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[Written/Remastered] Sun Dragon


Thomas★Zero

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So I thought of remaking the Sun Dragon theme. The Theme itself is a FIRE Wyrm Archetype that focus on both combat and burn damage for hastily finishing games and uses both Xyz and Link Monsters.

 

Sun Dragon - Solar Flare

lv 4 FIRE

Wyrm/Effect

When this card is Normal Summoned: you can Special Summon 1 "Sun Dragon - Solar Flare" from your deck or graveyard to your side of the field. While you control another face-up "Sun Dragon" monster: this card cannot be targeted for an attack. During each of your End-Phases: inflict 500 points of damage to your opponent.

ATK/500 DEF/1500

 

Sun Dragon - Ray Dancer

lv 4 FIRE

Wyrm/Effect

(Quick Effect) while you control a "Sun Dragon" Monster: you can discard this card from your hand, then, apply 1 of the following effects.

* Inflict 1000 points of damage to your opponent.

* Target 1 "Sun Dragon" Monster you control, increase the targeted Monsters ATK by 1500.

You can only activate this effect of "Sun Dragon - Ray Dancer" once per turn.

ATK/1000 DEF/1500

 

Sun Dragon - Magma Striker

lv 4 FIRE

Wyrm/Effect

When this card is Normal or Special Summoned: inflict damage to your opponent equal to the number of "Sun Dragon" Monsters you control x 400. You can only activate this effect of "Sun Dragon - Magma Striker" once per turn.

ATK/1400 DEF/800

 

Sun Dragon - Pyrogon

lv 4 FIRE

Wyrm/Effect

While you control no Monsters or only "Sun Dragon" Monsters, you can Special Summoned this card from your hand and if you do, inflict 800 points of damage to your opponent. You can only Special Summon "Sun Dragon - Pyrogon" this way once per turn.

ATK/1500 DEF/800

 

Sun Dragon - Heat Wyvern

lv 4 FIRE

Wyrm/Effect

When you dealt effect damage to your opponent, you can Special Summon this card from your hand. You can only Special Summon "Sun Dragon - Heat Wyvern" this way once per turn. Increase this cards ATK equal to the number of "Sun Dragon" Monsters you control x 200.

ATK/1600 DEF/800

 

Sun Dragon - Apollo Dragonoid

Rank 4 FIRE

Wyrm/Xyz/Effect

2 "Sun Dragon" Monsters including 1 "Sun Dragon - Pyrogon"

Once per turn (Quick Effect): you can detach 1 Xyz Material from this card; target 1 face-up card your opponent controls, negate that cards effects until the End Phase that turn and if you do, inflict 1000 points of damage to your opponent.

ATK/2500 DEF/2000

 

Sun Dragon - Burning Nova

Rank 4 FIRE

Wyrm/Xyz/Effect

2+ "Sun Dragon" Monsters

Increase this cards ATK and DEF equal to the number of cards attached to this card as Xyz Material x 200. When this card destroys a Monster by battle, you can detach 1 Xyz Material from this card; inflict damage to your opponent equal to the destroyed Monsters ATK.

ATK/2200 DEF/2000

 

Sun Dragon - Balance Breaker

FIRE

Link: DL, DR

Wyrm/Link/Effect

2 "Sun Dragon" Monsters

When this card is Link Summoned: you can pay half your LP; Special Summon 1 "Sun Dragon" Xyz Monster from your GY to a zone this card points to, then, attach as many "Sun Dragon" Monsters from your GY to the summoned Monster as Xyz Material. (Quick Effect): You can tribute 1 "Sun Dragon" Monster from your hand or in a zone this card points to; increase this cards ATK equal to the tributed Monsters ATK until the End Phase this turn. You can only activate each effect of "Sun Dragon - Balance Breaker" once per turn.

ATK/2000 LINK-2

 

Solar Energy

Spell Card

Add 1 "Sun Dragon" from your Deck to your hand, then, increase your LP by 1000. You can only activate "Solar Energy" once per turn.

 

Super Heat Wave

Spell Card

Activate this card during Main Phase 1 while you control 2 or more "Sun Dragon" Monster: your opponent cannot Normal or Special Summon Effect Monsters until your next Draw Phase. You cannot conduct your Battle Phase during the turn you activated this card.

 

Burning Path

Spell Card

Until the End Phase this turn, add "Sun Dragon" Monsters you control gain the following effect.

* When this card attacks a Defence Position Monster, inflict piercing battle damage.

While you control 2 or more "Sun Dragon" Monsters, you can banish this card from your GY; draw 1 card. You can only activate this effect of "Burning Path" once per turn.

 

Blazing Destruction

Spell Card

Destroy Spell/Trap cards on your opponents side of the field up to the number of "Sun Dragon" Monsters you control.

 

Helios Sphere

Trap Card

Target 1 "Sun Dragon" Monster you control, the targeted Monster cannot be destroyed by battle or by card effects until the End Phase this turn. If an opponents Monster attacks the targeted Monster, inflict damage to your opponent equal to the attacking Monsters ATK.

 

Refreshing Sun

Trap Card

Special Summon 1 "Sun Dragon" Monster from your GY to your side of the field in attack position. If the summoned Monster is a Xyz Monster, attach this card to the summoned Monster as Xyz Material. The Monster summoned by this effect cannot attack this turn.

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