Kajika Posted April 27, 2008 Report Share Posted April 27, 2008 Back from the deeeeeeeeeeeaaaaad... These are cards I created for an original character, based on treasures and legends from around the world. And before you ask, I had made these before I saw that Yanagi guy's deck from 5Ds. The main concept (although I'm not sure how well that turned out) is tiny mosnters with powerful effects and some new Synchro Monsters to provide the real beatsticks of the Deck. Please review (and tell me if anything's too broken). Enjoy! Lucky Charm Fortune Dragon Idol (x3)light/4/1700/1300/dragon/tunerA statue representing the legendary dragons of the Golden Dragon Dance, it is said to bring great fortune to any who touch it. On rare occasions, it will become a vessel for the god's spirit. Kesaran Pasaranlight/1/0/0/angelThis card gains 500 ATK and DEF for every card you draw. When this card is destroyed, Special Summon “Kesapasa Tokens” (Fairy-Type/LIGHT/Level 1/ATK 500/DEF 500) for every 500 ATK and DEF it gained. (If it gained over 2500 ATK and DEF, divide the extra ATK and DEF equally among the 5 tokens.) These tokens cannot be Released for a Advance Summon on the turn they are Special Summoned. When a “Kesapasa Token” is destroyed by battle, draw a card. Philosopher's Stone Elixirlight/1/0/0/spellcasterThis card cannot be Special Summoned. By Releasing this and at least one other monster from your hand or your side of the field, Special Summon a “Perfect Alchemy Aurum” from your hand or Deck. Magical Runedark/2/700/1300/rockWhen this card is Normal Summoned, you may Special Summon a Level 3 or lower monster from your Graveyard except for a “Magical Rune”. Remove the Special Summoned card from play when it is removed from the field. Jewel Boxlight/2/fairy/900/1000/tunerWhen this card is used for a Synchro Summon, draw a card for every monster sent to the Graveyard to summon the Synchro Monster. Spirit Scribeearth/2/1000/0/spellcaster/tunerBy removing this monster in the Graveyard from play, you may pay any amount of Life Points to increase the ATK and DEF of a monster by the same amount for 1 turn. Zashiki Warashilight/2/fairy/1000/700As long as this card remains on the field, you may select a card from your Deck and add it to your hand instead of conducting your normal Draw Phase. When this card is removed from the field, discard your entire hand and you take 500 damage for every card discarded. Transcendence – Ame no Ukihashilight/3/warrior/0/2000/tunerWhen this card is Summoned, you may discard a card from your hand to add a card in your Graveyard to your hand. Carbunclelight/3/1200/0/beastWhen you have no cards in your hand, double the ATK of this card. Tsuchinoko (ツチノコ) (Ultra Rare)earth/3/reptile/1000/1000When this card is Summoned, draw cards equal to half the number of cards in your hand (round up if it is an odd number). Treasureearth/3/1000/1000/rockWhen this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 monster with 1500 or less ATK from your Deck in face-up Defense Position. Golden Koi LV0 (Kingoi LV0) (金鯉LV0)water/3/1500/1000/fishWhen on the field, this card's original Level is treated as 0 (or 1 for the effect of a card). At every Standby Phase, increase this card's ATK and DEF by 300 and its Level by 1. When this card's Level is 7, by Releasing this face-up card, Special Summon 1 "Gate Dragon" from your hand or Deck. Rough Diamond earth/3/1600/900/rock/tunerWhen using this card to Synchro Summon a monster, you may use monsters whose total Level Stars are greater than the Level Stars of the Synchro Monster. Pot of Gold – Rainbow Potearth/4/0/2000/rockYou may switch the ATK and DEF of this card until the End Phase of this turn by paying 500 Life Points. When this card attacks or is attacked, it is switched to Defense Position at the end of the Damage Step. Rare Beetle King Herculeslight/6/2300/1600/insectWhen this card attacks a monster with higher ATK than this card, it gains additional ATK, during damage calculation only, equal to half the original ATK of the opposing monster. Treasure Guardian – Gold Piratedark/6/2500/0/warriorThis card can only be Special Summoned from the Deck. When a monster would be Special Summoned by the effect of a “Rare Treasure” you control, you may Special Summon this monster from your Deck in face-up Attack Position instead. Gate Dragon (Kadoryuu) (門竜) (Gold Rare)water/8/3600/2700/dragonThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Golden Carp LV0”. This card is not affected by your opponent's Magic and Trap Cards. This card is treated as a “Golden Carp LV” monster. Perfect Alchemy Aurumlight/9/?