Mr. Best Male 2008 Posted October 2, 2018 Report Share Posted October 2, 2018 Monsters: 10 Raye x3Ash x3Ghost Belle x2Ghost Ogre x2 Spells: 30 Engage x3Widow Anchor x3Multirole x3Shared Ride x3MST x3Eagle Booster x2Airspace x2Galaxy Cyclone x2Called by the Grave x2Terraforming x2Drones x1After Burner x1Shark Booster x1RoTa x1 Ash: Generic as hell. Good against pretty much every deck. Solid cardBelle: Maining at two. Hits pesky rematches, Kagari, Gamma etc. Side out when not needing itOgre: Also generic as hell. Good against most decks minus Trickstars really. Shared Ride: Most decks I'll see will be Gouki and the mirror, this card is important playing against both. Has it's place against others as well. Side out when unneeded MST: Generic s/t removal. Good for starting my own plays with Airspace. Extra Rayes.Eagle Booster: Very important card in the mirror and for not getting hit with that sweet sweet OTK when you brick.Galaxy Cyclone: Decent in the mirror. Great for sniping your Gouki opponent's Mid Breaker when they Gumblar combo. Just ditch this when they discard. Also important for getting over Imperial Order seeing as I can freely dump it to grave then activate it a turn later.Called by the Grave: Important to main because I'm not playing Gamma. Incredibly useful in the mirror. After resolving a Kagari use this on your own turn to make their Kagari dead on their turn, but alive again on your next turn.Unending Nightmare: Important to turn off floodgates. Using this over Heavy Storm Duster due some nerds that think Waking the Dragon is a good card and I don't want to lose to that. Unfortunately vulnerable to Ghost Ogre.Jamming Waves: I don't play bad cards. Link to comment Share on other sites More sharing options...
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