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Expand My Archetype Game (Version 2.0)


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Blockland

Field Spell

All monsters in the GYs become EARTH-Attribute. During your Main Phase: You can target 1 Rock monster you control; Special Summon 1 Rock "Block" monster whose Level is less than or equal to that monster's Level from your hand or Deck, but return it to the hand during the End Phase of the next turn. That Special Summoned monster cannot be destroyed by battle or card effects. If this card is in your GY: You can Tribute 1 Rock monster; add this card from your GY to your hand. You can only use each effect of "Blockland" once per turn.

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Dimensional Duelist

 

Type:Spellcaster/Effect

Level: 7

Attribute: Light

ATK:2300/Def:1500

 

This card can only be Summoned from The Hand by Tributing 2 monster on The Field or The Hand.

This card gains effect depending on The Monster’s Attributes that we’re used to tribute summon it.

Fire: Deal 500 damage to your Opponent for each Special Summoned monster

Water: Send 1 of yours or opponent’s cards to the graveyard

Earth: Gain 200 Def for each special summoned monster

Wind: Gain 200 ATK for each special summoned monster on your field

Dark: Destroy two of your opponent’s monsters

Light: Special one Level 4 or lower monster from your hand ( This card gains both effects if the monsters werent the same attribute)

Others:

https://forum.yugiohcardmaker.net/topic/375667-dimensional-eyes-warp-dragon/?do=findComment&comment=7123036

 

https://forum.yugiohcardmaker.net/topic/375667-dimensional-eyes-warp-dragon/?do=findComment&comment=7123036

 

https://forum.yugiohcardmaker.net/topic/375667-dimensional-eyes-warp-dragon/?do=findComment&comment=7123036

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stuff

 

Please note that this game is for you to design stuff for OTHER members and their sets, not post yours. While I don't exactly recall all of Darj's archetypes from the present day, I don't think Dimensional Duelist fits any of his stuff.

 

So yeah, remember this for next time. Consequently, skipping yours for time being and doing Darj's.

 

====

EDIT: Because Darj has very few archetypes to work with, and searching for them in the archetype game will be annoying for members, here's what I'm doing legacy stuff for,

 

https://forum.yugiohcardmaker.net/topic/370914-single-to-archetype-game/page-6?do=findComment&comment=7113323

 

Enlightenment Overdrive

Quick-Play

Send 1 "Enlightenment Magician" from your Extra Deck and 1 Level 2 Tuner from your hand or Deck to the GY; Special Summon 1 "Nirvana High Paladin" from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Enlightenment Overdrive" per turn.

====

 

As for my stuff, take your pick but please don't break any of the flavor conventions unless you have a good reason for it.

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Indeed, I don't have anything related to that Dimensional Duelist. And I do have a post in the first page of this thread with a list of my archetypes that I would appreciate support for, and I keep that post regularly updated. Guess doesn't hurt to put a reminder in my next posts here.

 

For now,

/skip

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Psyshock Striker Mu Waves

Continuous Spell

If you Normal Summon a "Psyshock Striker" monster, you can target 1 "Psyshock Striker" Spell/Trap Card in your Graveyard: Shuffle that target into your Deck, and if you do; draw 1 card. You can only activate this effect of "Psyshock Striker Mu Waves" once per turn. Once per turn, if you Link Summon a "Psyshock Striker" monster, you can target 1 of your banished "Psyshock Striker" monsters: Special Summon that target to your Monster Zone a Link monster points to.

 

Go nuts.

 

One each of a no ED, Fusion, Synchro, and Xyz archetype:

https://forum.yugiohcardmaker.net/topic/362860-agm-written-wilonka/ (lol @ Assortment Golem granting total immunity to Link effects)

https://forum.yugiohcardmaker.net/topic/364238-agm-written-wip-hell-stinger/

https://forum.yugiohcardmaker.net/topic/375145-garbalord-written-wip/?p=7118443

http://forum.yugiohcardmaker.net/topic/356865-agm-written-zodiacaptor/

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Hellsting Fusion

Quick-Play Spell

Fusion Summon 1 "Hell Stinger" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you took damage this turn, you can also use cards in your Spell/Trap Zones as Fusion Material(s). During your Main Phase, If a card you control was destroyed this turn while this card is in your GY: You can add this card from your GY to your hand. You can only use 1 "Hellsting Fusion" effect per turn, and only once that turn.

