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Opposite on my end since my phone has no internet (and would be annoying to type on), however I have at least 2-3 portable computers (including laptop I'm writing this with).

 

But on a serious note, yeah, try to contribute some stuff. I don't really have a deadline that I want met to post this, but preferably soon (though life comes first for all of us). Hopefully Kyumi comes back and adds at least 1 card.

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And here they are, from the mountains and plains of the Euro Boot, my contribution to this archetype!

 

 

Acceleranimal Wolf

Level 5

EARTH|Beast|Tuner|Effect

 

When this card is Normal or Special Summoned: you can activate one "Acceleranimal" Spell/Trap card that hasn't been activated or destroyed this turn from your GY. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use each effect of "Acceleranimal Wolf" only once per turn.

2100 ATK/ 1900 DEF

 

 

S-Acceleranimal Scorching Jackal

Level 9

FIRE|Beast|Synchro|Effect

 

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

When this card is special summoned: you can destroy one monster on your opponent's side of the field, then inflict damage to their LP equal to half the destroyed monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Shorching Jackal". You can only use each effect of "S-Acceleranimal Shorching Jackal" once per turn.

2800 ATK/ 2500 DEF

 

 

R-Acceleranimal Imperial Direwolf

Level 9

LIGHT|Beast|Ritual|Effect

 

When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.

3000 ATK/ 2600 DEF

 

 

Acceleranimal Hypercharge

Ritual Spell

 

This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also tribute monsters on the field or in your hand whose total level equal or exceed the level of the summoned monster. The effects of the tributed monsters are negated until the end of the turn, unless you are using a level 5 or higher "Acceleranimal" monster or an Extra Deck "Acceleranimal" monster as tribute. Once per turn, except the turn this card was activated: you can banish this card from the GY, then shuffle up to 3 "Acceleranimal" cards from your GY into your Deck.

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Acceleranimal Echidna
Level 3 | EARTH | Beast | Effect
500/1600
 
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.
 
X-Acceleranimal Spiny Echidna
Rank 3 | WATER | Beast | Xyz | Effect
200/1900
 
2 Level 3 “Acceleranimal” monsters
If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn.
 
Energized Acceleranimal Mania
Continuous Trap
 
If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.
●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.
●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.
●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls.
 
 
 
Sorry I came late to the party. So this is what I got so far. It's small, but packs a punch. Allows for some hand trap protection (if you control a furry) as well as using weasels NS during opp turn. Also, the Xyz allows recycling as well as triggering other furry effects. Trap card is kinda a show off card, but I really like how it allows benefit to any playstyle used. However, the best thing being combining them is the best. Side note, the fusion that can tribute tokens needs a HOPT, otherwise you can loop the deck.

Anyway it was fun. I do like these team projects. Just curious if someone is going to go through and fix inconsistencies and/or PSCT issues before posting. Other than that nice job guys, although our little (or now big) archetype is kinda OP in MR4. In MR3 it looks like it might get a bit cloggy, but still this deck would be very very very strong.
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Er.. you guys realize just how ridiculous all these cards are together, right?

 

I mean, Weasel's the only real enabler, but just normal summoning it is a +3 at minimum (since whatever it searches can just float into another copy of Weasel and Weasel can float the summoned monster again).

 

 

Well, w/e.  If we're doing this, might as well toss in these four:

 

Acceleranimal Kitten

DARK ****

Beast/Effect

Once per turn: you can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100).  If you control an "Acceleranimal" monster, you can send this card from your hand to the Graveyard (Quick Effect): Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card and 1 monster on the field as Material.

400/1500

 

F-Acceleranimal Pride Lion

LIGHT 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 LIGHT monster

Once per turn: you can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100).  You can tribute any number of "Acceleranimal" monsters you control; Special Summon the same number of monsters from your hand.  If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your Graveyard equal to the number of Tokens tributed.

2800/2000

 

F-Acceleranimal Savage Panther

DARK 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 DARK monster

Once per turn: you can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100).  You can tribute any number of monsters; return the same number of Set cards your opponent controls to the Deck.  Set cards cannot be activated in response to this effect.  If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal Savage Panther".

1900/2500

 

Acceleranimal Synchro Fusion

Trap

If you control a non-tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster from your hand or Deck.  Immediately after this, Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control.  (These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.)

