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[YGOPRO] Mage-Guild for custom card duels


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Mage-Guild archetype: https://forum.yugiohcardmaker.net/topic/374861-mage-guild-posting-these-since-i-need-help-building-a-deck-with-them/

 

VFFk4oi.jpg

 

Monsters:

x3 Each of the 6 "Mage-Guild" main deck monsters

x1 Glow-Up Bulb

x1 Effect Veiler

x3 Ghost Ogre and Snow Rabbit

x1 Black Luster Solider Envoy of the Beginning

 

Spells:

x3 Mage-Guild Calling

x1 Raigeki

x1 Soul Charge

x1 Galaxy Cyclone

x1 Twin Twister

 

Traps:

x3 Mage-Guild Counter

x2 Mirror Force

x3 Mirror Force Launcher (Since Mage-Guild Enchanter and Mage-Guild Gardna can return to your hand from the GY I thought it might work)

 

Extra:

x2 Mage-Guild Temporal Warrior

x1 Decode Talker

x2 Crystron Needlefiber

x1 Vylina the Battle Mage https://forum.yugiohcardmaker.net/topic/374802-vylina-the-battle-mage/

x1 T.G. Wonder Magician (for needlefiber)

x1 Coral Dragon

x1 Black Rose Moonlight Dragon

x1 Psyframelord Omega

x1 Number 41

x1 Number 103

x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfang

x1 Lord Dearche "The trinity" (shown in screenshot)

x1 Divine Dragon Knight Felgrand

 

The idea behind the deck is to turn the tide of the duel with powerful monsters via Mage-Guild Summoner and keep advantage with Mage-Guild Seer. I think I might have strayed towards too many synchros though

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