Thomas★Zero Posted August 16, 2018 Report Share Posted August 16, 2018 So Masked Knight was a Level theme introduced in the 5D's anime but was never made for the game so this set will focus on the cards along with support. In addition I have altered the effects of the Masked Knights so they can work and fit into the game effectively. Masked Knight LV1 lv 1 EARTH Warrior/Effect When this card is Normal or Special Summoned: inflict 100 points of damage to your opponent. During your Main Phase: you can tribute this card; Special Summon 1 "Masked Knight LV3" from your hand or deck to your side of the field, then, you can add 1 "Masked Sword" Spell Card from your deck to your hand. You can only activate each effect of "Masked Knight LV1" once per turn. ATK/500 DEF/200 Masked Knight LV3 lv 3 EARTH Warrior/Effect When this card is Normal or Special Summoned: inflict 400 points of damage to your opponent. You can only activate this effect of "Masked Knight LV3" once per turn. During your Standby Phase, you can send this face-up card to the GY; Special Summon 1 "Masked Knight LV5" from your hand or deck to your side of the field. ATK/1500 DEF/800 Masked Knight LV5 lv 5 EARTH Warrior/Effect When this card is Normal or Special Summoned: inflict 1000 points of damage to your opponent. You can only activate this effect of "Masked Knight LV5" once per turn. When this card attacks a defence position Monster, inflict piercing battle damage. During your Standby Phase, you can send this face-up card to the GY; Special Summon 1 "Masked Knight LV5" from your hand or deck to your side of the field. ATK/2300 DEF/1300 Masked Knight LV7 lv 7 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Masked Knight LV5". When this card is Special Summoned: inflict 1500 points of damage to your opponent. You can only activate this effect of "Masked Knight LV7" once per turn. When this card attacks a defence position Monster, inflict piercing battle damage. ATK/2900 DEF/1800 Masked Knight LV10 lv 10 EARTH Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Masked Knight LV7" you control. When this card is Special Summoned: inflict 2000 points of damage to your opponent. You can only activate this effect of "Masked Knight LV10" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card attacks a defence position Monster, inflict doubled piercing battle damage. ATK/3400 DEF/2300 Masked Swordsman lv 4 EARTH Warrior/Effect Once per turn: you can shuffle 1 "Masked Knight" Monster or 1 "Masked Sword" Spell Card from your hand into your deck, then, draw 1 card. ATK/1900 DEF/600 Masked Sword Slash Spell Card Activate this card during your Main Phase 1 while you control a "Masked Knight" Monster. Target 1 Monster your opponent controls, destroy the targeted card, then, inflict damage to your opponent equal to halve of the original ATK of the destroyed Monster. During the turn you activated this card, you cannot conduct your Battle Phase. You can only activate "Masked Sword Slash" once per turn. Masked Sword Revival Spell Card Target 1 "Masked Knight" Monster in your GY, Special Summon it to your side of the field in attack position. You can only activate "Masked Sword Revival" once per turn. Masked Sword Glory Shield Equip Spell Card Equip only to a EARTH Warrior Monster. If the equipped Monster attacks, your opponent cannot activate Spell/Trap cards until the end of the Damage Step. When the equipped Monster inflicts battle damage, target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card. Masked Sword Twin Blade Equip Spell Card Equip only to a EARTH Warrior Monster. The equipped Monster gains 800 ATK and can attack twice during each of your Battle Phases. If the equipped Monster would be destroyed by battle, you can destroy this card instead. Martyr Flag Trap Card Activate this card by sending 1 Warrior Monster you control or from your hand to the GY. Double the ATK of all Warrior Monsters you control until the End Phase this turn. During the End Phase of the turn you activated this card, switch all Warrior Monsters you control to defence position and their DEF becomes 0. You can only activate 1 "Martyr Flag" per turn. Super Level Up! Trap Card Send 1 "LV" Monster you control to the GY, then, Special Summon 1 "LV" Monster from your hand or deck ignoring its summoning conditions that has the same type and attribute but is 4 or 5 Levels greater than the Monster sent to the GY by this effect. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Super Level Up!" per turn. Link to comment Share on other sites More sharing options...
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