Draconus297 Posted October 24, 2018 Report Share Posted October 24, 2018 Well, I work EXCLUSIVELY from my phone because I haven't been able to afford a replacement since my laptop got destroyed, so . . . yeah. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 24, 2018 Author Report Share Posted October 24, 2018 Opposite on my end since my phone has no internet (and would be annoying to type on), however I have at least 2-3 portable computers (including laptop I'm writing this with). But on a serious note, yeah, try to contribute some stuff. I don't really have a deadline that I want met to post this, but preferably soon (though life comes first for all of us). Hopefully Kyumi comes back and adds at least 1 card. Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted October 26, 2018 Report Share Posted October 26, 2018 And here they are, from the mountains and plains of the Euro Boot, my contribution to this archetype! Acceleranimal WolfLevel 5EARTH|Beast|Tuner|Effect When this card is Normal or Special Summoned: you can activate one "Acceleranimal" Spell/Trap card that hasn't been activated or destroyed this turn from your GY. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use each effect of "Acceleranimal Wolf" only once per turn.2100 ATK/ 1900 DEF S-Acceleranimal Scorching Jackal Level 9FIRE|Beast|Synchro|Effect 1 Tuner + 1+ non-Tuner "Acceleranimal" monstersWhen this card is special summoned: you can destroy one monster on your opponent's side of the field, then inflict damage to their LP equal to half the destroyed monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Shorching Jackal". You can only use each effect of "S-Acceleranimal Shorching Jackal" once per turn.2800 ATK/ 2500 DEF R-Acceleranimal Imperial DirewolfLevel 9LIGHT|Beast|Ritual|Effect When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.3000 ATK/ 2600 DEF Acceleranimal HyperchargeRitual Spell This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also tribute monsters on the field or in your hand whose total level equal or exceed the level of the summoned monster. The effects of the tributed monsters are negated until the end of the turn, unless you are using a level 5 or higher "Acceleranimal" monster or an Extra Deck "Acceleranimal" monster as tribute. Once per turn, except the turn this card was activated: you can banish this card from the GY, then shuffle up to 3 "Acceleranimal" cards from your GY into your Deck. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 26, 2018 Author Report Share Posted October 26, 2018 Alright then, now for Kyumi if he shows up eventually. Oh yeah, and Jackal's missing its Synchro Materials, though I'll assume they are the same as the ones I made; 1 Tuner + 1+ non-Tuner "Acceleranimal" monsters Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted October 26, 2018 Report Share Posted October 26, 2018 Yup, I thought I wrote that, but it turns out I didn't Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 27, 2018 Author Report Share Posted October 27, 2018 Phone deleted it, maybe? But other than that, the arch's pretty big by now which is good. IDK if Kyumi will show up within the foreseeable future due to circumstances, so...if that's all there is, either one of you can have his slots or I post what we got already. Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 Acceleranimal EchidnaLevel 3 | EARTH | Beast | Effect500/1600 When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn. X-Acceleranimal Spiny EchidnaRank 3 | WATER | Beast | Xyz | Effect200/1900 2 Level 3 “Acceleranimal” monstersIf this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn. Energized Acceleranimal ManiaContinuous Trap If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls. Sorry I came late to the party. So this is what I got so far. It's small, but packs a punch. Allows for some hand trap protection (if you control a furry) as well as using weasels NS during opp turn. Also, the Xyz allows recycling as well as triggering other furry effects. Trap card is kinda a show off card, but I really like how it allows benefit to any playstyle used. However, the best thing being combining them is the best. Side note, the fusion that can tribute tokens needs a HOPT, otherwise you can loop the deck.Anyway it was fun. I do like these team projects. Just curious if someone is going to go through and fix inconsistencies and/or PSCT issues before posting. Other than that nice job guys, although our little (or now big) archetype is kinda OP in MR4. In MR3 it looks like it might get a bit cloggy, but still this deck would be very very very strong. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 1, 2018 Author Report Share Posted November 1, 2018 I'll run through the OCG and stuff before this gets revealed publicly (as I'm aware Draco is hellbent on Series 9.5 OCG, I think Nyx still goes with series 9 to an extent and rest of us are Series 10). Otherwise, if I leave it as-is, will be pretty obvious as to who made what. Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 Er.. you guys realize just how ridiculous all these cards are together, right? I mean, Weasel's the only real enabler, but just normal summoning it is a +3 at minimum (since whatever it searches can just float into another copy of Weasel and Weasel can float the summoned monster again). Well, w/e. If we're doing this, might as well toss in these four: Acceleranimal KittenDARK ****Beast/EffectOnce per turn: you can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). If you control an "Acceleranimal" monster, you can send this card from your hand to the Graveyard (Quick Effect): Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card and 1 monster on the field as Material.400/1500 F-Acceleranimal Pride LionLIGHT 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 LIGHT monsterOnce per turn: you can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters you control; Special Summon the same number of monsters from your hand. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your Graveyard equal to the number of Tokens tributed.2800/2000 F-Acceleranimal Savage PantherDARK 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 DARK monsterOnce per turn: you can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute any number of monsters; return the same number of Set cards your opponent controls to the Deck. Set cards cannot be activated in response to this effect. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal Savage Panther".1900/2500 Acceleranimal Synchro FusionTrapIf you control a non-tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster from your hand or Deck. Immediately after this, Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. (These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.) Would've loved to run the gamut and do all the omni-fusions, but given the limit...These. Pride Lion and Savage Panther. They have the same wording as old Brio before he was errata'd and allowed off the naughty list. Also Kitten is wording weirdly. It has the cost to discard and then you have to use it to fusion summon? Just reword to be able to be used GY cards by banishing, similar to invocation or something. Ok, sounds good. That would be a lot of work to change and edit all that. Series 9, 9.5, 10? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 1, 2018 Author Report Share Posted November 1, 2018 Series 10 is basically VRAINS-era formatting, or what cards nowadays are using. You, Dova and I are using it already.Series 9 is ARC-V text.Series 9.5 is basically ARC-V wording with some additions of 10 stuff (and a few quirks that are only for this club). Stuff you made seems fine though. Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 Ahh, thanks for clarifying makes sense. I try to keep my PSCT as current as possible so that cards seem as realistic as possible. That being said Series 10 or VRAINS-era PSCT is annoying. GY, (Quick Effect), no -Type amongst other things aren't my favorite. However, ATK/DEF shortening is appreciated though.http://yugioh.wikia.com/wiki/Series_9http://yugioh.wikia.com/wiki/Series_10Also are these going to be added to https://duel-portal.com/wiki/index.php/Main_Page so we can playtest with them? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 1, 2018 Author Report Share Posted November 1, 2018 I already added most of them, though think that was just the stuff up to Dova's. Nyx, Dante and my new stuff weren't added. Hopefully I set them as Private-Shared. Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 I see them now, but I had to look you up first. Kinda weird, but I guess that it saves time in having to pull data from the database on the portal.https://duel-portal.com/wiki/index.php/Category:Cards_made_by_Sakura_HarunoWould you rather me add my own, or for consistencies sake have you add them? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 1, 2018 Author Report Share Posted November 1, 2018 I'll add the rest later on, so you're fine. (Just note that I'm just importing the cards as-is and not doing OCG fixes, but that's mostly for Draco and Tinkerer's stuff) Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 Acceleranimal EchidnaLevel 3 | EARTH | Beast | Effect500/1600 When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn. X-Acceleranimal Spiny EchidnaRank 3 | WATER | Beast | Xyz | Effect200/1900 2 Level 3 “Acceleranimal” monstersIf this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn. Energized Acceleranimal ManiaContinuous Trap If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls. *Updated the Trap Card to make it searchable by archetypal name. Does buffer the first effect since it can add itself back now, but honestly you'd probably want one of the other insane spells. Removed the need to have the specific monster type on the field as the effects themselves are limiting themselves (already require those monster types on field to activate/resolve). Made the trap only able to activate 1 effect per turn instead of each of them once per turn. Changed Xyz effect to be able to activate if there are no opponent's cards to destroy. Changed the Fusion effect to be better suited with the new Attribute Fusions. Link to comment Share on other sites More sharing options...
Tinkerer Posted November 1, 2018 Report Share Posted November 1, 2018 Finally got around to editing (nerfing) my stuff. Edited Kitten so it is clearer, slapped HOPTs on the Fusions, and prevented them from going into each other. Also added FIRE/WATER Omni-Fusions. Link to comment Share on other sites More sharing options...
Uggla6 Posted November 1, 2018 Report Share Posted November 1, 2018 Acceleranimal BunnyLevel 3 | WIND | Beast | Effect1400/1200Once per turn: You can add 1 "Acceleranimal" card from your Deck to your hand, except "Acceleranimal Bunny". If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Bunny". You can only use this effect of "Acceleranimal Bunny" once per turn. S-Acceleranimal Storm BunnyLevel 6 | WIND | Beast | Effect2400/18001 Tuner + 1+ non-Tuner "Acceleranimal" monstersOnce per turn: You can add 1 "Acceleranimal" card from your Deck or GY to your hand. Once per turn, if an "Acceleranimal" monster you control destroys an opponent's monster by battle: You can shuffle 1 card your opponent controls into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "Acceleranimal Storm Bunny". You can only use this effect of "S-Acceleranimal Storm Bunny" once per turn. Acceleranimal ReindeerLevel 4 | LIGHT | Beast | Effect1700/1200Once per turn: You can target 1 card your opponent controls; destroy it. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use this effect of "Acceleranimal Reindeer" once per turn. S-Acceleranimal Reindeer FlyerLevel 7 | LIGHT | Beast | Synchro | Effect2600/21001 Tuner + 1+ non-Tuner "Acceleranimal" monstersCannot be targeted by your opponent's effects. Once per turn: You can banish 1 card your opponent controls or in their GY. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Reindeer Flyer". You can only use this effect of "S-Acceleranimal Reindeer Flyer" once per turn. Acceleranimal RaccoonLevel 3 | EARTH | Beast | Tuner | Effect800/1800Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Acceleranimal" monster using this card you control. Acceleranimal WeaselFIRE - Level 3 - Beast/Tuner/Effect - 600/200When this card is Normal Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck in Defense Position with its effects negated. A monster Summoned this way cannot be used as Material for a Summon, except the Summon of a Beast-Type monster. If this card is Special Summoned: You can add 1 "Acceleranimal" Spell/Trap Card from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Weasel". You can only use each effect of "Acceleranimal Weasel" once per turn. Acceleranimal Desperate CryQuick-Play Spell Target 1 "Acceleranimal" monster in your Graveyard: Special Summon that target. If this card is activated in response to your opponent's attack: Draw 1 card. If this card is activated in response to your opponent's effect: All damage you take from your opponent's attacks and effects this turn is halved. Acceleranimal Forest FireNormal Spell Send a number of cards your opponent controls to the Graveyard equal to the number of "Acceleranimal" monsters you control. You can only activate 1 "Acceleranimal Forest Fire" per turn. F-Acceleranimal Inferno WeaselFIRE - Level 7 - Beast/Fusion/Effect - 2200/20002 "Acceleranimal" monsters You can also Fusion Summon this card by sending appropriate Materials you control to the Graveyard (You do not use "Polymerization" in this case). Cannot be destroyed by your opponent's attacks or effects. Once per turn, if an "Acceleranimal" monster attacks: You can halve the ATK of the attack target, and increase the ATK of all monsters you control by 100 for each "Acceleranimal" monster you control. If this card leaves the field, you can Special Summon up to 2 "Acceleranimal" monsters with different names, one each from your hand or Graveyard, except "F-Acceleranimal Inferno Weasel". You can only activate this effect of "F-Acceleranimal Inferno Weasel" once per turn. Acceleranimal KittenDARK ****Beast/EffectOnce per turn: you can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). During either player's turn: if you control an "Acceleranimal" monster, you can reveal this card in your hand and target 1 monster on the field; Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card (in your hand) and that target as Material.400/1500 F-Acceleranimal Pride LionLIGHT 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 LIGHT monsterYou can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters you control; Special Summon the same number of monsters from your hand. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your Graveyard equal to the number of Tokens tribute. You can only use each effect of this card's name once per turn.2800/2000 F-Acceleranimal Savage PantherDARK 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 DARK monsterYou can Special Summon up to 2 "Dark Acceleranimal Tokens" (Beast-type/DARK/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters; return the same number of Set cards your opponent controls to the hand. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.1900/2500 F-Acceleranimal Frost TigerWATER 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 WATER monsterYou can Special Summon up to 2 "Water Acceleranimal Tokens" (Beast-type/WATER/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters; send the same number of "Acceleranimal" cards from the Deck to the Graveyard, and if you do, shuffle the same number of cards from your Graveyard back into your Deck. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters from your Graveyard that were not destroyed equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.2100/2400 F-Acceleranimal Starlight PantherFIRE 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 FIRE monsterYou can Special Summon up to 2 "Fire Acceleranimal Tokens" (Beast-type/FIRE/Level 1/ATK 100/DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; destroy those targets. If this card leaves the field (except by its own effect): you can target any number of "Acceleranimal Token" monsters you control; destroy those targets, and if you do, Special Summon a number of destroyed "Acceleranimal" monsters from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.2900/1000 Acceleranimal Synchro FusionTrapIf you control a non-tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster from your hand or Deck. Immediately after this, Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. (These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.) Acceleranimal RooLevel 5 | EARTH | Beast/Effect | 2000/0If this card is Special Summoned: You can target 1 other Beast monster you control; its Level becomes 5. If this card battles an opponent's monster, at the start of the Damage Step: You can send this face-up card to the GY; destroy that monster. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Roo". You can only use this effect of "Acceleranimal Roo" once per turn. X-Acceleranimal Radiant RooRank 5 | LIGHT | Beast/Effect | 2600/02 Level 5 Beast monstersIf this card is Xyz Summoned: You can Special Summon 1 Beast monster from your hand. If an "Acceleranimal" monster you control battles an opponent's monster, at the start of the Damage Step: You can send both monsters to the GY. If this card leaves the field: You can target 2 "Acceleranimal" monsters with different Levels in your GY; Special Summon them. You can only use each effect of "X-Acceleranimal Radiant Roo" once per turn. Acceleranimal OverdriveContinuous SpellOnce per turn, if an "Acceleranimal" monster(s) you control would leave the field, you can shuffle that monster(s) into your Deck, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your Deck with different names to each other and that monster. Acceleranimal MonotremeLevel 1 | EARTH | Beast/Effect | 100/1300If you control no monsters: You can Special Summon this card and 1 other Beast monster from your hand, and if you do, monsters with that monster's name cannot activate their effects in the GY this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Monotreme". You can only use each of these effect of "Acceleranimal Monotreme" once per turn. Once per turn: You can target 1 other "Acceleranimal" monster you control; increase or decrease its Level by 1. Acceleranimal Honey BadgerEARTH - Level 5 - Beast/Effect - 2400/1000Cannot be destroyed by battle. Once per turn: You can banish 1 Beast monster from your GY; increase this card's ATK by 500. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Honey Badger". You can only use each effect of "Acceleranimal Honey Badger" once per turn. Acceleranimal CheetahLevel 4 | EARTH | Beast | Tuner | Effect1800/1000If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Acceleranimal" monster from your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Cheetah". You can only use each effect of "S-Acceleranimal Cheetah" once per turn. S-Acceleranimal Rocket CheetahLevel 8 | EARTH | Beast | Synchro | Effect2800/22001 Tuner + 1+ non-Tuner "Acceleranimal" monstersIf this card is Special Summoned: You can destroy up to 2 Spells/Traps on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Rocket Cheetah". You can only use each effect of "S-Acceleranimal Rocket Cheetah" once per turn. Acceleranimal SavannahField Spell"Acceleranimal" monsters you control gain 400 ATK/DEF. You can Normal Summon 1 "Acceleranimal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Summon an "Acceleranimal" monster(s) or activate an "Acceleranimal" monster's effect, your opponent cannot activate cards or effects in response to that Summon or activation. Acceleranimal WolfLevel 5EARTH|Beast|Tuner|Effect When this card is Normal or Special Summoned: you can activate one "Acceleranimal" Spell/Trap card that hasn't been activated or destroyed this turn from your GY. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use each effect of "Acceleranimal Wolf" only once per turn.2100 ATK/ 1900 DEF S-Acceleranimal Scorching Jackal Level 9FIRE|Beast|Synchro|Effect 1 Tuner + 1+ non-Tuner "Acceleranimal" monstersWhen this card is special summoned: you can destroy one monster on your opponent's side of the field, then inflict damage to their LP equal to half the destroyed monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Shorching Jackal". You can only use each effect of "S-Acceleranimal Shorching Jackal" once per turn.2800 ATK/ 2500 DEF R-Acceleranimal Imperial DirewolfLevel 9LIGHT|Beast|Ritual|Effect When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.3000 ATK/ 2600 DEF Acceleranimal HyperchargeRitual Spell This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also tribute monsters on the field or in your hand whose total level equal or exceed the level of the summoned monster. The effects of the tributed monsters are negated until the end of the turn, unless you are using a level 5 or higher "Acceleranimal" monster or an Extra Deck "Acceleranimal" monster as tribute. Once per turn, except the turn this card was activated: you can banish this card from the GY, then shuffle up to 3 "Acceleranimal" cards from your GY into your Deck. Acceleranimal EchidnaLevel 3 | EARTH | Beast | Effect500/1600 When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn. X-Acceleranimal Spiny EchidnaRank 3 | WATER | Beast | Xyz | Effect200/1900 2 Level 3 “Acceleranimal” monstersIf this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn. Energized Acceleranimal ManiaContinuous Trap If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls.Here is everything as is as of now. A solid even 30. I'll probably makes comments on everything later, but I'm traveling. Maybe edit in a combo, but thought this would be helpful for everyone to see what we have so far, before/while we edit, adapt, test, and eventually post. Might also make it easier for Sakura to update the Duel Portal Wikia so we can all test these broken combos ;). EDIT: So here's the standard MR3 combo with a single NS of Weasel with no interruptions (although there are plenty of ways to play around hand traps). Could you imagine the insanity in MR4? Think Goukis that don't have to make Firewall first... Normal summon Weasel, SS BunnySynchro Storm Bunny (Weasel/Bunny)CL1 Weasel, CL2 BunnySS Monotreme and BunnyFusion Inferno Weasel (Monotreme/Storm Bunny)CL1 Monotreme, CL2 Storm BunnySS Echidna, Roo, and CheetahSynchro Raindeer Flyer (Cheetah/Bunny)CL1 CheetahSS Weasel, CL1 Weasel, Add ManiaSet ManiaXyz Spiny Echidna (Echidna/Weasel), CL1 Spiny Echidna, Add EchidnaACT Echdna, target Reindeer Flyer, BanishCL1 Reindeer FlyerSS Weasel and CheetahSynchro Scorching Jackal (Cheetah/Roo)CL1 RooSS Honey BadgerSynchro