/?/rockThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Philosopher's Stone Elixir”. When this card is Special Summoned this way, activate one of the following effects depending on the total number of Level Stars of the Released monsters:● 1-6: Draw 2 cards. This card's ATK and DEF is equal to half the ATK and DEF of the Released monsters + 1000.● 7-9: Special Summon 1 monster with a lower Level than this card from your Graveyard. This card's ATK and DEF is equal to the ATK and DEF of the Released monsters.● 10-12: Destroy all cards your opponent controls. This card's ATK and DEF is equal to double the ATK and DEF of the Released monsters. Diamondsculpt Guardianlight/6/2000/2000/rock/synchro“Rough Diamond” + 1 or more non-Tuner monstersIncrease this card's DEF by half the DEF of the monsters used to Synchro Summon this card.When this card is sent to the Graveyard, you may Special Summon one of the monsters used to Synchro Summon this card from the Graveyard in Attack Position. Diamondsculpt Lancer light/6/2000/2000/rock/synchro“Rough Diamond” + 1 or more non-Tuner monstersIncrease this card's ATK by half the ATK of the monsters used to Synchro Summon this card.When this card is sent to the Graveyard, you may Special Summon one of the monsters used to Synchro Summon this card from the Graveyard in Defense Position. Ancient Condor Spirit NAZCA (Gold Rare)light/8/0/0/winged beastSpirit Scribe + 2 or more non-Tuner monstersIncrease this card's ATK and DEF by the ATK and DEF of all monsters in your and your opponent's Graveyard. Lucky Charm God- Golden Dragon Takaramarulight/8/3000/2800/dragon/synchroWhen this card is Synchro Summoned, it gains 500 ATK and DEF x the current amount of cards in your hand. When this card is destroyed by battle, draw 7 cards. Soul of Creation – Ame no Nubokolight/12/4500/4500/warrior/synchroTranscendence – Ame no Ukihashi + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you may Special Summon as many Level 3 or lower monsters as possible from your Graveyard. Once per turn, you may Special Summon a monster from your Graveyard. When this card is removed from the field, remove all monsters Special Summoned this way from play. Sp Meteor ShowerSpeed SpellPick up cards from the top of your Deck equal to the number of SPC you have. Special Summon any Monster Card you pick up (if it cannot be Special Summoned with this card, return it to your Deck). Shuffle the remaining cards into your Deck. Sp Quick DrawSpeed SpellYou must have 4 SPC to use this card. Remove 2 SPC from “Speed World”. Draw 2 cards. Sp BackdraftSpeed SpellYou must have 6 SPC to use this card. Remove 6 SPC from “Speed World”. Take control of a face-up monster your opponent controls. Sp Jet MagnetSpeed SpellYou must have 6 SPC to use this card. Add the top card of your opponent's deck to your hand. Sp Shooting StarSpeed Spell (Quickplay)You must have 6 SPC to use this card. Increase a monster's ATK or DEF by 1500 points. Four Leaf CloverTrapPick up the top card of your Deck. If it is a monster that can be Special Summoned, Special Summon it. It is removed from play when it is removed from the field. If it is a Magic or Trap Card, the effect of this card becomes the effect of the card you picked up. Remove the Magic or Trap Card from play. Amber RoomTrapWhen a face-up Level 3 or lower monster you control is attacked, you may remove the battling monsters from play. And in addition, I've got a Mirror Deck based on "reflection": it reflects damage and bounces monsters back to the hand. And it's got an infinite death loop, too! Prism Mirror (Yeah, I