Draconus297 Posted July 27, 2018 Report Share Posted July 27, 2018 HIT THE SUBMIT BUTTON EARLY Fun fact: The first card I made for the Deck was the Field Spell, because I wondered how a card like that could be best handled. [spoiler= Main Deck monsters]Immolancient ZealotFIRE - Level 4 - Pyro/Effect - 1000/0If an "Immolancient" monster you control destroys your opponent's monster by battle, and inflicts battle damage: You can Special Summon this card from your hand, and if you do; this card gains ATK equal to the amount of damage inflicted. If this card destroys your opponent's monster by battle: You can Special Summon 1 Pyro-Type "Immolancient" monster from your Graveyard. If your opponent declares an attack while this card is in your Graveyard, and you have at least 1 other "Immolancient" monster in your Graveyard, you can banish this card from your Graveyard: Negate that attack, then draw 1 card. During your Standby Phase, if this card is in your Banished Zone: You can Special Summon this banished card. You can only activate each effect of "Immolancient Zealot" once per turn. Immolancient Guardian FIRE - Level 4 - Pyro/Effect - 1800/200If you control no monsters, you can Special Summon this card from your hand. If this card attacks: You can change all Defense Position monsters on the field to Attack Position, and if you do, all Special Summoned monsters your opponent controls lose ATK equal to the difference between their ATK and DEF. If this card destroys your opponent's monster by battle: You can add 1 "Immolancient" Spell/Trap Card from your Deck or Graveyard to your hand. Immolancient TemplarFIRE - Level 4 - Pyro/Tuner/Effect - 1700/200If you control a face-up "Immolancient" monster: You can Special Summon this card from your hand. This card inflicts piercing battle damage. If this card is used as Synchro or Xyz Material for the Summon of a FIRE monster, and the Summoned monster destroys your opponent's monster by battle: You can banish 1 card your opponent controls. Immolancient Chronicler FIRE - Level 4 - Pyro/Effect - 1100/200If an "Immolancient" monster battles your opponent's monster, you can discard this card: The opposing monster's ATK becomes 0, and its effects are negated. If you take damage from your opponent's attack or effect: You can Special Summon this card from your Graveyard, and inflict damage to your opponent equal to the damage you took (you can only activate this effect of this card's name once per turn). Immolancient Missionary FIRE - Level 4 - Pyro/Effect - 1600/200If you control 2 or more face-up "Immolancient" monsters, you can Special Summon this card from your hand. If this card is Special Summoned, you can banish 1 "Immolancient" card from your Deck (any cards banished by this effect are added to your hand during the End Phase). If this card is sent to the Graveyard, you can target 1 face-up "Immolancient" monster you control: That target can declare 1 additional attack during each Battle Phase this turn. You can only activate this effect of this card's name once per turn. Immolancient DevoteeFIRE - Level 4 - Pyro/Tuner/Effect - 1900/200If this card is Normal or Special Summoned, place 1 Blazing Counter on all face-up cards you can place a Blazing Counter on. If this card inflicts battle damage to your opponent after battling your opponent's monster, you can reduce the ATK of all monsters your opponent controls by the amount of damage inflicted. If this card is used as Material for the Synchro Summon of a FIRE monster, or detached from a FIRE Xyz monster to activate its effect, you can target 1 "Immolancient" monster in your Graveyard, except "Immolancient Devotee": Special Summon that target in Defense Position. Immolancient HeraldFIRE - Level 4 - Pyro/Effect - 1500/200While this card is in your hand, you can target 1 "Immolancient" monster you control (Quick Effect): Special Summon this card from your hand, and if you do, return that target to your hand. Once per turn, if another "Immolancient" monster is Summoned: You can reduce the ATK of all monsters your opponent controls by 200. During the Damage Step, if this attacking card battles your opponent's monster whose ATK is different from its original ATK: You can increase this card's ATK by half the difference, until the end of the Damage Step. At the end of the Damage Step, if this card battled and is still face-up on the field: You can Special Summon 1 Pyro-Type "Immolancient" monster from your hand or Graveyard. Immolancient CrusaderFIRE - Level 4 - Pyro/Effect - 1400/200If this card is Normal Summoned: You can add 1 "Immolancient" monster from your Deck to your hand, except "Immolancient Crusader". If this card attacks: All monsters your opponent controls lose 600 ATK. At the end of the Damage Step, if this card attacked: You can banish 1 card from your opponent's Graveyard, then distribute Blazing Counters among "Immolancient" Spell/Trap Cards you control equal to the number of your opponent's banished cards. Immolancient MartyrFIRE - Level 4 - Pyro/Effect - 200/200If an "Immolancient" monster is Normal or Special Summoned: You can Special Summon this card from your hand, and increase this card's ATK by the original ATK of that Summoned monster. If another "Immolancient" monster battles, you can reduce this card's ATK to 0 until the End Phase: Your battling monster gains ATK equal to half the ATK this card lost. A FIRE monster Summoned using this card as Material gains the following effect:●If this card attacks, banish the top card of your opponent's Deck, face-down. [spoiler= Spell/Trap Cards]Immolancient Citadel Field Spell If an "Immolancient" monster declares an attack, place 1 Blazing Counter on this card. "Immolancient" monsters you control gain 100 ATK and DEF for each Blazing Counter on this card. If an "Immolancient" monster destroys your opponent's monster by battle: You can add 1 "Immolancient" monster from your Deck to your hand. While you control 3 or more "Immolancient" monsters, monsters on the field cannot activate their effects or be used as Material for a Summon, except monsters that have successfully battled on the field (including damage calculation). Immolancient