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[SHVA] Valkyrie (TCG)


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Mischief of the Time Goddess / Quick-Play Spell
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.
 
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Ride of the Valkyries / Normal Spell
Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.
 
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Valkyrie Dritte / Fairy/Effect / LIGHT / LVL 4 / ATK 1000 / DEF 1600
If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except “Valkyrie Dritte”. You can only use this effect of “Valkyrie Dritte” once per turn. Gains 200 ATK for each of your opponent’s banished monsters.
 
Valkyrie Zweite / Fairy/Effect / LIGHT / LVL 5 / ATK 1600 / DEF 1600
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn.
 
Valkyrie Erste / Fairy/Effect / LIGHT / LVL 6 / ATK 1600 / DEF 1800
If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn.
 
Valkyrie Brunhilde / Fairy/Effect / LIGHT / LVL 7 / ATK 1800 / DEF 2000
Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.
 
Fortune Chariot / Fairy/Union/Effect / WIND / LVL 6 / ATK 1000 / DEF 2000
(This card is also always treated as a “Valkyrie” card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
 
 
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I'm not surprised that Mischief requires you to control only Vakyries; but I am, however, surprised that Ride only lets you summon 1 of each Valkyrie. They're fairly straightforward too, though the consequence of Ride hardly matters since naturally you're going to banish it to abuse Mischief. And you are pretty much going to do so always just to avoid said consequence.

 

I do like that Brunhilde was upgraded from Warriors and Dragons to just any monster, and granting blanket protection to battle is also very nice. It just sucks though how reliant you are on Dritte to get sheet rolling, since she's the only level 4 or lower member.

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I have to say a number of the Valkyrie cards have been upgraded from the anime counterparts. Though I find it hilarious that they limited Time Goddess to Valkyries...

 

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...moving on from that though Time Goddess looks like it can skip multiple turns as its not limited to a hard OPT and being able to play this at the end phase of that turn (unless am worng with the whole end of next turn thing) after the first time goddess means if you have 2 of these available you could conduct 3 Battle Phases while skipping 2 of your opponents turns.

 

Looking at Valkyries as a whole though the only concern is that they only have 1 Level 4 where everything else is Level 5 or higher which for them I hope for the theme (knowing we have all of these and the 3 Goddess continuous spells) that they had some original support for them in the form of more Level 4 or lower Monsters like maybe a Level 3, 2 and 1 as it follows the theme of all Valkyries having different Levels.

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I have to say a number of the Valkyrie cards have been upgraded from the anime counterparts. Though I find it hilarious that they limited Time Goddess to Valkyries...

 

Ojin.jpg

 

...moving on from that though Time Goddess looks like it can skip multiple turns as its not limited to a hard OPT and being able to play this at the end phase of that turn (unless am worng with the whole end of next turn thing) after the first time goddess means if you have 2 of these available you could conduct 3 Battle Phases while skipping 2 of your opponents turns.

 

Looking at Valkyries as a whole though the only concern is that they only have 1 Level 4 where everything else is Level 5 or higher which for them I hope for the theme (knowing we have all of these and the 3 Goddess continuous spells) that they had some original support for them in the form of more Level 4 or lower Monsters like maybe a Level 3, 2 and 1 as it follows the theme of all Valkyries having different Levels.

1.) Mischief clearly states you cannot use another one that turn.

2.) Given that we should get Swan Maiden, which should be extended to grab from the deck that should fix these problems for now.

Edit: I wanted more, something worth using, from Fortune Chariot.

The other cards are all fine.

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SHVA-EN008 Goddess Skuld’s Oracle
Continuous Spell Card
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande’s Guidance” from the Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 “Goddess Skuld’s Oracle” once per turn.

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SHVA-EN009 Goddess Verdande’s Guidance
Continuous Spell Card
When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd’s Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, then Set it to their field. Otherwise, they add it to their hand. You can only activate 1 “Goddess Verdande’s Guidance” per turn.

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SHVA-EN010 Goddess Urd’s Verdict
Continuous Spell Card
Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.

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So the Oracles indeed keep their presented forms.

The banish cycle sounds fun, drawing any leading into the great protection effect and screwing with the opponent's draws sounds like fun.

Now all they need are consistency devices, perhaps original Valkyries and a few power cards like the suggested version of Swan Maiden, as well as potentially Nibelung Treasure.

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none of which we're probably going to get, right?

Apart from the already confirmed (which were already announced before, meaning more reprints would be awkward, except maybe 6 fusion slots for aleister, 1 for meltdown and 1 for n'tss) reprints and the 2 themes, we still have 37 (with the highest possible rate of reprints 29) empty slots, if you really assume we get 30+ Ninja slots then go ahead.

There are still quite a few of empty Ziegfried slots, no way all of them have no impact on one of the only two themes in it.

 

Edit: The count of the empty slots already includes all of todays reveals and the prior mentioned ninja support cards (the field, yellow, the link 2 and the new ninjitsu).

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We got Treasure years ago iirc

That was a different treasure chest card (the one that gets shuffled face-up, correct ?).

Nibelung Treasure is one of Ziegfried's Spells that equips an Equip Spell from one's deck to an opponent's monster to draw 5 cards.

Obviously we won't get it like that, though Card of Demise is an example of the rather recent releases of such cards being actually good.

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That was a different treasure chest card (the one that gets shuffled face-up, correct ?).

Nibelung Treasure is one of Ziegfried's Spells that equips an Equip Spell from one's deck to an opponent's monster to draw 5 cards.

Obviously we won't get it like that, though Card of Demise is an example of the rather recent releases of such cards being actually good.

It makes you discard 5, but lets you draw 2 instead of 1 every turn

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It makes you discard 5, but lets you draw 2 instead of 1 every turn

That is Guardian Treasure (or something like that) and used by Raphael (the "My Graveyard is empty", Guardian, Eatos, Seal of Orichalcos freak that atually beats Yugi with it on the field) during each of his duels.

That card is from the season "Waking the Dragons" prior to the Grand Tournament Season that features Ziegfried.

By the way Guardian Treasure is a Continuous Spell, Nibelung Treasure is a Normal Spell.

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That is Guardian Treasure (or something like that) and used by Raphael (the "My Graveyard is empty", Guardian, Eatos, Seal of Orichalcos freak that atually beats Yugi with it on the field) during each of his duels.

That card is from the season "Waking the Dragons" prior to the Grand Tournament Season that features Ziegfried.

By the way Guardian Treasure is a Continuous Spell, Nibelung Treasure is a Normal Spell.

Mkes mw wonder would Guardian treasure would ve seen play if it was a Normal Spell and the effect lasts for like 2-3 turns (or something among those lines)

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Mkes mw wonder would Guardian treasure would ve seen play if it was a Normal Spell and the effect lasts for like 2-3 turns (or something among those lines)

An Mst would not result in a (-4), though you only get a (+1) at the start of each of your turns, meaning you end on a net (+-0) after 4 turns, are worse of before that point and have an awful super brick in your deck.

Unless (as in the Original Series) games take 16+ turns (8+ of your own) Guardian's Treasure is just not worth it and even then it is dead if you draw it past your first turn.

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https://yugiohblog.konami.com/articles/?p=8863

"AND, as promised, here are the last 3 cards from Zigfried’s Valkyrie Deck."

This could be directed at Ziegfried's deck from the WCQ, meaning more support could be on its way, however it could also mean that this is it

and the archtype lacks the remaining components to be tied together.

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