know it's cheap)light/1/0/0/rockThis card can be treated as a Trap Card and set in your Spell & Trap Card Zones with the following effect: “Treat this card as a Monster Card and Special Summon it. As long as this card remains face-up on the field, no other monster you control can be selected as an attack target and this card must be attacked whenever possible. ” When this card is attacked, destroy all Attack Position monsters on your opponent's side of the field and inflict damage equal to the total ATK of the destroyed monsters. Destroy this card afterwards. This card cannot be Special Summoned except by its own effect unless you pay half your Life Points. Mirror Magicianlight/7/2600/2000/spellcasterAs long as this card remains face-up on the field, the opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving monsters they control. In addition, the opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card. Jewel Beetlelight/3/1500/1200/insectWhen effect damage is inflicted to the controller of this card, you may Release this face-up card to switch the damage you receive to your opponent's Life Points. Puppet Magicianlight/4/0/2100/spellcasterYou may return a card you control on the field besides this card to your hand to return the same type of card on your opponent's side of the field to their hand. (If there are more than one of the same type of card on your opponent's side of the field, they choose which card to return. If the selected card is Set, pick up and see the card. If it is the selected type, return it to your opponent's hand. If it is not, return it to its original position. *LOOP*Damage LauncherContinuous TrapWhen effect damage is inflicted to your opponent, you may Special Summon a monster from your hand with ATK equal to or less than the amount of damage taken. Retreat PenaltyContinuous TrapInflict 300 damage to your opponent whenever a card is sent from the field to its owner's hand. Reverse BoundContinuous TrapWhenever a monster with 500 ATK or less is Special Summoned, return it to its owner's hand. *END LOOP* Pain Reflectordark/5/2300/2400/machineAs long as this card remains face-up on the field, switch all effect damage you take to your opponent. Copy Armorlight/1/0/0/machineWhen this card is declared as an attack target, switch control of the opponent's attacking monster with this card, then calculate damage. Control of the monsters switches back during the End Phase of this turn.Remove this card from play when it is destroyed. Ancient Gatelight/4/200/2300/rockThe monster attacking this monster is returned to its owner's hand. The damage calculation is applied normally. Mercurywater/5/0/0/aquaThe opponent takes all Battle Damage to this card's controller that he/she would have taken from a battle involving this card. Battle Damage from a battle involving this card is doubled. Sp Half LifeMagicRemove 10 Speed Counters. Inflict damage to your opponent equal to half your total Life Points. Forced BurdenTrapDiscard a card from your hand. Your opponent must pay any Life Point costs you have until your next End Phase. Glass Shieldlight/4/1500/1500/warriorIf you take Piercing Damage in a battle involving this card, inflict damage to your opponent equal to double the damage you took. Bright Swordlight/4/1800/1300/warriorWhen this card destroys a monster by battle, you may return one face-up monster of the field to its owner's hand. Crystal Knightlight/7/2550/2800/fusion“Glass Shield” + “Bright Sword”When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:● Select 1 random card from your opponent's hand and place it at the bottom of their Deck.● Send 1 monster your opponent controls to the top of their Deck. Link to comment
bury the year Posted April 27, 2008 Report Share Posted April 27, 2008 Whoa... You put a LOT of effort into these, congrats! 9.5/10 Link to comment
Larxene Posted April 27, 2008 Report Share Posted April 27, 2008 so many cards...@_@didnt read them all, but the ones i read were very good ^-^9/10 Link to comment
