I Hate Snatch Steal Posted August 22, 2018 Report Share Posted August 22, 2018 Mage-Guild archetype: https://forum.yugiohcardmaker.net/topic/374861-mage-guild-posting-these-since-i-need-help-building-a-deck-with-them/ Monsters:x3 Each of the 6 "Mage-Guild" main deck monstersx1 Glow-Up Bulbx1 Effect Veilerx3 Ghost Ogre and Snow Rabbitx1 Black Luster Solider Envoy of the Beginning Spells:x3 Mage-Guild Callingx1 Raigekix1 Soul Chargex1 Galaxy Cyclonex1 Twin Twister Traps:x3 Mage-Guild Counterx2 Mirror Forcex3 Mirror Force Launcher (Since Mage-Guild Enchanter and Mage-Guild Gardna can return to your hand from the GY I thought it might work) Extra:x2 Mage-Guild Temporal Warriorx1 Decode Talkerx2 Crystron Needlefiberx1 Vylina the Battle Mage https://forum.yugiohcardmaker.net/topic/374802-vylina-the-battle-mage/x1 T.G. Wonder Magician (for needlefiber)x1 Coral Dragonx1 Black Rose Moonlight Dragonx1 Psyframelord Omegax1 Number 41x1 Number 103x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfangx1 Lord Dearche "The trinity" (shown in screenshot)x1 Divine Dragon Knight Felgrand The idea behind the deck is to turn the tide of the duel with powerful monsters via Mage-Guild Summoner and keep advantage with Mage-Guild Seer. I think I might have strayed towards too many synchros though Link to comment Share on other sites More sharing options...
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