Flash Flyer - Sakura Posted September 15, 2018 Report Share Posted September 15, 2018 SAST-JP067 Gouyoku de Kinman na Tsubo / Pot of IndulgenceNormal Spell Card(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn. SAST-JP078 Yami no Zousan Koujou / Dark Factory of Increased ProductionContinuous Trap CardYou can only use this card name’s (1) effect once per turn.(1) Send 1 monster from your hand or field to the GY; draw 1 card. SAST-JP079 Majo no Ichigeki / Witch’s StrikeNormal Trap Card(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand. https://forum.yugiohcardmaker.net/topic/374784-ocg-savage-strike-card-arts/(Stuff that was teased last month is what's shown here) https://ygorganization.com/potfactoryandawitchkillsgod/(Source) Link to comment Share on other sites More sharing options...
Dova Posted September 15, 2018 Report Share Posted September 15, 2018 Finally, a White Hole-esque card that is actually alright! Link to comment Share on other sites More sharing options...
Bringerofcake Posted September 15, 2018 Report Share Posted September 15, 2018 >not discardIt's about time they powercrept jar of greed, card was getting too big for its own good. The pot is...ok. I feel like decks that run eater of millions might just run this instead, but idk. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 15, 2018 Author Report Share Posted September 15, 2018 Witch's Strike is fine, I suppose (least with the new cards that can negate stuff [i.e. Borrel Savage in this set]). I have similar feelings about the Pot as Bringer; I guess Eater decks could do something about it, but may require some testing once the beta is out. Not sure about the new Factory though, outside of triggering stuff that goes off when they hit the GY. Link to comment Share on other sites More sharing options...
CraneMonk Posted September 15, 2018 Report Share Posted September 15, 2018 Any decks that could benefit from a generic Accelerator Reload? Cause that's the vibe I get from factory so far. Link to comment Share on other sites More sharing options...
XenoPhobia Posted September 15, 2018 Report Share Posted September 15, 2018 Correct me if I'm wrong, but could this even negate "solemn" trap cards as shown in pic, this being a normal trap card and them "solemn"s being counter trap cards and all, in lieu to spell speed issues? Link to comment Share on other sites More sharing options...
The Highlander Posted September 15, 2018 Report Share Posted September 15, 2018 Correct me if I'm wrong, but could this even negate "solemn" trap cards as shown in pic, this being a normal trap card and them "solemn"s being counter trap cards and all, in lieu to spell speed issues?It does not, it retaliates after the negation takes place, given that this activates after the chain with the solemn card resolves there should be no spell speed issues. Link to comment Share on other sites More sharing options...
~~~~ Posted September 15, 2018 Report Share Posted September 15, 2018 I can't wait to see if Pot of Indulgence sees play, and if so, what decks end up using it! It feels like the restrictions on it are a bigger deal than the cost. Link to comment Share on other sites More sharing options...
BatMed Posted September 15, 2018 Report Share Posted September 15, 2018 [spoiler=MY PREDICTION WAS ACCURATE!!!'] The new pot card might see plays in anti-meta OR monarch-esque decks. The 2nd card, however, I guess one should be careful when using handtraps (and the solemn brigade) ... yikes ... but it's trap so 1st turn handtraps are still OP and called by the Grave is a thing but daaaaaaaaang Link to comment Share on other sites More sharing options...
~~~~ Posted September 15, 2018 Report Share Posted September 15, 2018 [spoiler=MY PREDICTION WAS ACCURATE!!!'] Hey, congratz on getting the prediction. How did you arrive at the number 6 though? Link to comment Share on other sites More sharing options...
BatMed Posted September 15, 2018 Report Share Posted September 15, 2018 Hey, congratz on getting the prediction. How did you arrive at the number 6 though?Avarice shuffles 5 cards into the main deck to draw, desires banishes 10 (5 x 2) face-down from the Deck to draw. I just followed that pattern:Riches shuffles 3 cards from the Extra Deck/GY to draw, so it'd make sense for Indulgence to banish 6 cards (3 x 2) from the ED to draw. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted September 15, 2018 Report Share Posted September 15, 2018 To BatMed, my old friend: Man I whiffed hard on my prediction over this new Pot, over on Megacaps' theorizing on how the card would turn out: look for the Tokipi the 1st comment, mine's in a response. I still maintain that the card's descriptive name in the TCG (after "Pot of") will be a name starting with D- like the other three Combination Pots before it. (Dichotomy, Duality, Desires). Though it'd have something borrowed from Pot of Dichomoty to balance out its draw, but apparently I looked too far into the card (the battle phase negation instead of activating at the start of MP1). Ah well, one out of three of my predictions isn't all bad-least I nailed the 'banish from Extra Deck-face-down, to draw 2, with restriction' part. Regardless, the card looks suited for a Deck which gets most of its deckthinning from searchers, or that draws on the opponent's turn. You;re looking for your Timelords, your Paleos, your Counter Fairies (of which one build revolves around Pot of Duality), a possible good pot to tech with this card instead of Desires), that stuff. Rogue Decks that might not b able to fork out that fourth mortgage for Desires might like this too. Nice, but niche-a solid 8.2. Factory.....yeah, the Squad Spells can't even get you enough advantage for losing resources normally to be techable, a Turn-Too-Late counterpart susceptible to Ash AND Ogre isn't going to. 6.3. Witch's Strike....okay, this would probably be too powerful to live if, as many Youtubians said before, this was a handtrap like it shoulda. Nuking the hand and field in response to negation is powerful enough, it surviving long enough to do so is secondary to most Deck negating by virtue of Extra Link lockout or Three Turn Monte (build the board, repel any attempts to start combo, push for game on turn 3). Point is, negation has its place-especially with Impermanence, but this can cause some more effort to be spent hitting at the backrow just to be sure, like Mirror Force incentivizign keepign something in Defense Mode just in case you go in without rolling for armor. 7.4. Link to comment Share on other sites More sharing options...
