Knabepicer Posted August 12, 2018 Report Share Posted August 12, 2018 I like Scrap's aesthetic a lot, so this is meant to give the archetype a boost to function in the modern era. Scrap Repairer Level 4 EARTH Warrior/Effect 1500/1500 If this card is in your hand or GY: you can destroy 1 "Scrap" card in your hand or field, also Special Summon this card. If this card is destroyed by the effect of a “Scrap” card and sent to the GY: you can draw 1 card. You can only use each effect of “Scrap Repairer” once per turn. This is meant to be a starter for the deck, being able to special summon itself easily while proc’ing your other Scrap’s effects without necessarily having to get them on the field, although its effect also works from the grave for additional utility as the game progresses. Its effect upon being destroyed is meant to help maintain card advantage, making it useful if you draw multiples of this card, as well as synergizing with the below continuous spell. Finally, it’s searchable with ROTA for additional consistency. Scrap Drake Level 4 EARTH Wyrm/Tuner/Effect 100/100 If this card is added to your hand by a “Scrap” card's effect: you can Special Summon it. You can banish this card from your GY, then target one “Scrap” monster in your GY: Special Summon it, but banish it when it leaves the field. You can only use each effect of “Scrap Drake” once per turn. This meant to be another major playmaker for the deck, being able to get itself on field by the usage of other “Scrap” monster’s effects (as well as by Scrapyard, giving that card a good target in the deck). It also enables some much-needed recursion with its Mezuki-like effect in the grave. Scrap Collector Link-2 EARTH (down and right) 1500 ATK, Fiend/Effect/Link Link Materials: 2 “Scrap” monsters When this card is Link Summoned: you can target one “Scrap” card in your GY; add that target to your hand. (Quick Effect) If a card or effect is activated, you can negate the activation, and if you do, destroy that card and 1 “Scrap” card you control. If this card is sent to your GY by your opponent’s card: target 1 non-Link “Scrap” monster in your GY; Special Summon that target. You can only use each effect of “Scrap Collector” once per turn. This card is meant to allow Scraps to interact during your opponent’s turn while also keeping their characteristic self-destruction. It replicates the main deck Scraps' effects with its on-summon effect, and the Synchro Scraps with its float effect. Its arrows are meant to provide zones whether it’s in the EMZ or a MMZ. Scrap Plant Continuous Spell When this card is activated: send 1 “Scrap” card from your Deck to the GY. While you control a “Scrap" monster that was Special Summoned from the Extra Deck, your opponent cannot target “Scrap” cards on the field with card effects. Once per turn, if a “Scrap” monster would be destroyed by battle or by card effect, you can destroy 1 “Scrap” monster in your Deck instead. You can banish this card from your GY: shuffle 3 “Scrap” cards from your GY into the Deck, then draw 1 card. This gives your “Scrap” monsters some protection, by protecting them (as well as itself and Factory) from targeting, and allows you to maintain resources on field by instead redirecting the destruction into your Deck, including if you use Scrap Dragon’s or Collector’s effects (this pairs nicely with Repairer’s effect to draw you a card). The card also has an effect upon being activated to prevent it from being a combo piece that does nothing on its own, as well as an effect when in the graveyard to maximize advantage. Link to comment Share on other sites More sharing options...
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