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[THR] da god ov thunda


Thar

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So this is interesting, I defo see a change of style that you're attempting, currently, the lighting looks nowhere near strong enough to make it actually work 

 

lb43FO4.png

 

It just sorta stops, like there isn't and doesn't light anything up.

 

The out of focus/pixelation effect hasn't been done too great here-as such it leaves me with the thought that this could be great but I'm just kinda shrugging at it.

 

It's very busy with next to no logical progression, I think it would look better in focus or more pixelated, right now it's sat in limbo.

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So this is interesting, I defo see a change of style that you're attempting, currently, the lighting looks nowhere near strong enough to make it actually work 

 

lb43FO4.png

 

It just sorta stops, like there isn't and doesn't light anything up.

 

The out of focus/pixelation effect hasn't been done too great here-as such it leaves me with the thought that this could be great but I'm just kinda shrugging at it.

 

It's very busy with next to no logical progression, I think it would look better in focus or more pixelated, right now it's sat in limbo.

 

Okay, how's this look?

 

WI5r2OA.png

 

I applied stronger lighting from the hammer and increased the blur radius on the c4d around him. From that, I think it looks much better, but let me know what you think.

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The lightning effect you're using is a light source that's too bright for its surroundings. Right now, your tag looks somewhat detached. There's the render + lightning and then there's the background. Keep in mind that light sources should affect not only your focal, but all visible surroundings. You could perhaps incorporate brighter foreground elements or lighten the background the help improve lighting/depth.

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The lightning effect you're using is a light source that's too bright for its surroundings. Right now, your tag looks somewhat detached. There's the render + lightning and then there's the background. Keep in mind that light sources should affect not only your focal, but all visible surroundings. You could perhaps incorporate brighter foreground elements or lighten the background the help improve lighting/depth.

 

Yeah, the way I envisioned it in my head was a lot simpler, but it ended up super complicated and not very executable. Still though, it didn't turn out horrible, I don't think. Next time I'll stick with the natural lighting on the render and not try to force it.

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