 

Rulings: Note that it allows you to use cards as material, so it can use Hell Stingers in the Spell/Trap Zones as well.

 

 

Link to post with my archetype list.

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Flowing Omotics

WATER - Level 2 - Spellcaster/Effect - 800/1200

This card is treated as a Normal monster on the field and in the Graveyard. If all monsters on the field (min. 3) are Effect monsters, you can Special Summon this card from your hand. If this card is sent to your Graveyard: You can add 1 "Omotics" card from your Deck to your hand (you can only activate this effect of "Flowing Omotics" once per turn).

 

Let's get combo plays started! It's also a target for Surface, Salvage, and Tri-Wight to put you even further ahead.

 

One potential archetype you could support is "Resultfire", the latest addition to the Construct-an-Archetype Game.

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Breatharrage Balista Rampart Dragon

DARK | Level 8 | Dragon | Synchro | Effect

1 Tuner monster + 1 or more "Breatharrage" non-Tuner monster(s)

When this card is Synchro Summoned, destroy cards on the field equal to the number of Level 3 or lower "Breatharrage" monster(s) in your GY. (Quick Effect): Tribute 1 "Breatharrage"monster in your GY, negate the effect of 1 card on the field until the end of this turn. IF this card is sent from the field to the GY, add 1 "Breatharrage" Spell/Trap card from your Deck or GY to your hand.

3000/2500 

 

I wouldn't mind seeing an addition to my pysber archetype 

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Personally not a fan of the Psyber playstyle. Loew needs it more anyway.

 

Lawbook of Loew

Continuous Trap

Once per turn, if your opponent activates a card or effect from their hand: You can add 1 "Loew" card from your Deck or Graveyard to your hand, except "Lawbook of Loew". Once per turn, if you Normal Summon a "Loew" monster: You gain 1 additional Normal Summon of a "Loew" monster this turn, which you can use during the Main or Battle Phase. If you control a "Loew" monster, your opponent's Special Summoned monsters cannot activate their effects.

 

Serviceable conceptually, I think.

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You can pick any archetype you want from the previous member; doesn't have to be ones they request.

 

Anyway, let's find another one of Draco's archetypes to do...

 

====

https://forum.yugiohcardmaker.net/topic/325091-vengeful-weaponmasters-9/

 

Weaponmaster Release

Quick-Play

Target all monsters your opponent controls equipped with "Weaponmaster" cards you control; shuffle those monsters into the Deck, then return all "Weaponmaster" cards that were equipped to those monsters to the hand.

====

 

Would really be nice if I had more archetypes here, but I technically don't. So yeah, pick one.

 

(Also need more people besides Draco and self posting stuff)

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  • 2 weeks later...

RI-ON Regenerator Whelp

DARK / LINK Rating 3 / Dragon / Link / Effect

Upper Left, Bottom left, Bottom right

2+ Dragon Monster including "RI-ON" Monster

This card and Monster(s) Summoned by this card effect Cannot be used as Tribute or Material to summon non-"RI-ON" Monster. If either this card OR opponent 2nd Link 3 or higher Link Monster is Link Summoned during their owner turn: you can Special Summon 1 "RI-ON" Monster frpm your hand or GY and/or up to 2 RI-ON Token ( DARK/Level 1/ Wyrm /ATK 0/DEF 0) to Zones this card points to. RI-ON Token you control is treated as Dragon. You can only use this effect of "RI-ON Regenerator Whelp" Once per turn

 

ATK 2400

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  • 4 weeks later...

Nin-Kenmo Art of Transformation

Continuous Trap

Tribute 1 "Nin-Ke" monster you control, Special Summon 1 monster from your Deck thats level is +2 of the level of the monster used as tribute for this effect and if you do equip this card to the Special Summoned monster. If this card is sent to the GY destroy that monster as well. If you control a "Ninja" monster, this card and the monster it is equipped to cannot be destroyed by battle or card effects. You can only control 1 face up "Nin-Kenmo Art of Transformation".