Record HallContinuous Spell If an "Immolancient" monster declares an attack, place 1 Blazing Counter on this card. "Immolancient" monsters you control gain 100 ATK and DEF for each Blazing Counter on this card. If an "Immolancient" Spell/Trap Card(s) you control would be destroyed or banished: You can remove 2 Blazing Counters from cards you control, instead, and if you do; reduce the ATK of all monsters your opponent controls by 200. Immolancient Prayer HallContinuous Spell When this card is activated, if you control a face-up "Immolancient" monster: You can add 1 "Immolancient" Spell/Trap Card from your Deck to your hand, except "Immolancient Prayer Hall". If an "Immolancient" monster declares an attack, place 1 Blazing Counter on this card. "Immolancient" monsters you control gain 100 ATK and DEF for each Blazing Counter on this card. The Summon and effects of "Immolancient" monsters you control cannot be negated while there are 3 or more Blazing Counters on this card. Immolancient TrialQuick-Play Spell If you control a face-up "Immolancient" monster: Special Summon 1 "Immolancient Token" (FIRE/Level 4/Pyro-Type) with the same original ATK as the "Immolancient" monster you control with the highest original ATK, then reduce the ATK of all monsters your opponent controls by 200 for each monster your opponent controls. During the End Phase of the turn this card is activated: You can banish 1 card your opponent controls. You can only activate 1 "Immolancient Trial" per turn. Immolancient Training Text Normal Trap If your opponent activates a card or effect that would add a card(s) to their hand while they control a monster that has not successfully attacked on the field (including the Damage Step): They must either negate that effect, or allow you to add 1 "Immolancient" card from your Deck to your hand. You can only activate this effect of this card's name once per turn. If you control no monsters, or only "Immolancient" monsters: You can activate this card from your hand. You can banish this card from your Graveyard: All monsters your opponent controls lose 800 ATK, also place 1 Blazing Counter on all face-up cards you can place a Blazing Counter on. Immolancient War Scrolls Continuous Trap If an "Immolancient" monster declares an attack, place 1 Blazing Counter on this card. "Immolancient" monsters you control gain 100 ATK and DEF for each Blazing Counter on this card. Once per turn, during either player's Battle Phase, you can, immediately after this effect resolves: Synchro or Xyz Summon an "Immolancient" monster, using monsters you control as Material. Immolancient RetaliationCounter TrapIf your opponent would destroy or banish an "Immolancient" monster(s) you control, while they control a monster(s) that has not attacked successfully (including damage calculation) while face-up on the field: That monster(s) is not destroyed/banished, also banish 1 card at random from your opponent's hand. You can banish this card from your Graveyard: Special Summon 1 "Immolancient" monster from your Graveyard, then, if the Summoned monster was an Xyz monster, you can attach up to 3 "Immolancient" monsters from your Graveyard with different names to the Summoned monster as Xyz Material. [spoiler= Synchro/Xyz]Immolancient HeirophantFIRE - Rank 4 - Psychic/Xyz/Effect - 2600/18003 Level 4 Pyro-Type monsters While this card has Xyz Material, if it battles a monster whose ATK is different from its original ATK: This card gains ATK equal to half the difference until the End Phase. Once per Battle Phase, if this card destroys your opponent's monster by battle and sends it to the Graveyard, you can detach 1 Xyz Material from this card: Special Summon the destroyed monster from your opponent's Graveyard to your opponent's field with its effects negated, then reduce the ATK of all monsters your opponent controls by 400, and if you do; this card can attack the monster Summoned this way. Immolancient OracleFIRE - Rank 4 - Psychic/Xyz/Effect - 2300/25002 Level 4 FIRE monstersWhile this card has Xyz Material, "Immolancient" monsters cannot be destroyed or targeted by your opponent's card effects. If this card attacks, all monsters your opponent controls lose 200 ATK. If this card destroys your opponent's monster by battle and inflicted battle damage to your opponent, you can detach 1 Xyz Material from this card: Banish the destroyed monster, then banish a number of cards from your opponent's Graveyard up to the number of their banished cards. Immolancient Emissary FIRE - Rank 4 - Psychic/Xyz/Effect - 2000/2002 Level 4 Pyro-Type monsters If a monster is Special Summoned to your opponent's field, all monsters your opponent controls lose 200 ATK, and all monsters you control gain 100 ATK. If a FIRE Pyro or Psychic-Type monster you control inflicts battle damage in battle with your opponent's monster: You can add 1 "Immolancient" monster from your Deck to your hand whose ATK is less than or equal to the amount of damage inflicted. If you control only FIRE monsters at the end of your Battle Phase, you can detach 2 Xyz Materials from this card: At the end of your Main Phase 2, you gain a 2nd Battle Phase, and a 3rd Main Phase (You can only activate this effect of this card's name once per turn). Immolancient MaidenFIRE - Level 8 - Psychic/Synchro/Effect - 2700/2001 Tuner + 1 or more non-Tuner Pyro-Type monsters If an "Immolancient" monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if you Normal or Special Summon an "Immolancient" monster, except "Immolancient Maiden", you can halve the ATK and DEF of the face-up monster your opponent controls with the highest ATK. Immolancient PriestessFIRE - Level 8 - Psychic/Synchro/Effect - 2000/2001 Pyro-Type Tuner + 1 or more non-Tuner monsters If this card's ATK is higher than its original ATK, your opponent's monsters lose ATK equal to the difference. Once per turn, if another "Immolancient" monster attacks: You can banish 1 card from your opponent's field or Graveyard. At the start of the Damage Step, if this card attacks: You can increase this card's ATK by 100 for each of your opponent's banished cards. 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