Kajika Posted April 27, 2008 Author Report Share Posted April 27, 2008 Heh, thanks! I've actually worked on these for a while. I've thought of making a dojin or something that uses these, but nothing yet. And just for the heck of it, I'll upload 3 more (incomplete) sets: Bloody monsters, a Gourmet Deck and a Kuribo Deck. GOURMET DECK (incomplete) Candy Witch – Gingerearth/6/2600/2450/spellcaster/synchroWhenever an effect that increases your Life Points activates, your opponent loses Life Points equal to the amount of Life Points that you would gain. Magical Cooking Pot – Gourmetearth/5/0/0/warrior/Whenever an effect that increases Life Points activates, increase this card's ATK and DEF by the amount of Life Points gained. When this card is destroyed, increase your Life Points by this card's ATK. Antagonist's deck:BLOODY DECK (Blood Counter – increase ATK/DEF by 100; when all Blood counters are removed, destroy the monster; lose 1 BC every time the monster battles) Bloody Vampire Dragon – Draculadark/10/dragon/3300/2400/synchroWhen this card is Special Summoned, place Blood Counters on all face-up monsters on the field equal to their Level Stars. Increase all Bloody monster's ATK and DEF by 400 instead of 100 for every Blood Counter on them. In addition, Blood Counters are not removed from monsters you control when they battle. You may move all Blood Counters on the field to this card. Destroy this card at the end of the turn you use this effect. When this card is destroyed, you can Special Summon Bloody monsters whose total Level Stars are equal or less to the Level Stars of this card. Bloody Batdark/3/1300/900/winged beastOnce per turn, you can move 1 Blood Counter on a monster to this card. In addition, you may place Blood Counters on a monster equal to its number of Level Stars. InoculationMagicRelease 1 Bloody monster you control to place Blood Counters equal to its number of Level Stars on a face-up monster. Blood RejectionTrapActivate when a monster with a Blood Counter attacks. Destroy all monsters with Blood Counters on the field. Blood ClotContinuous MagicMonsters with Blood Counters cannot change Battle Position. Bloody Vulturedark/5/2200/1600/winged-beastOnce per turn, you may place Blood Counters on a monster equal to its number of Level Stars. Bloody Mosquitodark/1/0/0/insectBy tributing this face-up card, place 1 Blood Counter on a face-up monster on the field. Bloody Leechdark/2/400/1600/insectOnce per turn, you may remove 1 Blood Counter from a monster on the field. If you destroy a monster by removing a Blood Counter with this effect, draw a card. SyringeContinuous MagicRelease all Bloody monsters you control to place 1 Blood Counter on this card for every monster Released. You may move any number of Blood Counters from this card to a face-up monster on the field. Bloody Wingdark/4/1600/1400/fiend/tunerWhen this card is used to perform a Synchro Summon, place Blood Counters on a face-up monster equal to its number of Level Stars. Quiet supernatural girl's Deck:KURIBO DECK (Manga Style[i.e., manga-style Multiply, Kuribo's head a splode)(Kuribo, HaneKuribo, HaneKuribo LV10, Transcendent Wings, Multiply, The Flute of Summoning Kuribo, Detonating, Berserker Crash, Damage Condenser, Devil's Sanctuary) Kuriballearth/1/500/500/fiendBattle Damage you take when this card is destroyed is reduced to 0. Kuribombfire/4/400/1000/pyroSacrifice this card to reduce a monster's ATK or DEF to 0. Evolution MagicQuick-Play MagicSend to the Graveyard 1 "Kuribo" from your side of the field and 2 cards from your hand. Special Summon 1 "Kuribo LV10" from your hand or Deck. Kuribo LV10dark/10/300/200/fiendThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Evolution Magic". During your Battle Phase you can Release this face-up monster to destroy all face-up Attack Position monsters you control and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). Chaos Kuribodark/1/300/200/fiendThis card can only be Special Summoned by removing a “Kuribo” and “Hane Kuribo” from your Graveyard. This card's Attribute is also treated as LIGHT and its Type is also treated as Fairy. When this card is attacked, remove the attacking monster from play