 

Clockworks, Psybers, B.B. (Big Business), Golem of Loew, Stock Jockeys, Damage Reptiles are just some of my archetypes. 

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Scrolls of Loew

Continuous Spell

If your opponent Normal Summons a monster: You can immediately Normal Summon 1 "Loew" monster. If you Normal Summon a "Loew" monster, you can select and activate 1 of the following effects:

●Send 1 face-up card your opponent controls to the Graveyard.

●Add 1 "Loew" card from your Graveyard to your hand, except "Scrolls of Loew".

 

A few freebies:

https://forum.yugiohcardmaker.net/topic/376419-agm-written-hundreds-of-miles-to-the-armagallon/

https://forum.yugiohcardmaker.net/topic/375672-magistrake/

https://forum.yugiohcardmaker.net/topic/362860-agm-written-wilonka/

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  • 3 weeks later...

Wilonka Nerd Cluster

LIGHT/Rock/Level 8/Effect

0/0

If you control no monsters, or all monsters you control are "Wionka" monsters: You can Special Summon this card from your hand or GY in Attack Position. You can Tribute 1 to 3 monsters, or no monsters, to Normal Summon (but not Set) this card. This card's ATK becomes the number of Tributed monsters for its Normal Summon x 1000. If this card is Normal Summoned: Target face-up cards on the field equal to the number of Tribute monsters used for its Normal Summon; destroy them. You can only use 1 of the preceding effects of "Wilonka Nerd Cluster" per turn, and only once that turn. A "Wilonka" monster Tribute Summoned by Tributing this card gains this effect.
● Unaffected by your opponent's effects that do not target this card.

 

 

Link to post with my archetype list.

Except Stringz, since they got like 2 cards from here already. Unless you provide a Link monster but I don't think I'm allowed to make requests like that.

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Aqua Omotics

WATER - Level 3 - Spellcaster/Effect - 1000/1000

If this card is Normal Summoned: You can Special Summon 1 "Water Omotics" from your Deck in Defense Position, but if you do, you cannot Special Summon monsters this turn, except WATER monsters. If this card is used as Material for a Link Summon, you can target 1 Level 3 "Omotics" monster in your Graveyard, except "Aqua Omotics": Special Summon that target. If you activate and resolve this effect, you cannot activate it again this turn.

 

Some freebies:

https://forum.yugiohcardmaker.net/topic/376419-agm-written-hundreds-of-miles-to-the-armagallon/

https://forum.yugiohcardmaker.net/topic/371243-rocknight-synchro-aggro-done-differently/

https://forum.yugiohcardmaker.net/topic/375045-agm-the-restorative-lotus/

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Chthonian Refusal

Trap Card

When your opponent targets a "Chthonian" Fusion monster you control for battle or by card effect: that Fusion monster gains 1000 ATK, but any monster it battles is not destroyed at the end of the Damage Step. If this card is in the GY: you can banish this card, Fusion Summon 1 "Chthonian" Fusion monster banishing monsters in your hand or GY as materials.

 

Some of mine:

Carnimal

Crystalline

Crystal-Eyes

Stuffimol

Attriwitch

Draconic

Dragon Knights

Dorado/Merger

Eclipse Guardian

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The Missing Ancient Dragon Knight

DARK / Link 2 / Warrior / Link / Effect

Bottom Left, Bottom

 

2 Monster including either "Ancient Dragon" and/or "Dragon Knight" Monster that list "Ancient Dragon" and/or "Dragon Knight" in its text

 

This card also always treated as Dragon monster. Ancient Dragon" and/or "Dragon Knight" Monster that list "Ancient Dragon" and/or "Dragon Knight" in its text can activate its Effect as Quick Effect. Whenever Ancient Dragon" and/or "Dragon Knight" Monster that list "Ancient Dragon" and/or "Dragon Knight" in its text is removed from the field during your opponent turn (including this card) by battle or opponent card effect: End the current turn.