Dragulas Posted September 15, 2018 Report Share Posted September 15, 2018 I wonder how good will be witch strike if you could use it form hand (at least on your turn)? It is till not that good if you go second and going first means you will have to allow your opponent to make some sort of play (setting a trap counts to a degree), although the payment should be instant win. Pot is a nice card but this is more oriented to stun/stun anti meta. This and card of demise (even if restrictions dont let them to be used in the same turn) are scary in those decks Link to comment Share on other sites More sharing options...
~~~~ Posted September 15, 2018 Report Share Posted September 15, 2018 I wonder how good will be witch strike if you could use it form hand (at least on your turn)? It is till not that good if you go second and going first means you will have to allow your opponent to make some sort of play (setting a trap counts to a degree), although the payment should be instant win.Honestly if Witch's Strike had been a Quick-Play Spell, it could have completely changed the way we play yugioh going forwards (or just get banned). Would have been a very brave move on Konami's part, but very fun and totally worth it. Obviously quick removal would supersede negation in terms of disruption Link to comment Share on other sites More sharing options...
Kaiji Posted September 15, 2018 Report Share Posted September 15, 2018 Indulgence looks real nuts tho restricted with True Draco decks in mind. Its practically pot of greed like desires was Witch's strike is kind of weird 180 to beat decks like trigate T1. Its not as powerful with gumblar around tho Vs stun decks the option of passing going 2nd is even more viable, hurts demise decks a lot Vs negate boards you can use this in a stun deck combined with a flood to insta-win if you go second It looks viable enough once gumblar is gone Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted September 15, 2018 Report Share Posted September 15, 2018 Honestly if Witch's Strike had been a Quick-Play Spell, it could have completely changed the way we play yugioh going forwards (or just get banned). Would have been a very brave move on Konami's part, but very fun and totally worth it. Obviously quick removal would supersede negation in terms of disruptionBeing a Quick-Play, while it'd've been quite busted, would've certainly fit with the theme/story of the Comdemned Maiden/Witch. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 16, 2018 Report Share Posted September 16, 2018 Feels like indulgence is pretty bad. Desires is good because the stuff wasn't accessible anyway. Millions is good because you choose what you lose. Neither of these apply to this card, and to top it off you can't draw any more cards. That restriction isn't the worst, since you can still search, but... Honestly I'm just really unimpressed. I'm sure it will find a home, but I don't think anything is terribly excited over it. Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted September 16, 2018 Report Share Posted September 16, 2018 Indulgence looks real nuts tho restricted with True Draco decks in mind. Its practically pot of greed like desires was Witch's strike is kind of weird 180 to beat decks like trigate T1. Its not as powerful with gumblar around tho Vs stun decks the option of passing going 2nd is even more viable, hurts demise decks a lot Vs negate boards you can use this in a stun deck combined with a flood to insta-win if you go second It looks viable enough once gumblar is gone Witch's Strike will never break a Trigate board regardless if Gumblar was a card 1. Ceberus2. They dump their hand regardless to make the board3. Cerberus4. See 2 This card will probably see meta play like 18 years down the road but it dies to everything too easily. Negate boards aren't super common at the moment. It's way too slow. It's designed as a turn 2 card but is a trap so it's a turn 3 card. Afterburners > ur strats bro Link to comment Share on other sites More sharing options...
