Guest BGMCANN0N Posted August 3, 2018 Report Share Posted August 3, 2018 Cartridge PartridgeWIND✪✪ (Level 2)[Cyberse/Union/Effect]ATK/ 500 DEF/ 800You can target 1 Link Monster you control; equip this card from your hand or field to that target. It gains 600 ATK. If the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY to a Main Monster Zone it points to. If the equipped monster would be destroyed by battle or by card effect, destroy this card instead. [spoiler=Concept]So the wordplay should be obvious: It is a very direct rhyme of these 2 things.https://en.wikipedia.org/wiki/Nintendo_Entertainment_System_Game_Pakhttps://en.wikipedia.org/wiki/Partridge Link to comment Share on other sites More sharing options...
Dova Posted August 3, 2018 Report Share Posted August 3, 2018 Well, it's not a great card, but I like my Cyberse Normal potential. Last effect has no restriction, so...endless potential :D Really like it. Not much else to say, really. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 3, 2018 Report Share Posted August 3, 2018 At the moment, only Cyberse Normals we got are Leotron, Protron, Bitron and Digitron; not that it's a bad thing right now since they do have their uses. The boost isn't particularly great, but no one's complaining about summoning any of the above (as it's still Link Spider fodder if you need to). In the future, may be somewhat worrisome if we get new Cyberse vanillas or stuff that can take advantage of the summoning, but for now, just focus on what we have now instead of trying to read Konami's mind 2 years ahead. (Plus, this is Casual so you can really do whatever you want) Card's fine. Link to comment Share on other sites More sharing options...
Darj Posted August 6, 2018 Report Share Posted August 6, 2018 Looks lackluster to me. Can be improved on other ways. For example, it comes to mind you can make it an Union, for whatever Union support it can get. You could also make the summoning effect faster instead of making it wait until the Battle Phase. Maybe make it trigger also when the monster activates its effect? That would be interesting, and a rather underused mechanic. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted August 6, 2018 Report Share Posted August 6, 2018 Looks lackluster to me. Can be improved on other ways. For example, it comes to mind you can make it an Union, for whatever Union support it can get. You could also make the summoning effect faster instead of making it wait until the Battle Phase. Maybe make it trigger also when the monster activates its effect? That would be interesting, and a rather underused mechanic.I like the Union idea considering that Cyberse have yet to have their own Union monsters (Making me ponder on the use of other subtypes with Cyberse). I actually will implement that. As for the Summoning vanilla effect what do you have in mind? Also, with the Union thing and mind what if I made the equip effect a Quick Effect? Despite it being a bit unorthodox for the flavor of traditional Union monsters, I think it would give it some edge to use. Link to comment Share on other sites More sharing options...
Darj Posted August 6, 2018 Report Share Posted August 6, 2018 I like the Union idea considering that Cyberse have yet to have their own Union monsters (Making me ponder on the use of other subtypes with Cyberse). I actually will implement that. As for the Summoning vanilla effect what do you have in mind? I already dropped an idea. Make the effect trigger when the equipped monster either battles, or activates its effect. That way you can get a Token to work with before the MP, then get an additional Token for the MP2 if the equipped monster inflicted damage. It can also be amusing with Decode Talker, which lacks OPT, so the Summoned monster can "restock" its pointed monsters for Tributing to keep its effect live. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted August 6, 2018 Report Share Posted August 6, 2018 I already dropped an idea. Make the effect trigger when the equipped monster either battles, or activates its effect. That way you can get a Token to work with before the MP, then get an additional Token for the MP2 if the equipped monster inflicted damage. It can also be amusing with Decode Talker, which lacks OPT, so the Summoned monster can "restock" its pointed monsters for Tributing to keep its effect live.Oh pardon me didn't see that for some reason. Guess I skimmed a bit too fast... Hmmm. I guess I will look at some of the other Links to come up with a final decision on what would be the most ideal timing. Link to comment Share on other sites More sharing options...
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