and end your opponent's battle phase. Chaos EvolutionQuick Play MagicRemove a “Chaos Kuribo” on the field from play. Special Summon a “Chaos Kuribo LV10” from your hand, Deck, or Graveyard.Chaos Kuribo LV10light/10/300/200/fairyThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Chaos Evolution". This card's Attribute is also treated as DARK and its Type is also treated as Fiend. You can Release this face-up monster to send all cards in your opponent's hand and on the field to the Graveyard. Inflict 500 points of damage to your opponent's Life Points for each non-Monster card that is sent to the Graveyard by this effect. Inflict damage to your opponent equal to the combined original ATK of the destroyed monster(s). Cyber Kuribolight/5/500/300/machineWhen your opponent Special Summons a monster, you may Special Summon this card from your hand. Multi SpaceField MagicSacrifice any monster with <500 ATK to create “ Tokens” multiples of that card in all your empty Monster Zones. Super MultiplyQuick-Play MagicActivate when you have no other cards on the field. Discard a monster with 500 ATK or less from your hand. Multiply that monster in all card zones you have. You may not activate any other cards the turn you activate this card (if activated on your opponent's turn, on your next turn). These tokens may not be used for a sacrifice summon. Kuribokoru (bokoru = “beat the hell out of”)earth/4/1200/1000/warriorIncrease this card's ATK for every other “Kuribo” monster in your Graveyard. Kuribowmanwind/4/1100/500/warriorSacrifice a “Kuribo” monster you control to destroy 1 card on the field. Kurivoguelight/1/300/200/fiendWhen this card is sent from your hand to the Graveyard, add a Magic or Trap card from your Deck to your hand. Tiny Dragon Kuribouboufire/8/3000/3000/dragonThis card can only be Special Summoned by sacrificing 2 “Kuribo” monsters. When this card attacks or is attacked by a monster with higher ATK, reduce that monster's ATK to 0. Send this card to the Graveyard at the end of the turn this effect is used. Multi StarEquip MagicWhen the monster equipped with this card is destroyed, Special Summon as many “Multi Tokens” (same attribute and type as the equipped monster/1/200*Level of the equipped monster/200*Level of the equipped monster) equal to the monster's Level as possible. These tokens cannot be Released for a Advance Summon on the turn they are Special Summoned. Double ReflectorTrapActivate when a monster you control is attacked by a monster with double or more its ATK. Destroy the attacking monster and inflict damage equal to half the monster's ATK. Kuribornlight/2/500/900/fairyIf this card is in your Graveyard during your Standby Phase and you control no monsters with over 500 ATK, you can Special Summon it. Kuriversedark/1/0/0/spellcasterThis card can be treated as a Trap Card and set in your Spell & Trap Card Zones with the following effect: “Treat this card as a Monster Card and Special Summon it. Destroy 1 face-down card your opponent controls.” If this card is destroyed, draw a card. Kurivolverdark/3/400/1200/machineThis card cannot attack. Once per turn, during your Main Phase, you may toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. Again, thanks for the support! I need to get around to drawing these... Link to comment
bury the year Posted April 27, 2008 Report Share Posted April 27, 2008 Kuribokoru?!? LOL!?! That, my friend, is the perfect name. Link to comment
Zeppeli Gyro Supreme Posted April 28, 2008 Report Share Posted April 28, 2008 A lot of those cards, particularly the draw cards, are overpowered xP Link to comment
Wyhe Posted April 28, 2008 Report Share Posted April 28, 2008 treasure deck:8/10gourmet deck:6/10blood deck:7.6/10kuriboh deck:8.25/10 (that was my personal favourite) Link to comment
Kajika Posted April 29, 2008 Author Report Share Posted April 29, 2008 Thanks again, guys, for all the support! I've also edited the treasure/mirror cards to be a little less broken. (The Kuribo cards are supposed to be somewhat broken, though.) Link to comment
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