Kaiji Posted September 16, 2018 Report Share Posted September 16, 2018 Witch's Strike will never break a Trigate board regardless if Gumblar was a card 1. Ceberus2. They dump their hand regardless to make the board3. Cerberus4. See 2 This card will probably see meta play like 18 years down the road but it dies to everything too easily. Negate boards aren't super common at the moment. It's way too slow. It's designed as a turn 2 card but is a trap so it's a turn 3 card. Afterburners > ur strats broI said to pair it with a flood zzzzRivalry would break up cerberus CL 1 RivalryCL 2 Trigate CL 3 Witch's Strike Cerberus will protect but they lose their hand and the flood remains which sets it apart from setting sth like Strike (cancels out firewall add)Stun decks can afford a turn to do this when they have no choice to go second post side If it was the other way around, going 2nd to a stun deck is also affordable since they cant kill you t3 Gumblar ruins this because you go second with 4 less cards so its less likely you will be able to assemble flood + witch's strike Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted September 16, 2018 Report Share Posted September 16, 2018 I said to pair it with a flood zzzzRivalry would break up cerberus CL 1 RivalryCL 2 TrigateCL 3 Witch's Strike Cerberus will protect but they lose their hand and the flood remains which sets it apart from setting sth like Strike (cancels out firewall add)Stun decks can afford a turn to do this when they have no choice to go second post side If it was the other way around, going 2nd to a stun deck is also affordable since they cant kill you t3 Gumblar ruins this because you go second with 4 less cards so its less likely you will be able to assemble flood + witch's strike But they didn't have many cards in hand. The flood does not remain because Trigate Wizard negated and banished it. Your chain link is off as well CL1 RivalryCl 2 Trigate New CL 1: Witch's Strike. Trigate has to fully resolve and negate something for you to activate Witch's Strike. You just lost your floodgate and your Witch's Strike hit the moon instead of your opponent. I don't know why you keep bringing up Gumblar cause it's really not that common at the moment lol. Gumblar is older news when people were still play sheet like Aqua Dolhpin Link to comment Share on other sites More sharing options...
Dragulas Posted September 16, 2018 Report Share Posted September 16, 2018 But they didn't have many cards in hand. The flood does not remain because Trigate Wizard negated and banished it. Your chain link is off as well CL1 RivalryCl 2 Trigate New CL 1: Witch's Strike. Trigate has to fully resolve and negate something for you to activate Witch's Strike. You just lost your floodgate and your Witch's Strike hit the moon instead of your opponent. I don't know why you keep bringing up Gumblar cause it's really not that common at the moment lol. Gumblar is older news when people were still play sheet like Aqua DolhpinAt that point is better to play evenly matched. That is why i said an hand activation effect could ve make it more viable (of course some harsh conditions should ve been there since it dumps the hand too, I dont know). Link to comment Share on other sites More sharing options...
vla1ne Posted September 16, 2018 Report Share Posted September 16, 2018 you know, I have yet to see anybody mention the way pot of indulgence might interact with reincarnation (your opponent's reincarnation) I'm not sure, but wouldn't you be able to activate reincarnation against your opponent after they use the new card, and they wouldn't be able to draw, effectively destroying their hand? as for the strike card, the effect is insane, but it won't be ready to shine in the meta till cerberus leaves. but one it does, it'll be nuts to deal with, especially against stun decks. combined with cards like super poly, and waking the dragon, stun decks are likely gonna become insane down the line. dark factory of increased production sounds nice on paper, but isn't really likely to be all that good off of it. if it said tribute instead of send, it would have a lot more going for it, but since it doesn't tribute, and sends as a cost, the amount of decks it'd be useful in shrinks drastically. sad, but not really anything new. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 16, 2018 Report Share Posted September 16, 2018 Witch's strike feels way too slow, to me. Not only is it reactive, it reacts to reactive plays. Bleh. Link to comment Share on other sites More sharing options...
vla1ne Posted September 16, 2018 Report Share Posted September 16, 2018 It's slow, but it hits so hard that the slow speed makes perfect sense. I really don't think you'd want this as a quickplay spell. Link to comment Share on other sites More sharing options...
The Highlander Posted September 17, 2018 Report Share Posted September 17, 2018 you know, I have yet to see anybody mention the way pot of indulgence might interact with reincarnation (your opponent's reincarnation) I'm not sure, but wouldn't you be able to activate reincarnation against your opponent after they use the new card, and they wouldn't be able to draw, effectively destroying their hand?You are mistaken, you are not allowed to activate cards that cannot fullfill the minimum requirement for an activation, given that the draw part is imperative you cannot activate Reincarnation if it is already clear you cannot fullfill that part.The Droll & Lock Bird interaction works because they resolve during the same chain and the card is already activated when Drol & Lock Bird resolves, this means you would have to use Reincarnation first and they would have to chain this Spell Speed 1 card (which a) does not work and b) noone in their right mind would do that ever, even if they could).If you use this card first you are actually protected again the Droll & Lock Bird combo for the rest of that turn.Droll & Lock Bird is a quick effect that can only be used during the window right after its condition gets fullfilled, which is exactly why you need Reincarnation to be a Spell Speed 2 card, so that is can be used as a lower Chain Link. Short and simple game mechanics prohibit you from activating it after the new Pot of Indulgence resolves. Link to comment Share on other sites More sharing options...
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