 

 

Would've loved to run the gamut and do all the omni-fusions, but given the limit...

These. Pride Lion and Savage Panther. They have the same wording as old Brio before he was errata'd and allowed off the naughty list. Also Kitten is wording weirdly. It has the cost to discard and then  you have to use it to fusion summon? Just reword to be able to be used GY cards by banishing, similar to invocation or something.

 

Ok, sounds good. That would be a lot of work to change and edit all that. Series 9, 9.5, 10?

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Ahh, thanks for clarifying makes sense. I try to keep my PSCT as current as possible so that cards seem as realistic as possible. That being said Series 10 or VRAINS-era PSCT is annoying. GY, (Quick Effect), no -Type amongst other things aren't my favorite. However, ATK/DEF shortening is appreciated though.

http://yugioh.wikia.com/wiki/Series_9
http://yugioh.wikia.com/wiki/Series_10


Also are these going to be added to https://duel-portal.com/wiki/index.php/Main_Page so we can playtest with them?

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Acceleranimal Echidna
Level 3 | EARTH | Beast | Effect
500/1600
 
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.
 
X-Acceleranimal Spiny Echidna
Rank 3 | WATER | Beast | Xyz | Effect
200/1900
 
2 Level 3 “Acceleranimal” monsters
If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn.
 
Energized Acceleranimal Mania
Continuous Trap
 
If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.
●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.
●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.
●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls.

 

*Updated the Trap Card to make it searchable by archetypal name. Does buffer the first effect since it can add itself back now, but honestly you'd probably want one of the other insane spells. Removed the need to have the specific monster type on the field as the effects themselves are limiting themselves (already require those monster types on field to activate/resolve). Made the trap only able to activate 1 effect per turn instead of each of them once per turn. Changed Xyz effect to be able to activate if there are no opponent's cards to destroy. Changed the Fusion effect to be better suited with the new Attribute Fusions.

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Acceleranimal Bunny

Level 3 | WIND | Beast | Effect

1400/1200

Once per turn: You can add 1 "Acceleranimal" card from your Deck to your hand, except "Acceleranimal Bunny". If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Bunny". You can only use this effect of "Acceleranimal Bunny" once per turn.

 

S-Acceleranimal Storm Bunny

Level 6 | WIND | Beast | Effect

2400/1800

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

Once per turn: You can add 1 "Acceleranimal" card from your Deck or GY to your hand. Once per turn, if an "Acceleranimal" monster you control destroys an opponent's monster by battle: You can shuffle 1 card your opponent controls into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "Acceleranimal Storm Bunny". You can only use this effect of "S-Acceleranimal Storm Bunny" once per turn.

 

Acceleranimal Reindeer

Level 4 | LIGHT | Beast | Effect

1700/1200

Once per turn: You can target 1 card your opponent controls; destroy it. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use this effect of "Acceleranimal Reindeer" once per turn.

 

S-Acceleranimal Reindeer Flyer

Level 7 | LIGHT | Beast | Synchro | Effect

2600/2100

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

Cannot be targeted by your opponent's effects. Once per turn: You can banish 1 card your opponent controls or in their GY. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Reindeer Flyer". You can only use this effect of "S-Acceleranimal Reindeer Flyer" once per turn.

 

Acceleranimal Raccoon

Level 3 | EARTH | Beast | Tuner | Effect

800/1800

Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Acceleranimal" monster using this card you control.

 

Acceleranimal Weasel

FIRE - Level 3 - Beast/Tuner/Effect - 600/200

When this card is Normal Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck in Defense Position with its effects negated. A monster Summoned this way cannot be used as Material for a Summon, except the Summon of a Beast-Type monster. If this card is Special Summoned: You can add 1 "Acceleranimal" Spell/Trap Card from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Weasel". You can only use each effect of "Acceleranimal Weasel" once per turn.

 

Acceleranimal Desperate Cry

Quick-Play Spell 

Target 1 "Acceleranimal" monster in your Graveyard: Special Summon that target. If this card is activated in response to your opponent's attack: Draw 1 card. If this card is activated in response to your opponent's effect: All damage you take from your opponent's attacks and effects this turn is halved. 

