I Hate Snatch Steal Posted August 13, 2018 Report Share Posted August 13, 2018 This archetype was inspired by this video: When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. If this card is summoned: you can add 1 "Future HERO" card from your deck to your hand, except "Future HERO Astral Flash". You can only use the effect of "Future HERO Astral Flash" once per turn. During either player's Damage Step, when a "Future HERO" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. Once per turn, this Defense Position card cannot be destroyed by battle. After damage calculation, if an opponent's monster that battles this card wasn't destroyed by battle: Destroy that monster. 1 "Future HERO" monster + 1 WATER or EARTH monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by battle or by card effects. Any damage you would take increases this card's ATK by 500 instead. 1 "Future HERO" monster + 1 FIRE or LIGHT monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: you can target 1 card your opponent controls; destroy that target. 1 "Future HERO" monster + 1 DARK or WIND monsterMust be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, it gains 800 ATK during the Damage Step only. When this card inflicts Battle Damage to your opponent: your opponent sends 1 random card from their hand to the Graveyard, and if they do, you draw 1 card. If you control no monsters, you can Special Summon this card (from your hand). During either player's turn, when exactly 1 face-up "Future HERO" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. Fusion Summon 1 "Future HERO" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it from your hand or Graveyard into the deck. Reveal 1 "Future HERO" Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and equip it with this card. (This Special Summon is treated as a Fusion Summon.) You can only activate "Future HERO Fusion" up to twice per turn. This card is treated as an equip spell card while in the graveyard. Note: This is the main card of the deck. Its treated as equip spell while in the GY so you can re-use it more easily. If a monster(s) was destroyed during this turn, while you controlled it: special summon 1 level 4 or lower "Future HERO" monster from your hand or deck. Here is the thread for helping me build the deckhttps://forum.yugiohcardmaker.net/topic/374715-future-hero-for-custom-card-duels/ Link to comment Share on other sites More sharing options...
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