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[DP21] Harpie cards


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DP21-JP001 Harpie Perfumer
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 1300
You can only use this card name’s (2) effect once per turn.
(1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
(2) If this card is Normal/Special Summoned: You can add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your Deck to your hand. If you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those cards with different names instead.

 

DP21-JP002 Harpie Oracle
Level 4 WIND Winged Beast Effect Monster
ATK 1300
DEF 1400
You can only use this card name’s (2) and (3) effects once per turn each.
(1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
(2) If you control a Level 5 or higher “Harpie” Monster: You can Special Summon this card from your hand.
(3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your GY to your hand.

 

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DP21-JP003 Miwaku no Split Mirror / Split Mirrors of Seduction
Continuous Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon 1 “Harpie” monster with a different original name from your Deck.
(2) If this card on the field is destroyed by an opponent’s card effect, or your “Harpie” card effect: Target 1 “Harpie” monster in your GY; Special Sumon it.

 

DP21-JP005 Kareinaru Harpie Lady / The Elegant Harpie Lady
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Return 1 “Harpie Lady Sisters” you control to the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY). You cannot Special Summon monsters for the rest of this turn, except WIND monsters.
(2) If this card on the field is destroyed by your opponent’s card effect or your “Harpie” card effect: Add 1 “Harpie” monster from your Deck to your hand.

 


 

https://ygorganization.com/justaharpiegirlinaharpieworld/

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I like "Perfumer", she an instant Rank4 OR "whatever Harpie Link we're going to get I hope" since it searches Elegant Egoist. It can also search the Field Spell which is something I dig due to the inevitable future hit of Terraforming. This card also gives the vibes of a probable future "Harpie" Level 6 monster (since Dragon and sisters are baaaad). This card's utility depends on the Link (again if we'd have any) I hope they won't ruin this.

Again, Oracle's Summoning conditions are giving the same vibes, the last effect is cool since Yu-Gi-Oh is all about card advantage (It doesn't state that IT must be face-up to resolve, otherwise it sucks)

 

Mirror is a good one, I'm ignoring the Amazoness village effect since you'd never use it, what I'm hitting on is the destruction effect, the Monster Reborn, since this how Harpies play their game. I'm actually glad they made it payable AND stay faithful to their original design (Synergies with Playing Ground). The same thing goes the "The Elegant Harpie Lady", the ROTA of the Deck. The 1st effect is alright but you'll have to use in your opponent's End Phase to make full use of it.
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They REALLY need to stop trying to make Sisters a thing (unless Sisters gets a retrain, that is).  Then again, Perfumer and Oracle can respectively tutor or recycle Phoenix Formation, Elegant Egotist, AND Hunting Ground (and Triangle Ecstacy/Cyber Shield, if you really wanna go that far) along with the new Spell and Trap, so one can't really complain. 

 

And as BatMed mentioned, said new Spell and Trap are gonna be used more for their second effect rather than their first (the Trap's especially, since, again, SISTERS AIN'T GONNA BE A THING WITHOUT A RE-TRAIN).

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Glad that both of these Harpies are a reference to her DK strategy. (Claiming to be psychic, like Oracle, but using perfume actually, like Perfumer.)

 

And yes, we need a retain for sisters if they expect us to use those bonus effects or that trap. Dragon is only good for going into 42 with channeler for link shenanigans.

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As much as I would like to say Sisters gets a retrain here, the slots don't permit for it. (004 is probably another Spell card for them; 000 might be the retrain, but don't quote me on that).

 

But yeah, Sisters right now is terrible and Trap Card is only good for its 2nd effect.

 

Cards as a whole seem alright for the most part.

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