 

Acceleranimal Forest Fire

Normal Spell 

Send a number of cards your opponent controls to the Graveyard equal to the number of "Acceleranimal" monsters you control. You can only activate 1 "Acceleranimal Forest Fire" per turn. 

 

F-Acceleranimal Inferno Weasel

FIRE - Level 7 - Beast/Fusion/Effect - 2200/2000

2 "Acceleranimal" monsters 

You can also Fusion Summon this card by sending appropriate Materials you control to the Graveyard (You do not use "Polymerization" in this case). Cannot be destroyed by your opponent's attacks or effects. Once per turn, if an "Acceleranimal" monster attacks: You can halve the ATK of the attack target, and increase the ATK of all monsters you control by 100 for each "Acceleranimal" monster you control. If this card leaves the field, you can Special Summon up to 2 "Acceleranimal" monsters with different names, one each from your hand or Graveyard, except "F-Acceleranimal Inferno Weasel". You can only activate this effect of "F-Acceleranimal Inferno Weasel" once per turn. 

 

Acceleranimal Kitten

DARK ****

Beast/Effect

Once per turn: you can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). During either player's turn: if you control an "Acceleranimal" monster, you can reveal this card in your hand and target 1 monster on the field; Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card (in your hand) and that target as Material.

400/1500

 

F-Acceleranimal Pride Lion

LIGHT 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 LIGHT monster

You can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast-type/LIGHT/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters you control; Special Summon the same number of monsters from your hand. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your Graveyard equal to the number of Tokens tribute. You can only use each effect of this card's name once per turn.

2800/2000

 

F-Acceleranimal Savage Panther

DARK 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 DARK monster

You can Special Summon up to 2 "Dark Acceleranimal Tokens" (Beast-type/DARK/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters; return the same number of Set cards your opponent controls to the hand. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.

1900/2500

 

F-Acceleranimal Frost Tiger

WATER 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 WATER monster

You can Special Summon up to 2 "Water Acceleranimal Tokens" (Beast-type/WATER/Level 1/ATK 100/DEF 100). You can tribute any number of "Acceleranimal" monsters; send the same number of "Acceleranimal" cards from the Deck to the Graveyard, and if you do, shuffle the same number of cards from your Graveyard back into your Deck. If this card leaves the field: you can tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters from your Graveyard that were not destroyed equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.

2100/2400

 

F-Acceleranimal Starlight Panther

FIRE 7*

Beast/Fusion/Effect

1 "Acceleranimal" monster + 1 FIRE monster

You can Special Summon up to 2 "Fire Acceleranimal Tokens" (Beast-type/FIRE/Level 1/ATK 100/DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; destroy those targets. If this card leaves the field (except by its own effect): you can target any number of "Acceleranimal Token" monsters you control; destroy those targets, and if you do, Special Summon a number of destroyed "Acceleranimal" monsters from your Graveyard equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of this card's name once per turn.

2900/1000

 

Acceleranimal Synchro Fusion

Trap

If you control a non-tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster from your hand or Deck. Immediately after this, Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. (These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.)

 

Acceleranimal Roo

Level 5 | EARTH | Beast/Effect | 2000/0

If this card is Special Summoned: You can target 1 other Beast monster you control; its Level becomes 5. If this card battles an opponent's monster, at the start of the Damage Step: You can send this face-up card to the GY; destroy that monster. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Roo". You can only use this effect of "Acceleranimal Roo" once per turn.

 

X-Acceleranimal Radiant Roo

Rank 5 | LIGHT | Beast/Effect | 2600/0

2 Level 5 Beast monsters

If this card is Xyz Summoned: You can Special Summon 1 Beast monster from your hand. If an "Acceleranimal" monster you control battles an opponent's monster, at the start of the Damage Step: You can send both monsters to the GY. If this card leaves the field: You can target 2 "Acceleranimal" monsters with different Levels in your GY; Special Summon them. You can only use each effect of "X-Acceleranimal Radiant Roo" once per turn.

 

Acceleranimal Overdrive

Continuous Spell

Once per turn, if an "Acceleranimal" monster(s) you control would leave the field, you can shuffle that monster(s) into your Deck, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your Deck with different names to each other and that monster.

