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[Written] Normella Archetype


Pink Sparkle

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My first archetype so I'm posting in casual even though I made these for advanced.

 

Normella started as an Archetype focused on the most normal/generic effects activated by Normal Summoning. With the power being in their simplisity. But then it accidentally turned into a social commentary on small towns and their tendency to shun different people, oops.

 

Normella Officer

EARTH/level 4/Warrior/Effect/1900ATK/100DEF

If this card is Normal Summoned: You can add 1 “Normella” monster from your deck to your hand.

 

[spoiler=Explination] Don't have much to say on it. Allows plays.

 

 

Normella Doctor

EARTH/level 4/Warrior/Effect/1200ATK/1700DEF

If this card is Normal Summoned: You can Special Summon “Normella” monster from your hand or GY

 

[spoiler=Explination] Like I said. Generic effects on normal summon. Again, it allows plays.

 

 

Normella Teacher

EARTH/level 4/Warrior/Effect/1500ATK/1500DEF

If this card is Normal Summoned: You can add 1 “Normella” Spell/Trap card from your deck to your hand, you cannot activate cards with the same name as cards added to the hand by this effect this turn.

 

[spoiler=Explination] This one basically pops and negates on summon because of the Spell/Traps. So it's disruption

 

 

Normella Mayor

EARTH/level 6/Warrior/Effect/2400ATK/1600DEF

If this card is Normal Summoned: You can Special Summon 1 “Normella” monster from your deck. You can discard 1 card from your hand; destroy 1 card on the field.

 

[spoiler=Explination] Most generic playmaker in the world with the most generic destruction effect. Pretty good to special summon too because it keeps its destruction. Also it makes a rank 6 on normal summon!

 

 

Normella Firefighter

EARTH/level 3/Warrior/Tuner/Effect/1000ATK/1000DEF

You can Special Summon this card, from your hand, by returning 1 “Normella” monster you control. If this card is Special Summoned this way: During your Main Phase this turn, you can Normal Summon 1 monster with a different name than the monster returned to the hand, in addition to your Normal Summon/Set. (You can only gain this effect once per turn)

 

[spoiler=Explination] Some combos with this card. You need 1 of the following cards in your hand firefighter, doctor or phone call and 1 of the following cards officer or phone call . You can then get a board of firefighter, doctor and officer. Which leads to plays 'n good stuff!

 

 

Normella Town

Field Spell

You can Normal Summon 1 “Normella” monster, in addition to your Normal Summon/Set. You can banish 3 “Normella” cards from your GY; Draw 1 card. You can only activate each of the effects of “Normella Town” once per turn.

 

[spoiler=Explination] The entire deck NEEDS normal summons. So 1 extra each turn is good. Also draws are nice. From here on out I'll stop with the explinations because I'm finna post this is casual anyway so who even cares?

 

 

Normella Phone Call

Normal Spell

Add 1 “Normella” monster from your deck to your hand.

 

Normella Gathering

Normal Spell

Show 1 “Normella” monster from your hand; Add 1 “Normella” Spell Card from your deck to your hand.

 

Normella Boycot

Quick Play Spell

You can only activate this card while you control a “Normella” monster: Destroy 1 card. While this card is in your GY (Quick Effect): You can banish this card and target 1 monster your opponent controls; it loses 500 ATK and DEF until the End Phase.

 

Normella Neighbourhood Watch

Counter Trap

If a Spell/Trap card is activated or a monster would be Summoned, while you control a “Normella” monster: Negate the Summon or activation, and if you do, destroy that card.

 

AbNormella Purple Person

LIGHT/Rank 4/Xyz/Warrior/Effect/2400ATK/1600DEF

2 level-4 “Normella” monsters

If you control another “Normella” monster: Destroy this card or all other non-“Abnormella” “Normella” monsters you control. Once per turn: You can detach 1 Xyz Material from this card and discard 1 card from your hand: Destroy 2 cards on the field. If this card leaves the field: Add 1 “Normella” card from your GY to your hand.

 

AbNormella Sad Boy

DARK/level 7/Synchro/Spellcaster/Effect/2400ATK/1600DEF

1 “Normella” Tuner + 1 or more non-tuner monsters

If you control another “Normella” monster: Destroy this card or all other non-“AbNormella” “Normella” monsters you control. Neither player can Special Summon monsters. If this card leaves the field: Add 1 “Normella” card from your GY to your hand.

 

Normella Forbidden Fusion

Normal Spell

Fusion Summon 1 "Normella" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Normella Love" per turn.

 

AbNormella Lovers

LIGHT/level 7/Fusion/Fairy/Effect/2400ATK/1600DEF

2 “Normella” monsters

If you control another “Normella” monster: Destroy this card or all other non-“AbNormella” “Normella” monster you control. Once per turn, during either player’s turn: You can banish 1 “Normella” card from your GY; Destroy 1 card on the field. If this card leaves the field: Add 1 “Normella” card from your GY to your hand.

 

Normella Invitation

Ritual Spell

This card is used to Ritual Summon "AbNormella Out-Of-Towner". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. You can banish this card from your GY; You can add 1 “Normella” card from your GY to your hand, except “Normella Invitation”.

 

AbNormella Out-Of-Towner

EARTH/level 7/Ritual/Warrior/Effect/2400ATK/1600DEF

You can Ritual Summon this card with "Normella Invitation". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If you control another “Normella” monster: Destroy this card or all other non-“AbNormella” “Normella” monster you control.  Once per turn, during either player's turn, Spell or Trap card is activated: You can negate the activation, and if you do, destroy that card. If this card leaves the field: Add 1 “Normella” card from your GY to your hand.

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They look functional enough, but as you stated, they are simple to the point of feeling bland, which is not a bad thing, but flavor is always welcomed. I do spot some power cards there, like Mayor whose destruction effect lacks an "once per turn" clause so you could very well discard all cards in your hand to destroy multiple cards, and I dare say Sad Boy is their win condition due to its lock effect. If you get both Sad Boy and Lovers, you should be in a really good position.

 

I find ironic that you use the "(Quick Effect)" clause on the Spell, when Spell/Traps don't have Quick Effects, only monsters do since it's a type of monster effect, and yet on monsters like Lovers you used the "during either player's turn". What I mean is that the clauses should be reversed: (Quick Effect) is for monsters, "during either player's turn" is for Spell/Traps.

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