Rocket Cheetah (Honey Badger/Weasel)CL1 Honey BadgerSS Roo, CL1 Roo, target Scorching Jackal, change to level 5Xyz Radiant Roo (Roo/Scorching Jackal)Fusion Inferno Weasel (Radiant Roo/Rocket Cheetah)CL1 Radiant Roo, CL2 Rocket Cheetah (Radiant Roo will fizzle if Rocket Cheetah resolves)SS Weasel and BunnyXyz Spiny Echidna (Bunny/Weasel), CL1 Spiny Echidna, Add WeaselXyz Generic Rank 7 (2 Inferno Weasel)EP Return Reindeer Flyer So ending board with a single Weasel NS would be 2 Spiny Echidna with Xyz Materials, Rank 7, Reindeer Flyer, Set Mania Trap, Echidna and Weasel in hand, and most importantly Rocket Cheetah and Scorching Jackal in GY. During opponent's turn activate Echidna, banish Reindeer Flyer to SS Scorching Jackal and Rocket Cheetah to pop. Trap card would then banish one of the Synchro to draw. Luckily for some HOPT on both Echidnas as well as the Trap stop negate and pop looping. Also we have a hand trap. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 1, 2018 Author Report Share Posted November 1, 2018 I already told the DP kids not to worry if they see a ton of these going up. But yeah, will edit it maybe on Friday (as I got things to do tonight as far as coursework goes). Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 6, 2018 Author Report Share Posted November 6, 2018 Everything should be up on DP for most part; just have to find it under my tag (Sakura Haruno). Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2018 Author Report Share Posted November 8, 2018 Oh right, and going to welcome Surraco into this group. Just give me a sec to add him so he can contribute something to this archetype. ====== Also something to note, I'm going on break for a couple weeks (least until last week of the month) to handle projects and some other stuff. I'll still view this thread via my email notifications, but other than that, I won't be here. If you guys need to ask me something, ping me on Discord (Dova and Surraco should know what my tag is if you need to). Link to comment Share on other sites More sharing options...
R.Surraco Posted November 9, 2018 Report Share Posted November 9, 2018 Okay, let's see what to do hre, on my first attempt. I apologize in advance if it fails, as I haven't been given an actual guide of what to do, so let's play it the best I can... Well, there's a monotreme and an echidna, so let's come closer home. Acceleranimal Capybara[beast/Effect] | Water | Level 4 | 1500 ATK | 2000 DEFWhen this card is Normal Summoned: Excavate 3 cards from the top of your deck, then add 1 "Acceleranimal" monster among them to your hand and put the rest on the top of your deck in any order. When this card is Special Summoned: Excavate cards from the top of your deck until you excavate an "Acceleranimal" monster; Special Summon that monster, then shuffle the rest into your deck. When this card leaves the field: Special Summon 1 "Acceleranimal" from your hand or GY, other than "Acceleranimal Capybara". You can only use each effect of "Acceleranimal Capybara" once per turn. X-Acceleranimal Torrent Capybara[beast/Xyz/Effect] | Water | Rank 4 | ? ATK | 2000 DEF3 or more Level 4 "Acceleranimal" MonstersThis card's ATK is equal to 500 x the Xyz Materials attached to it. This card can't be destroyed by card effects as long as it has an Xyz Material attached. (Quick Effect) You can remove an Xyz material from this card: draw a card; if it's an "Acceleranimal" monster, Special Summon it. During your Main Phase: you can attach one Level 4 or lower "Acceleranimal" monster from your field or GY as an Xyz material. If this card is destroyed: flip a coin; If heads, Special Summon 1 "Acceleranimal" monster from your deck; if tails, draw a card. You can activate each effect of "X-Acceleranimal Torrent Capybara" once per turn. Acceleranimal Choking Embrace[Counter Trap Card]When a card would activate in response to an effect from an "Acceleranimal" card you control: Negate that effect, and if you do, return that card to that player's deck; That player cannot activate cards of the same name for the rest of the turn. XC-Acceleranimal Flooding Capybara[beast/Xyz/Effect] | Water | Rank 5 | ? ATK | 2500 DEF4 or more Level 5 "Acceleranimal" MonstersThis Card's ATK is the combined ATK of its Xyz materials. When this card is Summoned: You can Special Summon an "Acceleranimal" monster from your deck. This card cannot be destroyed by card effects. Once per turn: flip a coin; if heads, attach from an "Acceleranimal" monster from your hand or GY to this card. If this card were to leave the field: Special Summon 1 Xyz material that was attached to it; If that material is an Xyz monster, attach this card to it. Xyz monsters that have this card attached to them gain the following effects:● This card gains ATK equal to the original ATK of the Xyz materials attached to it.