 

Acceleranimal Monotreme

Level 1 | EARTH | Beast/Effect | 100/1300

If you control no monsters: You can Special Summon this card and 1 other Beast monster from your hand, and if you do, monsters with that monster's name cannot activate their effects in the GY this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Monotreme". You can only use each of these effect of "Acceleranimal Monotreme" once per turn. Once per turn: You can target 1 other "Acceleranimal" monster you control; increase or decrease its Level by 1.

 

Acceleranimal Honey Badger
EARTH - Level 5 - Beast/Effect - 2400/1000
Cannot be destroyed by battle. Once per turn: You can banish 1 Beast monster from your GY; increase this card's ATK by 500. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Honey Badger". You can only use each effect of "Acceleranimal Honey Badger" once per turn.
 
Acceleranimal Cheetah

Level 4 | EARTH | Beast | Tuner | Effect

1800/1000

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Acceleranimal" monster from your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Cheetah". You can only use each effect of "S-Acceleranimal Cheetah" once per turn.

 

S-Acceleranimal Rocket Cheetah

Level 8 | EARTH | Beast | Synchro | Effect

2800/2200

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

If this card is Special Summoned: You can destroy up to 2 Spells/Traps on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Rocket Cheetah". You can only use each effect of "S-Acceleranimal Rocket Cheetah" once per turn.

 

Acceleranimal Savannah

Field Spell

"Acceleranimal" monsters you control gain 400 ATK/DEF. You can Normal Summon 1 "Acceleranimal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Summon an "Acceleranimal" monster(s) or activate an "Acceleranimal" monster's effect, your opponent cannot activate cards or effects in response to that Summon or activation.

 
Acceleranimal Wolf

Level 5

EARTH|Beast|Tuner|Effect

 

When this card is Normal or Special Summoned: you can activate one "Acceleranimal" Spell/Trap card that hasn't been activated or destroyed this turn from your GY. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use each effect of "Acceleranimal Wolf" only once per turn.

2100 ATK/ 1900 DEF

 

 

S-Acceleranimal Scorching Jackal 

Level 9

FIRE|Beast|Synchro|Effect

 

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

When this card is special summoned: you can destroy one monster on your opponent's side of the field, then inflict damage to their LP equal to half the destroyed monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Shorching Jackal". You can only use each effect of "S-Acceleranimal Shorching Jackal" once per turn.

2800 ATK/ 2500 DEF

 

 

R-Acceleranimal Imperial Direwolf

Level 9

LIGHT|Beast|Ritual|Effect

 

When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send one "Acceleranimal" monster from your hand or Deck to the GY, then destroy one card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.

3000 ATK/ 2600 DEF

 

 

Acceleranimal Hypercharge

Ritual Spell

 

This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also tribute monsters on the field or in your hand whose total level equal or exceed the level of the summoned monster. The effects of the tributed monsters are negated until the end of the turn, unless you are using a level 5 or higher "Acceleranimal" monster or an Extra Deck "Acceleranimal" monster as tribute. Once per turn, except the turn this card was activated: you can banish this card from the GY, then shuffle up to 3 "Acceleranimal" cards from your GY into your Deck. 

 
Acceleranimal Echidna
Level 3 | EARTH | Beast | Effect
500/1600
 
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.
 
X-Acceleranimal Spiny Echidna
Rank 3 | WATER | Beast | Xyz | Effect
200/1900
 
2 Level 3 “Acceleranimal” monsters
If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn.
 
Energized Acceleranimal Mania
Continuous Trap
 
If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 of these effects of "Energized Acceleranimal Mania" per turn, and only once that turn.
●If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; All face-up monsters currently on the field become that Attribute until the End Phase.
●If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.
●During your opponent’s turn: You can target 1 Xyz Monster you control; Attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as an Xyz Material, then you can destroy 1 card your opponent controls.

Here is everything as is as of now. A solid even 30. I'll probably makes comments on everything later, but I'm traveling. Maybe edit in a combo, but thought this would be helpful for everyone to see what we have so far, before/while we edit, adapt, test, and eventually post. Might also make it easier for Sakura to update the Duel Portal Wikia so we can all test these broken combos ;).

 

 

EDIT:

 

So here's the standard MR3 combo with a single NS of Weasel with no interruptions (although there are plenty of ways to play around hand traps). Could you imagine the insanity in MR4? Think Goukis that don't have to make Firewall first...