 

ATK 1500

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Cathar-Circus Grand Tent

Continuous Spell

Face-down Defense Position monsters you control cannot be destroyed or targeted by your opponent's card effects. Once per turn, during your Standby Phase, you can target 1 "Cathar-Circus" monster in your Graveyard: Special Summon that target from your Graveyard. If this card has a Cathar-Circus Counter on it during your opponent's End Phase, you can reveal any number of face-down "Cathar-Circus" monsters you control: Send a number of cards your opponent controls to the Graveyard equal to the number of monsters you revealed, but if you do, you can only Special Summon a maximum of thrice during your next turn.

 

Three freebies:

Xyz with Armagallon, where Summon order matters!

Synchro with Rocknights, whose OTKs come as a direct consequence of their spamming!

Fusion with Lotus, whose goal is just to survive and heal up until they completely annihilate any form of resistance!

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  • 4 weeks later...

Armagallon Tempestanker

FIRE/Aqua-Type Xyz Effect Monster/Rank 4/1200 ATK/1200 DEF

 

Lore: 2+ Level 4 FIRE monsters

You can also Xyz Summon this card by using a Rank 2 Xyz Monster and an Aqua monster with a Level you control as materials. When you do: You can inflict 1500 damage to your opponent. Once per turn, if your opponent takes damage, this card gains that much ATK. Once per turn, if this card gains 600 or more ATK (Quick Effect): You can detach 1 material from this card; Special Summon 1 FIRE monster from your Deck. Any monster that would be sent to the GY to activate the effect of a monster, or as material for the Fusion, Synchro or Link Summon of a monster, except an "Armagallon" monster, is banished instead.  

 

 

Offers a higher-Level Ranking opportunity for your Armagallons, pumps out more with its material detaching effect, can get bigger with every bit of damage your opponent takes, like a tanker full of flaming oil....and the second best part of Dark Law as a final effect.

 

 

NEXT UP, EITHER: 

 

Make a Spell/Trap for the Starsigns (LIGHT Spellcasters, no prescence in the Extra Deck, like having big hands through extensive draw effects, but reveal everything they draw and keep them from being used for anything except their own discard-heavy effects. Think ContractwithDonThousand.dek. Names of the monsters are Latinized versions of the characters from the Zodiac.)

 

or...

 

Make a final boss for the Aldrimer (DARK Fiend/Winged Beast/Dragon monsters, that lead to a trio of Level 6 DARK Rituals (1 of each type). They're dope, and can be mass Summoned with their Ritual of Discontent-but they self-destruct if you take battle damage. Names of the bosses and Spells/Traps are based off characters and events in Edgar Allen Poe's poem, "The Raven".)

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Off-topic, Armagallons focus on Rank 3, not 2. They're incapable of making Tempestanker.

 

Starsign Sanctum

Continuous Spell

Once per turn, if you discard a card(s) for the effect of a "Starsign" monster: You can banish up to 2 cards from your opponent's Graveyard, OR, if there are no cards in your opponent's Graveyard, you can banish 1 card your opponent controls. Once per turn, if a "Starsign" card is discarded for a card effect: You can shuffle the top 3 cards of your Graveyard into your Deck, then draw 1 card, and if the drawn card was a "Starsign" card; you can add 1 "Starsign" monster from your Deck to your hand. During your Draw Phase, before your Normal Draw: You can excavate the top 5 cards of your Deck, and rearrange them in any order.

 

The discarding was so excessive, and not rewarded in any way by the Deck itself, that you would constantly be behind on card advantage if you were trying to play the Deck even with the draw effects. It wasn't a strong control Deck, the swarming was highly limited, and it wasn't even very good at gathering the fodder it needed to fuel the discard cost effects. So, I tried to remedy that as best I could. Also, even with the existing future-telling effects, you were still heavily reliant on combos between the existing members as opposed to any individual member having self-synergy, let alone consistent plays across members.

 

This should sort out some of that.

 

Meet 3 Synchro archetypes!

https://forum.yugiohcardmaker.net/topic/375145-garbalord-written-wip/?p=7118443 Garbalord, whose Synchro tools focus on playing with your Graveyard and denying your opponent having one.

https://forum.yugiohcardmaker.net/topic/371243-rocknight-synchro-aggro-done-differently/ Rocknights, whose sheer speed comes from explosive Counter usage!

http://forum.yugiohcardmaker.net/topic/327483-darkhorse/ Darkhorses, which call for blood by going off when they inflict battle damage and spamming like mad

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