy Tomahawk

1x Evilswarm Exciton Knight

1x Borreload Dragon

1x Knightmare Unicorn

1x Knightmare Phoenix

1x Isolde, Two Tales of the Noble Knights

1x Knightmare Cerberus

1x Crystron Needlefiber

1x Knightmare Mermaid

1x Link Spider

1x Linkuriboh

 

 

Extra Deck needs some tweeking I think. Overall I'm happy with the results. I mean, its as best I can get it for running 6 Garnets. You don't NEED Connector to play but its sorta what ties the deck together, so make sure you open it every game, yeah?

 

Connector -> Aqua
Aqua discards Danger

Kill a starter card OR: handtrap

Connector + Aqua = Isolde

Isolde adds another Connector (Deck thinning and possible discard fodder)

Isolde dump Cursed

Summon Attack Gainer

Cursed search off Broken OR Golden

Isolde + Attack Gainer = Needlefiber

Needlefiber summon Jet

Jet = Linkuriboh

???

Needlefiber summons Riser

Riser dumps ???
Riser + ??? = Savage

Idk. I tried. Dangers with Rainbow Neos is a little spicy I guess. Suggestions are welcome.

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As a heads up, Jet sends a card from hand to GY, not discards. Also, you don't have any targets for Miracle Contact, since it has to summon an "Elemental HERO" monster.

 

Thanks, didn't catch the second one, learned the first on the hard way. 

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How useful are the Rainbow Neos turbo cards btw? I'm actually curious.

 

If you aren't getting a ton of value for 'em, they could probably be replaced with more generic power cards for more overall value. I'm thinking Evenly Matched/Super Poly could be especially useful going second for a combo deck. Super Poly even discards, so that could also be helpful.

 

Definitely add Summon Sorceress to extra and remove Link Spider.

 

 

Needlefiber + Jet = Summon Sorceress

Danger effect to summon to 1 of Sorceress' points

Sorceress SS another Danger from Deck

SS Jet from Grave

...More plays

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How useful are the Rainbow Neos turbo cards btw? I'm actually curious.

 

If you aren't getting a ton of value for 'em, they could probably be replaced with more generic power cards for more overall value. I'm thinking Evenly Matched/Super Poly could be especially useful going second for a combo deck. Super Poly even discards, so that could also be helpful.

 

Definitely add Summon Sorceress to extra and remove Link Spider.

 

 

Needlefiber + Jet = Summon Sorceress

Danger effect to summon to 1 of Sorceress' points

Sorceress SS another Danger from Deck

SS Jet from Grave

...More plays

 

Tbh, Rainbow Neos is pretty stupid. You can clear your opponents U-Link, eliminate their GY set up, and funk up any backrow they may have if they are Backrow Heavy (Altergeist). The fact that Neos Fusion protects it really seals the deal. I'm actually debating whether or not to try teching it in a couple of decks just because of how much of a game shifter it is.

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