● This card cannot be destroyed by card effects.● Once per turn: flip a coin; if heads, attach an "Acceleranimal" monster from your hand or GY to this card. Acceleranimal C-BurstQuick-Play Spell CardIf you control a face-up "X-Acceleranimal" monster: target it, then Special Summon from your extra deck an "Acceleranimal" Xyz monster that is one rank higher than that target by using that target as the Xyz material (This Special Summon is treated as an Xyz Summon. Xyz materials attached to that target also become Xyz materials on the Summoned monster.) Before you ask: Yes, Flooding is a CXyz running by a different name. I also did the name that way so it wouldn't be considered for "Acceleranimal C-Burst" to activate its last effect too easily. [EDIT] I had to edit the XC. It was both too complicated and too textwall-y Link to comment Share on other sites More sharing options...
Draconus297 Posted December 12, 2018 Report Share Posted December 12, 2018 So, my final slot, after much deliberation, will be a final Main Deck monster as we wait for Tythe to make the last two Fusions. After that, I will post this archetype in full, with text edited to AGM standard. Acceleranimal Raccoon WIND - Level 4 - Beast/Tuner/Effect - 400/1800If this card is Normal Summoned, or Special Summoned in Attack Position by the effect of an "Acceleranimal" card, you can change this card to Defense Position: Special Summon 1 Level 5 or lower "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Raccoon", but if you do, you must choose 1 Type of monster that can be in a player's Extra Deck: You can only Summon monsters of that Type from your Extra Deck this turn. You can target 1 "Acceleranimal" monster you control: Increase or decrease its Level by 1, then; you can add 1 "Acceleranimal" monster from your Deck to your hand with the same Level as that target's new Level. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Raccoon". You can only activate each effect of this card's name once per turn. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 12, 2018 Report Share Posted December 12, 2018 F-Acceleranimal ...WIND 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 WIND monsterYou can Special Summon up to 2 "Wind Acceleranimal Tokens" (Beast-type/WIND/Level 1/ATK 100/DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; return those targets to the hand. If this card leaves the field (except by its own effect): you can target any number of "Acceleranimal Token" monsters you control; tribute them, and if you do, Special Summon a number of "Acceleranimal" monsters from your hand equal to the number of Tokens tributed. You can only use each effect of this card's name once per turn.2500/2100 (This one was going to be a cheetah given speed/wind + big cat = cheetah, but... If anyone has a name for this, I'd appreciate it.) F-Acceleranimal Regal JaguarEARTH 7*Beast/Fusion/Effect1 "Acceleranimal" monster + 1 EARTH monsterYou can Special Summon up to 2 "Earth Acceleranimal Tokens" (Beast-type/EARTH/Level 1/ATK 100/DEF 100). During either player's turn: You can target any number of "Acceleranimal" monsters you control and the same number of "Acceleranimal" cards in your GY; Set the first target(s), and if you do, return the second target(s) to your hand, and if you do that, discard the number of cards you added -1. If this card leaves the field: You can target any number of "Acceleranimal" monsters you control; Tribute that target(s) and if you do, Special Summon 1 "Acceleranimal" monster from your Deck whose Level is less than or equal to double the Tributed monster(s) Level/Rank. You can only use each effect of this card's name once per turn.1700/3000 Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted December 12, 2018 Report Share Posted December 12, 2018 It can be a slightly slower big cat (the Leopard, for example) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 12, 2018 Author Report Share Posted December 12, 2018 I'll post the archetype later in the week, considering I did have wrap-up assignments (and final exams / papers) to deal with. That, and post my Secret Santa gift. (I know I have been gone a lot lately, but mostly life and other things.) Link to comment Share on other sites More sharing options...
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