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Some FIRE Warrior-Type monsters and support


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The idea for these cards came from VRAINS ep 61-63

 

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You can only use each effect of "Volcannic Warrior" once per turn. If this card is normal summoned: you can discard 1 Warrior-Type monster, then target 1 card on the field; destroy that target. If this card is destroyed and sent to the graveyard: you can choose 2 normal trap and/or quick-play spell cards from your deck. Randomly set 1 of them, and shuffle the rest into the deck. If this card is in your graveyard; You can banish from your graveyard 1 FIRE monster and 1 Warrior-Type monster both except "Volcannic Warrior" OR 1 FIRE Warrior-Type except "Volcannic Warrior"; add this card to your hand.

 

*Written lore is correct, image is outdated. Also, this card is not a member of the Volcanic archetype, hence why its spelled differently.

 

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If this card is Normal Summoned: You can Special Summon 1 Warrior monster from your hand. All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

 

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If this card was normal summoned this turn: you can Tribute this card; Special Summon 1 "Phoenix Gearfried" from your hand or deck and treat it as an effect monster. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster monster from your Deck to your hand. You can only use this effect of "Phoenix Gearfried's Squire" once per turn.

 

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You can Special Summon this card (from your hand) by banishing 2 FIRE Warrior-Type monsters from your GY. You can Special Summon this card (from your Graveyard) by sending 2 FIRE Warrior-Type monsters from your hand to the GY. Any damage that you would take increases this card's ATK by the same amount instead. If you negate 800 or more damage from 1 instance this way, this card gains this effect this turn. ●During either player's turn (except during the damage step): you can draw 1 card. You can only use this effect of "Knight of Roaring Flames" once per turn.

 

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Discard 1 FIRE monster or banish 2 from your GY; draw 2 cards and if you do, for the rest of this turn you cannot draw cards. Also at the start of your Battle Phase this turn, take 1000 damage.

 

Rulings Note: You can activate this card in main phase 2. Also you don't need to conduct a battle phase the turn you activate it. In those cases the 1000 damage never happens.

 

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Equip only to a Warrior monster. The equipped monster gains 300 ATK. If the equipped monster destroys an opponent's monster by battle: You can send this card to the GY; this turn, FIRE Warrior monster you control can make a second attack during each Battle Phase. You can banish this card from your GY; add 1 FIRE Warrior monster from your deck to your hand.

 

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If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. It gains 500 ATK. If this face-up card leaves the field: You can target 1 face-up monster your opponent controls; banish it and as many monsters as possible from your opponent's field and GY with the same name as that monster, then inflict damage to your opponent equal to half equal to the highest original ATK among those banished monsters. You can only use this effect of “Rising of Fire” once per turn.

 

*Image is outdated, written lore is correct

 

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If you control a FIRE monster: Target 1 face-up monster; destroy that face-up monster, and if you do, take damage equal to its ATK on the field, then inflict damage to your opponent, equal to the damage you took. Then, if you control a FIRE Warrior-Type monster, you can destroy 1 face-up monster on the field and inflict damage to your opponent equal to half its ATK on the field. You can only activate 1 "Tempest of Fire" per turn.

 

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Until the End Phase, face-up FIRE Warrior monsters you control cannot be destroyed by battle or by card effects.

 

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Target 1 FIRE Warrior monster you control; destroy that target and as many face-up monsters your opponent controls as possible, except monsters with more DEF then that target's ATK, and if you do, both players take 300 damage for each card destroyed this way.

 

Rulings Notes: You can target a monster that cannot be destroyed by this card's effect, and it will resolve normally. Similar to http://yugioh.wikia.com/wiki/Release_Restraint_Wave

Link monsters don't have DEF, therefore they can never have more DEF then any value, and thus they will always be destroyed.

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