Phelphor, of the Deep Posted September 20, 2018 Report Share Posted September 20, 2018 #MTG #EDH #commander Building a 4 colored partner edh commander enchantment aura deck by starting with a 20 dollar deck builder toolkit. ishai, the ojutai dragonspeaker and tana, the bloodsower are the two partner commanders. The four colors of the deck is red blue white and green. The object of the deck is kinda voltron like and aura enchantment focus but mostly battle focus. Pump up my already hexproof/unblockable creatures with auras. Ishai gets more pumped up the more opponents play and tana makes tokens for dealing damage. Making commanders hexproof and or unblockable works really well. Wanna add Aurelia and Bruna (maybe helm of the host to boot) Bruna can recover all aura and pump bruna to insane amounts Aurelia can give double battle phases which is helpful when I need to deal commander damage potentially knocking out 2-3 people in one turn. tell me what you think of this so far? Link to comment Share on other sites More sharing options...
Poc Posted September 21, 2018 Report Share Posted September 21, 2018 We need a list of cards to give you any real constructive criticism. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted September 25, 2018 Author Report Share Posted September 25, 2018 On 9/21/2018 at 7:25 PM, Poc said: We need a list of cards to give you any real constructive criticism. 2x commanders 28 lands 1x evolving wilds 1x morph zone 1x shimmering grotto 5x basic land plains 5x basic land mountain 5x basic land island 5x basic land forest 6x etb tapped lands (for mana fixin) 10 artifacts 8 mostly typical mana rocks except sol ring. want to put a sol ring in 1 swiftfoot boots 1 helm of the host 2 multicolored cards 1 Aurelia, the warleader 1 Bruna, the Light of Alabaster green mostly ramp stuff like 1x mana dork typical mana ramp cards 1x thunderfoot balooft (the one that likes having commander out) 1x cmc 6 drop 8/8 that gives every other creature I own trample some enchantment auras blue unblockable guys some enchantment auras some draw cards white cmc 6 flying white angel that gives every other creature I own valiance some enchantment auras open the vaults sagas like fall and triumph etc. red some pump spells some enchantment auras tormenting voices haste/flying/trample creatures Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 26, 2018 Report Share Posted September 26, 2018 On 9/25/2018 at 11:08 PM, SK79LinkXyz said: 2x commanders28 lands1x evolving wilds1x morph zone1x shimmering grotto5x basic land plains5x basic land mountain5x basic land island5x basic land forest6x etb tapped lands (for mana fixin)10 artifacts8 mostly typical mana rocks except sol ring. want to put a sol ring in1 swiftfoot boots1 helm of the host2 multicolored cards1 Aurelia, the warleader1 Bruna, the Light of Alabastergreenmostly ramp stuff like1x mana dorktypical mana ramp cards1x thunderfoot balooft (the one that likes having commander out)1x cmc 6 drop 8/8 that gives every other creature I own tramplesome enchantment aurasblueunblockable guyssome enchantment aurassome draw cardswhitecmc 6 flying white angel that gives every other creature I own valiancesome enchantment aurasopen the vaultssagas like fall and triumphetc.redsome pump spellssome enchantment aurastormenting voiceshaste/flying/trample creaturescard names. Your list is vague and unhelpful. For each line, there are many potential options, and I suspect you aren't using the best of them. Just type out the names of the cards, I know it takes time, but the time you spent on the shortcut was wasted. What I'll say now is to run more lands. Your deck has neither the speed nor consistency to do with such a low number. Shoot for 36. Link to comment Share on other sites More sharing options...
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