 

Normal summon Weasel, SS Bunny

Synchro Storm Bunny (Weasel/Bunny)

CL1 Weasel, CL2 Bunny

SS Monotreme and Bunny

Fusion Inferno Weasel (Monotreme/Storm Bunny)

CL1 Monotreme, CL2 Storm Bunny

SS Echidna, Roo, and Cheetah

Synchro Raindeer Flyer (Cheetah/Bunny)

CL1 Cheetah

SS Weasel, CL1 Weasel, Add Mania

Set Mania

Xyz Spiny Echidna (Echidna/Weasel), CL1 Spiny Echidna, Add Echidna

ACT Echdna, target Reindeer Flyer, Banish

CL1 Reindeer Flyer

SS Weasel and Cheetah

Synchro Scorching Jackal (Cheetah/Roo)

CL1 Roo

SS Honey Badger

Synchro Rocket Cheetah (Honey Badger/Weasel)

CL1 Honey Badger

SS Roo, CL1 Roo, target Scorching Jackal, change to level 5

Xyz Radiant Roo (Roo/Scorching Jackal)

Fusion Inferno Weasel (Radiant Roo/Rocket Cheetah)

CL1 Radiant Roo, CL2 Rocket Cheetah (Radiant Roo will fizzle if Rocket Cheetah resolves)

SS Weasel and Bunny

Xyz Spiny Echidna (Bunny/Weasel), CL1 Spiny Echidna, Add Weasel

Xyz Generic Rank 7 (2 Inferno Weasel)

EP Return Reindeer Flyer

 

So ending board with a single Weasel NS would be 2 Spiny Echidna with Xyz Materials, Rank 7, Reindeer Flyer, Set Mania Trap, Echidna and Weasel in hand, and most importantly Rocket Cheetah and Scorching Jackal in GY.

 

During opponent's turn activate Echidna, banish Reindeer Flyer to SS Scorching Jackal and Rocket Cheetah to pop. Trap card would then banish one of the Synchro to draw. Luckily for some HOPT on both Echidnas as well as the Trap stop negate and pop looping. Also we have a hand trap.

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Oh right, and going to welcome Surraco into this group. Just give me a sec to add him so he can contribute something to this archetype.

 

======

 

Also something to note, I'm going on break for a couple weeks (least until last week of the month) to handle projects and some other stuff. I'll still view this thread via my email notifications, but other than that, I won't be here.

 

If you guys need to ask me something, ping me on Discord (Dova and Surraco should know what my tag is if you need to).

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Okay, let's see what to do hre, on my first attempt. I apologize in advance if it fails, as I haven't been given an actual guide of what to do, so let's play it the best I can...

 

Well, there's a monotreme and an echidna, so let's come closer home.

 

Acceleranimal Capybara
[beast/Effect] | Water | Level 4 | 1500 ATK | 2000 DEF
When this card is Normal Summoned: Excavate 3 cards from the top of your deck, then add 1 "Acceleranimal" monster among them to your hand and put the rest on the top of your deck in any order. When this card is Special Summoned: Excavate cards from the top of your deck until you excavate an "Acceleranimal" monster; Special Summon that monster, then shuffle the rest into your deck. When this card leaves the field: Special Summon 1 "Acceleranimal" from your hand or GY, other than "Acceleranimal Capybara". You can only use each effect of "Acceleranimal Capybara" once per turn.

 

X-Acceleranimal Torrent Capybara
[beast/Xyz/Effect] | Water | Rank 4 | ? ATK | 2000 DEF
3 or more Level 4 "Acceleranimal" Monsters

This card's ATK is equal to 500 x the Xyz Materials attached to it. This card can't be destroyed by card effects as long as it has an Xyz Material attached. (Quick Effect) You can remove an Xyz material from this card: draw a card; if it's an "Acceleranimal" monster, Special Summon it. During your Main Phase: you can attach one Level 4 or lower "Acceleranimal" monster from your field or GY as an Xyz material. If this card is destroyed: flip a coin; If heads, Special Summon 1 "Acceleranimal" monster from your deck; if tails, draw a card. You can activate each effect of "X-Acceleranimal Torrent Capybara" once per turn.

 

Acceleranimal Choking Embrace
[Counter Trap Card]
When a card would activate in response to an effect from an "Acceleranimal" card you control: Negate that effect, and if you do, return that card to that player's deck; That player cannot activate cards of the same name for the rest of the turn.

 

XC-Acceleranimal Flooding Capybara
[beast/Xyz/Effect] | Water | Rank 5 | ? ATK | 2500 DEF
4 or more Level 5 "Acceleranimal" Monsters

This Card's ATK is the combined ATK of its Xyz materials. When this card is Summoned: You can Special Summon an "Acceleranimal" monster from your deck. This card cannot be destroyed by card effects. Once per turn: flip a coin; if heads, attach from an "Acceleranimal" monster from your hand or GY to this card. If this card were to leave the field: Special Summon 1 Xyz material that was attached to it; If that material is an Xyz monster, attach this card to it. Xyz monsters that have this card attached to them gain the following effects:

● This card gains ATK equal to the original ATK of the Xyz materials attached to it.

● This card cannot be destroyed by card effects.

● Once per turn: flip a coin; if heads, attach an "Acceleranimal" monster from your hand or GY to this card.

 

Acceleranimal C-Burst
Quick-Play Spell Card
If you control a face-up "X-Acceleranimal" monster: target it, then Special Summon from your extra deck an "Acceleranimal" Xyz monster that is one rank higher than that target by using that target as the Xyz material (This Special Summon is treated as an Xyz Summon. Xyz materials attached to that target also become Xyz materials on the Summoned monster.)

 

Before you ask: Yes, Flooding is a CXyz running by a different name. I also did the name that way so it wouldn't be considered for "Acceleranimal C-Burst" to activate its last effect too easily.

 

[EDIT] I had to edit the XC. It was both too complicated and too textwall-y

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  • 1 month later...

So, my final slot, after much deliberation, will be a final Main Deck monster as we wait for Tythe to make the last two Fusions.

 

After that, I will post this archetype in full, with text edited to AGM standard.

 

Acceleranimal Raccoon

WIND - Level 4 - Beast/Tuner/Effect - 400/1800

If this card is Normal Summoned, or Special Summoned in Attack Position by the effect of an "Acceleranimal" card, you can change this card to Defense Position: Special Summon 1 Level 5 or lower "Acceleranimal" monster from your hand or Graveyard, except "Acceleranimal Raccoon", but if you do, you must choose 1 Type of monster that can be in a player's Extra Deck: You can only Summon monsters of that Type from your Extra Deck this turn. You can target 1 "Acceleranimal" monster you control: Increase or decrease its Level by 1, then; you can add 1 "Acceleranimal" monster from your Deck to your hand with the same Level as that target's new Level. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Raccoon". You can only activate each effect of this card's name once per turn.

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F-Acceleranimal ...
WIND 7*
Beast/Fusion/Effect
1 "Acceleranimal" monster + 1 WIND monster
You can Special Summon up to 2 "Wind Acceleranimal Tokens" (Beast-type/WIND/Level 1/ATK 100/DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; return those targets to the hand. If this card leaves the field (except by its own effect): you can target any number of "Acceleranimal Token" monsters you control; tribute them, and if you do, Special Summon a number of "Acceleranimal" monsters from your hand equal to the number of Tokens tributed. You can only use each effect of this card's name once per turn.
2500/2100

 

(This one was going to be a cheetah given speed/wind + big cat = cheetah, but...  If anyone has a name for this, I'd appreciate it.)

 

F-Acceleranimal Regal Jaguar
EARTH 7*
Beast/Fusion/Effect
1 "Acceleranimal" monster + 1 EARTH monster
You can Special Summon up to 2 "Earth Acceleranimal Tokens" (Beast-type/EARTH/Level 1/ATK 100/DEF 100). During either player's turn: You can target any number of "Acceleranimal" monsters you control and the same number of "Acceleranimal" cards in your GY; Set the first target(s), and if you do, return the second target(s) to your hand, and if you do that, discard the number of cards you added -1. If this card leaves the field: You can target any number of "Acceleranimal" monsters you control; Tribute that target(s) and if you do, Special Summon 1 "Acceleranimal" monster from your Deck whose Level is less than or equal to double the Tributed monster(s) Level/Rank. You can only use each effect of this card's name once per turn.

1700/3000

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